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Siege of Orgrimmar (5.4)
Updated:07-18-14 02:07 PM
Created:02-03-11 11:34 AM
Downloads:36,112
Favorites:203
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Categories:Unit Mods, Combat Mods
5.4
KuiNameplates  Popular! (More than 5000 hits)
Version: 240
by: Kesava [More]
Prettier, pixel-perfect nameplates with auras. Configurable through interface options (open with /knp or /kuinameplates).

Class colours on hostile players can be enabled in the default interface options, under "Names" - check "Class Colors in Nameplates" at the bottom right.

If you're having issues with nameplates being in incorrect locations or being unclickable, first try unchecking the "Fix aliasing" option in configuration.

More up to date versions can often be found on Curse. Please try using that version before reporting a bug.

Current features:
  • All of the default nameplate features
  • Pixel perfect!
  • Auras!
  • Combo points
  • Tank mode - recolour health bars when you have threat (enable by checking "Enable tank mode" in options)
  • Customisable display of health for friendly or enemy units
  • Pretty fading in/out of frames (disable by unchecking "Smoothly fade" in options)
  • Automatic toggling of nameplates when you enter or exit combat (enable by checking "Auto toggle in combat" in options)
  • Cast & incoming healing warnings, useful for PVP (disabled by default, check "Show cast warnings" in options)
  • Configuration profiles
Health display patterns:
The text to display for health on different frames is determined by two simple patterns: one for friendly frames and one for neutral and hostile frames. These patterns can be changed in the options dialog (/knp). They must make use of specific conditions and results, in the following format:
condition1:result1;condition2:result2;condition3:result3;
There must be at least one condition (and one result). Any other conditions are optional.

Possible conditions are:
"=" When the unit is at maximum health...
"<" When the unit's health is less than maximum...
"=<" When the unit's health is either less than maximum or at maximum...
Possible results are:
"m" ... Display their maximum health (i.e. 123.4k).
"d" ... Display their health deficit (i.e. -46.5k).
"p" ... Display their health percentage.
"c" ... Display their current health (i.e. 76.9k).
"b" ... Display nothing.
The patterns used by default are:
Friendly units: =:m;<:d;
Which means:
When the unit is at maximum health:Display their maximum health;
When they're below maximum health:Display their health deficit;
Hostile units: <:p;
Which means:
When the unit is below maximum health:Display their health percentage;
Planned features:
  • Frame blacklisting
  • Stuff I can't remember
240
* fix issue where target glow would sometimes appear on all nameplates
* fix issue where castbar would sometimes fade out on newly shown frames
* fix castbar shield doesn't fade
* reduce default width and height of normal frames slightly
* add power word: solace to default whitelist

Change log for previous versions available on CurseForge.
Archived Files (1)
File Name
Version
Size
Author
Date
238
278kB
Kesava
05-18-14 07:19 PM


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Unread 05-06-13, 04:20 PM  
Kesava
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Originally Posted by Tonyleila
Is this error poped up somewhere at questing can't tell you when. Is it important?
Lua Code:
  1. 1x Kui_Nameplates\castbar.lua:257: attempt to perform arithmetic on field "progress" (a nil value)
  2. Kui_Nameplates\castbar.lua:257: in function "UNIT_SPELLCAST_DELAYED"
  3. Kui_Nameplates\castbar.lua:265: in function "?"
  4. Kui_Nameplates\castbar.lua:191: in function <Kui_Nameplates\castbar.lua:171>
  5. <string>:"safecall Dispatcher[6]":4: in function <string>:"safecall Dispatcher[6]":4
  6. <in C code>
  7. <string>:"safecall Dispatcher[6]":13: in function "?"
  8. Libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:91: in function "Fire"
  9. AuctionLite-v1.8.10\Libs\AceEvent-3.0\AceEvent-3.0-3.lua:120: in function <AuctionLite\Libs\AceEvent-3.0\AceEvent-3.0.lua:119>
  10. Locals:
  11. nil
Shouldn't cause any problems. All that code's going away in the 5.3 update anyway so I'll wait until then to "fix" it.

Originally Posted by Cashtro
Hello mate

I think i got error with ur nameplate. i see blizzard and ur nameplate together

Could u please look at it?
Do you have TidyPlates installed? I believe the default theme is a nicer Blizzard lookalike, so it could be that. If not, try disabling all other addons, see if it works. Then you can re-enable them to try to track down which could be causing it.
Last edited by Kesava : 05-06-13 at 04:21 PM.
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Unread 05-04-13, 02:36 PM  
Cashtro
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Hello mate

