Download
(278 Kb)
Download
Updated: 07-18-14 02:07 PM
Pictures
File Info
Compatibility:
Siege of Orgrimmar (5.4)
Updated:07-18-14 02:07 PM
Created:02-03-11 11:34 AM
Downloads:35,861
Favorites:200
MD5:
Categories:Unit Mods, Combat Mods
5.4
KuiNameplates  Popular! (More than 5000 hits)
Version: 240
by: Kesava [More]
Prettier, pixel-perfect nameplates with auras. Configurable through interface options (open with /knp or /kuinameplates).

Class colours on hostile players can be enabled in the default interface options, under "Names" - check "Class Colors in Nameplates" at the bottom right.

If you're having issues with nameplates being in incorrect locations or being unclickable, first try unchecking the "Fix aliasing" option in configuration.

More up to date versions can often be found on Curse. Please try using that version before reporting a bug.

Current features:
  • All of the default nameplate features
  • Pixel perfect!
  • Auras!
  • Combo points
  • Tank mode - recolour health bars when you have threat (enable by checking "Enable tank mode" in options)
  • Customisable display of health for friendly or enemy units
  • Pretty fading in/out of frames (disable by unchecking "Smoothly fade" in options)
  • Automatic toggling of nameplates when you enter or exit combat (enable by checking "Auto toggle in combat" in options)
  • Cast & incoming healing warnings, useful for PVP (disabled by default, check "Show cast warnings" in options)
  • Configuration profiles
Health display patterns:
The text to display for health on different frames is determined by two simple patterns: one for friendly frames and one for neutral and hostile frames. These patterns can be changed in the options dialog (/knp). They must make use of specific conditions and results, in the following format:
condition1:result1;condition2:result2;condition3:result3;
There must be at least one condition (and one result). Any other conditions are optional.

Possible conditions are:
"=" When the unit is at maximum health...
"<" When the unit's health is less than maximum...
"=<" When the unit's health is either less than maximum or at maximum...
Possible results are:
"m" ... Display their maximum health (i.e. 123.4k).
"d" ... Display their health deficit (i.e. -46.5k).
"p" ... Display their health percentage.
"c" ... Display their current health (i.e. 76.9k).
"b" ... Display nothing.
The patterns used by default are:
Friendly units: =:m;<:d;
Which means:
When the unit is at maximum health:Display their maximum health;
When they're below maximum health:Display their health deficit;
Hostile units: <:p;
Which means:
When the unit is below maximum health:Display their health percentage;
Planned features:
  • Frame blacklisting
  • Stuff I can't remember
240
* fix issue where target glow would sometimes appear on all nameplates
* fix issue where castbar would sometimes fade out on newly shown frames
* fix castbar shield doesn't fade
* reduce default width and height of normal frames slightly
* add power word: solace to default whitelist

Change log for previous versions available on CurseForge.
Archived Files (1)
File Name
Version
Size
Author
Date
238
278kB
Kesava
05-18-14 07:19 PM


Post A Reply Comment Options
Unread 05-30-13, 01:45 PM  
Tonyleila
A Frostmaul Preserver
 
Tonyleila's Avatar
AddOn Author - Click to view AddOns

Forum posts: 289
File comments: 1250
Uploads: 31
Where in the lua file can I change fiendly and pet nameplate color?
__________________
Author of: LeilaUI and Aurora: Missing Textures
__________________
Tonyleila is offline Report comment to moderator  
Reply With Quote
Unread 05-29-13, 02:40 PM  
ravagernl
A Pyroguard Emberseer
AddOn Author - Click to view AddOns

Forum posts: 1145
File comments: 22
Uploads: 4
Originally Posted by Kesava
The same would happen with my implementation if I added something similar. The problem is we (addon authors) can't reliably work out which event in the combat log belongs to which nameplate in the physical world -unless- you've moused over or targeted it.
Or unless it has a raid target icon
ravagernl is online now Report comment to moderator  
Reply With Quote
Unread 05-28-13, 10:45 AM  
Kesava
A Defias Bandit
 
Kesava's Avatar
AddOn Author - Click to view AddOns

Forum posts: 3
File comments: 166
Uploads: 3
The same would happen with my implementation if I added something similar. The problem is we (addon authors) can't reliably work out which event in the combat log belongs to which nameplate in the physical world -unless- you've moused over or targeted it. Until then we have to rely on the names.
Now that we have castbars being displayed on all units, something might've changed behind the scenes to allow us to work it out more reliably, but I haven't looked into that yet. For example, we could match up cast events and cast bars being displayed, but that still requires units to be casting.

