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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-14-14 04:13 PM
Created:02-03-11 11:34 AM
Downloads:37,327
Favorites:207
MD5:
Categories:Unit Mods, Combat Mods
KuiNameplates  Popular! (More than 5000 hits)
Version: 243
by: Kesava [More]
Prettier, pixel-perfect nameplates with auras. Configurable through interface options (open with /knp or /kuinameplates).

Class colours on hostile players can be enabled in the default interface options, under "Names" - check "Class Colors in Nameplates" at the bottom right.

If you're having issues with nameplates being in incorrect locations or being unclickable, first try unchecking the "Fix aliasing" option in configuration.

More up to date versions can often be found on Curse. Please try using that version before reporting a bug.

Current features:
  • All of the default nameplate features
  • Pixel perfect!
  • Auras!
  • Combo points
  • Tank mode - recolour health bars when you have threat (enable by checking "Enable tank mode" in options)
  • Customisable display of health for friendly or enemy units
  • Pretty fading in/out of frames (disable by unchecking "Smoothly fade" in options)
  • Automatic toggling of nameplates when you enter or exit combat (enable by checking "Auto toggle in combat" in options)
  • Cast & incoming healing warnings, useful for PVP (disabled by default, check "Show cast warnings" in options)
  • Configuration profiles
Health display patterns:
The text to display for health on different frames is determined by two simple patterns: one for friendly frames and one for neutral and hostile frames. These patterns can be changed in the options dialog (/knp). They must make use of specific conditions and results, in the following format:
condition1:result1;condition2:result2;condition3:result3;
There must be at least one condition (and one result). Any other conditions are optional.

Possible conditions are:
"=" When the unit is at maximum health...
"<" When the unit's health is less than maximum...
"=<" When the unit's health is either less than maximum or at maximum...
Possible results are:
"m" ... Display their maximum health (i.e. 123.4k).
"d" ... Display their health deficit (i.e. -46.5k).
"p" ... Display their health percentage.
"c" ... Display their current health (i.e. 76.9k).
"b" ... Display nothing.
The patterns used by default are:
Friendly units: =:m;<:d;
Which means:
When the unit is at maximum health:Display their maximum health;
When they're below maximum health:Display their health deficit;
Hostile units: <:p;
Which means:
When the unit is below maximum health:Display their health percentage;
Planned features:
  • Frame blacklisting
  • Stuff I can't remember
243
* fix issue where auras were not updated on mouseover frames
* fix an issue where auras and other such things would sometimes appear on the wrong frame
* add support for combo points' anticipation stacks
* change colouration of the addons' titles, so that they don't break alphabetic sorting on the addon list
* bump TOC

Change log for previous versions available on CurseForge.
Archived Files (1)
File Name
Version
Size
Author
Date
240
278kB
Kesava
07-18-14 02:07 PM


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Unread 08-04-11, 08:35 PM  
TheGeek
A Firelord
 
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Any way we can set it to show class colors in PVP for health bar?

Kinda confusing when I'm trying to pick my target out.
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Unread 07-11-11, 10:52 PM  
Vranx
A Black Drake
 
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Still getting this in my taint log:
7/12 00:24:29.152 An action was blocked in combat because of taint from Kui_Nameplates - NamePlate25:Show()
7/12 00:24:29.152 Interface\FrameXML\UIParent.lua:2405 UIFrameFade()
7/12 00:24:29.152 Interface\AddOns\Kui_Nameplates\layout.lua:408
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Unread 07-07-11, 10:40 PM  
slybootz
A Kobold Labourer

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Originally posted by Kesava
Right, good point. Fix in next version etc.

