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Updated: 09-07-15 11:48 AM
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Compatibility:
Minor patch (6.2.3)
Fury of Hellfire (6.2)
The Adventure Continues (6.1)
Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:09-07-15 11:48 AM
Created:02-03-11 11:34 AM
Downloads:47,127
Favorites:235
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Categories:Unit Mods, Combat Mods
6.2.3

KuiNameplates  Popular! (More than 5000 hits)

Version: 257-transitional
by: Kesava [More]

More up to date versions can often be found on Curse.
Please try using that version before reporting a bug.



Prettier nameplates with auras. Configurable through interface options (open with /knp or /kuinameplates)
.

Features:
  • Pixel perfect!
  • Auras!
  • Combo points!
  • Tank mode!
  • Pretty fading in/out of frames (disable by unchecking "Smoothly fade" in options)
  • Cast & incoming healing warnings, useful for PVP (disabled by default, check "Show cast warnings" in options)
  • Other things!

Change logs available @ CurseForge.
Archived Files (2)
File Name
Version
Size
Author
Date
254-1
292kB
Kesava
06-25-15 08:52 PM
248
281kB
Kesava
03-08-15 09:57 PM


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Unread 04-14-13, 11:57 AM  
Nibelheim
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Originally Posted by Kesava
Because I set the parent differently depending on the setting of "fix aliasing", I have to scale everything down/up (i.e. divide it by UIParent:GetEffectiveScale()) in order to make everything look the same size whether fixaa is enabled or not. Specifically, when it's enabled I have to scale sizes up if you have a screen height of, say, 1080. For frame sizes, that's to keep things pixel-perfect - for fonts it's purely to make the size setting consistent, so you don't have to directly change the font scale option if you dis/enable fixaa. I may be able to get rid of all that scaling fuss in the next version, I'm not sure yet.

Custom text offset: yes
Many thanks
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Unread 04-14-13, 11:49 AM  
Kesava
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Originally Posted by Piefayth
How can I move the y coordinate of the name text up or down slightly? It seems like I can change it for the trivial nameplates easily, but no matter what I do I can't modify the regular ones.
Originally Posted by akgis
How do I move the Name text a few pixels up

And remove the alpha from the HP text.

I knew how to do it on old versions cant find how in the new version
Use custom.lua: rename Kui_Nameplates/custom-rename-me.lua to custom.lua, and insert this code (or whatever) after the line: "function mod:PostShow(msg, frame)":
Lua Code:
  1. frame.name:SetPoint('LEFT', frame.level, 'RIGHT', -2, [your y offset])
  2. f.health.mo:SetAlpha(1)
Assuming you have levels enabled. That particular code will break if you don't but I gather you can work that out. You'll also have to restart WoW to get it to recognise the new file, if you didn't already have a custom.lua.

Originally Posted by Nibelheim
Me again Just wondering about something. What's the philosophy behind the Font Scaling your using?
Because I set the parent differently depending on the setting of "fix aliasing", I have to scale everything down/up (i.e. divide it by UIParent:GetEffectiveScale()) in order to make everything look the same size whether fixaa is enabled or not. Specifically, when it's enabled I have to scale sizes up if you have a screen height of, say, 1080. For frame sizes, that's to keep things pixel-perfect - for fonts it's purely to make the size setting consistent, so you don't have to directly change the font scale option if you dis/enable fixaa. I may be able to get rid of all that scaling fuss in the next version, I'm not sure yet.

Custom text offset: yes

Originally Posted by TheGeek
Latest update is broke; you cant turn off cast bars no matter how many times you select it.
Verified. It's been a while, actually. Next version.

Thanks!
Last edited by Kesava : 04-14-13 at 11:52 AM.
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Unread 04-14-13, 10:34 AM  
TheGeek
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Latest update is broke; you cant turn off cast bars no matter how many times you select it.
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Unread 04-14-13, 02:00 AM  
Piefayth
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How can I move the y coordinate of the name text up or down slightly? It seems like I can change it for the trivial nameplates easily, but no matter what I do I can't modify the regular ones.
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Unread 04-13-13, 09:34 PM  
Nibelheim
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Me again Just wondering about something. What's the philosophy behind the Font Scaling your using?

