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The Adventure Continues (6.1)
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Warlords of Draenor Pre-Patch (6.0.2)
Updated:03-08-15 09:57 PM
Created:02-03-11 11:34 AM
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Categories:Unit Mods, Combat Mods
6.1

KuiNameplates  Popular! (More than 5000 hits)

Version: 248
by: Kesava [More]

More up to date versions can often be found on Curse.
Please try using that version before reporting a bug.



Prettier nameplates with auras. Configurable through interface options (open with /knp or /kuinameplates)
.

Features:
  • Pixel perfect!
  • Auras!
  • Combo points!
  • Tank mode!
  • Pretty fading in/out of frames (disable by unchecking "Smoothly fade" in options)
  • Cast & incoming healing warnings, useful for PVP (disabled by default, check "Show cast warnings" in options)
  • Other things!
Health display patterns:
The text to display for health on different frames is determined by two simple patterns: one for friendly frames and one for neutral and hostile frames. These patterns can be changed in the options dialog (/knp). They must make use of specific conditions and results, in the following format:
condition1:result1;condition2:result2;condition3:result3;
There must be at least one condition (and one result). Any other conditions are optional.

Possible conditions are:
"=" When the unit is at maximum health...
"<" When the unit's health is less than maximum...
"=<" When the unit's health is either less than maximum or at maximum...
Possible results are:
"m" ... Display their maximum health (i.e. 123.4k).
"d" ... Display their health deficit (i.e. -46.5k).
"p" ... Display their health percentage.
"c" ... Display their current health (i.e. 76.9k).
"b" ... Display nothing.
The patterns used by default are:
Friendly units: =:m;<:d;
Which means:
When the unit is at maximum health:Display their maximum health;
When they're below maximum health:Display their health deficit;
Hostile units: <:p;
Which means:
When the unit is below maximum health:Display their health percentage;

248
* bump toc

Change log for previous versions available on CurseForge.
Archived Files (3)
File Name
Version
Size
Author
Date
247
281kB
Kesava
01-30-15 01:16 PM
243
279kB
Kesava
10-14-14 04:13 PM
240
278kB
Kesava
07-18-14 02:07 PM


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Unread 08-10-13, 06:00 AM  
Anja
A Fallenroot Satyr
 
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there is no "r" in the frame.level:GetText() so i think your strmatch is wrong



so "lon der bulle" are rare (so you see in my tooltip) but this "rare" status is not in the plate and i dont know how to get this information from the unit (because of no hovering i think)
Last edited by Anja : 08-10-13 at 06:03 AM.
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Unread 08-07-13, 09:44 AM  
Kesava
A Defias Bandit
 
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Changing the health bar colour might not work consistently. But you could try this in PostShow:
Code:
if frame.level and strmatch(frame.level, 'r.?$') then
    frame.health:SetStatusBarColor(1,0,1)
end
Replace "frame" with "self" if you're not using custom.lua. However it won't work at all if you have level display disabled.

.. Actually, not being able to see if something is rare or elite when the level isn't displayed is something I should fix.

Originally Posted by Anja
is there a way to detect a "rare" and show it on the plate? like to show purple barcolor or something?!
the way with the guid and UnitClassification ? but i dont know to code it in the function OnFrameShow(self) ?
Last edited by Kesava : 08-07-13 at 09:45 AM.
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Unread 08-06-13, 03:27 PM  
Anja
A Fallenroot Satyr
 
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is there a way to detect a "rare" and show it on the plate? like to show purple barcolor or something?!
the way with the guid and UnitClassification ? but i dont know to code it in the function OnFrameShow(self) ?
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Unread 07-30-13, 07:52 PM  
Kesava
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Originally Posted by Kkthnxbye™
Any reason why my Monochrome is not sticking? everytime I /rl it reverts back to just outline for my pixel font, and it even shows I have mono enabled.. Very weird. I am on the latest.
Yes! A very minor code problem that I totally hadn't noticed.

Thanks for letting me know!