As for scale, I'll be making options for frame/font sizes. How well it works depends on what the API feels like letting me do.
Awesome work on these beautiful nameplates! Can't wait for some resizing options
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Unread 07-06-11, 04:26 PM  
Kesava
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Yep, noted in a comment below.
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Unread 07-06-11, 01:30 PM  
Vranx
A Black Drake
 
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KuiNameplates is causing this message - "Interface action failed because of an AddOn".
I turned on my taint log and it says:
7/6 15:26:37.067 An action was blocked in combat because of taint from Kui_Nameplates - NamePlate6:Show()
7/6 15:26:37.067 Interface\FrameXML\UIParent.lua:2405 UIFrameFade()
7/6 15:26:37.067 Interface\AddOns\Kui_Nameplates\layout.lua:408
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Unread 07-02-11, 02:35 PM  
Kesava
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Right, good point. Fix in next version etc.

As for scale, I'll be making options for frame/font sizes. How well it works depends on what the API feels like letting me do.
Last edited by Kesava : 07-02-11 at 02:37 PM.
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Unread 07-02-11, 01:16 PM  
Ross
A Theradrim Guardian
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Just a slight thing I noticed doing FL trash, There are these little elementals that start out called "Unbound Smoldering Elementals" and then they get ignited and named changed to "Unbound Blazing Elementals". The nameplates do not recognize the change unless I toggle them off/on. Usually wouldn't worry bout it but when they change to blazing you target them and kill them and having the name plates all still say smoldering is a little confusing at first
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Unread 06-30-11, 06:06 AM  
manu9
A Murloc Raider

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How do I change the scale? need them a bit bigger
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Unread 06-28-11, 07:11 PM  
Kesava
A Defias Bandit
 
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Re: Non-Interruptable Cast Shield

Haven't updated for 4.2 yet (I'm in the EU) although I didn't get that on the PTR. Either way, I'll see tomorrow I suppose.

Edit: (Edit again: this was fixed in 002.3.2) since 002 there have been a lot of ADDON_ACTION_BLOCKED errors while in combat. If they affect you or you use the in built voice chat at all, disable frame fading (/knp gen fade). I'll fix this in a minor release soon.
Last edited by Kesava : 08-25-11 at 03:05 PM.
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Unread 06-28-11, 04:48 PM  
Mardread
A Deviate Faerie Dragon

Forum posts: 19
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Non-Interruptable Cast Shield

The shield graphic for the cast bar icon is being centered on my screen, all by its lonesome. This occurred right after the 4.2 patch. I am using the most up to date version you have.

Other than that, love the addon.
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Unread 06-26-11, 02:58 PM  
blitzseed
A Kobold Labourer

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hello, is there anyway to make the height of the cast bar any bigger?

great add-on keep up the good work
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Unread 06-26-11, 07:56 AM  
soulmoon
A Kobold Labourer
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I found a minor bug in the random mobs appear false combo points
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Unread 06-26-11, 05:14 AM  
Kesava
A Defias Bandit
 
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That's something the default interface does. The health bars of frames which aren't targeting you while you're attacking something or in combat (or something like that) are faded out slightly. It seems the default interface spams an alpha value on it whenever the camera is moved, which makes it impossible to fix (as far as I'm aware) without making it flicker whenever you move.

So, based on further testing I've decided to revert a change from 002.2 to fix this and a few other issues I was having with the default health bar.
Last edited by Kesava : 06-26-11 at 07:05 AM.
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Unread 06-26-11, 02:37 AM  
soulmoon
A Kobold Labourer
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Neutral mobs health bar early in the fight to darken. This can be seen on the mannequin in the capital
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Unread 06-22-11, 06:11 AM  
Catok
A Kobold Labourer

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Good job on a very clean and nice looking nameplate addon. Do you have any plans to implement buff and debuff icons? I've tried using Platebuffs with Knp and it doesn't work all the time. It simply doesn't hook all nameplate frames. I suspected it was because you used SetScript instead of HookScript for the OnShow/OnHide/OnUpdate handlers, but changing that didn't help much.

Either way, your own implementation of whitelist buff/debuff icons to match the theme would be sweet
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