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The Adventure Continues (6.1)
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Updated:03-08-15 09:57 PM
Created:02-03-11 11:34 AM
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Categories:Unit Mods, Combat Mods
6.1

KuiNameplates  Popular! (More than 5000 hits)

Version: 248
by: Kesava [More]

More up to date versions can often be found on Curse.
Please try using that version before reporting a bug.



Prettier nameplates with auras. Configurable through interface options (open with /knp or /kuinameplates)
.

Features:
  • Pixel perfect!
  • Auras!
  • Combo points!
  • Tank mode!
  • Pretty fading in/out of frames (disable by unchecking "Smoothly fade" in options)
  • Cast & incoming healing warnings, useful for PVP (disabled by default, check "Show cast warnings" in options)
  • Other things!
Health display patterns:
The text to display for health on different frames is determined by two simple patterns: one for friendly frames and one for neutral and hostile frames. These patterns can be changed in the options dialog (/knp). They must make use of specific conditions and results, in the following format:
condition1:result1;condition2:result2;condition3:result3;
There must be at least one condition (and one result). Any other conditions are optional.

Possible conditions are:
"=" When the unit is at maximum health...
"<" When the unit's health is less than maximum...
"=<" When the unit's health is either less than maximum or at maximum...
Possible results are:
"m" ... Display their maximum health (i.e. 123.4k).
"d" ... Display their health deficit (i.e. -46.5k).
"p" ... Display their health percentage.
"c" ... Display their current health (i.e. 76.9k).
"b" ... Display nothing.
The patterns used by default are:
Friendly units: =:m;<:d;
Which means:
When the unit is at maximum health:Display their maximum health;
When they're below maximum health:Display their health deficit;
Hostile units: <:p;
Which means:
When the unit is below maximum health:Display their health percentage;

248
* bump toc

Change log for previous versions available on CurseForge.
Archived Files (3)
File Name
Version
Size
Author
Date
247
281kB
Kesava
01-30-15 01:16 PM
243
279kB
Kesava
10-14-14 04:13 PM
240
278kB
Kesava
07-18-14 02:07 PM


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Unread 09-24-13, 09:15 AM  
Midjet
A Deviate Faerie Dragon

Forum posts: 17
File comments: 5
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Re: Re: PvP

Originally Posted by Kesava
Originally Posted by Laméricain
I am using KNP through Real UI. Does anyone know if there is an option to have KNP debuffs over all nameplates in PvP? Right now it is only showing debuffs over pets and only occasionally over players.
Auras will only display over your current target, and they'll linger over past targets. When it comes to nameplates, the API doesn't provide a reliable way to track auras on any unit except your target. It should be displaying on any unit you target - there's no option to make it only track them on pets or otherwise.

Originally Posted by xeleven
is there a way i can make the name text bigger?
Not as an option at the moment. You can edit core.lua, find this line:
Code:
        name      = 9,
(It should be on line 32) And edit that number to whatever size you'd like. Note that it may also affect some other text.

Originally Posted by Midjet
Hey there, since 5.4 KNP isn't tracking corruption for me.
It's tracking for me, but I don't actively play a warlock. What spec are you? Do you have any glyphs that modify corruption?

Originally Posted by poohkie
the addon castbar isnt over-riding the default blizzard 1, so now my nameplates have the kui castbar, and these huge ugly ass blizzard cast bars.... how do i fix this?
Could you disable any other addons and see if it still happens?


Thanks.
I doesn't track in Demonology or Affliction, and I'm not running any glyphs that would change corruption. I think another person in the RealUI thread also asked about the same thing.
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Unread 09-24-13, 06:57 AM  
Kesava
A Defias Bandit
 
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Re: PvP

Originally Posted by Laméricain
I am using KNP through Real UI. Does anyone know if there is an option to have KNP debuffs over all nameplates in PvP? Right now it is only showing debuffs over pets and only occasionally over players.
Auras will only display over your current target, and they'll linger over past targets. When it comes to nameplates, the API doesn't provide a reliable way to track auras on any unit except your target. It should be displaying on any unit you target - there's no option to make it only track them on pets or otherwise.

Originally Posted by xeleven
is there a way i can make the name text bigger?
Not as an option at the moment. You can edit core.lua, find this line:
Code:
        name      = 9,
(It should be on line 32) And edit that number to whatever size you'd like. Note that it may also affect some other text.

Originally Posted by Midjet
Hey there, since 5.4 KNP isn't tracking corruption for me.
It's tracking for me, but I don't actively play a warlock. What spec are you? Do you have any glyphs that modify corruption?

Originally Posted by poohkie
the addon castbar isnt over-riding the default blizzard 1, so now my nameplates have the kui castbar, and these huge ugly ass blizzard cast bars.... how do i fix this?
Could you disable any other addons and see if it still happens?


Thanks.
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Unread 09-21-13, 12:30 PM  
Midjet
A Deviate Faerie Dragon

Forum posts: 17
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Hey there, since 5.4 KNP isn't tracking corruption for me.

