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Siege of Orgrimmar (5.4)
Updated:01-12-14 10:58 AM
Created:02-03-11 10:34 AM
Downloads:33,913
Favorites:194
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Categories:Unit Mods, Combat Mods
5.4
KuiNameplates  Popular! (More than 5000 hits)
Version: 228
by: Kesava [More]
Prettier, pixel-perfect nameplates with auras. Configurable through interface options (open with /knp or /kuinameplates).

Class colours on hostile players can be enabled in the default interface options, under "Names" - check "Class Colors in Nameplates" at the bottom right.

If you're having issues with nameplates being in incorrect locations or being unclickable, first try unchecking the "Fix aliasing" option in configuration.

More up to date versions can often be found on Curse. Please try using that version before reporting a bug.

Current features:
  • All of the default nameplate features
  • Pixel perfect!
  • Auras!
  • Combo points
  • Tank mode - recolour health bars when you have threat (enable by checking "Enable tank mode" in options)
  • Customisable display of health for friendly or enemy units
  • Pretty fading in/out of frames (disable by unchecking "Smoothly fade" in options)
  • Automatic toggling of nameplates when you enter or exit combat (enable by checking "Auto toggle in combat" in options)
  • Cast & incoming healing warnings, useful for PVP (disabled by default, check "Show cast warnings" in options)
  • Configuration profiles
Health display patterns:
The text to display for health on different frames is determined by two simple patterns: one for friendly frames and one for neutral and hostile frames. These patterns can be changed in the options dialog (/knp). They must make use of specific conditions and results, in the following format:
condition1:result1;condition2:result2;condition3:result3;
There must be at least one condition (and one result). Any other conditions are optional.

Possible conditions are:
"=" When the unit is at maximum health...
"<" When the unit's health is less than maximum...
"=<" When the unit's health is either less than maximum or at maximum...
Possible results are:
"m" ... Display their maximum health (i.e. 123.4k).
"d" ... Display their health deficit (i.e. -46.5k).
"p" ... Display their health percentage.
"c" ... Display their current health (i.e. 76.9k).
"b" ... Display nothing.
The patterns used by default are:
Friendly units: =:m;<:d;
Which means:
When the unit is at maximum health:Display their maximum health;
When they're below maximum health:Display their health deficit;
Hostile units: <:p;
Which means:
When the unit is below maximum health:Display their health percentage;
Planned features:
  • Frame blacklisting
  • Stuff I can't remember
228
* make auras significantly more reliable
* change tankmode uiname to "Threat", in anticipation of additions to its config page

* add options to change reaction colors
* split "don't fade units at low health" into two seperate options for hostile units and friendly units
* fix "fade all" doesn't work consistently when faded alpha is set to 0%
* fix castbar sometimes fading out on newly shown frames where it was inappropriate
* fix logic error in kui frame fading code which may have caused some problems with repeated frame fading
* add upper limit to name width (using default layout) to prevent ridiculous overflows
* remove kui_nameplates_absorbs because that was nowhere near ready and shouldn't have been pushed anyway, whoops
* bump kui minior

* fix lua error when cast time display is enabled but name is disabled
* reduce name text jiterry-ness using centred layout
* add option to only use frame glow as threat glow (hide it when there's no threat)
* add option to show auras on trivial units

* reposition castwarnings to fit with new layout
* add option to use left-aligned layout, similar to the pre-223 layout (in /knp > general)

* add spark to castbars.
* make castbars fade out rather than instantly disappearing.
* cast time display is now disabled by default.
* change layout of healthbar text; names are no longer truncated.
* change layout of castbar text; spell name is no longer truncated.
* change default font to Expressway Rg Bold. Works better at smaller sizes in WoW.
* change level text for bosses to "Boss".
* remove option to colour unit names. This can be achieved with a small custom.lua modification.
* remove maximum cast time from castbar text (only current time is shown now)
* remove Accidental Presidency from Kui_Media.

Change log for previous versions available on CurseForge.
Archived Files (3)
File Name
Version
Size
Author
Date
221
262kB
Kesava
11-14-13 07:28 AM
217
261kB
Kesava
09-10-13 07:20 AM
216
261kB
Kesava
08-15-13 10:35 AM


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Old 08-06-13, 03:27 PM  
Anja
A Fallenroot Satyr
 
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is there a way to detect a "rare" and show it on the plate? like to show purple barcolor or something?!
the way with the guid and UnitClassification ? but i dont know to code it in the function OnFrameShow(self) ?
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Old 07-30-13, 07:52 PM  
Kesava
A Defias Bandit
 
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Originally Posted by Kkthnxbye™
Any reason why my Monochrome is not sticking? everytime I /rl it reverts back to just outline for my pixel font, and it even shows I have mono enabled.. Very weird. I am on the latest.
Yes! A very minor code problem that I totally hadn't noticed.

Thanks for letting me know!

