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Updated:04-26-12 09:43 PM
Created:01-17-11 03:40 PM
Downloads:2,093
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oUF NecroticStrike
Version: 1.1b
by: pvtschlag [More]
This is an oUF module that visually shows the amount of absorbtion that has accumulated on a target from necrotic strike. It is most useful for Death Knights and healers, but other classes may also find it useful.

If you have class colors for unit frames disabled then the overlay will be the inverse color you have set for unit healthbars. You can modify this color on lines 62 and 65 of oUF_NecroStrike.lua.

This was tested and verified to work for ElvUI, but will likely work for any UI using oUF. Follow the below instructions to install.


To install for ElvUI:
1. Place the oUF_NecroStrike folder inside the ElvUI\libs\oUF_Plugins\ folder.
2. Modify ElvUI\libs\oUF_Plugins\oUF_Plugins.xml to contain
<Script file="oUF_NecroStrike\oUF_NecroStrike.lua"/>

The install process should be very similar for other layouts.

Changelog:
1.1b - Really fixed it
1.1a - Fixed localization issue
1.1 - Improved the overlay accuracy and updated to work for newer version of ElvUI
1.0 - Initial release

Thanks to jasje for putting up a fixed version while I was gone.
Optional Files (1)
File Name
Version
Size
Author
Date
Type
1.1
2kB
10-26-11 02:25 PM
Patch


Archived Files (3)
File Name
Version
Size
Author
Date
1.1a
2kB
pvtschlag
04-23-12 06:08 AM
1.1
2kB
pvtschlag
04-22-12 12:11 AM
1.0
1kB
pvtschlag
01-23-11 05:55 AM


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Old 01-17-11, 05:16 PM  
psycedelic
A Defias Bandit

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Nice!

Upload asap after Nightcracker said so
Alot of happy souls! all thu i downloading elsewhere

Thx for the lovly addon ^^
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Old 01-22-11, 02:32 AM  
Karudon
A Deviate Faerie Dragon
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Interface\AddOns\oUF_NecroStrike\oUF_NecroStrike.lua:44: attempt to index global 'NecroStrikeOverlayColor' (a nil value)
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Old 01-23-11, 05:56 AM  
pvtschlag
A Kobold Labourer
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Fixed. Thanks for the report. Forgot to remove some testing code.
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Old 01-23-11, 08:48 AM  
miros
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Any chance of this being made compatible with default frames? (or some other addon being created that is, so that it doesn't interfere with oUF compatibility)
In case it's a no (which I would undesrstand), any hint on what to change for it to be so?
I'd like to use this mod but I like way too much the default UnitFrames.
Thanks.
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Old 02-03-11, 02:32 AM  
oozic
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very nice addon!
im going to test it today with Tukui
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Old 02-04-11, 10:25 AM  
poloten4ik
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TuikUi Eselol v12 edit
not working.
who have the same problem?
how to fix?
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Old 02-13-11, 03:44 PM  
Zurechial
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Using this in my own oUF layout and I find it perfect so far. Great job!
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Old 02-27-11, 02:00 AM  
oozic
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it doesnt work for me anymore since tukui 13 (current 13.06).
i've done all you say in install info but nothing work

can you help me?
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Old 04-17-11, 05:45 PM  
zeb
A Kobold Labourer

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Still doesn't seem to work for tuk v13.7 either. Any ideas?

Followed posted directions, and tried a couple other ways too, nothing seems to work.
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Old 05-17-11, 11:18 AM  
psycedelic
A Defias Bandit

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update this please...

i need this for arena to see how much i need to outheal before ns wares off from me and my arena mates...

neh but honestly... wanna see how much i have stacked up on ns on my poor healers that i cleave.
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Old 10-25-11, 02:16 PM  
jasje
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I might have a working version but I cant test it cause my DK is to low lvl atm
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Old 02-12-12, 06:35 PM  
Corengen
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Does this work with the latest version of ElvUI? He changed a lot of stuff around for his v3.

edit: n/m Jasje's updated version works with Elv's.
Last edited by Corengen : 02-12-12 at 06:47 PM.
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Old 04-22-12, 12:12 AM  
pvtschlag
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Just made an update to this addon to work with newer version of ElvUI. The overlay should be a bit more responsive now too. Thanks jasje for keeping a working version rolling while I was gone.
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Old 04-23-12, 04:15 AM  
Darth Predator
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I'd like to report a minor issue with this plugin... caused by localization differences.


As you can see here in our locale the absorb count is on the first place, not like on screenshot on info page. That causes the line
Code:
return tonumber(string.match(_G[NecroticStrikeTooltip:GetName() .. "TextLeft2"]:GetText(), ".* (%d+%s?) .*"))
to return nil and in that case UpdateOverlay(object) function always thinks there is no Necrotic Strike absorb on the target.
So this construction should fix that issue for Ru locale
Code:
if (GetLocale() == "ruRU") then
	return tonumber(string.match(_G[NecroticStrikeTooltip:GetName() .. "TextLeft2"]:GetText(), "(%d+%s?) .*")) --Russian locale
else
	return tonumber(string.match(_G[NecroticStrikeTooltip:GetName() .. "TextLeft2"]:GetText(), ".* (%d+%s?) .*")) --Non-Russian locales
end
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Old 04-23-12, 06:10 AM  
pvtschlag
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Fixed the issue. Hopefully this change will work for all locales. Let me know if you find any other issues like this.
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