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Updated: 06-25-15 08:52 PM
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Fury of Hellfire (6.2)
The Adventure Continues (6.1)
Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:06-25-15 08:52 PM
Created:02-03-11 11:34 AM
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Categories:Unit Mods, Combat Mods
6.2

KuiNameplates  Popular! (More than 5000 hits)

Version: 254-1
by: Kesava [More]

More up to date versions can often be found on Curse.
Please try using that version before reporting a bug.



Prettier nameplates with auras. Configurable through interface options (open with /knp or /kuinameplates)
.

Features:
  • Pixel perfect!
  • Auras!
  • Combo points!
  • Tank mode!
  • Pretty fading in/out of frames (disable by unchecking "Smoothly fade" in options)
  • Cast & incoming healing warnings, useful for PVP (disabled by default, check "Show cast warnings" in options)
  • Other things!
Health display patterns:
The text to display for health on different frames is determined by two simple patterns: one for friendly frames and one for neutral and hostile frames. These patterns can be changed in the options dialog (/knp). They must make use of specific conditions and results, in the following format:
condition1:result1;condition2:result2;condition3:result3;
There must be at least one condition (and one result). Any other conditions are optional.

Possible conditions are:
"=" When the unit is at maximum health...
"<" When the unit's health is less than maximum...
"=<" When the unit's health is either less than maximum or at maximum...
Possible results are:
"m" ... Display their maximum health (i.e. 123.4k).
"d" ... Display their health deficit (i.e. -46.5k).
"p" ... Display their health percentage.
"c" ... Display their current health (i.e. 76.9k).
"b" ... Display nothing.
The patterns used by default are:
Friendly units: =:m;<:d;
Which means:
When the unit is at maximum health:Display their maximum health;
When they're below maximum health:Display their health deficit;
Hostile units: <:p;
Which means:
When the unit is below maximum health:Display their health percentage;

254-1
* bump TOC
* fix auras are shown on trivial secondary targets when showing on trivial frames is disabled

Change log for previous versions available on CurseForge.
Archived Files (1)
File Name
Version
Size
Author
Date
248
281kB
Kesava
03-08-15 09:57 PM


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Unread 03-22-13, 12:10 AM  
Tonyleila
A Molten Giant
 
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Very nice addon but...

Code:
=:m;<:c;<:p;
and
Code:
=<:c;<:p;
and
Code:
=<:c;=<:p;
won't work for some reason.
But
Code:
=:m;<:p;<:c;
and
Code:
=<:p;=<:c;
works

This shoud show:
When unit is maximum health show their maximum health only
When the unit's health is less than maximum show current health at the top
When the unit's health is less than maximum show current % health at the bottom
but only works if % is at top and k is at bottom
-----------------------------------------

1. Woud love to see an option to move/resize the raid markers (even if its only in lua file)
Its overlapping when using together with Plate buffs

2. Also woud be cool if you coud tell me how to remove the alpha/size from castbar text its realy hard to see and I want the 1.5 the same size as the 1.4
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Author of: LeilaUI and Aurora: Missing Textures
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Last edited by Tonyleila : 03-22-13 at 12:37 AM.
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Unread 02-28-13, 11:39 AM  
Rusken
A Theradrim Guardian
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Hey mate, is there any way to change the the border?
I would love a 1px black border without the shadow.
Thanks!
Last edited by Rusken : 03-03-13 at 06:56 PM.
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Unread 02-24-13, 10:29 PM  
zel1491
A Kobold Labourer

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Re: Re: Placement issue

Originally Posted by Kesava
Have you tried unchecking "Fix aliasing" in the /knp options frame, then reloading the UI? I think that -should- fix it.
Just doing that seems to have fixed the problem. I guess I really need to stop setting up my UI right after I get off of work. Thanks so much, love your addon.
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Unread 02-23-13, 07:18 AM  
Kesava
A Defias Bandit
 
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Re: Placement issue

Have you tried unchecking "Fix aliasing" in the /knp options frame, then reloading the UI? I think that -should- fix it.

--
Last edited by Kesava : 02-28-13 at 12:53 PM.
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Unread 02-22-13, 03:57 PM  
zel1491
A Kobold Labourer

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Question Placement issue

I just downloaded the KUINameplates after using DocsNameplates for a long time and then attempting to try TidyPlates (Which I hated). I think KUI is exactly what I'm looking for, unfortunately I am having an issue with the placement of the nameplates - which I am assuming is just a problem completely of my own as I have seen nothing of it anywhere else. Instead of the standard placement of the plate being above the target on the UI, it instead is placing it quite a bit underneath all units. I'm not sure why this is happening and after about an hour or so of trying to rectify the problem it seems to persist. I'm not exactly computer savy and was just hoping someone could help me out at fixing the problem.
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Unread 01-30-13, 02:05 PM  
Kesava
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Well there are problems with PlateBuffs, particularly since the original author seems to have disappeared. So, I am also working on separating code better, for the next update (unless I need to fix stuff for 5.2). Aura support will probably end up being a separate addon included in the download, so you could disable it in such a way that it doesn't use any extra resources, and it doesn't make layout.lua even more.. unwieldy. It's already a lot better.
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Unread 01-30-13, 10:41 AM  
Anja
A Fallenroot Satyr
 
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i think you dont have to build the platebuffs, because it work very good with the platebuffs addon.... so why to build the wheel new? ^^ (hope it was the right translation *g*)

so if there is space for better minimalistic code, you have to improve your addon with that, but make it more bigger is the wrong way i think
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Unread 01-29-13, 09:03 AM  
Kesava
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Certainly would! Working on it.
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Unread 01-29-13, 05:29 AM  
LiNK2088
A Murloc Raider

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This would be unbelievably awesome if it had aura support.
cba using platebuffs
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Unread 01-12-13, 01:07 PM  
Kesava
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Noted, thanks for letting me know.
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Unread 01-10-13, 04:49 PM  
devilArt
An Aku'mai Servant
 
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Strange situation, sometimes level number still show, i disable it in the config







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Unread 01-08-13, 11:37 PM  
Kesava
A Defias Bandit
 
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That's a feature in the default UI since 5.1. More on it from an older comment here.
Originally Posted by Kesava
Not unless Blizzard implement [an option to disable them] in the default options. I could make them -look- the same, but they'd stack over each other, and the click-box would still be smaller. Addons can't change the size of interactive things in combat, so it would sometimes work, and sometimes not, which isn't great.
The other way I could "fix" it would be very clunky and I don't have any plans to. I kind of expect Blizzard to at least implement a hidden CVar to disable them at some point (like they do for threat-enlargement), so I feel it'd be wasted development time.
Last edited by Kesava : 01-08-13 at 11:37 PM.
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Unread 01-08-13, 06:20 PM  
devilArt
An Aku'mai Servant
 
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since 5.1, some mob's nameplate become small, is there a way to fix it?
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Unread 01-04-13, 12:44 PM  
Kesava
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Originally Posted by Anja
okay, and how can i change the values of the minions?
To change things in trivial nameplates you need to put whatever code you want in PostShow, and surround it with this:

Code:
if frame.trivial then
    [your code here]
end
frame.trivial is always false in PostCreate, so everything needs to be in PostShow, Hide or Target. So for example if you want to show levels on trivial nameplates you could do this:

Code:
if frame.trivial then
    frame.level:Show()
    [then you should also set the point of .level so it looks better or whatever else you like]
end
Last edited by Kesava : 01-04-13 at 12:45 PM.
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Unread 12-26-12, 04:24 AM  
Anja
A Fallenroot Satyr
 
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okay, and how can i change the values of the minions?
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