Edit: fixed in the latest release on Curse
Last edited by Kesava : 07-31-13 at 12:55 PM.
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Old 07-30-13, 12:08 PM  
Kkthnx
A Flamescale Wyrmkin
 
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Any reason why my Monochrome is not sticking? everytime I /rl it reverts back to just outline for my pixel font, and it even shows I have mono enabled.. Very weird. I am on the latest.
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Old 07-27-13, 01:22 PM  
Kesava
A Defias Bandit
 
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You can find a lot of the previous versions and their changes on the project page, here.
Originally Posted by UnoDe
Hi Kesava!
Is it possible to add (not replace) new versions changes in changelogs? It is a bit confusing now when trying to find the past changes..
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Old 07-26-13, 11:02 AM  
UnoDe
A Kobold Labourer

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Hi Kesava!
Is it possible to add (not replace) new versions changes in changelogs? It is a bit confusing now when trying to find the past changes..
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Old 07-12-13, 04:59 AM  
Kesava
A Defias Bandit
 
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Re: Re: Re: Re: Re: Tank mode

The bar changes colour when you have aggro, not when you lose it. And the smart option doesn't see hunters as tanks, so there'll be no change there either way unless you just set it to "enabled". In which case the bar will change colour when YOU (not your pet) have threat.

Some mobs have smaller nameplates in the default UI, they tend to have lower maximum health and not really be a problem - I call these units "trivial". The height of trivial frames can be changed with the "trivial health bar height" option in the general section of /knp config. I assume you changed that at some point; the default value is 7.
Originally Posted by glupikreten
...
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Old 07-12-13, 01:19 AM  
glupikreten
A Murloc Raider

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Re: Re: Re: Re: Tank mode

Originally Posted by Kesava
Actually, just today I pushed the update with the smart option to Curse, here.
Originally Posted by glupikreten
...
thank you very much... testing....

Well... on my hunter if mob attacks me the bar is red and when i send my pet to taunt the bar remains red... Shouldn't it become green so i can tell i lost aggro? and if a mob is neutral it remains yellow.

And.. why some mobs have smaller but taller nameplate without lvl displayed like in screenshot?

http://i.imgur.com/dQuZTJU.jpg
Last edited by glupikreten : 07-12-13 at 01:57 AM.
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Old 07-11-13, 10:46 PM  
Kesava
A Defias Bandit
 
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Re: Re: Re: Tank mode

Actually, just today I pushed the update with the smart option to Curse, here.
Originally Posted by glupikreten
...
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Old 07-11-13, 05:15 PM  
glupikreten
A Murloc Raider

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Re: Re: Tank mode

Originally Posted by Kesava
Originally Posted by glupikreten
...
You have to manually check/uncheck the option at the moment, however I'm looking at putting in a "smart" option for tank mode which would automatically enable it when you're in a tank spec.

Thanks!
Bummer

Would something like this maybe work in your layout.lua

local currentSpec = GetSpecialization()
local currentSpecName = currentSpec and select(2, GetSpecializationInfo(currentSpec)) or "None"
tankSpecs = {Blood, Protection, Guardian, Brewmaster}
isTank = tContains(tankSpecs,currentSpecName)

--if not self.friend and addon.db.profile.tank.enabled then
if not self.friend and isTank then ...

?
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Old 07-11-13, 08:23 AM  
Kesava
A Defias Bandit
 
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Re: Tank mode

Originally Posted by glupikreten
...
You have to manually check/uncheck the option at the moment, however I'm looking at putting in a "smart" option for tank mode which would automatically enable it when you're in a tank spec.

Thanks!
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Old 07-11-13, 03:31 AM  
glupikreten
A Murloc Raider

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Tank mode

Hi,

I tried searching here for some info about tank mode with no luck so ....

I noticed there is an option you can check "Tank mode" ... but what if i'm dpsing.. does this options remains active?
I mean... is there some kind of in-built check if i'm prot, guardian, blood, whatever or every time i switch from, let's say, blood to frost i have to uncheck that option?

Notices on my hunter that if i have aggro with that option checked bars are green if i actually have aggro and red when my pet or someone else has it. So i'm guessing i would have to uncheck option for a hunter which is fine due to a fact hunter has only 3 dps specs.

Still would be awesome to implement a small piece of code that will turn on/off tank mode depending of your current specialization.

On a side note i must say.. i tried like 100 different nameplates... yours are just awesome.. easy to configure without 1 million unnecessary options and uber lightweight... thank you man
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Old 07-08-13, 03:47 PM  
Kesava
A Defias Bandit
 
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Originally Posted by rcdyer1984
Ishtara would LOVE it if there was an in-game option to change the bar texture
You'll be happy to hear I'll finally be putting that in the next version.
Originally Posted by ComputerNerd
...
I'm focusing on improvements to the current features/codeset at the moment, but yes, that's definitely a possibility.

Thanks!
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Old 07-07-13, 03:02 PM  
ComputerNerd
A Deviate Faerie Dragon

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Could there be an option to indicate when health falls below a certain percentage threshold, such as for an execute ability like Shadowburn ?
I am using tidyplates at present for that, where I can colour the healthbar (or set another indicator) a different colour when at 20% health or below.
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Old 06-29-13, 07:03 PM  
Kesava
A Defias Bandit
 
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You mean in terms of LUA? I reduce the height of the icon's texture by 20% (10% on the top and bottom) with this:
Code:
button.icon:SetTexCoord(.1, .9, .2, .8)
Then just set the button's height to ~80% of its width.
Originally Posted by cxeq
how do you make the icons short like that?
Last edited by Kesava : 06-30-13 at 07:30 AM.
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Old 06-29-13, 08:51 AM  
cxeq
A Kobold Labourer

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how do you make the icons short like that?
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