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Return to Karazhan (7.1.0)
Updated:12-10-16 09:18 PM
Created:02-03-11 11:34 AM
Downloads:56,298
Favorites:253
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Categories:Unit Mods, Combat Mods
7.1.0

KuiNameplates  Updated Today!  Popular! (More than 5000 hits)

Version: 2-14-3
by: Kesava [More]

Prettier nameplates with auras.
Configurable through interface options (/knp or /kuinameplates).

Notable features
  • Pixel perfect!
  • Auras!
  • Combo points and other class powers!
  • Tank mode!
  • Pretty fading in/out of frames (disable by unchecking "Smoothly fade" in options)
  • Other things!

I have a problem/question!

More up to date versions can often be found on Curse. Please try using that version before reporting a bug.

If you have any issues, feel free to PM me, post it in the comments on Curse, or on GitHub (but check through that list to make sure it's not already there, first). I don't get any sort of notification for comments posted on WoWI, so that might not be the best option.

Change logs available @ CurseForge.
Archived Files (4)
File Name
Version
Size
Author
Date
2-7
196kB
Kesava
07-27-16 09:48 AM
2-4
193kB
Kesava
07-21-16 01:01 PM
2-1
192kB
Kesava
07-19-16 10:32 AM
260
303kB
Kesava
02-18-16 02:04 PM


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Unread 06-28-11, 07:11 PM  
Kesava
A Murloc Raider
 
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File comments: 141
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Re: Non-Interruptable Cast Shield

Haven't updated for 4.2 yet (I'm in the EU) although I didn't get that on the PTR. Either way, I'll see tomorrow I suppose.

Edit: (Edit again: this was fixed in 002.3.2) since 002 there have been a lot of ADDON_ACTION_BLOCKED errors while in combat. If they affect you or you use the in built voice chat at all, disable frame fading (/knp gen fade). I'll fix this in a minor release soon.
Last edited by Kesava : 08-25-11 at 03:05 PM.
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Unread 06-28-11, 04:48 PM  
Mardread
A Deviate Faerie Dragon

Forum posts: 19
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Non-Interruptable Cast Shield

The shield graphic for the cast bar icon is being centered on my screen, all by its lonesome. This occurred right after the 4.2 patch. I am using the most up to date version you have.

Other than that, love the addon.
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Unread 06-26-11, 02:58 PM  
blitzseed
A Kobold Labourer

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hello, is there anyway to make the height of the cast bar any bigger?

great add-on keep up the good work
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Unread 06-26-11, 07:56 AM  
soulmoon
A Kobold Labourer
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I found a minor bug in the random mobs appear false combo points
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Unread 06-26-11, 05:14 AM  
Kesava
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That's something the default interface does. The health bars of frames which aren't targeting you while you're attacking something or in combat (or something like that) are faded out slightly. It seems the default interface spams an alpha value on it whenever the camera is moved, which makes it impossible to fix (as far as I'm aware) without making it flicker whenever you move.

So, based on further testing I've decided to revert a change from 002.2 to fix this and a few other issues I was having with the default health bar.
Last edited by Kesava : 06-26-11 at 07:05 AM.
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Unread 06-26-11, 02:37 AM  
soulmoon
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Neutral mobs health bar early in the fight to darken. This can be seen on the mannequin in the capital
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Unread 06-22-11, 06:11 AM  
Catok
A Kobold Labourer

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Good job on a very clean and nice looking nameplate addon. Do you have any plans to implement buff and debuff icons? I've tried using Platebuffs with Knp and it doesn't work all the time. It simply doesn't hook all nameplate frames. I suspected it was because you used SetScript instead of HookScript for the OnShow/OnHide/OnUpdate handlers, but changing that didn't help much.

