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The Adventure Continues (6.1)
Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:03-08-15 09:57 PM
Created:02-03-11 11:34 AM
Downloads:41,760
Favorites:233
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Categories:Unit Mods, Combat Mods
6.1

KuiNameplates  Popular! (More than 5000 hits)

Version: 248
by: Kesava [More]

More up to date versions can often be found on Curse.
Please try using that version before reporting a bug.



Prettier nameplates with auras. Configurable through interface options (open with /knp or /kuinameplates)
.

Features:
  • Pixel perfect!
  • Auras!
  • Combo points!
  • Tank mode!
  • Pretty fading in/out of frames (disable by unchecking "Smoothly fade" in options)
  • Cast & incoming healing warnings, useful for PVP (disabled by default, check "Show cast warnings" in options)
  • Other things!
Health display patterns:
The text to display for health on different frames is determined by two simple patterns: one for friendly frames and one for neutral and hostile frames. These patterns can be changed in the options dialog (/knp). They must make use of specific conditions and results, in the following format:
condition1:result1;condition2:result2;condition3:result3;
There must be at least one condition (and one result). Any other conditions are optional.

Possible conditions are:
"=" When the unit is at maximum health...
"<" When the unit's health is less than maximum...
"=<" When the unit's health is either less than maximum or at maximum...
Possible results are:
"m" ... Display their maximum health (i.e. 123.4k).
"d" ... Display their health deficit (i.e. -46.5k).
"p" ... Display their health percentage.
"c" ... Display their current health (i.e. 76.9k).
"b" ... Display nothing.
The patterns used by default are:
Friendly units: =:m;<:d;
Which means:
When the unit is at maximum health:Display their maximum health;
When they're below maximum health:Display their health deficit;
Hostile units: <:p;
Which means:
When the unit is below maximum health:Display their health percentage;

248
* bump toc

Change log for previous versions available on CurseForge.
Archived Files (3)
File Name
Version
Size
Author
Date
247
281kB
Kesava
01-30-15 01:16 PM
243
279kB
Kesava
10-14-14 04:13 PM
240
278kB
Kesava
07-18-14 02:07 PM


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Unread 10-09-11, 11:30 AM  
maltese
A Wyrmkin Dreamwalker
 
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Any possibility of getting important debuffs tracked on the nameplates like tidyplates does?
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Unread 10-08-11, 04:58 PM  
akgis
A Fallenroot Satyr
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How can I have HP % and remaining hp show even if the mob is 100%?

also how I change so the health % can be in xx% not just xx actualy I would like to make it as a single string ex: 11%(<remianing hp>)
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Last edited by akgis : 10-08-11 at 05:28 PM.
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Unread 09-28-11, 07:59 AM  
Kesava
A Defias Bandit
 
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File comments: 173
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Originally posted by Dasco
Is it possible to have an option to show/hide some units such as totems and/or pets ?
I'll look into it. I think so for totems, but I'm not sure about pets.
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Unread 09-26-11, 02:29 PM  
Dasco
A Kobold Labourer

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Hello,

Is it possible to have an option to show/hide some units such as totems and/or pets ?

btw, great addon
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Unread 08-19-11, 04:10 PM  
Kesava
A Defias Bandit
 
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Re: Some modification questions

First, how would I remove the outline for the nameplate text?
In layout.lua, change this line:
Code:
self:SetFont(kui.m.f.yanone, size, 'OUTLINE')
to
Code:
self:SetFont(kui.m.f.yanone, size)
And remove instances of
Code:
, outline = 'OUTLINE'
(including the comma).

Second, what would I change to move the text on the nameplate up the Y axis a little, so the text rests on top of the health bar and does not overlap it?
Find the following lines:
Code:
frame.health.p:SetPoint('BOTTOMRIGHT', frame.health, 'TOPRIGHT', -2, -3)
Code:
frame.level:SetPoint('BOTTOMLEFT', frame.health, 'TOPLEFT', 2, -3)
And change the second number (-3) to something higher - probably 1 or 2. I can't test at the moment.

