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Siege of Orgrimmar (5.4)
Updated:07-18-14 02:07 PM
Created:02-03-11 10:34 AM
Downloads:35,202
Favorites:199
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Categories:Unit Mods, Combat Mods
5.4
KuiNameplates  Updated this week!  Popular! (More than 5000 hits)
Version: 240
by: Kesava [More]
Prettier, pixel-perfect nameplates with auras. Configurable through interface options (open with /knp or /kuinameplates).

Class colours on hostile players can be enabled in the default interface options, under "Names" - check "Class Colors in Nameplates" at the bottom right.

If you're having issues with nameplates being in incorrect locations or being unclickable, first try unchecking the "Fix aliasing" option in configuration.

More up to date versions can often be found on Curse. Please try using that version before reporting a bug.

Current features:
  • All of the default nameplate features
  • Pixel perfect!
  • Auras!
  • Combo points
  • Tank mode - recolour health bars when you have threat (enable by checking "Enable tank mode" in options)
  • Customisable display of health for friendly or enemy units
  • Pretty fading in/out of frames (disable by unchecking "Smoothly fade" in options)
  • Automatic toggling of nameplates when you enter or exit combat (enable by checking "Auto toggle in combat" in options)
  • Cast & incoming healing warnings, useful for PVP (disabled by default, check "Show cast warnings" in options)
  • Configuration profiles
Health display patterns:
The text to display for health on different frames is determined by two simple patterns: one for friendly frames and one for neutral and hostile frames. These patterns can be changed in the options dialog (/knp). They must make use of specific conditions and results, in the following format:
condition1:result1;condition2:result2;condition3:result3;
There must be at least one condition (and one result). Any other conditions are optional.

Possible conditions are:
"=" When the unit is at maximum health...
"<" When the unit's health is less than maximum...
"=<" When the unit's health is either less than maximum or at maximum...
Possible results are:
"m" ... Display their maximum health (i.e. 123.4k).
"d" ... Display their health deficit (i.e. -46.5k).
"p" ... Display their health percentage.
"c" ... Display their current health (i.e. 76.9k).
"b" ... Display nothing.
The patterns used by default are:
Friendly units: =:m;<:d;
Which means:
When the unit is at maximum health:Display their maximum health;
When they're below maximum health:Display their health deficit;
Hostile units: <:p;
Which means:
When the unit is below maximum health:Display their health percentage;
Planned features:
  • Frame blacklisting
  • Stuff I can't remember
240
* fix issue where target glow would sometimes appear on all nameplates
* fix issue where castbar would sometimes fade out on newly shown frames
* fix castbar shield doesn't fade
* reduce default width and height of normal frames slightly
* add power word: solace to default whitelist

Change log for previous versions available on CurseForge.
Archived Files (1)
File Name
Version
Size
Author
Date
238
278kB
Kesava
05-18-14 07:19 PM


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Old 12-05-12, 11:06 AM  
Kesava
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There's an option for that in the update I just uploaded (3.5.2). Should be up an hour or so from this posting.

Thanks!
Last edited by Kesava : 12-05-12 at 11:07 AM.
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Old 12-03-12, 10:16 PM  
devilArt
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hi kesava
is there a easy way to remove level and health, i try use hide() to "frame.level" and "frame.health.p", but level still display
maybe add a option to hide them would be a nice choice

anyway, thanks for this awesome addon
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Old 12-01-12, 04:05 AM  
redworm
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missing the option to remove levels...
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Old 11-30-12, 11:49 AM  
Kesava
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Originally Posted by Anja
i can only "change" variables and code - not code my own addons - i dont know how i can make an addon like kui_theme that change all the variables in your addon O_o
You only need to make a folder, a .toc and a .lua file to "make" an addon. Either way I can describe how it works to you in a PM when that update actually comes out.

Originally Posted by Anja
the healthbar starts at 0% and goes fast to 100%
I'll look into improving that.
Last edited by Kesava : 11-30-12 at 02:36 PM.
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Old 11-29-12, 11:42 AM  
Anja
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i can only "change" variables and code - not code my own addons - i dont know how i can make an addon like kui_theme that change all the variables in your addon O_o

Originally Posted by Kesava
Not unless Blizzard implement that in the default options. I could make it -look- the same, but they'd stack over each other, and the click-box would still be smaller, which is the problem you're having.
yes, sad... okay - i must look what i can do, this "minions thing" is dumb shitty xD


other things i found out, when a plate is releasing, the healthbar starts at 0% and goes fast to 100%, that looks not good, can you change that? to always 100% first?
Last edited by Anja : 11-29-12 at 01:25 PM.
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Old 11-29-12, 11:08 AM  
Kesava
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Originally Posted by Anja
wow / interface / addons / kui_nameplates / files
wow / interface / addons / kui_themes / theme_x / files
I won't enforce that, you could put the code wherever you like (as long as it's included by an addon). You could make an addon called Kui_Themes and put it there if you like.


