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Updated:02-03-17 09:41 AM
Created:02-03-11 11:34 AM
Downloads:60,523
Favorites:256
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Categories:Unit Mods, Combat Mods

KuiNameplates  Popular! (More than 5000 hits)

Version: 2.14.5.3
by: Kesava [More]

Prettier nameplates with auras.
Configurable through interface options (/knp or /kuinameplates).

Notable features
  • Pixel perfect!
  • Auras!
  • Combo points and other class powers!
  • Tank mode!
  • Other things!

I have a problem/question!

More up to date versions can often be found on Curse. Please try using that version before reporting a bug.

If you have any issues, feel free to PM me, post it in the comments here or on Curse, or on GitHub (but check through that list to make sure it's not already there, first).

Thanks!

Change logs available @ CurseForge.
Archived Files (5)
File Name
Version
Size
Author
Date
2-14-3
457kB
Kesava
12-10-16 09:18 PM
2-7
196kB
Kesava
07-27-16 09:48 AM
2-4
193kB
Kesava
07-21-16 01:01 PM
2-1
192kB
Kesava
07-19-16 10:32 AM
260
303kB
Kesava
02-18-16 02:04 PM


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Unread 07-06-11, 01:30 PM  
Vranx
A Warpwood Thunder Caller
 
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KuiNameplates is causing this message - "Interface action failed because of an AddOn".
I turned on my taint log and it says:
7/6 15:26:37.067 An action was blocked in combat because of taint from Kui_Nameplates - NamePlate6:Show()
7/6 15:26:37.067 Interface\FrameXML\UIParent.lua:2405 UIFrameFade()
7/6 15:26:37.067 Interface\AddOns\Kui_Nameplates\layout.lua:408
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Unread 07-02-11, 02:35 PM  
Kesava
A Murloc Raider
 
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Right, good point. Fix in next version etc.

As for scale, I'll be making options for frame/font sizes. How well it works depends on what the API feels like letting me do.
Last edited by Kesava : 07-02-11 at 02:37 PM.
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Unread 07-02-11, 01:16 PM  
Ross
A Theradrim Guardian
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Just a slight thing I noticed doing FL trash, There are these little elementals that start out called "Unbound Smoldering Elementals" and then they get ignited and named changed to "Unbound Blazing Elementals". The nameplates do not recognize the change unless I toggle them off/on. Usually wouldn't worry bout it but when they change to blazing you target them and kill them and having the name plates all still say smoldering is a little confusing at first
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Unread 06-30-11, 06:06 AM  
manu9
A Murloc Raider

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How do I change the scale? need them a bit bigger
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Unread 06-28-11, 07:11 PM  
Kesava
A Murloc Raider
 
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Re: Non-Interruptable Cast Shield

Haven't updated for 4.2 yet (I'm in the EU) although I didn't get that on the PTR. Either way, I'll see tomorrow I suppose.

Edit: (Edit again: this was fixed in 002.3.2) since 002 there have been a lot of ADDON_ACTION_BLOCKED errors while in combat. If they affect you or you use the in built voice chat at all, disable frame fading (/knp gen fade). I'll fix this in a minor release soon.
Last edited by Kesava : 08-25-11 at 03:05 PM.
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Unread 06-28-11, 04:48 PM  
Mardread
A Deviate Faerie Dragon

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Non-Interruptable Cast Shield

The shield graphic for the cast bar icon is being centered on my screen, all by its lonesome. This occurred right after the 4.2 patch. I am using the most up to date version you have.

Other than that, love the addon.
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Unread 06-26-11, 02:58 PM  
blitzseed
A Kobold Labourer

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hello, is there anyway to make the height of the cast bar any bigger?

great add-on keep up the good work
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Unread 06-26-11, 07:56 AM  
soulmoon
A Kobold Labourer
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I found a minor bug in the random mobs appear false combo points
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Unread 06-26-11, 05:14 AM  
Kesava
A Murloc Raider
 
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That's something the default interface does. The health bars of frames which aren't targeting you while you're attacking something or in combat (or something like that) are faded out slightly. It seems the default interface spams an alpha value on it whenever the camera is moved, which makes it impossible to fix (as far as I'm aware) without making it flicker whenever you move.

So, based on further testing I've decided to revert a change from 002.2 to fix this and a few other issues I was having with the default health bar.
Last edited by Kesava : 06-26-11 at 07:05 AM.
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Unread 06-26-11, 02:37 AM  
soulmoon
A Kobold Labourer
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Neutral mobs health bar early in the fight to darken. This can be seen on the mannequin in the capital
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Unread 06-22-11, 06:11 AM  
Catok
A Kobold Labourer

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Good job on a very clean and nice looking nameplate addon. Do you have any plans to implement buff and debuff icons? I've tried using Platebuffs with Knp and it doesn't work all the time. It simply doesn't hook all nameplate frames. I suspected it was because you used SetScript instead of HookScript for the OnShow/OnHide/OnUpdate handlers, but changing that didn't help much.

Either way, your own implementation of whitelist buff/debuff icons to match the theme would be sweet
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Unread 06-19-11, 12:49 PM  
Kesava
A Murloc Raider
 
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Totally missed that in the last update. I'm changing the height so frames stack closer but that's blocked while you're in combat. There's no way around it that I'm aware of so I'll have to revert that I suppose.
Last edited by Kesava : 06-19-11 at 12:49 PM.
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Unread 06-19-11, 12:17 PM  
Theojin
A Kobold Labourer

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2x <event>ADDON_ACTION_BLOCKED:AddOn 'Kui_Nameplates' hat versucht die geschützte Funktion 'NamePlate12:SetHeight()' aufzurufen.
<in C code>: in function `SetHeight'
Kui_Nameplates\layout.lua:214: in function <Interface\AddOns\Kui_Nameplates\layout.lua:213>
<in C code>: ?


buggrabber throttles the errors. It happens a lot of times.
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Unread 06-19-11, 11:47 AM  
Kesava
A Murloc Raider
 
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Oh, right, it'll be showing when you target things while they're casting I expect. You also need to remove line 469:
Code:
np.UNIT_SPELLCAST_START(self, 'target', self.castbar, channel)
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Unread 06-16-11, 09:35 PM  
TheGeek
A Firelord
 
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Originally posted by Kesava
For now you'll have to edit layout.lua. Just delete lines 1013 through 1020. If you don't have line numbers:

Code:
np.kui:addEvent('UNIT_SPELLCAST_START', np.UnitCastEvent)
np.kui:addEvent('UNIT_SPELLCAST_FAILED', np.UnitCastEvent)
np.kui:addEvent('UNIT_SPELLCAST_STOP', np.UnitCastEvent)
np.kui:addEvent('UNIT_SPELLCAST_INTERRUPTED', np.UnitCastEvent)
np.kui:addEvent('UNIT_SPELLCAST_DELAYED', np.UnitCastEvent)
np.kui:addEvent('UNIT_SPELLCAST_CHANNEL_START', np.UnitCastEvent)
np.kui:addEvent('UNIT_SPELLCAST_CHANNEL_UPDATE', np.UnitCastEvent)
np.kui:addEvent('UNIT_SPELLCAST_CHANNEL_STOP', np.UnitCastEvent)
Didn't work -- still had castbars showing up at random times.
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