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Updated: 06-25-15 08:52 PM
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Fury of Hellfire (6.2)
The Adventure Continues (6.1)
Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:06-25-15 08:52 PM
Created:02-03-11 11:34 AM
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Categories:Unit Mods, Combat Mods
6.2

KuiNameplates  Popular! (More than 5000 hits)

Version: 254-1
by: Kesava [More]

More up to date versions can often be found on Curse.
Please try using that version before reporting a bug.



Prettier nameplates with auras. Configurable through interface options (open with /knp or /kuinameplates)
.

Features:
  • Pixel perfect!
  • Auras!
  • Combo points!
  • Tank mode!
  • Pretty fading in/out of frames (disable by unchecking "Smoothly fade" in options)
  • Cast & incoming healing warnings, useful for PVP (disabled by default, check "Show cast warnings" in options)
  • Other things!
Health display patterns:
The text to display for health on different frames is determined by two simple patterns: one for friendly frames and one for neutral and hostile frames. These patterns can be changed in the options dialog (/knp). They must make use of specific conditions and results, in the following format:
condition1:result1;condition2:result2;condition3:result3;
There must be at least one condition (and one result). Any other conditions are optional.

Possible conditions are:
"=" When the unit is at maximum health...
"<" When the unit's health is less than maximum...
"=<" When the unit's health is either less than maximum or at maximum...
Possible results are:
"m" ... Display their maximum health (i.e. 123.4k).
"d" ... Display their health deficit (i.e. -46.5k).
"p" ... Display their health percentage.
"c" ... Display their current health (i.e. 76.9k).
"b" ... Display nothing.
The patterns used by default are:
Friendly units: =:m;<:d;
Which means:
When the unit is at maximum health:Display their maximum health;
When they're below maximum health:Display their health deficit;
Hostile units: <:p;
Which means:
When the unit is below maximum health:Display their health percentage;

254-1
* bump TOC
* fix auras are shown on trivial secondary targets when showing on trivial frames is disabled

Change log for previous versions available on CurseForge.
Archived Files (1)
File Name
Version
Size
Author
Date
248
281kB
Kesava
03-08-15 09:57 PM


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Unread 09-16-12, 01:17 AM  
Katallah
A Kobold Labourer

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/knp tank toggle

Hi Kesava,

After fighting with tidyplates for something like 2 hours as I rebuild my UI... and still having it refuse to look even remotely attractive, it was such a pleasure to stumble across this.

I have one minor query on the "/knp tank toggle" slash command. Is this meant to actually toggle the setting or just bring up the settings as if you used "/knp"? If it is meant to toggle the setting (which would be preferable though not a massive issue) then its not working as intended.

Cheers,
Kat
Last edited by Katallah : 09-16-12 at 01:18 AM.
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Unread 09-14-12, 11:12 AM  
Annekynn
A Fallenroot Satyr

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can this addon be used to not show the health bar on friendly targets (just the text/level etc) while maintaining the health bar on enemies?
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Unread 09-12-12, 08:19 PM  
Kesava
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Originally Posted by Kardoxxx
1. All the names are displayed as ??? (I guess it's a problem with fonts... I had it with other addons like Titan Panel and had to install some additional fonts and after that they started displaying everything properly).
It's the font, yeah. You'll have to replace yanone.ttf in "AddOns\Kui_Media\f\" with a font with cyrillic support. I thought this one did, but apparently not..

Originally Posted by Kardoxxx
2. There is no cast bar. The icon of an ability appears but there is no actual cast bar. Though on one of your screenshots there is a castbar. Can it be again related to the fonts?
It.. might be the font? It shouldn't be. I haven't seen that myself, though. I'll look in to it.
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Unread 09-12-12, 08:15 PM  
Kesava
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It uses my own colours, which are on line ~16 of layout.lua, looks like ths:
Lua Code:
  1. -- Custom reaction colours
  2. ns.r = {
  3.     { .7, .2, .1 }, -- hated
  4.     { 1, .8, 0 },   -- neutral
  5.     { .2, .6, .1 }, -- friendly
  6. }
Guess I'll add an option to use the default, though. Hadn't really thought about that.
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Unread 09-12-12, 02:29 AM  
eiszeit
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I am not sure, couldn't test it. But does this nameplates support FACTION_BAR_COLORS for friendly nameplates? Or could you point me in the direction (just the line where to look) where to put it in myself?
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Unread 09-07-12, 10:47 AM  
Kardoxxx
A Kobold Labourer

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Great addon! I love the looks of the bars...