Originally Posted by Anja
Kesava, can i give minions the same plate as the normal targets
Not unless Blizzard implement that in the default options. I could make it -look- the same, but they'd stack over each other, and the click-box would still be smaller, which is the problem you're having. Addons can't change the size of interactive things in combat, so it would sometimes work, and sometimes not, which isn't great.
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Old 11-29-12, 11:02 AM  
Anja
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Kesava, can i give minions the same plate as the normal targets? because of this stacking problem, the "carrier" frame is alot smaller and i think, this is the main problem of this...

to outsource the theme data in another file is a dream for me, than i can update your nice addon without lose my theme... but please make it like this structure:

wow / interface / addons / kui_nameplates / files
wow / interface / addons / kui_themes / theme_x / files
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Old 11-29-12, 09:39 AM  
Kesava
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Originally Posted by akgis
Just a sugestion: Wouldnt be better to have the layout config in a simple separate file that could be kept unchanged during diferent versions unless something major changed
I'm not going to full on support skinning because, as Anja says, this addon is pretty much already a theme itself - my theme - and there are other nameplate addons created purely with the goal of being themeable, like TidyPlates. It's a lot of work for me to implement something which other addons already provide.

However, I'll need to do this anyway, so I'm going to be adding a Post-function handler. More on that when it comes out. Really it's just to let me clean up the code a bit, make it somewhat modular so all the code isn't in 1 file as it is now, but it should also be possible for people like yourself to hook into it and modify things in the nameplates after critical events (creation, OnShow, etc).
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Old 11-29-12, 08:00 AM  
Anja
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yes but kui nameplates theme is from the kui layout so why he need to implement theme support? he doesnt need... sadly

my nameplates looks very diffrent, but i love my own style



but my problem now, the small minion plates are have a smaller carrier frame, so they stacked all too much inside, more and more problems coming to this blizz update, i hate those updates want the minions plate the same look like the normal plates

here the minions stacking problem:


another "problem" is the chatbubble of prat

the positioning with kui nameplate (hope the problem is in the original file also) is not good
Last edited by Anja : 11-29-12 at 08:42 AM.
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Old 11-29-12, 07:23 AM  
akgis
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Just a sugestion: Wouldnt be better to have the layout config in a simple separate file that could be kept unchanged during diferent versions unless something major changed, because bverytime there is a new version its alot of work

Iam glad for the addon but would be better for those of us that change the layout alot.
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Old 11-29-12, 06:27 AM  
akgis
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Originally Posted by Kesava
Originally Posted by akgis
Tweaked your layout abit to my tasting changed in red this on line 972.
Since this update was a bit rushed that line's repeated around line 412. You'll have to change it there as well. As you noticed, it's because the positions have to be changed around in order to display for trivial mobs properly.


Thanks!
ok thanks alot
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Old 11-29-12, 04:08 AM  
Kesava
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Originally Posted by akgis
Tweaked your layout abit to my tasting changed in red this on line 972.
Since this update was a bit rushed that line's repeated around line 412. You'll have to change it there as well. As you noticed, it's because the positions have to be changed around in order to display for trivial mobs properly.


Thanks!
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Old 11-29-12, 02:09 AM  
glonglon
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Originally Posted by Pekti
It's funny how you don't realize how much you love an addon until you have to go without it, even for only a few hours. I actually logged off last night and opted to watch TV instead of play online because I'm -that- *eyeroll* when it comes to the default Blizzard nameplates :P

Thank you for all of your hard work, Kesava
So true^^
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Old 11-28-12, 05:58 PM  
Pekti
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It's funny how you don't realize how much you love an addon until you have to go without it, even for only a few hours. I actually logged off last night and opted to watch TV instead of play online because I'm -that- *eyeroll* when it comes to the default Blizzard nameplates :P

Thank you for all of your hard work, Kesava
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Old 11-28-12, 09:17 AM  
akgis
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Tweaked your layout abit to my tasting changed in red this on line 972.


frame.name:SetPoint('LEFT', frame.level, 'RIGHT', -2, 10)

it all works fine until I go near a mob with "minions" and then go back and go near a normal mob the name text goes back to the "default" location and not the one I specified on that line
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