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Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-14-14 04:13 PM
Created:02-03-11 11:34 AM
Downloads:38,390
Favorites:216
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Categories:Unit Mods, Combat Mods
6.0.3

KuiNameplates  Popular! (More than 5000 hits)

Version: 243
by: Kesava [More]

More up to date versions can often be found on Curse.
Please try using that version before reporting a bug.


Prettier, pixel-perfect nameplates with auras. Configurable through interface options (open with /knp or /kuinameplates)
.

Class colours on hostile players can be enabled in the default interface options, under "Names" - check "Class Colors in Nameplates" at the bottom right.

If you're having issues with nameplates being in incorrect locations or being unclickable, first try unchecking the "Fix aliasing" option in configuration.

Current features:

  • All of the default nameplate features
  • Pixel perfect!
  • Auras!
  • Combo points
  • Tank mode - recolour health bars when you have threat (enable by checking "Enable tank mode" in options)
  • Customisable display of health for friendly or enemy units
  • Pretty fading in/out of frames (disable by unchecking "Smoothly fade" in options)
  • Automatic toggling of nameplates when you enter or exit combat (enable by checking "Auto toggle in combat" in options)
  • Cast & incoming healing warnings, useful for PVP (disabled by default, check "Show cast warnings" in options)
  • Configuration profiles
Health display patterns:
The text to display for health on different frames is determined by two simple patterns: one for friendly frames and one for neutral and hostile frames. These patterns can be changed in the options dialog (/knp). They must make use of specific conditions and results, in the following format:
condition1:result1;condition2:result2;condition3:result3;
There must be at least one condition (and one result). Any other conditions are optional.

Possible conditions are:
"=" When the unit is at maximum health...
"<" When the unit's health is less than maximum...
"=<" When the unit's health is either less than maximum or at maximum...
Possible results are:
"m" ... Display their maximum health (i.e. 123.4k).
"d" ... Display their health deficit (i.e. -46.5k).
"p" ... Display their health percentage.
"c" ... Display their current health (i.e. 76.9k).
"b" ... Display nothing.
The patterns used by default are:
Friendly units: =:m;<:d;
Which means:
When the unit is at maximum health:Display their maximum health;
When they're below maximum health:Display their health deficit;
Hostile units: <:p;
Which means:
When the unit is below maximum health:Display their health percentage;
Planned features:
  • Frame blacklisting
  • Stuff I can't remember

243
* fix issue where auras were not updated on mouseover frames
* fix an issue where auras and other such things would sometimes appear on the wrong frame
* add support for combo points' anticipation stacks
* change colouration of the addons' titles, so that they don't break alphabetic sorting on the addon list
* bump TOC

Change log for previous versions available on CurseForge.
Archived Files (1)
File Name
Version
Size
Author
Date
240
278kB
Kesava
07-18-14 02:07 PM


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Unread 11-10-11, 10:02 AM  
Kesava
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Working on getting this to display better with anti-aliasing disabled recently. I didn't put much thought into it before, but I keep seeing it in screenshots and it really bugs me.

(edit: haven't done this for 2.3.4)
(edit again: this is now on curse, so you can use their client to update if you so wish)
Last edited by Kesava : 12-26-11 at 11:10 AM.
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Unread 10-20-11, 11:14 AM  
akgis
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Originally posted by Kesava
Works fine here. I wasn't using that and I haven't seen any other changes which would affect nameplates yet. None of the changes I gave you would've broken it either.
Might been some of my other addon messing up I will try again, sorry about that.
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Unread 10-20-11, 09:21 AM  
Kesava
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Originally posted by akgis
This addon isnt working on PTR atm maybe cause of the divide by 0 change
Works fine here. I wasn't using that and I haven't seen any other changes which would affect nameplates yet. None of the changes I gave you would've broken it either.
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Unread 10-20-11, 06:00 AM  
akgis
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This addon isnt working on PTR atm maybe cause of the divide by 0 change
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Unread 10-18-11, 01:31 AM  
Anja
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Unread 10-17-11, 08:36 AM  
akgis
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Originally posted by Anja
now, i'm ready :

http://pastebin.com/p34KGiRt

this is my layout.lua, hope someone like it ^^
i addet the old addon "killthehealer" so all the healer in bg are with the (+) sign on the top
can you add a screenshot?
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Unread 10-17-11, 08:35 AM  
akgis
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Originally posted by Kesava
You can give PlateBuffs a try but it's a little wonky. I'm sure it's my fault so I've been meaning to look in to it, but if I can't get that to work right/end up not liking it I'll make my own implementation. I doubt it'll be coming soon though; I'm sort of busy until xmas.