Originally Posted by Anja
what you think, is there a way to show the dmg on top of the plates? i think the problem is, to check who get the dmg (from the combatlog) - i have tested sctd to attach the dmg on the plates, but the main problem is, when many creatures with the same name are in the zone, then the addon puts all dmg numbers on the nearest plate
Last edited by Kesava : 05-28-13 at 10:48 AM.
Kesava is offline Report comment to moderator  
Reply With Quote
Unread 05-28-13, 03:42 AM  
Anja
A Fallenroot Satyr
 
Anja's Avatar
AddOn Author - Click to view AddOns

Forum posts: 27
File comments: 37
Uploads: 3
what you think, is there a way to show the dmg on top of the plates? i think the problem is, to check who get the dmg (from the combatlog) - i have tested sctd to attach the dmg on the plates, but the main problem is, when many creatures with the same name are in the zone, then the addon puts all dmg numbers on the nearest plate
Anja is offline Report comment to moderator  
Reply With Quote
Unread 05-26-13, 07:43 PM  
Kesava
A Defias Bandit
 
Kesava's Avatar
AddOn Author - Click to view AddOns

Forum posts: 3
File comments: 166
Uploads: 3
Nope, just a TOC version bump because I forgot to do that with 187.
Kesava is offline Report comment to moderator  
Reply With Quote
Unread 05-26-13, 04:18 PM  
Tonyleila
A Frostmaul Preserver
 
Tonyleila's Avatar
AddOn Author - Click to view AddOns

Forum posts: 289
File comments: 1250
Uploads: 31
Were there any changes between 187 from curse and 189 from her?
Thanks for adding trivial nameplates glow and colour of uninterruptible cast bar!
__________________
Author of: LeilaUI and Aurora: Missing Textures
__________________
Tonyleila is offline Report comment to moderator  
Reply With Quote
Unread 05-18-13, 08:18 PM  
Kesava
A Defias Bandit
 
Kesava's Avatar
AddOn Author - Click to view AddOns

Forum posts: 3
File comments: 166
Uploads: 3
Quick note, beta version for the 5.3 PTR is up on Curse if anyone's interested in that. Should also work on 5.3 release day if I don't manage to post it on time.

Originally Posted by Anja
Code:
f.targetGlow:SetTexture('Interface\\AddOns\\Kui_Nameplates\\media\\target-glow')
showing green texture O.o i used

Code:
frame.targetGlow:SetTexture(nil)
in my custom.lua
I suspect that was because you didn't completely restart WoW after updating the addon - you have to restart wow when new files are added and invalid/non-existant textures show up as green boxes. So, assuming you've.. restarted wow since you posted the comment. Which I expect you have. It should work now.
Last edited by Kesava : 05-18-13 at 08:21 PM.
Kesava is offline Report comment to moderator  
Reply With Quote
Unread 05-13-13, 04:28 AM  
danltiger
A Murloc Raider
 
danltiger's Avatar
AddOn Author - Click to view AddOns

Forum posts: 9
File comments: 1497
Uploads: 21
Originally Posted by GeneralWurst
Originally Posted by danltiger
Originally Posted by GeneralWurst
Is it possible to add an option to show the targeted nameplate bigger than the others?
I think its called "bloat" in TidyPlates.
The highlight is nice but the blue glow is not enough for me see my target especially in pvp.
lol
I said this to make it clear to the author what i mean its not about copying code. ;-)
I was chuckling at the "bloat". Which is a fair point, I admit. (I honestly found it really funny. Gotta be able to laugh at yourself, right? ;-) Call it a cautionary tale; It's much harder to take away features than it is to say, "Sorry, that's not in the scope of this project".
__________________
Author Portal
Tidy Plates, Tidy Threat, and Tidy Bar
Last edited by danltiger : 05-13-13 at 04:33 AM.
danltiger is offline Report comment to moderator  
Reply With Quote
Unread 05-10-13, 10:42 AM  
Anja
A Fallenroot Satyr
 
Anja's Avatar
AddOn Author - Click to view AddOns

Forum posts: 27
File comments: 37
Uploads: 3
Code:
f.targetGlow:SetTexture('Interface\\AddOns\\Kui_Nameplates\\media\\target-glow')
showing green texture O.o i used

Code:
frame.targetGlow:SetTexture(nil)
in my custom.lua
Anja is offline Report comment to moderator  
Reply With Quote
Unread 05-06-13, 04:20 PM  
Kesava
A Defias Bandit
 
Kesava's Avatar
AddOn Author - Click to view AddOns

Forum posts: 3
File comments: 166
Uploads: 3
Originally Posted by Tonyleila
Is this error poped up somewhere at questing can't tell you when. Is it important?
Lua Code:
  1. 1x Kui_Nameplates\castbar.lua:257: attempt to perform arithmetic on field "progress" (a nil value)
  2. Kui_Nameplates\castbar.lua:257: in function "UNIT_SPELLCAST_DELAYED"
  3. Kui_Nameplates\castbar.lua:265: in function "?"
  4. Kui_Nameplates\castbar.lua:191: in function <Kui_Nameplates\castbar.lua:171>
  5. <string>:"safecall Dispatcher[6]":4: in function <string>:"safecall Dispatcher[6]":4
  6. <in C code>
  7. <string>:"safecall Dispatcher[6]":13: in function "?"
  8. Libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:91: in function "Fire"
  9. AuctionLite-v1.8.10\Libs\AceEvent-3.0\AceEvent-3.0-3.lua:120: in function <AuctionLite\Libs\AceEvent-3.0\AceEvent-3.0.lua:119>
  10. Locals:
  11. nil
Shouldn't cause any problems. All that code's going away in the 5.3 update anyway so I'll wait until then to "fix" it.

