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Updated: 02-18-16 02:04 PM
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Minor patch (6.2.3)
Fury of Hellfire (6.2)
The Adventure Continues (6.1)
Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:02-18-16 02:04 PM
Created:02-03-11 11:34 AM
Downloads:49,270
Favorites:237
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Categories:Unit Mods, Combat Mods

KuiNameplates  Popular! (More than 5000 hits)

Version: 260
by: Kesava [More]

Prettier nameplates with auras.
Configurable through interface options (/knp or /kuinameplates).

Notable features
  • Pixel perfect!
  • Auras!
  • Combo points!
  • Tank mode!
  • Pretty fading in/out of frames (disable by unchecking "Smoothly fade" in options)
  • Cast & incoming healing warnings, useful for PVP (disabled by default, check "Show cast warnings" in options)
  • Other things!

I have a problem/question!

More up to date versions can often be found on Curse. Please try using that version before reporting a bug.

If you have any issues, feel free to PM me, post it in the comments on this page or on Curse, or on GitHub (but check through that list to make sure it's not already there, first).

Change logs available @ CurseForge.
Archived Files (3)
File Name
Version
Size
Author
Date
257-transitiona
292kB
Kesava
09-07-15 11:48 AM
254-1
292kB
Kesava
06-25-15 08:52 PM
248
281kB
Kesava
03-08-15 09:57 PM


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Unread 06-12-13, 08:50 AM  
Rusken
A Theradrim Guardian
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Forum posts: 61
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Originally Posted by Kesava
The text is always supposed to have been half-over and half-off the health bar, like in the default screenshot, but it depends what font you use, so I'll probably add an option for text offset at some point.
For now, the code you needed is in create.lua. However I'd suggest you use custom.lua so that you don't have to change it every time there's an update. Rename "custom-rename-me.lua" to "custom.lua" and under this line:
Code:
function mod:PostShow(msg, frame)
Paste this code, replacing the first instance of -2.5 with whatever Y offset you want:
Code:
local offset = -2.5
frame.health.p:SetPoint('BOTTOMRIGHT', frame.health, 'TOPRIGHT', -2.5, offset)

if trivial then
    frame.name:SetPoint('BOTTOM', frame.health, 'TOP', 0, offset)
elseif frame.level then
    frame.level:SetPoint('BOTTOMLEFT', frame.health, 'TOPLEFT', 2.5, offset)
else
    frame.name:SetPoint('BOTTOMLEFT', frame.health, 'TOPLEFT', 2.5, offset)
end
Originally Posted by Rusken
With the latest release the unitnames got placed inside of the bar instead of outside on the top as in the earlier version.
Is there any way to change this? I have looked in bot core, config and layout without success.
Thanks! But i must have done something wrong, i pasted the code under the "function mod:PostCreate(msg, frame)" but when i change the local offset the only text that changes position is the hp percent.
The name is still in the same position, i played around with the other offsets aswell but that didn't change anything.
This is how it looks ->

Code:
function mod:PostCreate(msg, frame)
local offset = -5
frame.health.p:SetPoint('BOTTOMRIGHT', frame.health, 'TOPRIGHT', -2.5, offset)

if trivial then
    frame.name:SetPoint('BOTTOM', frame.health, 'TOP', 0, offset)
elseif frame.level then
    frame.level:SetPoint('BOTTOMLEFT', frame.health, 'TOPLEFT', 2.5, offset)
else
    frame.name:SetPoint('BOTTOMLEFT', frame.health, 'TOPLEFT', 2.5, offset)
end	-- Place code to be performed after a frame is created here.
end
Last edited by Rusken : 06-12-13 at 08:50 AM.
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Unread 06-12-13, 08:31 AM  
Kesava
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The text is always supposed to have been half-over and half-off the health bar, like in the default screenshot, but it depends what font you use, so I'll probably add an option for text offset at some point.
For now, the code you needed is in create.lua. However I'd suggest you use custom.lua so that you don't have to change it every time there's an update. Rename "custom-rename-me.lua" to "custom.lua" and under this line:
Code:
function mod:PostShow(msg, frame)
Paste this code, replacing the first instance of -2.5 with whatever Y offset you want:
Code:
local offset = -2.5
frame.health.p:SetPoint('BOTTOMRIGHT', frame.health, 'TOPRIGHT', -2.5, offset)