Either way, your own implementation of whitelist buff/debuff icons to match the theme would be sweet
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Unread 06-19-11, 12:49 PM  
Kesava
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Totally missed that in the last update. I'm changing the height so frames stack closer but that's blocked while you're in combat. There's no way around it that I'm aware of so I'll have to revert that I suppose.
Last edited by Kesava : 06-19-11 at 12:49 PM.
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Unread 06-19-11, 12:17 PM  
Theojin
A Kobold Labourer

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2x <event>ADDON_ACTION_BLOCKED:AddOn 'Kui_Nameplates' hat versucht die geschützte Funktion 'NamePlate12:SetHeight()' aufzurufen.
<in C code>: in function `SetHeight'
Kui_Nameplates\layout.lua:214: in function <Interface\AddOns\Kui_Nameplates\layout.lua:213>
<in C code>: ?


buggrabber throttles the errors. It happens a lot of times.
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Unread 06-19-11, 11:47 AM  
Kesava
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Oh, right, it'll be showing when you target things while they're casting I expect. You also need to remove line 469:
Code:
np.UNIT_SPELLCAST_START(self, 'target', self.castbar, channel)
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Unread 06-16-11, 09:35 PM  
TheGeek
A Firelord
 
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Originally posted by Kesava
For now you'll have to edit layout.lua. Just delete lines 1013 through 1020. If you don't have line numbers:

Code:
np.kui:addEvent('UNIT_SPELLCAST_START', np.UnitCastEvent)
np.kui:addEvent('UNIT_SPELLCAST_FAILED', np.UnitCastEvent)
np.kui:addEvent('UNIT_SPELLCAST_STOP', np.UnitCastEvent)
np.kui:addEvent('UNIT_SPELLCAST_INTERRUPTED', np.UnitCastEvent)
np.kui:addEvent('UNIT_SPELLCAST_DELAYED', np.UnitCastEvent)
np.kui:addEvent('UNIT_SPELLCAST_CHANNEL_START', np.UnitCastEvent)
np.kui:addEvent('UNIT_SPELLCAST_CHANNEL_UPDATE', np.UnitCastEvent)
np.kui:addEvent('UNIT_SPELLCAST_CHANNEL_STOP', np.UnitCastEvent)
Didn't work -- still had castbars showing up at random times.
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Unread 06-14-11, 07:34 PM  
Kesava
A Murloc Raider
 
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For now you'll have to edit layout.lua. Just delete lines 1013 through 1020. If you don't have line numbers:

Code:
np.kui:addEvent('UNIT_SPELLCAST_START', np.UnitCastEvent)
np.kui:addEvent('UNIT_SPELLCAST_FAILED', np.UnitCastEvent)
np.kui:addEvent('UNIT_SPELLCAST_STOP', np.UnitCastEvent)
np.kui:addEvent('UNIT_SPELLCAST_INTERRUPTED', np.UnitCastEvent)
np.kui:addEvent('UNIT_SPELLCAST_DELAYED', np.UnitCastEvent)
np.kui:addEvent('UNIT_SPELLCAST_CHANNEL_START', np.UnitCastEvent)
np.kui:addEvent('UNIT_SPELLCAST_CHANNEL_UPDATE', np.UnitCastEvent)
np.kui:addEvent('UNIT_SPELLCAST_CHANNEL_STOP', np.UnitCastEvent)
Last edited by Kesava : 06-14-11 at 07:35 PM.
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Unread 06-14-11, 06:00 PM  
TheGeek
A Firelord
 
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Love the new changes; one thing, how can I disable cast bars?

Don't really have a need for them since I use Quartz.
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Unread 06-09-11, 11:00 PM  
Raeli
A Kobold Labourer
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Thanks for the updates that do the things I asked for, perfect addon for me now
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Unread 06-08-11, 03:43 PM  
columnFive
A Defias Bandit
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Re: Re: Combat hiding/showing of nameplates

Originally posted by Kesava
You have to enable the option with /knp gen combat.

Adding the events like that would work, but they're registered & unregistered upon load depending on that setting by slash.lua.
Oh! Did not realize this - thank you!
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