Lastly, how would I remove the shadow behind the bar?
Removing the shadow is more difficult, it's embedded into the texture and I'd need to do some testing to make sure positions/sizes stayed correct if I made a shadow-free version, or to change the coordinates. I'll keep that in mind for when I'm able, though.

Thanks for the feedback.
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Unread 08-19-11, 02:30 PM  
Tessah
A Kobold Labourer

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Some modification questions

Hey! Awesome addon; best nameplate addon I've seen yet. I have a couple minor modification questions if you wouldn't mind giving me a hand.

First, how would I remove the outline for the nameplate text?

Second, what would I change to move the text on the nameplate up the Y axis a little, so the text rests on top of the health bar and does not overlap it?

Lastly, how would I remove the shadow behind the bar?

Thanks so much!
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Unread 08-05-11, 08:08 PM  
TheGeek
A Firelord
 
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Originally posted by Kesava
There's an option for class colours on PVP enemies somewhere in interface options, I forget where exactly, probably combat. Can't be done (well) for friendlies or non-PVP enemies.
I'll give that a shot!
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Unread 08-05-11, 06:41 AM  
Kesava
A Defias Bandit
 
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There's an option for class colours on PVP enemies somewhere in interface options, I forget where exactly, probably combat. Can't be done (well) for friendlies or non-PVP enemies.
Last edited by Kesava : 08-05-11 at 06:42 AM.
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Unread 08-04-11, 08:35 PM  
TheGeek
A Firelord
 
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Any way we can set it to show class colors in PVP for health bar?

Kinda confusing when I'm trying to pick my target out.
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Unread 07-11-11, 10:52 PM  
Vranx
A Black Drake
 
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Still getting this in my taint log:
7/12 00:24:29.152 An action was blocked in combat because of taint from Kui_Nameplates - NamePlate25:Show()
7/12 00:24:29.152 Interface\FrameXML\UIParent.lua:2405 UIFrameFade()
7/12 00:24:29.152 Interface\AddOns\Kui_Nameplates\layout.lua:408
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Unread 07-07-11, 10:40 PM  
slybootz
A Kobold Labourer

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Originally posted by Kesava
Right, good point. Fix in next version etc.

As for scale, I'll be making options for frame/font sizes. How well it works depends on what the API feels like letting me do.
Awesome work on these beautiful nameplates! Can't wait for some resizing options
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Unread 07-06-11, 04:26 PM  
Kesava
A Defias Bandit
 
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Yep, noted in a comment below.
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Unread 07-06-11, 01:30 PM  
Vranx
A Black Drake
 
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KuiNameplates is causing this message - "Interface action failed because of an AddOn".
I turned on my taint log and it says:
7/6 15:26:37.067 An action was blocked in combat because of taint from Kui_Nameplates - NamePlate6:Show()
7/6 15:26:37.067 Interface\FrameXML\UIParent.lua:2405 UIFrameFade()
7/6 15:26:37.067 Interface\AddOns\Kui_Nameplates\layout.lua:408
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Unread 07-02-11, 02:35 PM  
Kesava
A Defias Bandit
 
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Right, good point. Fix in next version etc.

As for scale, I'll be making options for frame/font sizes. How well it works depends on what the API feels like letting me do.
Last edited by Kesava : 07-02-11 at 02:37 PM.
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Unread 07-02-11, 01:16 PM  
Ross
A Theradrim Guardian
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Just a slight thing I noticed doing FL trash, There are these little elementals that start out called "Unbound Smoldering Elementals" and then they get ignited and named changed to "Unbound Blazing Elementals". The nameplates do not recognize the change unless I toggle them off/on. Usually wouldn't worry bout it but when they change to blazing you target them and kill them and having the name plates all still say smoldering is a little confusing at first
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