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Siege of Orgrimmar (5.4)
Updated:05-10-14 04:37 AM
Created:01-11-11 05:20 PM
Downloads:17,629
Favorites:31
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5.4
DrGlenn's Aion UI  Popular! (More than 5000 hits)
Version: 1.15
by: DrGlenn [More]

Now includes an optional cobalt blue color scheme!




This is my take on a verbatim Aion UI for World of Warcraft.

This compilation supports a resolution of 1920x1200 and 1920x1080 out of the box.

Crafty users can make this work with other resolutions.

This compilation contains the following addons:
-----------------------------------------------------
- Align
- AdiBags
- BugGrabber
- BugSack
- Buttonfacade_Aion
- Chatter
- Chinchilla Minimap
- DockingStation
- Dominos
- ErrorMonster
- Grid2
- HideRaidFrame
- IHasNoScope (custom mod by Zork)
- kgPanels
- Masque
- MikScrollingBattleText
- OmniCC
- Postal
- Quartz
- Raven
- Reflux
- SellJunk
- SharedMedia (including LibSharedMedia)
- shPerformance (including shMem)
- StatBlock Durability
- Stuf Unitframes
- TipTac
- tullaRange

I take no credit what-so-ever for the above list of amazing addons.
I merely made them work together to bring you an Aion-like-experience
Kudos & credit goes to every single author of all the addons

!Read the included "README"-file for in-depth installation instructions!

Useful slash-commands and tips:
-------------------------------------
"/adibags" - bag config
"/stuf" - unitframe config
"/quartz" - casting-bar config
"/dominos" - actionbar config
"/raven" - buff/debuff-display config
"/tiptac" - tooltip config
"/dockingstation" - LDB display container config
"/grid2" - for grid raidframes config

You can change the minimap tracking setting by hovering over the minmap and clicking the middle mousebutton.

The LFG-window, PVP-window and Calendar are all accessible from 3 buttons left of the minimap. See below image for reference.



I've also added 2 buttons for quick access to the Dungeon Journal window and Pets'n'Mounts window. See below image for reference.



Most addon settings can be adjusted using the default Interface-menu.

Every addon in this compilation can be updated manually, except for:
SharedMedia
LibSharedMedia
Dominos_XP


Pre-release versions of this UI can be viewed @ the following locations on YouTube:

http://www.youtube.com/watch?v=RL5ecYusReI
http://www.youtube.com/watch?v=_uLuS5s_TqM
http://www.youtube.com/watch?v=htpNFRmA0yU

Raid frame demo:

http://www.youtube.com/watch?v=xwi2qNqIZ5A

!Enjoy!
- v1.15
Updated addons included in the UI

- v1.14
Updated addons included in the UI

Anchored minimap overlay texture to the actual minimap itself instead of bottom bars (hopefully fixing strata related bugs)

- v1.13
Updated addons included in the UI

Repositioned the quest and achievement tracker (chinchilla)

Changed strata of minimap from medium to low in order for LFG and PVP icon tooltips to be visible (chinchilla)

- v1.12
Updated addons included in the UI

Removed SimplePowerBar since Dominos is now handling the ExtraActionButton and EncounterBar

Replaced Parrot with MikScrollingBattleText (MSBT) and reconfigured ErrorMonster to output in the MSBT Notification scroll area

Added 2 buttons for quick access to the Dungeon Journal window and Pets'n'Mounts window. Both have working tooltips and will autohide when a PetBattle initiates.

Reduced the number of buffs and debuffs shown at the Target and Focus unitframe. Number of buffs are now 24 (down from 36) and number of debuffs are now 20 (down from 40). This was done to reduce UI clutter in the top of the screen.

Removed faction info from tooltip

Added dungeon-role icon to Grid2's right-frame position

Softened the hard edges of the Target and Focus unitframe texture for both the cobalt and golden version of the UI

Fixed the background alpha for the castbar(s) in the golden version of the UI

Note: when starting a Pandaren character, the PvP faction icon located to the left of the Target and Focus unitframe healthbar will bug out and display a solid green frame, until you actually select a faction (Horde or Alliance).