if trivial then
    frame.name:SetPoint('BOTTOM', frame.health, 'TOP', 0, offset)
elseif frame.level then
    frame.level:SetPoint('BOTTOMLEFT', frame.health, 'TOPLEFT', 2.5, offset)
else
    frame.name:SetPoint('BOTTOMLEFT', frame.health, 'TOPLEFT', 2.5, offset)
end
Originally Posted by Rusken
With the latest release the unitnames got placed inside of the bar instead of outside on the top as in the earlier version.
Is there any way to change this? I have looked in bot core, config and layout without success.
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Unread 06-11-13, 03:42 AM  
Rusken
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Uploads: 2
With the latest release the unitnames got placed inside of the bar instead of outside on the top as in the earlier version.
Is there any way to change this? I have looked in bot core, config and layout without success.
Last edited by Rusken : 06-11-13 at 03:43 AM.
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Unread 06-08-13, 10:52 AM  
Kesava
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Originally Posted by Tonyleila
Why do we need bigger nameplates? I think adding an option to make some nameplates like the DK Bloodworms to Trival nameplates woud be enough. Blacklist woud be better for that so that we don't have to whitelist every mob
the "etc etc" included that.
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Unread 06-08-13, 10:03 AM  
Tonyleila
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Why do we need bigger nameplates? I think adding an option to make some nameplates like the DK Bloodworms to Trival nameplates woud be enough. Blacklist woud be better for that so that we don't have to whitelist every mob
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Last edited by Tonyleila : 06-08-13 at 10:06 AM.
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Unread 06-08-13, 09:09 AM  
Kesava
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Originally Posted by devilArt
hi kesava, is there any progress about change nameplate for specific mob, like disable nameplate or make it bigger
Not in terms of making a whitelist, but now that I've got the option to change height (and i'll be testing one for width), I know that works without any apparent problems. Once I've got width in I just have to make a whitelist and that can be for a bunch of things. Like don't display for, display larger for, don't show auras on, etc etc.
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Unread 06-07-13, 05:08 PM  
devilArt
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hi kesava, is there any progress about change nameplate for specific mob, like disable nameplate or make it bigger
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Unread 06-07-13, 12:00 PM  
Kesava
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I uploaded 208 here and on Curse at the same time because I'm pretty sure it's stable now. It's still pending verification here, but Curse have verfied it, so you can see the differences between 201 and 208 here.

Kui_Media is for generic things that I use in other (unreleased) addons, so bar textures or fonts. The media file in Kui_Nameplates is -just- for Kui_Nameplates.
Originally Posted by Tonyleila
Kesava I'm realy confuse about your version names
Now is there any difference between 208 and 201 @ curse? Sorry

And I have one question, why are there 2 media folders? one outside the addon folder and one inside?
Edit: actually there's a bug with 208 where enemy priests with class colour enabled will use the new tapped unit colour. Won't take much to fix though.
Last edited by Kesava : 06-07-13 at 12:39 PM.
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Unread 06-07-13, 10:21 AM  
Tonyleila
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Kesava I'm realy confuse about your version names
Now is there any difference between 208 and 201 @ curse? Sorry

And I have one question, why are there 2 media folders? one outside the addon folder and one inside?
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Last edited by Tonyleila : 06-07-13 at 10:24 AM.
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Unread 06-07-13, 10:08 AM  
Kesava
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Might be fixed in 208 which I just uploaded here and on Curse?
I'm not sure what would cause that besides another addon, and I've never seen it so it's difficult to diagnose.

Originally Posted by Ross
I am having the same issue as the person on curse who was using vialcooldowns, But I am not using that addon. Seems to happen when I zone from a scenario to old world or could just be random. The only addon I am using that is like Vialcooldown is the one that comes with ur kuinameplates that puts my aura's above the name plate.
Last edited by Kesava : 06-07-13 at 10:13 AM.
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Unread 06-05-13, 03:02 PM  
Ross
A Theradrim Guardian
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I am having the same issue as the person on curse who was using vialcooldowns, But I am not using that addon. Seems to happen when I zone from a scenario to old world or could just be random. The only addon I am using that is like Vialcooldown is the one that comes with ur kuinameplates that puts my aura's above the name plate.
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Unread 06-02-13, 09:45 AM  
Kesava
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Yeah, I noticed friendly players weren't there after I posted that. That's fixed in the next version-ish. The logic for tapped colours looks broken, too.

Thanks!
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Unread 05-31-13, 01:57 PM  
Tonyleila
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Originally Posted by Kesava
Code:
kn.r = {
    { .7, .2, .1 }, -- hated
    { 1, .8, 0 },   -- neutral
    { .2, .6, .1 }, -- friendly
    { .5, .5, .5 }, -- tapped
}
Those are all the colours which can be changed at the moment.
I see - Pet nameplates can be canged here by changing friendly color.
But can't figure out how to change color of fiendly players. Currently they have blue nameplate.
Also changing tapped color dosen't change anything.

EDIT: I ok for friendly player its this one:
Code:
			-- friendly player
			self.friend = true
			self.player = true
			r, g, b = 3, .3, .6
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Last edited by Tonyleila : 05-31-13 at 02:20 PM.
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Unread 05-30-13, 02:33 PM  
Kesava
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Originally Posted by Tonyleila
Where in the lua file can I change fiendly and pet nameplate color?
Friendly pets aren't differentiated from other friendly NPCs in any way as far as I'm aware so I can't reliably detect that. But near the top of layout.lua is this table:
Code:
kn.r = {
    { .7, .2, .1 }, -- hated
    { 1, .8, 0 },   -- neutral
    { .2, .6, .1 }, -- friendly
    { .5, .5, .5 }, -- tapped
}
Those are all the colours which can be changed at the moment.
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Unread 05-30-13, 01:45 PM  
Tonyleila
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Where in the lua file can I change fiendly and pet nameplate color?
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