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Siege of Orgrimmar (5.4)
Updated:07-18-14 02:07 PM
Created:02-03-11 11:34 AM
Downloads:36,090
Favorites:203
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Categories:Unit Mods, Combat Mods
5.4
KuiNameplates  Popular! (More than 5000 hits)
Version: 240
by: Kesava [More]
Prettier, pixel-perfect nameplates with auras. Configurable through interface options (open with /knp or /kuinameplates).

Class colours on hostile players can be enabled in the default interface options, under "Names" - check "Class Colors in Nameplates" at the bottom right.

If you're having issues with nameplates being in incorrect locations or being unclickable, first try unchecking the "Fix aliasing" option in configuration.

More up to date versions can often be found on Curse. Please try using that version before reporting a bug.

Current features:
  • All of the default nameplate features
  • Pixel perfect!
  • Auras!
  • Combo points
  • Tank mode - recolour health bars when you have threat (enable by checking "Enable tank mode" in options)
  • Customisable display of health for friendly or enemy units
  • Pretty fading in/out of frames (disable by unchecking "Smoothly fade" in options)
  • Automatic toggling of nameplates when you enter or exit combat (enable by checking "Auto toggle in combat" in options)
  • Cast & incoming healing warnings, useful for PVP (disabled by default, check "Show cast warnings" in options)
  • Configuration profiles
Health display patterns:
The text to display for health on different frames is determined by two simple patterns: one for friendly frames and one for neutral and hostile frames. These patterns can be changed in the options dialog (/knp). They must make use of specific conditions and results, in the following format:
condition1:result1;condition2:result2;condition3:result3;
There must be at least one condition (and one result). Any other conditions are optional.

Possible conditions are:
"=" When the unit is at maximum health...
"<" When the unit's health is less than maximum...
"=<" When the unit's health is either less than maximum or at maximum...
Possible results are:
"m" ... Display their maximum health (i.e. 123.4k).
"d" ... Display their health deficit (i.e. -46.5k).
"p" ... Display their health percentage.
"c" ... Display their current health (i.e. 76.9k).
"b" ... Display nothing.
The patterns used by default are:
Friendly units: =:m;<:d;
Which means:
When the unit is at maximum health:Display their maximum health;
When they're below maximum health:Display their health deficit;
Hostile units: <:p;
Which means:
When the unit is below maximum health:Display their health percentage;
Planned features:
  • Frame blacklisting
  • Stuff I can't remember
240
* fix issue where target glow would sometimes appear on all nameplates
* fix issue where castbar would sometimes fade out on newly shown frames
* fix castbar shield doesn't fade
* reduce default width and height of normal frames slightly
* add power word: solace to default whitelist

Change log for previous versions available on CurseForge.
Archived Files (1)
File Name
Version
Size
Author
Date
238
278kB
Kesava
05-18-14 07:19 PM


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Unread 06-07-13, 10:21 AM  
Tonyleila
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Kesava I'm realy confuse about your version names
Now is there any difference between 208 and 201 @ curse? Sorry

And I have one question, why are there 2 media folders? one outside the addon folder and one inside?
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Last edited by Tonyleila : 06-07-13 at 10:24 AM.
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Unread 06-07-13, 10:08 AM  
Kesava
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Might be fixed in 208 which I just uploaded here and on Curse?
I'm not sure what would cause that besides another addon, and I've never seen it so it's difficult to diagnose.

Originally Posted by Ross
I am having the same issue as the person on curse who was using vialcooldowns, But I am not using that addon. Seems to happen when I zone from a scenario to old world or could just be random. The only addon I am using that is like Vialcooldown is the one that comes with ur kuinameplates that puts my aura's above the name plate.
Last edited by Kesava : 06-07-13 at 10:13 AM.
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Unread 06-05-13, 03:02 PM  
Ross
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I am having the same issue as the person on curse who was using vialcooldowns, But I am not using that addon. Seems to happen when I zone from a scenario to old world or could just be random. The only addon I am using that is like Vialcooldown is the one that comes with ur kuinameplates that puts my aura's above the name plate.
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Unread 06-02-13, 09:45 AM  
Kesava
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Yeah, I noticed friendly players weren't there after I posted that. That's fixed in the next version-ish. The logic for tapped colours looks broken, too.

Thanks!
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Unread 05-31-13, 01:57 PM  
Tonyleila
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Originally Posted by Kesava
Code:
kn.r = {
    { .7, .2, .1 }, -- hated
    { 1, .8, 0 },   -- neutral
    { .2, .6, .1 }, -- friendly
    { .5, .5, .5 }, -- tapped
}
Those are all the colours which can be changed at the moment.
I see - Pet nameplates can be canged here by changing friendly color.
But can't figure out how to change color of fiendly players. Currently they have blue nameplate.
Also changing tapped color dosen't change anything.