Originally Posted by Cashtro
Hello mate

I think i got error with ur nameplate. i see blizzard and ur nameplate together

Could u please look at it?
Do you have TidyPlates installed? I believe the default theme is a nicer Blizzard lookalike, so it could be that. If not, try disabling all other addons, see if it works. Then you can re-enable them to try to track down which could be causing it.
Last edited by Kesava : 05-06-13 at 04:21 PM.
Kesava is offline Report comment to moderator  
Reply With Quote
Unread 05-04-13, 02:36 PM  
Cashtro
A Defias Bandit
 
Cashtro's Avatar

Forum posts: 3
File comments: 67
Uploads: 1
Hello mate

I think i got error with ur nameplate. i see blizzard and ur nameplate together

Could u please look at it?
__________________
Cashtro is offline Report comment to moderator  
Reply With Quote
Unread 05-03-13, 05:44 AM  
GeneralWurst
A Defias Bandit

Forum posts: 2
File comments: 90
Uploads: 0
Originally Posted by danltiger
Originally Posted by GeneralWurst
Is it possible to add an option to show the targeted nameplate bigger than the others?
I think its called "bloat" in TidyPlates.
The highlight is nice but the blue glow is not enough for me see my target especially in pvp.
lol
I said this to make it clear to the author what i mean its not about copying code. ;-)
GeneralWurst is offline Report comment to moderator  
Reply With Quote
Unread 05-03-13, 05:16 AM  
danltiger
A Murloc Raider
 
danltiger's Avatar
AddOn Author - Click to view AddOns

Forum posts: 9
File comments: 1497
Uploads: 21
Originally Posted by GeneralWurst
Is it possible to add an option to show the targeted nameplate bigger than the others?
I think its called "bloat" in TidyPlates.
The highlight is nice but the blue glow is not enough for me see my target especially in pvp.
lol
__________________
Author Portal
Tidy Plates, Tidy Threat, and Tidy Bar
danltiger is offline Report comment to moderator  
Reply With Quote
Unread 05-01-13, 11:35 AM  
Tonyleila
A Frostmaul Preserver
 
Tonyleila's Avatar
AddOn Author - Click to view AddOns

Forum posts: 289
File comments: 1250
Uploads: 31
Is this error poped up somewhere at questing can't tell you when. Is it important?
Lua Code:
  1. 1x Kui_Nameplates\castbar.lua:257: attempt to perform arithmetic on field "progress" (a nil value)
  2. Kui_Nameplates\castbar.lua:257: in function "UNIT_SPELLCAST_DELAYED"
  3. Kui_Nameplates\castbar.lua:265: in function "?"
  4. Kui_Nameplates\castbar.lua:191: in function <Kui_Nameplates\castbar.lua:171>
  5. <string>:"safecall Dispatcher[6]":4: in function <string>:"safecall Dispatcher[6]":4
  6. <in C code>
  7. <string>:"safecall Dispatcher[6]":13: in function "?"
  8. Libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:91: in function "Fire"
  9. AuctionLite-v1.8.10\Libs\AceEvent-3.0\AceEvent-3.0-3.lua:120: in function <AuctionLite\Libs\AceEvent-3.0\AceEvent-3.0.lua:119>
  10. Locals:
  11. nil
__________________
Author of: LeilaUI and Aurora: Missing Textures
__________________
Last edited by Tonyleila : 05-01-13 at 11:35 AM.
Tonyleila is offline Report comment to moderator  
Reply With Quote
Unread 04-29-13, 12:10 PM  
Kesava
A Defias Bandit
 
Kesava's Avatar
AddOn Author - Click to view AddOns

Forum posts: 3
File comments: 166
Uploads: 3
Originally Posted by SRCarebear
...
You mean you'd like the health bar to change to those colours too? The glow around the frames should already be doing that, but that should be possible. The code handling health bar colour is a bit messy at the moment but it should be easier once I've done this rewrite (probably soon after 5.3). It'd be a pretty big change to paste here, as it is.

Is it possible to add an option to show the targeted nameplate bigger than the others?
Possibly. That might be a hidden default cvar actually (I'd still need to add support for it if it was), I know there are/were a few for threat that did that.

Please make an option to make the alpha of all text 100%
Easy.

Also the red chastbar of not brakeable casts is very hard to differ from the red nameplate
It'd be simple to make an option for that so I probably will. Also want an option for castbar height at some point.

btw do you plan to let ppl translate the options? I woud make the german one
Not particularly, because I can't reliably test anything except engb. If I did it well (i.e. used the ace localisation libraries properly) it shouldn't really cause any problems, but there's a chance it could just break entirely for one particular localisation and I'd never know.

Thanks!
Kesava is offline Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.