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Updated: 01-28-11 12:46 PM
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Updated:01-28-11 12:46 PM
Created:01-27-11 12:26 PM
Downloads:2,320
Favorites:23
MD5:
rRaidFlare
Version: 4.001a
by: zork [More]

Intro
A simple mod that allows you to set raid world markers ingame.
Features
- movable bar with raidmarkers
- bar can be locked/unlocked ingame (/rflare slash command for more)
- Some mod settings can be edited by adjusting the config at top of the core.lua
- Slash command: /rflare
- no GUI
Screenshots


SVN
http://code.google.com/p/rothui/sour...unk/rRaidFlare
4.001
- small bugfix to prevent tainting

4.001
- initial release
Optional Files (0)


Archived Files (1)
File Name
Version
Size
Author
Date
4.001
3kB
zork
01-27-11 12:26 PM


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Old 07-17-11, 07:04 AM  
zork
A Pyroguard Emberseer
 
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Not sure, maybe you are looking for the "Roth UI" compilation.
http://www.wowinterface.com/download...hUIDiablo.html
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Last edited by zork : 07-17-11 at 07:05 AM.
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Old 07-17-11, 05:25 AM  
Aisenfaire
A Murloc Raider

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This isn't directly related to your addon, but what unit frames are those in your screenshot? I like how you laid them out very much.
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Old 01-31-11, 01:00 PM  
zork
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No why should they? It is a Blizzard feature.
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Old 01-31-11, 12:30 PM  
jessica
A Murloc Raider

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Originally posted by zork
Everyone in your party/raid will see it. That is its destiny.
yea i know, but my question was, do they have to have the addon for them to see it?
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Old 01-31-11, 09:14 AM  
zork
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Everyone in your party/raid will see it. That is its destiny.
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Old 01-31-11, 09:11 AM  
jessica
A Murloc Raider

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thats interesting addon, but let me ask silly question, basicaly nobody will see the flare unless they have the same addon, amirite?
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Old 01-28-11, 12:47 PM  
zork
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4.001a is out.
Added the inCombatLockdown() fix. Tainting is gone, at least for me.
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Old 01-28-11, 05:37 AM  
zork
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Re: Re: Re: Taint

Just call it a bug and move on. Some of the Blizzard code has issues. If the taint appears while you are out of combat...well that would be new.
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Last edited by zork : 01-28-11 at 05:39 AM.
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Old 01-28-11, 04:52 AM  
sacrife
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Re: Re: Taint

Originally posted by zork
Well if the default UI does cause taint then everything else will do aswell.

What helps is to add a new condition
Code:
if inCombatLockdown() then
  return
end
Did a lot of heroics today. Only got a few taints. They appear if :Hide() (line 218) is triggered and inCombatLockdown() is already in place. Most of the time the the PLAYER_REGEN_DISABLED event gets fired early enough to hide the frame without any tainting.
When I tested yesterday all i did was to invite a friend, create a raid while standing in orgrimmar and trying to use both the addon and the default UI to click the raidflare. Same problem. This is so confusing.
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Old 01-27-11, 04:04 PM  
zork
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Re: Taint

Well if the default UI does cause taint then everything else will do aswell.

What helps is to add a new condition
Code:
if inCombatLockdown() then
  return
end
Did a lot of heroics today. Only got a few taints. They appear if :Hide() (line 218) is triggered and inCombatLockdown() is already in place. Most of the time the the PLAYER_REGEN_DISABLED event gets fired early enough to hide the frame without any tainting.
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Last edited by zork : 01-27-11 at 04:16 PM.
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Old 01-27-11, 03:25 PM  
sacrife
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Taint

I haven't tested your addon yet but I looked through the code and it uses the exact same method as m_actionbars to click the marker button.

However no matter what I do, even clicking the marker normally via the raidframe thingy I get a tainted execution path error.

Any ideas?
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