I'm using it as part of RealUI, so I'm not sure if that changes anything.
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Unread 09-20-13, 04:43 PM  
xeleven
A Kobold Labourer

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is there a way i can make the name text bigger?
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Unread 09-18-13, 10:49 AM  
Laméricain
A Kobold Labourer

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PvP

I am using KNP through Real UI. Does anyone know if there is an option to have KNP debuffs over all nameplates in PvP? Right now it is only showing debuffs over pets and only occasionally over players.
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Unread 09-17-13, 04:26 PM  
poohkie
A Murloc Raider

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the addon castbar isnt over-riding the default blizzard 1, so now my nameplates have the kui castbar, and these huge ugly ass blizzard cast bars.... how do i fix this?
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Unread 09-09-13, 06:54 AM  
Tonyleila
A Molten Giant
 
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Originally Posted by iNs
Love your addon, I have an issue tho. I could have sworn that there was an option in the menu to change the health bar colors. However I can no longer find that option and I don't know how to bring it back. Enemy name plates are using default wow colors (red, yellow, gray for dummies) and I have no idea how to change it. Do you have any idea? Thanks in advance.
Not in the menu you can change it in the lua file
Go to \World of Warcraft\Interface\AddOns\Kui_Nameplates
open core.lua with a text editor
Change the RGB values from line 45-49 here
Code:
-- Custom reaction colours
addon.r = {
    { .7, .2, .1 }, -- hated
    {  1, .8,  0 }, -- neutral
    { .1, .3, .1 }, -- friendly
	{ .5, .5, .5 }, -- tapped
	{ .3, .3, .3 }, -- friendly player
}
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Unread 09-07-13, 04:16 AM  
iNs
A Kobold Labourer

Forum posts: 1
File comments: 5
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Love your addon, I have an issue tho. I could have sworn that there was an option in the menu to change the health bar colors. However I can no longer find that option and I don't know how to bring it back. Enemy name plates are using default wow colors (red, yellow, gray for dummies) and I have no idea how to change it. Do you have any idea? Thanks in advance.
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Unread 08-21-13, 10:09 AM  
Kesava
A Defias Bandit
 
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Re: hi

Is possible to add the feature to enable / disable healthbars on friendly units unless you are in combat?
If you mean like the option there current is to automatically hide enemy's nameplates (but not friendlies), then yes, that's something I plan to add.

For now, if you -don't- want enemy nameplates to hide when you leave combat, you can open layout.lua and find/replace this:
Code:
nameplateShowEnemies
With:
Code:
nameplateShowFriends
And then check the "Auto toggle in combat" option. After making that change, it'll work on friendlies rather than enemies.

Thanks!

Originally Posted by Sassyxo
I was wondering if there was any way of making the black bar (as the mob is dying and the health is going down, behind it the bar is jjust black) more transparent/see-through ...
Yes, using custom.lua. Rename custom-rename-me.lua to custom.lua, open it, and add this line:
Code:
frame.bg:SetVertexColor(0,0,0,.5)
Immediately under the line:
Code:
function mod:PostCreate(msg, frame)
That will make the background 50% transparent. Change the ".5" to whatever value you want to customise that.
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Unread 08-20-13, 12:00 AM  
samvx
A Defias Bandit
 
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Hello Kesava.... let me thank you for this awesome work.

Is possible to add the feature to enable / disable healthbars on friendly units unless you are in combat?

ty in advance... or any suggestion from anyone who knows LUA I appreciate it
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Unread 08-15-13, 05:09 PM  
Sassyxo
An Aku'mai Servant

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hi

I was wondering if there was any way of making the black bar (as the mob is dying and the health is going down, behind it the bar is jjust black) more transparent/see-through ...
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Unread 08-15-13, 10:06 AM  
Kesava
A Defias Bandit
 
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Originally Posted by Duskmoon
Have one question, is there any way to make the nameplate glow if health drops below a certain percent, not a big issue, just wondering.
Not right now. I've seen a few comments about highlighting lower health units so I might look at doing that at some point, probably in an optional addon.

Thanks!
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Unread 08-11-13, 06:00 AM  
Duskmoon
A Kobold Labourer

Forum posts: 0
File comments: 10
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Hello,

I would like to thank you for making this and keeping it updated, it's literally the best nameplate addon I've ever used, simply love it.

Have one question, is there any way to make the nameplate glow if health drops below a certain percent, not a big issue, just wondering. Best nameplates ever!
Last edited by Duskmoon : 08-11-13 at 09:20 AM.
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Unread 08-11-13, 01:58 AM  
Anja
A Fallenroot Satyr
 
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Lua Code:
  1. -- classifications
  2.     if f.level.enabled then
  3.         if f.boss:IsVisible() then
  4.             f.level:SetText('??b')
  5.             f.level:SetTextColor(1, 0, 0)
  6.             f.level:Show()
  7.         elseif f.state:IsVisible() then
  8.             if f.state:GetTexture() == "Interface\\Tooltips\\EliteNameplateIcon" then
  9.                 f.level:SetText(f.level:GetText()..'+')
  10.             else
  11.                 f.level:SetText(f.level:GetText()..'r')
  12.             end
  13.         end
  14.     else
  15.         f.level:Hide()
  16.     end

so i think its because the plates dont have this elitenameplateicon, the "silver dragon" is not there
Last edited by Anja : 08-11-13 at 01:59 AM.
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Unread 08-10-13, 06:06 PM  
Kesava
A Defias Bandit
 
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Rares should have an r after the level, that's how you're supposed to be able to tell. But I think there might be something wrong with the way I'm detecting it. I haven't looked at that code for a while. Will do asap.
Originally Posted by Anja
there is no "r" in the frame.level:GetText() so i think your strmatch is wrong
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