Edit: fixed in the latest release on Curse
Last edited by Kesava : 07-31-13 at 12:55 PM.
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Unread 07-30-13, 12:08 PM  
Kkthnx
A Chromatic Dragonspawn
 
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Any reason why my Monochrome is not sticking? everytime I /rl it reverts back to just outline for my pixel font, and it even shows I have mono enabled.. Very weird. I am on the latest.
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Unread 07-27-13, 01:22 PM  
Kesava
A Defias Bandit
 
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You can find a lot of the previous versions and their changes on the project page, here.
Originally Posted by UnoDe
Hi Kesava!
Is it possible to add (not replace) new versions changes in changelogs? It is a bit confusing now when trying to find the past changes..
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Unread 07-26-13, 11:02 AM  
UnoDe
A Kobold Labourer

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Hi Kesava!
Is it possible to add (not replace) new versions changes in changelogs? It is a bit confusing now when trying to find the past changes..
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Unread 07-12-13, 04:59 AM  
Kesava
A Defias Bandit
 
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Re: Re: Re: Re: Re: Tank mode

The bar changes colour when you have aggro, not when you lose it. And the smart option doesn't see hunters as tanks, so there'll be no change there either way unless you just set it to "enabled". In which case the bar will change colour when YOU (not your pet) have threat.

Some mobs have smaller nameplates in the default UI, they tend to have lower maximum health and not really be a problem - I call these units "trivial". The height of trivial frames can be changed with the "trivial health bar height" option in the general section of /knp config. I assume you changed that at some point; the default value is 7.
Originally Posted by glupikreten
...
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Unread 07-12-13, 01:19 AM  
glupikreten
A Murloc Raider

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Re: Re: Re: Re: Tank mode

Originally Posted by Kesava
Actually, just today I pushed the update with the smart option to Curse, here.
Originally Posted by glupikreten
...
thank you very much... testing....

Well... on my hunter if mob attacks me the bar is red and when i send my pet to taunt the bar remains red... Shouldn't it become green so i can tell i lost aggro? and if a mob is neutral it remains yellow.

And.. why some mobs have smaller but taller nameplate without lvl displayed like in screenshot?

http://i.imgur.com/dQuZTJU.jpg
Last edited by glupikreten : 07-12-13 at 01:57 AM.
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Unread 07-11-13, 10:46 PM  
Kesava
A Defias Bandit
 
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Re: Re: Re: Tank mode

Actually, just today I pushed the update with the smart option to Curse, here.
Originally Posted by glupikreten
...
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Unread 07-11-13, 05:15 PM  
glupikreten
A Murloc Raider

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Re: Re: Tank mode

Originally Posted by Kesava
Originally Posted by glupikreten
...
You have to manually check/uncheck the option at the moment, however I'm looking at putting in a "smart" option for tank mode which would automatically enable it when you're in a tank spec.

Thanks!
Bummer

Would something like this maybe work in your layout.lua

local currentSpec = GetSpecialization()
local currentSpecName = currentSpec and select(2, GetSpecializationInfo(currentSpec)) or "None"
tankSpecs = {Blood, Protection, Guardian, Brewmaster}
isTank = tContains(tankSpecs,currentSpecName)

--if not self.friend and addon.db.profile.tank.enabled then
if not self.friend and isTank then ...

?
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Unread 07-11-13, 08:23 AM  
Kesava
A Defias Bandit
 
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Re: Tank mode

Originally Posted by glupikreten
...
You have to manually check/uncheck the option at the moment, however I'm looking at putting in a "smart" option for tank mode which would automatically enable it when you're in a tank spec.

Thanks!
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Unread 07-11-13, 03:31 AM  
glupikreten
A Murloc Raider

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Tank mode

Hi,

I tried searching here for some info about tank mode with no luck so ....

I noticed there is an option you can check "Tank mode" ... but what if i'm dpsing.. does this options remains active?
I mean... is there some kind of in-built check if i'm prot, guardian, blood, whatever or every time i switch from, let's say, blood to frost i have to uncheck that option?

Notices on my hunter that if i have aggro with that option checked bars are green if i actually have aggro and red when my pet or someone else has it. So i'm guessing i would have to uncheck option for a hunter which is fine due to a fact hunter has only 3 dps specs.

Still would be awesome to implement a small piece of code that will turn on/off tank mode depending of your current specialization.

On a side note i must say.. i tried like 100 different nameplates... yours are just awesome.. easy to configure without 1 million unnecessary options and uber lightweight... thank you man
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Unread 07-08-13, 03:47 PM  
Kesava
A Defias Bandit
 
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Originally Posted by rcdyer1984
Ishtara would LOVE it if there was an in-game option to change the bar texture
You'll be happy to hear I'll finally be putting that in the next version.
Originally Posted by ComputerNerd
...
I'm focusing on improvements to the current features/codeset at the moment, but yes, that's definitely a possibility.

Thanks!
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Unread 07-07-13, 03:02 PM  
ComputerNerd
A Deviate Faerie Dragon

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Could there be an option to indicate when health falls below a certain percentage threshold, such as for an execute ability like Shadowburn ?
I am using tidyplates at present for that, where I can colour the healthbar (or set another indicator) a different colour when at 20% health or below.
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