EDIT: I ok for friendly player its this one:
Code:
			-- friendly player
			self.friend = true
			self.player = true
			r, g, b = 3, .3, .6
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Last edited by Tonyleila : 05-31-13 at 02:20 PM.
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Unread 05-30-13, 02:33 PM  
Kesava
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Originally Posted by Tonyleila
Where in the lua file can I change fiendly and pet nameplate color?
Friendly pets aren't differentiated from other friendly NPCs in any way as far as I'm aware so I can't reliably detect that. But near the top of layout.lua is this table:
Code:
kn.r = {
    { .7, .2, .1 }, -- hated
    { 1, .8, 0 },   -- neutral
    { .2, .6, .1 }, -- friendly
    { .5, .5, .5 }, -- tapped
}
Those are all the colours which can be changed at the moment.
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Unread 05-30-13, 01:45 PM  
Tonyleila
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Where in the lua file can I change fiendly and pet nameplate color?
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Unread 05-29-13, 02:40 PM  
ravagernl
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Originally Posted by Kesava
The same would happen with my implementation if I added something similar. The problem is we (addon authors) can't reliably work out which event in the combat log belongs to which nameplate in the physical world -unless- you've moused over or targeted it.
Or unless it has a raid target icon
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Unread 05-28-13, 10:45 AM  
Kesava
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The same would happen with my implementation if I added something similar. The problem is we (addon authors) can't reliably work out which event in the combat log belongs to which nameplate in the physical world -unless- you've moused over or targeted it. Until then we have to rely on the names.
Now that we have castbars being displayed on all units, something might've changed behind the scenes to allow us to work it out more reliably, but I haven't looked into that yet. For example, we could match up cast events and cast bars being displayed, but that still requires units to be casting.

Originally Posted by Anja
what you think, is there a way to show the dmg on top of the plates? i think the problem is, to check who get the dmg (from the combatlog) - i have tested sctd to attach the dmg on the plates, but the main problem is, when many creatures with the same name are in the zone, then the addon puts all dmg numbers on the nearest plate
Last edited by Kesava : 05-28-13 at 10:48 AM.
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Unread 05-28-13, 03:42 AM  
Anja
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what you think, is there a way to show the dmg on top of the plates? i think the problem is, to check who get the dmg (from the combatlog) - i have tested sctd to attach the dmg on the plates, but the main problem is, when many creatures with the same name are in the zone, then the addon puts all dmg numbers on the nearest plate
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Unread 05-26-13, 07:43 PM  
Kesava
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Nope, just a TOC version bump because I forgot to do that with 187.
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Unread 05-26-13, 04:18 PM  
Tonyleila
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Were there any changes between 187 from curse and 189 from her?
Thanks for adding trivial nameplates glow and colour of uninterruptible cast bar!
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Unread 05-18-13, 08:18 PM  
Kesava
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Quick note, beta version for the 5.3 PTR is up on Curse if anyone's interested in that. Should also work on 5.3 release day if I don't manage to post it on time.

Originally Posted by Anja
Code:
f.targetGlow:SetTexture('Interface\\AddOns\\Kui_Nameplates\\media\\target-glow')
showing green texture O.o i used

Code:
frame.targetGlow:SetTexture(nil)
in my custom.lua
I suspect that was because you didn't completely restart WoW after updating the addon - you have to restart wow when new files are added and invalid/non-existant textures show up as green boxes. So, assuming you've.. restarted wow since you posted the comment. Which I expect you have. It should work now.
Last edited by Kesava : 05-18-13 at 08:21 PM.
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Unread 05-13-13, 04:28 AM  
danltiger
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Originally Posted by GeneralWurst
Originally Posted by danltiger
Originally Posted by GeneralWurst
Is it possible to add an option to show the targeted nameplate bigger than the others?
I think its called "bloat" in TidyPlates.
The highlight is nice but the blue glow is not enough for me see my target especially in pvp.
lol
I said this to make it clear to the author what i mean its not about copying code. ;-)
I was chuckling at the "bloat". Which is a fair point, I admit. (I honestly found it really funny. Gotta be able to laugh at yourself, right? ;-) Call it a cautionary tale; It's much harder to take away features than it is to say, "Sorry, that's not in the scope of this project".
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Last edited by danltiger : 05-13-13 at 04:33 AM.
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Unread 05-10-13, 10:42 AM  
Anja
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Code:
f.targetGlow:SetTexture('Interface\\AddOns\\Kui_Nameplates\\media\\target-glow')
showing green texture O.o i used

Code:
frame.targetGlow:SetTexture(nil)
in my custom.lua
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