I'm currently using Pixel Fonts in my UI, and to keep the fonts on the Nameplates the correct size across all resolutions I set the Font Scale = (768 * Font Size Difference) / Screen Height. Like so:

Lua Code:
  1. local kn = LibStub('AceAddon-3.0'):GetAddon('KuiNameplates')
  2. local screenHeight = string.match(({GetScreenResolutions()})[GetCurrentResolution()], "%d+x(%d+)")
  3. kn.db.profile.fonts.options.fontscale = ceil(((768 * (8 / kn.defaultSizes.font.name)) / screenHeight) * 100) / 100
  4. for key, _ in pairs(kn.defaultSizes.font) do
  5.     ScaleFontSize(key)
  6. end
  7. for _, frame in pairs(kn.frameList) do
  8.     kn.configChangedFuncs.fontscale(frame.kui, kn.db.profile.fonts.options.fontscale)
  9. end

Perhaps an auto-scaling and default font size option in the future?
Just a suggestion
Last edited by Nibelheim : 04-13-13 at 10:55 PM.
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Unread 04-13-13, 02:52 PM  
akgis
A Fallenroot Satyr
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How do I move the Name text a few pixels up

And remove the alpha from the HP text.

I knew how to do it on old versions cant find how in the new version
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Unread 04-12-13, 09:21 PM  
Nibelheim
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Would it be possible to offset the FontStrings by x 0.5 and y 0.5 in future updates? This stops the text from bouncing around

Ohh, or better yet, custom Text Offset settings

Thanks! Love the AddOn
Last edited by Nibelheim : 04-12-13 at 09:34 PM.
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Unread 04-11-13, 04:52 PM  
luigee91
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Best nameplate addon ever.
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Unread 04-11-13, 03:03 PM  
Kesava
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Originally Posted by Massiveunit
...
Thank you!

Originally Posted by Tonyleila
1...
I'll have config for size/position soonish. Forcing myself to do a rewrite of the main layout code first, though.

Originally Posted by Tonyleila
2...
I'll look for a solution, yes.

Originally Posted by Tonyleila
3...
That'll probably be an option, since it's simple to add.
Last edited by Kesava : 04-11-13 at 03:03 PM.
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Unread 04-10-13, 08:32 PM  
Massiveunit
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Hey,
Wanted to give u a shout out. Great addon, use it with real UI. Looks great and works well with it!
Thxs,
Massive
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Unread 04-10-13, 03:57 PM  
Kesava
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It doesn't have any pixel fonts by default. It's just aligned so that the individual elements of frames aren't blurred - something that's tricky to do with the default UI's nameplates without just disabling AA.
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Unread 04-10-13, 01:07 PM  
duhwhat
A Wyrmkin Dreamwalker

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any chance of a version without pixel fonts? i find them very unreadable.
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Unread 04-10-13, 02:39 AM  
Tonyleila
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1.Have not testet latest version but looks like you move the debuffs/stacks on the screen.
I always use stack nameplates it works fine if you make the debuffs a bit smaller and put it more close to the nameplates Only the casting text is in the way but thats OK.

2. Can you please add an option to change the seturation or color of the nameplates you are not targeting/not targeting? Or maybe you have a better solution for this problem: If the fade option is enabled its hard to find a fade alpha where you can still read the "nameplates you don't target" but can still differ them from the one you target. Tidyplates solves this problem by a targeting frame texture but I can't think of a good way to add one here.

3. I had problems with the yellow/red cooldown text on the icons because shadow icons are yellow and its unreadable. But switched to cyan and white as only colors and I haven't had any problems with any class. DK blue buffs are not cyan and mage has no cyan dots so I think thats the best cooldown color since most dots seam to have red or yellow icons.
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Last edited by Tonyleila : 04-10-13 at 04:41 AM.
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Unread 04-09-13, 05:25 PM  
Kesava
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Having my own aura module gives me the opportunity to try to make it look decent, you see. I'll definitely look at making it and of course it'll be easy to disable.

Thanks!
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Unread 04-09-13, 06:01 AM  
Tonyleila
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Originally Posted by devilArt
one more thing, about CC spell, is that possible make their icon bigger like platebuffs, it's important in arena
Bah I hate that option of plate buffes I play arena too but i think it looks awfull. Use Gladius. Only good looking way woud be to just show the ccs in front of the other icons. Had to remove every cc spell manually sin platebuffs since the not show option won't work. If you realy implement this than please add an option to disable it compleatly
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