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Updated: 02-18-16 02:04 PM
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Compatibility:
Minor patch (6.2.3)
Fury of Hellfire (6.2)
The Adventure Continues (6.1)
Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:02-18-16 02:04 PM
Created:02-03-11 11:34 AM
Downloads:49,297
Favorites:237
MD5:
Categories:Unit Mods, Combat Mods

KuiNameplates  Popular! (More than 5000 hits)

Version: 260
by: Kesava [More]

Prettier nameplates with auras.
Configurable through interface options (/knp or /kuinameplates).

Notable features
  • Pixel perfect!
  • Auras!
  • Combo points!
  • Tank mode!
  • Pretty fading in/out of frames (disable by unchecking "Smoothly fade" in options)
  • Cast & incoming healing warnings, useful for PVP (disabled by default, check "Show cast warnings" in options)
  • Other things!

I have a problem/question!

More up to date versions can often be found on Curse. Please try using that version before reporting a bug.

If you have any issues, feel free to PM me, post it in the comments on this page or on Curse, or on GitHub (but check through that list to make sure it's not already there, first).

Change logs available @ CurseForge.
Archived Files (3)
File Name
Version
Size
Author
Date
257-transitiona
292kB
Kesava
09-07-15 11:48 AM
254-1
292kB
Kesava
06-25-15 08:52 PM
248
281kB
Kesava
03-08-15 09:57 PM


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Unread 10-18-11, 01:31 AM  
Anja
A Fallenroot Satyr
 
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Unread 10-17-11, 08:36 AM  
akgis
A Fallenroot Satyr
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File comments: 79
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Originally posted by Anja
now, i'm ready :

http://pastebin.com/p34KGiRt

this is my layout.lua, hope someone like it ^^
i addet the old addon "killthehealer" so all the healer in bg are with the (+) sign on the top
can you add a screenshot?
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Unread 10-17-11, 08:35 AM  
akgis
A Fallenroot Satyr
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File comments: 79
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Originally posted by Kesava
You can give PlateBuffs a try but it's a little wonky. I'm sure it's my fault so I've been meaning to look in to it, but if I can't get that to work right/end up not liking it I'll make my own implementation. I doubt it'll be coming soon though; I'm sort of busy until xmas.

Find this line in layout.lua:
Code:
local deficit, isHpMax = max - curr, curr == max
Replace it with this:
Code:
local deficit, isHpMax = max - curr, false

To show a % sign, find this line in layout.lua:
Code:
big = floor(curr / max * 100)
And replace it with:
Code:
big = floor(curr / max * 100)..'%'

To also show both values as one line, disable alternate health text (/knp hp showalt) and change the same line as above to this:
Code:
big = floor(curr / max * 100)..'% '..kui.num(curr)
I think that's what you wanted? The font is a bit big for that, really.
Thank you I had adjusted the font acordingly
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Unread 10-15-11, 11:40 AM  
Anja
A Fallenroot Satyr
 
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File comments: 37
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now, i'm ready :

http://pastebin.com/p34KGiRt

this is my layout.lua, hope someone like it ^^
i addet the old addon "killthehealer" so all the healer in bg are with the (+) sign on the top
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Unread 10-11-11, 03:49 AM  
Keldian
A Kobold Labourer

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File comments: 4
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I second the debuffs over nameplate suggestion. =)
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Unread 10-10-11, 01:00 PM  
Kesava
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Originally posted by maltese
Any possibility of getting important debuffs tracked on the nameplates like tidyplates does?
You can give PlateBuffs a try but it's a little wonky. I'm sure it's my fault so I've been meaning to look in to it, but if I can't get that to work right/end up not liking it I'll make my own implementation. I doubt it'll be coming soon though; I'm sort of busy until xmas.

