Quantcast
Download
(196 Kb)
Download
Updated: 07-27-16 09:48 AM
Pictures
File Info
Compatibility:
Legion Pre-Patch (7.0.3)
Updated:07-27-16 09:48 AM
Created:02-03-11 11:34 AM
Downloads:52,077
Favorites:248
MD5:
Categories:Unit Mods, Combat Mods
7.0.3

KuiNameplates  Updated less than 3 days ago!  Popular! (More than 5000 hits)

Version: 2-7
by: Kesava [More]

Prettier nameplates with auras.
Configurable through interface options (/knp or /kuinameplates).

Notable features
  • Pixel perfect!
  • Auras!
  • Combo points and other class powers!
  • Tank mode!
  • Pretty fading in/out of frames (disable by unchecking "Smoothly fade" in options)
  • Other things!

I have a problem/question!

More up to date versions can often be found on Curse. Please try using that version before reporting a bug.

If you have any issues, feel free to PM me, post it in the comments on Curse, or on GitHub (but check through that list to make sure it's not already there, first). I don't get any sort of notification for comments posted on WoWI, so that might not be the best option.

Change logs available @ CurseForge.
Archived Files (3)
File Name
Version
Size
Author
Date
2-4
193kB
Kesava
07-21-16 01:01 PM
2-1
192kB
Kesava
07-19-16 10:32 AM
260
303kB
Kesava
02-18-16 02:04 PM


Post A Reply Comment Options
Unread 02-28-13, 11:39 AM  
Rusken
A Theradrim Guardian
AddOn Compiler - Click to view compilations

Forum posts: 61
File comments: 78
Uploads: 2
Hey mate, is there any way to change the the border?
I would love a 1px black border without the shadow.
Thanks!
Last edited by Rusken : 03-03-13 at 06:56 PM.
Report comment to moderator  
Reply With Quote
Unread 02-24-13, 10:29 PM  
zel1491
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Re: Re: Placement issue

Originally Posted by Kesava
Have you tried unchecking "Fix aliasing" in the /knp options frame, then reloading the UI? I think that -should- fix it.
Just doing that seems to have fixed the problem. I guess I really need to stop setting up my UI right after I get off of work. Thanks so much, love your addon.
Report comment to moderator  
Reply With Quote
Unread 02-23-13, 07:18 AM  
Kesava
A Murloc Raider
 
Kesava's Avatar
AddOn Author - Click to view AddOns

Forum posts: 4
File comments: 141
Uploads: 3
Re: Placement issue

Have you tried unchecking "Fix aliasing" in the /knp options frame, then reloading the UI? I think that -should- fix it.

--
Last edited by Kesava : 02-28-13 at 12:53 PM.
Report comment to moderator  
Reply With Quote
Unread 02-22-13, 03:57 PM  
zel1491
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Question Placement issue

I just downloaded the KUINameplates after using DocsNameplates for a long time and then attempting to try TidyPlates (Which I hated). I think KUI is exactly what I'm looking for, unfortunately I am having an issue with the placement of the nameplates - which I am assuming is just a problem completely of my own as I have seen nothing of it anywhere else. Instead of the standard placement of the plate being above the target on the UI, it instead is placing it quite a bit underneath all units. I'm not sure why this is happening and after about an hour or so of trying to rectify the problem it seems to persist. I'm not exactly computer savy and was just hoping someone could help me out at fixing the problem.
Report comment to moderator  
Reply With Quote
Unread 01-30-13, 02:05 PM  
Kesava
A Murloc Raider
 
Kesava's Avatar
AddOn Author - Click to view AddOns

Forum posts: 4
File comments: 141
Uploads: 3
Well there are problems with PlateBuffs, particularly since the original author seems to have disappeared. So, I am also working on separating code better, for the next update (unless I need to fix stuff for 5.2). Aura support will probably end up being a separate addon included in the download, so you could disable it in such a way that it doesn't use any extra resources, and it doesn't make layout.lua even more.. unwieldy. It's already a lot better.
Report comment to moderator  
Reply With Quote
Unread 01-30-13, 10:41 AM  
Anja
A Fallenroot Satyr
 
Anja's Avatar
AddOn Author - Click to view AddOns

Forum posts: 27
File comments: 37
Uploads: 3
i think you dont have to build the platebuffs, because it work very good with the platebuffs addon.... so why to build the wheel new? ^^ (hope it was the right translation *g*)

so if there is space for better minimalistic code, you have to improve your addon with that, but make it more bigger is the wrong way i think
Report comment to moderator  
Reply With Quote
Unread 01-29-13, 09:03 AM  
Kesava
A Murloc Raider
 
