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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-14-14 04:13 PM
Created:02-03-11 11:34 AM
Downloads:37,103
Favorites:206
MD5:
Categories:Unit Mods, Combat Mods
6.0.2
KuiNameplates  Popular! (More than 5000 hits)
Version: 243
by: Kesava [More]
Prettier, pixel-perfect nameplates with auras. Configurable through interface options (open with /knp or /kuinameplates).

Class colours on hostile players can be enabled in the default interface options, under "Names" - check "Class Colors in Nameplates" at the bottom right.

If you're having issues with nameplates being in incorrect locations or being unclickable, first try unchecking the "Fix aliasing" option in configuration.

More up to date versions can often be found on Curse. Please try using that version before reporting a bug.

Current features:
  • All of the default nameplate features
  • Pixel perfect!
  • Auras!
  • Combo points
  • Tank mode - recolour health bars when you have threat (enable by checking "Enable tank mode" in options)
  • Customisable display of health for friendly or enemy units
  • Pretty fading in/out of frames (disable by unchecking "Smoothly fade" in options)
  • Automatic toggling of nameplates when you enter or exit combat (enable by checking "Auto toggle in combat" in options)
  • Cast & incoming healing warnings, useful for PVP (disabled by default, check "Show cast warnings" in options)
  • Configuration profiles
Health display patterns:
The text to display for health on different frames is determined by two simple patterns: one for friendly frames and one for neutral and hostile frames. These patterns can be changed in the options dialog (/knp). They must make use of specific conditions and results, in the following format:
condition1:result1;condition2:result2;condition3:result3;
There must be at least one condition (and one result). Any other conditions are optional.

Possible conditions are:
"=" When the unit is at maximum health...
"<" When the unit's health is less than maximum...
"=<" When the unit's health is either less than maximum or at maximum...
Possible results are:
"m" ... Display their maximum health (i.e. 123.4k).
"d" ... Display their health deficit (i.e. -46.5k).
"p" ... Display their health percentage.
"c" ... Display their current health (i.e. 76.9k).
"b" ... Display nothing.
The patterns used by default are:
Friendly units: =:m;<:d;
Which means:
When the unit is at maximum health:Display their maximum health;
When they're below maximum health:Display their health deficit;
Hostile units: <:p;
Which means:
When the unit is below maximum health:Display their health percentage;
Planned features:
  • Frame blacklisting
  • Stuff I can't remember
243
* fix issue where auras were not updated on mouseover frames
* fix an issue where auras and other such things would sometimes appear on the wrong frame
* add support for combo points' anticipation stacks
* change colouration of the addons' titles, so that they don't break alphabetic sorting on the addon list
* bump TOC

Change log for previous versions available on CurseForge.
Archived Files (1)
File Name
Version
Size
Author
Date
240
278kB
Kesava
07-18-14 02:07 PM


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Unread 12-13-13, 02:04 AM  
tempest420
A Kobold Labourer

Forum posts: 1
File comments: 16
Uploads: 0
Hiya, quick question. The nameplates appear to have some black fuzz/glow effect surrounding them (not the mouseover glow option). This is with the Fix Aliasing option enabled. Is there a way to get rid of this effect?
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Unread 12-12-13, 09:48 PM  
Kesava
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Re: class colouring

Late reply time! -I- haven't removed it, that option is provided in the default settings, even when you don't have any addons installed. It is possible that another addon could be fiddling with it, but it's definitely not mine and I'm... uh, almost certain it's still there by default. I haven't checked recently.

Originally Posted by kddude
Hey, have you removed the class colouring option? I can't find it in the described area. I hope I'm not just missing it in an obvious spot.

Thanks!
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Unread 11-21-13, 08:37 PM  
kddude
A Kobold Labourer

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class colouring

Hey, have you removed the class colouring option? I can't find it in the described area. I hope I'm not just missing it in an obvious spot.

Thanks!
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Unread 11-21-13, 04:35 PM  
Kesava
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Re: I get this when i open Social Menu(O keybind) or /raidinfo

As far as I know, that's a bug in 5.4.1. A lot of addons have been triggering it despite having nothing to do with the function it names. Nothing I can do about it as far as I'm aware, just hope it'll be fixed in 5.4.2.

Try disabling BugGrabber though, does it still happen?

Originally Posted by Bloomy
23x [ADDON_ACTION_FORBIDDEN] AddOn 'Kui_Nameplates' tried to call the protected function 'IsDisabledByParentalControls()'.
AddOns\!BugGrabber\BugGrabber.lua:581: in function <AddOns\!BugGrabber\BugGrabber.lua:581>
[C]: in function `IsDisabledByParentalControls'
FrameXML\MainMenuBarMicroButtons.lua:229: in function <FrameXML\MainMenuBarMicroButtons.lua:76>
[C]: in function `UpdateMicroButtons'
FrameXML\FriendsFrame.lua:258: in function <FrameXML\FriendsFrame.lua:254>
[C]: in function `Show'
FrameXML\UIParent.lua:1819: in function `SetUIPanel'
FrameXML\UIParent.lua:1663: in function `ShowUIPanel'
FrameXML\UIParent.lua:1545: in function <FrameXML\UIParent.lua:1541>
[C]: in function `SetAttribute'
FrameXML\UIParent.lua:2262: in function `ShowUIPanel'
FrameXML\FriendsFrame.lua:1166: in function `ToggleFriendsFrame'
FrameXML\UIParent.lua:616: in function `ToggleRaidFrame'
FrameXML\ChatFrame.lua:2125: in function `?'
FrameXML\ChatFrame.lua:4316: in function `ChatEdit_ParseText'
FrameXML\ChatFrame.lua:3962: in function `ChatEdit_SendText'
FrameXML\ChatFrame.lua:4008: in function `ChatEdit_OnEnterPressed'
[string "*:OnEnterPressed"]:1: in function <[string "*:OnEnterPressed"]:1>

