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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-14-14 04:13 PM
Created:02-03-11 11:34 AM
Downloads:37,107
Favorites:206
MD5:
Categories:Unit Mods, Combat Mods
6.0.2
KuiNameplates  Popular! (More than 5000 hits)
Version: 243
by: Kesava [More]
Prettier, pixel-perfect nameplates with auras. Configurable through interface options (open with /knp or /kuinameplates).

Class colours on hostile players can be enabled in the default interface options, under "Names" - check "Class Colors in Nameplates" at the bottom right.

If you're having issues with nameplates being in incorrect locations or being unclickable, first try unchecking the "Fix aliasing" option in configuration.

More up to date versions can often be found on Curse. Please try using that version before reporting a bug.

Current features:
  • All of the default nameplate features
  • Pixel perfect!
  • Auras!
  • Combo points
  • Tank mode - recolour health bars when you have threat (enable by checking "Enable tank mode" in options)
  • Customisable display of health for friendly or enemy units
  • Pretty fading in/out of frames (disable by unchecking "Smoothly fade" in options)
  • Automatic toggling of nameplates when you enter or exit combat (enable by checking "Auto toggle in combat" in options)
  • Cast & incoming healing warnings, useful for PVP (disabled by default, check "Show cast warnings" in options)
  • Configuration profiles
Health display patterns:
The text to display for health on different frames is determined by two simple patterns: one for friendly frames and one for neutral and hostile frames. These patterns can be changed in the options dialog (/knp). They must make use of specific conditions and results, in the following format:
condition1:result1;condition2:result2;condition3:result3;
There must be at least one condition (and one result). Any other conditions are optional.

Possible conditions are:
"=" When the unit is at maximum health...
"<" When the unit's health is less than maximum...
"=<" When the unit's health is either less than maximum or at maximum...
Possible results are:
"m" ... Display their maximum health (i.e. 123.4k).
"d" ... Display their health deficit (i.e. -46.5k).
"p" ... Display their health percentage.
"c" ... Display their current health (i.e. 76.9k).
"b" ... Display nothing.
The patterns used by default are:
Friendly units: =:m;<:d;
Which means:
When the unit is at maximum health:Display their maximum health;
When they're below maximum health:Display their health deficit;
Hostile units: <:p;
Which means:
When the unit is below maximum health:Display their health percentage;
Planned features:
  • Frame blacklisting
  • Stuff I can't remember
243
* fix issue where auras were not updated on mouseover frames
* fix an issue where auras and other such things would sometimes appear on the wrong frame
* add support for combo points' anticipation stacks
* change colouration of the addons' titles, so that they don't break alphabetic sorting on the addon list
* bump TOC

Change log for previous versions available on CurseForge.
Archived Files (1)
File Name
Version
Size
Author
Date
240
278kB
Kesava
07-18-14 02:07 PM


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Unread 09-03-12, 02:24 PM  
Kesava
A Defias Bandit
 
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No. However you can use PlateBuffs. Check the comments for my patch (and fostic_popcorn's advice) to make it work on 5.0.4.
Last edited by Kesava : 09-05-12 at 09:28 PM.
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Unread 08-30-12, 05:28 AM  
keltan
A Kobold Labourer

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there is no config to see dots on nameplates like tidyplates?
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Unread 04-30-12, 09:40 PM  
linguini
A Deviate Faerie Dragon

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how can i get this addon to show class colors for enemy name plates?
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Unread 04-29-12, 03:04 PM  
BadWarlock
A Kobold Labourer

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Tell me please how to disable the target level. and the percent нр?
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Unread 04-20-12, 05:08 AM  
luigee91
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thank you!!!
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Unread 04-13-12, 07:09 PM  
Pekti
A Kobold Labourer

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Re: Re: Updating the addon / saving changes

Originally Posted by Kesava
When you say you've customised it, have you actually edited the .lua files? If not, I don't see why you'd lose settings, it stores them in the same way every other add on does, so unless you're having the same problem with other add ons...
I'm leaning toward you've-modified-the-files, though. In which case you should flag the curse client to ignore the add on so that it doesn't try to replace it when you modify it. If you just copy a single file, the client would still recognise it as "modified" and try to replace it, afaik.