- v1.11
Updated addons included in the UI

Added new castbar textures for player/target/focus with improved transparency

Added onLoad code to every kgPanels texture to force hiding during PetBattles

Enabled Stuf Unitframes option to hide during PetBattles

And did a bunch of tweaks I've already forgotten about!

- v1.10
Updated a few of the addons included in the UI

Fixed all the frame-level issues related to unitframes, castbars and nameplates.

Added SimplePowerBar to reposition the AlternatePowerBar

Added ErrorMonster to get quest-info output sent to Parrot

Attempted to fix the XP-bar tooltip flickering issue by disabling the tooltips for shMem, shPerformance and shLatency. Crude fix == might not work.

- v1.09
Updated almost every addon in the UI for WoW 5.0.X compatibility

Removed ACP (AddonControlPanel) because of bugs

Replaced RaidHide with HideRaidFrame

Added Ace3

Removed TotemTimers due to Shaman changes. Stuf will display totem cooldowns instead.

Disabled overheals and loot in Parrot

Configured PriestBar and ChiBar in Stuf. Reconfigured DeathKnightRuneBar.

Disabled BossFrames in Chinchilla

Added custom tooltips to the customized LFD, PVP and Calendar buttons.

Removed insanely bloated font from SharedMedia (wqy-zenhei)

Fixed onEvent script(s) in kgPanels, in order for the customized raid-background to show/hide/resize properly in raids.

And loads of other tweaks I can't remember ;)

- v1.08
Added optional cobalt blue textures (finally!).

Added modified ButtonFacade_Aion textures to go with the new cobalt blue color scheme.

Added modified Dominos-XP-bar to mimic the original Aion experience bar. Including tooltip function.

Added Zork's IHasNoScope addon for error message handling.

Disabled the Grid2 icon from the DockingStation bar.

Updated the included addons to latest stable version.

- v1.07
Updated the included addons for patch 4.3.

Replaced ErrorMonster with Haste's IHasNoScope error-spam-management addon.

- v1.06
Added Grid2 for raidframe support!

Added RaidHide to remove every last bit of the default Blizzard raidframes (including the annoying left side-menu)

Removed text on mouse-over on the XP-bar. It was unreadable due to the tiny height of the bar.

Updated AdiBags

- v1.05
Repositioned class-specific power bars: holy power, soul shards, eclipse and runes.

Repositioned and stickied stance bar.

Repositioned tooltip anchor to above and slight to the right of the minimap, similar to what you would find in the native Aion UI.

Replaced Bagnon with AdiBags.

Replaced TipTop with TipTac (yay, TipTac is up2date:).

Replaced SatrinaBuffFrame with Raven. Raven is a worthy replacement, it's up2date and it rocks!

Removed TinyDPS. I couldn't find a fitting location for it, and ultimately it goes against the Aion theme and spirit to add any sort of damage-meter to the UI.

Disabled ticks from showing up on the player's castbar.

All remaining addons were replaced by the latest version found on WoWinterface and WoWace.

- v1.04
Updated for patch 4.2

- v1.03
Added support for 1920x1080 ! (quite a few people requested it) ;)

Removed TipTac, replaced it with TipTop.

Focus-target health percentage text was missing - fixed.

Focus-target-of-target raid-icon was missing - fixed.

Player power-bar color has been changed to class dependent.

- v1.02
Every single healthbar and powerbar re-configured to get the proper round-edge-blending with the associated texture.

Target health value text removed and replaced with a look similar to the original Aion-style, which in essence divides the target healthbar up into 4 quarters of texture each representing 25% health.

I also opted for having the exact target health percentage listed on the right side of the target unitframe for when you need to know the exact percentage value. ;)

You can still obtain the exact total health value by mousing over the unit and read the tooltip.