Find this line in layout.lua:
Code:
local deficit, isHpMax = max - curr, curr == max
Replace it with this:
Code:
local deficit, isHpMax = max - curr, false

To show a % sign, find this line in layout.lua:
Code:
big = floor(curr / max * 100)
And replace it with:
Code:
big = floor(curr / max * 100)..'%'

To also show both values as one line, disable alternate health text (/knp hp showalt) and change the same line as above to this:
Code:
big = floor(curr / max * 100)..'% '..kui.num(curr)
I think that's what you wanted? The font is a bit big for that, really.
Thank you I had adjusted the font acordingly
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Unread 10-15-11, 11:40 AM  
Anja
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now, i'm ready :

http://pastebin.com/p34KGiRt

this is my layout.lua, hope someone like it ^^
i addet the old addon "killthehealer" so all the healer in bg are with the (+) sign on the top
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Unread 10-11-11, 03:49 AM  
Keldian
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I second the debuffs over nameplate suggestion. =)
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Unread 10-10-11, 01:00 PM  
Kesava
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Originally posted by maltese
Any possibility of getting important debuffs tracked on the nameplates like tidyplates does?
You can give PlateBuffs a try but it's a little wonky. I'm sure it's my fault so I've been meaning to look in to it, but if I can't get that to work right/end up not liking it I'll make my own implementation. I doubt it'll be coming soon though; I'm sort of busy until xmas.

Originally posted by akgis
How can I have HP % and remaining hp show even if the mob is 100%?
Find this line in layout.lua:
Code:
local deficit, isHpMax = max - curr, curr == max
Replace it with this:
Code:
local deficit, isHpMax = max - curr, false

To show a % sign, find this line in layout.lua:
Code:
big = floor(curr / max * 100)
And replace it with:
Code:
big = floor(curr / max * 100)..'%'

To also show both values as one line, disable alternate health text (/knp hp showalt) and change the same line as above to this:
Code:
big = floor(curr / max * 100)..'% '..kui.num(curr)
I think that's what you wanted? The font is a bit big for that, really.
Last edited by Kesava : 10-10-11 at 01:11 PM.
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Unread 10-09-11, 11:30 AM  
maltese
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Any possibility of getting important debuffs tracked on the nameplates like tidyplates does?
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Unread 10-08-11, 04:58 PM  
akgis
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How can I have HP % and remaining hp show even if the mob is 100%?

also how I change so the health % can be in xx% not just xx actualy I would like to make it as a single string ex: 11%(<remianing hp>)
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Last edited by akgis : 10-08-11 at 05:28 PM.
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Unread 09-28-11, 07:59 AM  
Kesava
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Originally posted by Dasco
Is it possible to have an option to show/hide some units such as totems and/or pets ?
I'll look into it. I think so for totems, but I'm not sure about pets.
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Unread 09-26-11, 02:29 PM  
Dasco
A Kobold Labourer

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Hello,

Is it possible to have an option to show/hide some units such as totems and/or pets ?

btw, great addon
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Unread 08-19-11, 04:10 PM  
Kesava
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Re: Some modification questions

First, how would I remove the outline for the nameplate text?
In layout.lua, change this line:
Code:
self:SetFont(kui.m.f.yanone, size, 'OUTLINE')
to
Code:
self:SetFont(kui.m.f.yanone, size)
And remove instances of
Code:
, outline = 'OUTLINE'
(including the comma).

Second, what would I change to move the text on the nameplate up the Y axis a little, so the text rests on top of the health bar and does not overlap it?
Find the following lines:
Code:
frame.health.p:SetPoint('BOTTOMRIGHT', frame.health, 'TOPRIGHT', -2, -3)
Code:
frame.level:SetPoint('BOTTOMLEFT', frame.health, 'TOPLEFT', 2, -3)
And change the second number (-3) to something higher - probably 1 or 2. I can't test at the moment.

Lastly, how would I remove the shadow behind the bar?
Removing the shadow is more difficult, it's embedded into the texture and I'd need to do some testing to make sure positions/sizes stayed correct if I made a shadow-free version, or to change the coordinates. I'll keep that in mind for when I'm able, though.

Thanks for the feedback.
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