Kesava's Avatar
AddOn Author - Click to view AddOns

Forum posts: 4
File comments: 141
Uploads: 3
Certainly would! Working on it.
Report comment to moderator  
Reply With Quote
Unread 01-29-13, 05:29 AM  
LiNK2088
A Deviate Faerie Dragon
AddOn Compiler - Click to view compilations

Forum posts: 10
File comments: 242
Uploads: 1
This would be unbelievably awesome if it had aura support.
cba using platebuffs
Report comment to moderator  
Reply With Quote
Unread 01-12-13, 01:07 PM  
Kesava
A Murloc Raider
 
Kesava's Avatar
AddOn Author - Click to view AddOns

Forum posts: 4
File comments: 141
Uploads: 3
Noted, thanks for letting me know.
Report comment to moderator  
Reply With Quote
Unread 01-10-13, 04:49 PM  
devilArt
An Aku'mai Servant
 
devilArt's Avatar
AddOn Compiler - Click to view compilations

Forum posts: 34
File comments: 133
Uploads: 1
Strange situation, sometimes level number still show, i disable it in the config







Report comment to moderator  
Reply With Quote
Unread 01-08-13, 11:37 PM  
Kesava
A Murloc Raider
 
Kesava's Avatar
AddOn Author - Click to view AddOns

Forum posts: 4
File comments: 141
Uploads: 3
That's a feature in the default UI since 5.1. More on it from an older comment here.
Originally Posted by Kesava
Not unless Blizzard implement [an option to disable them] in the default options. I could make them -look- the same, but they'd stack over each other, and the click-box would still be smaller. Addons can't change the size of interactive things in combat, so it would sometimes work, and sometimes not, which isn't great.
The other way I could "fix" it would be very clunky and I don't have any plans to. I kind of expect Blizzard to at least implement a hidden CVar to disable them at some point (like they do for threat-enlargement), so I feel it'd be wasted development time.
Last edited by Kesava : 01-08-13 at 11:37 PM.
Report comment to moderator  
Reply With Quote
Unread 01-08-13, 06:20 PM  
devilArt
An Aku'mai Servant
 
devilArt's Avatar
AddOn Compiler - Click to view compilations

Forum posts: 34
File comments: 133
Uploads: 1
since 5.1, some mob's nameplate become small, is there a way to fix it?
Report comment to moderator  
Reply With Quote
Unread 01-04-13, 12:44 PM  
Kesava
A Murloc Raider
 
Kesava's Avatar
AddOn Author - Click to view AddOns

Forum posts: 4
File comments: 141
Uploads: 3
Originally Posted by Anja
okay, and how can i change the values of the minions?
To change things in trivial nameplates you need to put whatever code you want in PostShow, and surround it with this:

Code:
if frame.trivial then
    [your code here]
end
frame.trivial is always false in PostCreate, so everything needs to be in PostShow, Hide or Target. So for example if you want to show levels on trivial nameplates you could do this:

Code:
if frame.trivial then
    frame.level:Show()
    [then you should also set the point of .level so it looks better or whatever else you like]
end
Last edited by Kesava : 01-04-13 at 12:45 PM.
Report comment to moderator  
Reply With Quote
Unread 12-26-12, 04:24 AM  
Anja
A Fallenroot Satyr
 
Anja's Avatar
AddOn Author - Click to view AddOns

Forum posts: 27
File comments: 37
Uploads: 3
okay, and how can i change the values of the minions?
Report comment to moderator  
Reply With Quote
Unread 12-25-12, 03:23 PM  
Kesava
A Murloc Raider
 
Kesava's Avatar
AddOn Author - Click to view AddOns

Forum posts: 4
File comments: 141
Uploads: 3
Yeah. Certain things you modify need to be put in PostShow because they're changed in layout.lua when a trivial nameplate is shown. So, name text, level text, things like that. Things that you make can usually be put in PostCreate, as they won't be modified anywhere in layout.lua.

This should work, but I haven't tested it. Just as an example for what needs to be moved into PostShow.
Code:
local function PostCreate(frame)
	frame.bg.fill:SetSize(169, 30)
	frame.bg:SetTexture(nil)
	frame.boss:SetTexture('Interface\\TargetingFrame\\UI-TargetingFrame-Skull')
	frame.boss:SetSize(10, 10)
end

------------------------------------------------------------------------ Show --
local function PostShow(frame)
	if frame.boss:IsVisible() then
		frame.level:SetText('    ')
	end

	frame.health:SetSize(frame.health:GetWidth(), 7)
	frame.level:SetFont("Fonts\\ARIALN.ttf", 13, nil)
	frame.level:SetPoint('BOTTOMLEFT', frame.health, 'TOPLEFT', 4, 4)
	frame.name:SetFont("Fonts\\ARIALN.ttf", 13, nil)
	frame.name:SetPoint('LEFT', frame.level, 'RIGHT', 2, 0)
end
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.