Mrplow was removed due to a plethora of bugs under 4.0.6.

A bunch of addons were updated, and many of them were tweaked.

- v1.01
First release.
Optional Files (1)
File Name
Version
Size
Author
Date
Type
1.1
35kB
10-30-13 04:51 AM
Patch


Archived Files (2)
File Name
Version
Size
Author
Date
1.14
21MB
DrGlenn
11-14-13 01:44 PM
1.13
21MB
DrGlenn
09-29-13 12:22 PM


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Old 10-30-11, 05:31 AM  
DrGlenn
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Re: interesting

Originally posted by chumchum
i would like to support your UI because its wonderful and pretty unique, i would also like you to make a (Healing) party/raid frames. Dont get me wrong your party raid is cool. But i would like to have a healing frames on that. i might sound demanding and i might sound bossy or something like that but do not worry because i will pay you good. PM me whenever you receive this post and lets talk about the mods that i want you to make for me. Thankyou and again. Good job!!
Glad you like it , but I'm afraid I won't be accepting donations. I did this UI because I thought it would be a fun challenge, and I would hate for it to turn into work.

However, if you reply back with your needs and wishes for the UI, I will be more than happy to give it a go.

What would you say to having an option to switch between the party frames and an Aion-looking-Grid-frame ? I think I could make something with Grid2 which would look pretty sleek.

Anyway, feel free to post back with whatever you want in the UI, as a healer .
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Old 10-30-11, 07:45 AM  
chumchum
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Re: Re: interesting

that is very kind of you. And yes its like a Grid2/vuhdoo/Tuk Party/raid frame or some sort like that. but it would be great if its gonna be like a Tuk look alike party/raid frame with some of your aion graphics. I'm not really sure if you can imagine what im trying to say.but hey it's like making your Aion ui more usable as a dps, tank and of course as a healer raiding UI as well. And i cant just moved on how beautiful this UI is. very unique
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Old 10-30-11, 04:58 PM  
DrGlenn
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Originally posted by chumchum
And yes its like a Grid2/vuhdoo/Tuk Party/raid frame or some sort like that. but it would be great if its gonna be like a Tuk look alike party/raid frame with some of your aion graphics. I'm not really sure if you can imagine what im trying to say.but hey it's like making your Aion ui more usable as a dps, tank and of course as a healer raiding UI as well.
I can see what you're saying about making the raid/party-frames more functional for raiders, but the whole point of making this UI was to make it as close to the original Aion UI as possible. I realize this means that the shortcommings of the Aion UI in a raid setting would then be present in the finished WoW UI.

Take a look at the screenshot below. It's a raid of an outdoor boss in Aion.


Preferably, I would like to make similar raid frames in WoW, even if they are slightly cumbersome compared to what current raid-addons in WoW offer. The whole idea was to stick as close as possible to the source . The problem is that raid frames in WoW behave differently compared to Aion - they pretty much behave like regular party frames. I haven't found a way to attach a texture to each and every unit's raid frame in WoW.

Below is an example of a possible compromise. I mixed a traditional Grid raidframe-layout with an original Aion background texture.


With a bit of kgPanels fiddling I should be able to have different background textures appear - the height is the only thing that would be changed - based on the size of the raid (10,15,20,25,40).
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Old 10-30-11, 06:24 PM  
chumchum
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Thumbs up HEALING FRAME INTERFACE GRANTED!!!

Originally posted by DrGlenn
I can see what you're saying about making the raid/party-frames more functional for raiders, but the whole point of making this UI was to make it as close to the original Aion UI as possible. I realize this means that the shortcommings of the Aion UI in a raid setting would then be present in the finished WoW UI.

Take a look at the screenshot below. It's a raid of an outdoor boss in Aion.


Preferably, I would like to make similar raid frames in WoW, even if they are slightly cumbersome compared to what current raid-addons in WoW offer. The whole idea was to stick as close as possible to the source . The problem is that raid frames in WoW behave differently compared to Aion - they pretty much behave like regular party frames. I haven't found a way to attach a texture to each and every unit's raid frame in WoW.