Locals:
nil
Last edited by Kesava : 11-21-13 at 04:37 PM.
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Unread 11-21-13, 11:40 AM  
Bloomy
A Kobold Labourer

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I get this when i open Social Menu(O keybind) or /raidinfo

23x [ADDON_ACTION_FORBIDDEN] AddOn 'Kui_Nameplates' tried to call the protected function 'IsDisabledByParentalControls()'.
AddOns\!BugGrabber\BugGrabber.lua:581: in function <AddOns\!BugGrabber\BugGrabber.lua:581>
[C]: in function `IsDisabledByParentalControls'
FrameXML\MainMenuBarMicroButtons.lua:229: in function <FrameXML\MainMenuBarMicroButtons.lua:76>
[C]: in function `UpdateMicroButtons'
FrameXML\FriendsFrame.lua:258: in function <FrameXML\FriendsFrame.lua:254>
[C]: in function `Show'
FrameXML\UIParent.lua:1819: in function `SetUIPanel'
FrameXML\UIParent.lua:1663: in function `ShowUIPanel'
FrameXML\UIParent.lua:1545: in function <FrameXML\UIParent.lua:1541>
[C]: in function `SetAttribute'
FrameXML\UIParent.lua:2262: in function `ShowUIPanel'
FrameXML\FriendsFrame.lua:1166: in function `ToggleFriendsFrame'
FrameXML\UIParent.lua:616: in function `ToggleRaidFrame'
FrameXML\ChatFrame.lua:2125: in function `?'
FrameXML\ChatFrame.lua:4316: in function `ChatEdit_ParseText'
FrameXML\ChatFrame.lua:3962: in function `ChatEdit_SendText'
FrameXML\ChatFrame.lua:4008: in function `ChatEdit_OnEnterPressed'
[string "*:OnEnterPressed"]:1: in function <[string "*:OnEnterPressed"]:1>

Locals:
nil
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Unread 11-19-13, 10:10 PM  
Asrarian
A Murloc Raider

Forum posts: 8
File comments: 13
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thanks
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Unread 11-19-13, 04:58 PM  
Kesava
A Defias Bandit
 
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Re: Health percent

Originally Posted by Asrarian
Love your addon but is there a way to remove the health percentage at the right of the name plate...like the health number 500k for example
Yes, go to /knp -> Health Display. Under "Friendly health format" enter "=<:b;". Copy that to "Hostile health format", too.

Can you add an option to change the strata of the nameplates?
Yes, I'll look at doing that.

---
Thanks.
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Unread 11-17-13, 08:15 PM  
Asrarian
A Murloc Raider

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Health percent

Love your addon but is there a way to remove the health percentage at the right of the name plate...like the health number 500k for example
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Unread 11-15-13, 04:01 AM  
Akatosh
A Black Drake
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Forum posts: 84
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Hi Kesaba, Thanks for create this addon, can you please help me to customize that?.

1: The health number, centered in the health bar, and if can be posible..... make a gradient (the text) color by percent of health, (green full hp, yellow middle hp, red little hp).

2: Show only the remaining time to finish the cast aligned to the right.

Point 1:

Point 2:


I be very grateful if you help me to make that nameplates perfect for me.

Thanks.
Last edited by Akatosh : 11-15-13 at 04:37 AM.
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Unread 11-06-13, 05:29 AM  
Nephrenka
A Kobold Labourer
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Can you add an option to change the strata of the nameplates?
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Unread 11-02-13, 09:08 AM  
Solvexx
A Kobold Labourer
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I can't find any mention of it being a different spell ID.
Even losecontrol uses the same spell ID that you do for the warrior disarm.

So.. Not sure.
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Unread 11-02-13, 07:39 AM  
Kesava
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It probably just has a different spell ID on players. I'll try to find it and add it to the whitelist for the next release.

Thanks.

Originally Posted by Solvexx
...
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Unread 11-01-13, 09:01 PM  
Solvexx
A Kobold Labourer
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Hello! Great addon!

One problem though, the disarm debuff for warriors works for PvE encounters but when I disarm other players it doesn't show up. Is there a function I've missed?

Cheers.
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Unread 10-12-13, 04:06 AM  
Shnuggle
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Would you please consider making non-targeted mobs alpha jump up 100% when they are below 20%, a lot of classes have execute abilities and spells (or at least give a simple activation for it in the GUI). I have done this manually (changed lua) but, this feature as a default would be a lot easier for people.
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Unread 09-29-13, 05:28 PM  
madmatt91
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Re: Re: Re: Re: couple .lua stuffs i'd like to know

Originally Posted by Kesava
Originally Posted by madmatt91
...
Ah, sorry, you'll also need to add:
Code:
local kui = LibStub('Kui-1.0')
To the top of custom.lua.
yayyyy thanks it works looks amazing now!
Last edited by madmatt91 : 09-29-13 at 06:01 PM.
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