Otherwise, -very- recently I've been working on making configuration better (i.e. providing more options, making a GUI and supporting profiles), and I imagine that'd fix this. I'm not sure when I'll release it, but there's not much work left.
Ahh, okay, I see what you mean. Yeah, the actual .lua files have been modified to suit my needs. Another addon I customize is DBM. Whenever I update it (which with one like DBM, it's pretty often), there's a specific .lua file I backup in order to preserve the changes I've made (yet still update the addon so that it's the most recent version). It's a great idea to just ignore updating KuiNP. Sorry for the confusion, and thanks for the clarification
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Unread 04-13-12, 01:12 PM  
Kesava
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Re: Updating the addon / saving changes

Originally Posted by Pekti
... when I update the addon, my settings are lost...
When you say you've customised it, have you actually edited the .lua files? If not, I don't see why you'd lose settings, it stores them in the same way every other add on does, so unless you're having the same problem with other add ons...
I'm leaning toward you've-modified-the-files, though. In which case you should flag the curse client to ignore the add on so that it doesn't try to replace it when you modify it. If you just copy a single file, the client would still recognise it as "modified" and try to replace it, afaik.

Otherwise, -very- recently I've been working on making configuration better (i.e. providing more options, making a GUI and supporting profiles), and I imagine that'd fix this. I'm not sure when I'll release it, but there's not much work left.
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Unread 04-13-12, 09:52 AM  
Pekti
A Kobold Labourer

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Updating the addon / saving changes

Hi! Thank you for all of your hard work on this addon. It really is a great one that I am so very happy to use

I have a question for you regarding updating the addon. I've customized the settings so that I could tweek the details and whatnot to appear as I want them to. But when I update the addon (via the curse client, etc), my settings are lost and I have to start over from scratch. So my question is this: is there a file in particular that I can save/backup and copy into the new, updated folder in order to maintain my settings? Hope that makes sense. Thanks so much!
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Unread 02-11-12, 06:13 AM  
Deadlysnipez
A Murloc Raider

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found
Last edited by Deadlysnipez : 02-11-12 at 06:24 AM.
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Unread 12-30-11, 05:46 AM  
Monsterl
A Kobold Labourer

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Re: Re: Barcolour and Alpha

Originally Posted by Kesava
Fadedalpha works for me, I suspect you're not typing the second D (understandable).
lol you are right about the second D. Sorry about that.
The barcolour is working now. Thanks for the quick fix.
Last edited by Monsterl : 12-30-11 at 05:47 AM.
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Unread 12-29-11, 11:47 AM  
Kesava
A Defias Bandit
 
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Re: Barcolour and Alpha

Originally Posted by Monsterl
etc
Fadedalpha works for me, I suspect you're not typing the second D (understandable). Tank barcolour wasn't working for me either though, which is strange. I'm sure it was. But I've just uploaded a change (2.3.5) which seems to fix it.
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Unread 12-29-11, 01:35 AM  
Monsterl
A Kobold Labourer

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Barcolour and Alpha

Hi there. Love your nameplate ui. Beautiful and Simple.

The set bar colour does not seems to work for me.
I usually tank and would like to set the HaveThreat bars to blue.
However changing the settings only change the bar as some shades of yellow.

Also the fadealpha does not seems to register.

Could you please help take a look?

Many Thanks
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Unread 11-10-11, 10:02 AM  
Kesava
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Working on getting this to display better with anti-aliasing disabled recently. I didn't put much thought into it before, but I keep seeing it in screenshots and it really bugs me.

(edit: haven't done this for 2.3.4)
(edit again: this is now on curse, so you can use their client to update if you so wish)
Last edited by Kesava : 12-26-11 at 11:10 AM.
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Unread 10-20-11, 11:14 AM  
akgis
A Fallenroot Satyr
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Originally posted by Kesava
Works fine here. I wasn't using that and I haven't seen any other changes which would affect nameplates yet. None of the changes I gave you would've broken it either.
Might been some of my other addon messing up I will try again, sorry about that.
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Unread 10-20-11, 09:21 AM  
Kesava
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Originally posted by akgis
This addon isnt working on PTR atm maybe cause of the divide by 0 change
Works fine here. I wasn't using that and I haven't seen any other changes which would affect nameplates yet. None of the changes I gave you would've broken it either.
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