Below is an example of a possible compromise. I mixed a traditional Grid raidframe-layout with an original Aion background texture.


With a bit of kgPanels fiddling I should be able to have different background textures appear - the height is the only thing that would be changed - based on the size of the raid (10,15,20,25,40).
Hands down. You've just got what exactly on mind!! Thank You so much for this. This UI just gave me another reason to enjoy wow more!. Thank You. Perfect UI
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Old 10-30-11, 06:31 PM  
DrGlenn
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Re: HEALING FRAME INTERFACE GRANTED!!!

Originally posted by chumchum
Hands down. You've just got what exactly on mind!! Thank You so much for this. This UI just gave me another reason to enjoy wow more!. Thank You. Perfect UI
Cool, glad you like it . I'm fine tuning it atm, but I'll upload it as soon as it feels done.
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Old 10-31-11, 05:18 PM  
DrGlenn
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Small demo of the raid-frames I'm working on:

http://www.youtube.com/watch?v=xwi2qNqIZ5A

I'll try to keep the Grid-settings very tight and clean, to give new users a simple and sleek raid overview. Savvy raiders can always add whatever debuff/buff-status indicators they need - this can vary quite a lot in my experience. Besides, it's hard to make a single Grid-setup streamlined for every single healing class out there.
Last edited by DrGlenn : 10-31-11 at 05:22 PM.
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Old 11-03-11, 03:35 PM  
Madcat75
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Hello can someone tell me how to move the action keys to the proper location?
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Old 11-03-11, 03:40 PM  
Madcat75
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ALSO NOTHING WORKS RIGHT BLEH!! FAIL AUTHOR.
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Old 11-03-11, 04:21 PM  
DrGlenn
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Originally posted by Madcat75
ALSO NOTHING WORKS RIGHT BLEH!! FAIL AUTHOR.
Hi there. Sounds like you didn't follow the install-guide in the included readme-files.

I'll go ahead and assume that you didn't run the:
Code:
/reflux switch MyAionUI
command.

In case you are still having issues, please feel free to report back.
Last edited by DrGlenn : 11-03-11 at 04:27 PM.
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Old 11-03-11, 04:45 PM  
Baine
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Originally posted by Madcat75
ALSO NOTHING WORKS RIGHT BLEH!! FAIL AUTHOR.
n00b or troll
can't decide
/bar for all issues related to the action bars
else, follow the install guide
or, to put it more bluntly:
learn to read (and to follow a guide)
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Old 11-04-11, 06:49 PM  
Madcat75
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I did follow the guide, I guess my resolution is too high for this mod. I am dissapoint.
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Old 11-04-11, 07:05 PM  
DrGlenn
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Originally posted by Madcat75
I did follow the guide, I guess my resolution is too high for this mod. I am dissapoint.
Sorry to hear that - back in the box you go.
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Old 12-11-11, 03:38 AM  
DrGlenn
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regarding 4.3 update

In case anyone is waiting for a 4.3 update of this compilation, I'm currently waiting for a few more of the included addons to get updated before I post a 4.3 version of the UI.

In the meantime you can manually update every single addon in the UI pack, apart from the SharedMedia and SharedMediaLib - folders. These contain custom textures, and are required for the UI to function properly.

Almost every addon is available here on WoWinterface, but a few select ones are only available at WoWace.
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Old 01-11-12, 10:53 AM  
andyhui
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how do i get the minimap to show on the bottom? the art cover the minimap for me
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Old 01-11-12, 02:17 PM  
DrGlenn
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Originally Posted by andyhui
how do i get the minimap to show on the bottom? the art cover the minimap for me
Are you playing in windowed mode ? This seems to be an issue which only happens if you're in windowed mode. Windowed fullscreen or normal fullscreen should fix it.
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