I think i got error with ur nameplate. i see blizzard and ur nameplate together

Could u please look at it?
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Unread 05-03-13, 05:44 AM  
GeneralWurst
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Originally Posted by danltiger
Originally Posted by GeneralWurst
Is it possible to add an option to show the targeted nameplate bigger than the others?
I think its called "bloat" in TidyPlates.
The highlight is nice but the blue glow is not enough for me see my target especially in pvp.
lol
I said this to make it clear to the author what i mean its not about copying code. ;-)
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Unread 05-03-13, 05:16 AM  
danltiger
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Originally Posted by GeneralWurst
Is it possible to add an option to show the targeted nameplate bigger than the others?
I think its called "bloat" in TidyPlates.
The highlight is nice but the blue glow is not enough for me see my target especially in pvp.
lol
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Unread 05-01-13, 11:35 AM  
Tonyleila
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Is this error poped up somewhere at questing can't tell you when. Is it important?
Lua Code:
  1. 1x Kui_Nameplates\castbar.lua:257: attempt to perform arithmetic on field "progress" (a nil value)
  2. Kui_Nameplates\castbar.lua:257: in function "UNIT_SPELLCAST_DELAYED"
  3. Kui_Nameplates\castbar.lua:265: in function "?"
  4. Kui_Nameplates\castbar.lua:191: in function <Kui_Nameplates\castbar.lua:171>
  5. <string>:"safecall Dispatcher[6]":4: in function <string>:"safecall Dispatcher[6]":4
  6. <in C code>
  7. <string>:"safecall Dispatcher[6]":13: in function "?"
  8. Libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:91: in function "Fire"
  9. AuctionLite-v1.8.10\Libs\AceEvent-3.0\AceEvent-3.0-3.lua:120: in function <AuctionLite\Libs\AceEvent-3.0\AceEvent-3.0.lua:119>
  10. Locals:
  11. nil
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Last edited by Tonyleila : 05-01-13 at 11:35 AM.
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Unread 04-29-13, 12:10 PM  
Kesava
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Originally Posted by SRCarebear
...
You mean you'd like the health bar to change to those colours too? The glow around the frames should already be doing that, but that should be possible. The code handling health bar colour is a bit messy at the moment but it should be easier once I've done this rewrite (probably soon after 5.3). It'd be a pretty big change to paste here, as it is.

Is it possible to add an option to show the targeted nameplate bigger than the others?
Possibly. That might be a hidden default cvar actually (I'd still need to add support for it if it was), I know there are/were a few for threat that did that.

Please make an option to make the alpha of all text 100%
Easy.

Also the red chastbar of not brakeable casts is very hard to differ from the red nameplate
It'd be simple to make an option for that so I probably will. Also want an option for castbar height at some point.

btw do you plan to let ppl translate the options? I woud make the german one
Not particularly, because I can't reliably test anything except engb. If I did it well (i.e. used the ace localisation libraries properly) it shouldn't really cause any problems, but there's a chance it could just break entirely for one particular localisation and I'd never know.

Thanks!
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Unread 04-29-13, 05:37 AM  
SRCarebear
A Fallenroot Satyr
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This is the sort of nameplate I've been looking for!

The only issue I have at the moment is the threat. Is there any way you could add in colors for High Threat and Low Threat as well as Has Threat?

I've tried messing with the code in the layout.lua but after I engage in combat the nameplate just returns to reaction colors.

tl;dr

When out of combat, reaction colors
When in combat, HasThreat = Red, HighThreat = Yellow, Low/NoThreat = Green

I'm okay with just code help, I'm not too fussed about in-game configuration.

Many thanks
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Unread 04-28-13, 01:28 AM  
Massiveunit
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Originally Posted by devilArt
target highlight looks awesome, thanks for update
Agreed, very sexy!
Thxs,
Massive
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Unread 04-27-13, 07:07 PM  
GeneralWurst
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Is it possible to add an option to show the targeted nameplate bigger than the others?
I think its called "bloat" in TidyPlates.
The highlight is nice but the blue glow is not enough for me see my target especially in pvp.
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Unread 04-27-13, 04:24 PM  
devilArt
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target highlight looks awesome, thanks for update
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Unread 04-27-13, 11:38 AM  
Tonyleila
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Love how you solved the target problem only noticed that the small nameplates have the same sitze texture so that its longer than the nameplate



Please make an option to make the alpha of all text 100% (castbar text and the bottom heath text). Also the red chastbar of not brakeable casts is very hard to differ from the red nameplate (I think the shild is enoth) - so I always lua edit the castbar to gray like the normal castbar. Last thing is the raidicon I always change size from 20 to 16 because I think right now its oversized

btw do you plan to let ppl translate the options? I woud make the german one
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Last edited by Tonyleila : 04-27-13 at 11:39 AM.
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Unread 04-26-13, 04:55 PM  
Kesava
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No, it isn't. Bleh. I'll have a fix uploaded there soon. Once it's verified I'll put it up here.
Last edited by Kesava : 04-26-13 at 05:11 PM.
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Unread 04-26-13, 07:26 AM  
devilArt
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i just updated to 177 version from curse
target highlight looks pretty strange, is that on purpose

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Unread 04-22-13, 12:22 PM  
Kesava
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The VialCooldowns problem is as a result of a bug/discrepancy in its code. The developer posted a temporary lua file to fix the issue in the comments on Curse, here. I gather they'll put a proper update on Curse soon enough.

Thanks!
Last edited by Kesava : 04-22-13 at 12:58 PM.
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Unread 04-20-13, 08:48 PM  
Kesava
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I have the same problem. I get "ghost plates" if i use kui with vialcooldowns. Today 03:38 PM
it works with VialCooldowns in PVP http://wow.curseforge.com/addons/via...ldowns-v1-4-1/,but when the other players dead,Their nameplates like this ,please help me.
I'll look into it, thanks for letting me know.

Originally Posted by Draigars
Hi. Is it possible to not anchor alt health to health? ... Btw if I make changes in the (renamed) custom file, the game get tons of mini-freezes
Could you post the contents/previous contents of your custom.lua? There's nothing in there by default to cause anything like that and I haven't heard that from anyone else.

I can't test code at the moment but adding this in the mod:PostShow function in custom.lua should possibly do what you want:
Lua Code:
  1. frame.health.mo:SetAllPoints(frame.health)
  2. frame.health.mo:SetJustifyH('CENTER')
  3. frame.health.mo:SetAlpha(1)
Or if you want to edit create.lua just drop it at the bottom of the function you quoted and replace "frame" with "f".

Please add filter for nameplates so it blacklists certain mobs, this would be very usefull for Tortos
Planned. Can't promise when though.
Last edited by Kesava : 04-21-13 at 06:57 AM.
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