Originally posted by akgis
How can I have HP % and remaining hp show even if the mob is 100%?
Find this line in layout.lua:
Code:
local deficit, isHpMax = max - curr, curr == max
Replace it with this:
Code:
local deficit, isHpMax = max - curr, false

To show a % sign, find this line in layout.lua:
Code:
big = floor(curr / max * 100)
And replace it with:
Code:
big = floor(curr / max * 100)..'%'

To also show both values as one line, disable alternate health text (/knp hp showalt) and change the same line as above to this:
Code:
big = floor(curr / max * 100)..'% '..kui.num(curr)
I think that's what you wanted? The font is a bit big for that, really.
Last edited by Kesava : 10-10-11 at 01:11 PM.
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Unread 10-09-11, 11:30 AM  
maltese
A Wyrmkin Dreamwalker
 
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Any possibility of getting important debuffs tracked on the nameplates like tidyplates does?
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Unread 10-08-11, 04:58 PM  
akgis
A Fallenroot Satyr
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File comments: 79
Uploads: 5
How can I have HP % and remaining hp show even if the mob is 100%?

also how I change so the health % can be in xx% not just xx actualy I would like to make it as a single string ex: 11%(<remianing hp>)
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Last edited by akgis : 10-08-11 at 05:28 PM.
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Unread 09-28-11, 07:59 AM  
Kesava
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File comments: 139
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Originally posted by Dasco
Is it possible to have an option to show/hide some units such as totems and/or pets ?
I'll look into it. I think so for totems, but I'm not sure about pets.
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Unread 09-26-11, 02:29 PM  
Dasco
A Kobold Labourer

Forum posts: 0
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Hello,

Is it possible to have an option to show/hide some units such as totems and/or pets ?

btw, great addon
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Unread 08-19-11, 04:10 PM  
Kesava
A Defias Bandit
 
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Re: Some modification questions

First, how would I remove the outline for the nameplate text?
In layout.lua, change this line:
Code:
self:SetFont(kui.m.f.yanone, size, 'OUTLINE')
to
Code:
self:SetFont(kui.m.f.yanone, size)
And remove instances of
Code:
, outline = 'OUTLINE'
(including the comma).

Second, what would I change to move the text on the nameplate up the Y axis a little, so the text rests on top of the health bar and does not overlap it?
Find the following lines:
Code:
frame.health.p:SetPoint('BOTTOMRIGHT', frame.health, 'TOPRIGHT', -2, -3)
Code:
frame.level:SetPoint('BOTTOMLEFT', frame.health, 'TOPLEFT', 2, -3)
And change the second number (-3) to something higher - probably 1 or 2. I can't test at the moment.

Lastly, how would I remove the shadow behind the bar?
Removing the shadow is more difficult, it's embedded into the texture and I'd need to do some testing to make sure positions/sizes stayed correct if I made a shadow-free version, or to change the coordinates. I'll keep that in mind for when I'm able, though.

Thanks for the feedback.
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Unread 08-19-11, 02:30 PM  
Tessah
A Kobold Labourer

Forum posts: 0
File comments: 3
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Some modification questions

Hey! Awesome addon; best nameplate addon I've seen yet. I have a couple minor modification questions if you wouldn't mind giving me a hand.

First, how would I remove the outline for the nameplate text?

Second, what would I change to move the text on the nameplate up the Y axis a little, so the text rests on top of the health bar and does not overlap it?

Lastly, how would I remove the shadow behind the bar?

Thanks so much!
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Unread 08-05-11, 08:08 PM  
TheGeek
A Firelord
 
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Originally posted by Kesava
There's an option for class colours on PVP enemies somewhere in interface options, I forget where exactly, probably combat. Can't be done (well) for friendlies or non-PVP enemies.
I'll give that a shot!
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Unread 08-05-11, 06:41 AM  
Kesava
A Defias Bandit
 
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There's an option for class colours on PVP enemies somewhere in interface options, I forget where exactly, probably combat. Can't be done (well) for friendlies or non-PVP enemies.
Last edited by Kesava : 08-05-11 at 06:42 AM.
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Unread 08-04-11, 08:35 PM  
TheGeek
A Firelord
 
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Any way we can set it to show class colors in PVP for health bar?

Kinda confusing when I'm trying to pick my target out.
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