There are several problems when I use it with the Russian version.

1. All the names are displayed as ??? (I guess it's a problem with fonts... I had it with other addons like Titan Panel and had to install some additional fonts and after that they started displaying everything properly).

2. There is no cast bar. The icon of an ability appears but there is no actual cast bar. Though on one of your screenshots there is a castbar. Can it be again related to the fonts?

Any chance you could look into these issues and fix them please? I really would love to use your addon
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Unread 09-06-12, 04:00 AM  
Rammoth
A Cliff Giant
 
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It's fantastic! I definitely want to use a UI like that. I could make my own using your frames and nameplates, but I am still learning LUA and I would like to code my own things from the ground up. I could use other addons and inappropriate them into the UI I suppose, without having them as separate addons installed.

But to do that, I'd need permission from every author, and I haven't even decided to go that route yet.

However, when I'm finished, it will include a version of Picomenu from nMainBar addon here on the site. I was already given permission to make it stand alone.

Originally Posted by Kesava
Ha. Thanks. I don't know if I will, really. I make most of the visible elements of my UI myself and, well, I just tolerate the bugs and ineptitudes I don't bother to fix with a sort of author-y love. And particularly with my action bar add on, there are a lot of bugs. I could clean it up and post it under suites some day, but it needs a lot of cleaning up. I also can't provide for things I don't take part in or otherwise have no way to test, like arenas. How people test those without just losing a lot, I will never know.

This is my interface though, if you were curious: clean, unclean. Just to tease.
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Unread 09-05-12, 09:25 PM  
Kesava
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Ha. Thanks. I don't know if I will, really. I make most of the visible elements of my UI myself and, well, I just tolerate the bugs and ineptitudes I don't bother to fix with a sort of author-y love. And particularly with my action bar add on, there are a lot of bugs. I could clean it up and post it under suites some day, but it needs a lot of cleaning up. I also can't provide for things I don't take part in or otherwise have no way to test, like arenas. How people test those without just losing a lot, I will never know.

This is my interface though, if you were curious: clean, unclean. Just to tease.
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Unread 09-05-12, 09:58 AM  
Rammoth
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This and your oUF frames are still my favorite out of all available on this site AND curse.com.

However, I was wondering when you're going to release a UI with these included? Cause you're good at making this kind of stuff, and I'd like to see an entire UI package made by you, and use it!
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Unread 09-03-12, 02:24 PM  
Kesava
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No. However you can use PlateBuffs. Check the comments for my patch (and fostic_popcorn's advice) to make it work on 5.0.4.
Last edited by Kesava : 09-05-12 at 09:28 PM.
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Unread 08-30-12, 05:28 AM  
keltan
A Kobold Labourer

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there is no config to see dots on nameplates like tidyplates?
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Unread 04-30-12, 09:40 PM  
linguini
A Deviate Faerie Dragon

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how can i get this addon to show class colors for enemy name plates?
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Unread 04-29-12, 03:04 PM  
BadWarlock
A Kobold Labourer

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Tell me please how to disable the target level. and the percent нр?
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Unread 04-20-12, 05:08 AM  
luigee91
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thank you!!!
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Unread 04-13-12, 07:09 PM  
Pekti
A Kobold Labourer

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Re: Re: Updating the addon / saving changes

Originally Posted by Kesava
When you say you've customised it, have you actually edited the .lua files? If not, I don't see why you'd lose settings, it stores them in the same way every other add on does, so unless you're having the same problem with other add ons...
I'm leaning toward you've-modified-the-files, though. In which case you should flag the curse client to ignore the add on so that it doesn't try to replace it when you modify it. If you just copy a single file, the client would still recognise it as "modified" and try to replace it, afaik.

Otherwise, -very- recently I've been working on making configuration better (i.e. providing more options, making a GUI and supporting profiles), and I imagine that'd fix this. I'm not sure when I'll release it, but there's not much work left.
Ahh, okay, I see what you mean. Yeah, the actual .lua files have been modified to suit my needs. Another addon I customize is DBM. Whenever I update it (which with one like DBM, it's pretty often), there's a specific .lua file I backup in order to preserve the changes I've made (yet still update the addon so that it's the most recent version). It's a great idea to just ignore updating KuiNP. Sorry for the confusion, and thanks for the clarification
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