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Updated: 07-27-16 09:48 AM
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Legion (7.0.3)
Updated:07-27-16 09:48 AM
Created:02-03-11 11:34 AM
Downloads:54,335
Favorites:252
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Categories:Unit Mods, Combat Mods
7.0.3

KuiNameplates  Popular! (More than 5000 hits)

Version: 2-7
by: Kesava [More]

Prettier nameplates with auras.
Configurable through interface options (/knp or /kuinameplates).

Notable features
  • Pixel perfect!
  • Auras!
  • Combo points and other class powers!
  • Tank mode!
  • Pretty fading in/out of frames (disable by unchecking "Smoothly fade" in options)
  • Other things!

I have a problem/question!

More up to date versions can often be found on Curse. Please try using that version before reporting a bug.

If you have any issues, feel free to PM me, post it in the comments on Curse, or on GitHub (but check through that list to make sure it's not already there, first). I don't get any sort of notification for comments posted on WoWI, so that might not be the best option.

Change logs available @ CurseForge.
Archived Files (3)
File Name
Version
Size
Author
Date
2-4
193kB
Kesava
07-21-16 01:01 PM
2-1
192kB
Kesava
07-19-16 10:32 AM
260
303kB
Kesava
02-18-16 02:04 PM


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Unread 09-07-13, 04:16 AM  
iNs
A Kobold Labourer

Forum posts: 1
File comments: 5
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Love your addon, I have an issue tho. I could have sworn that there was an option in the menu to change the health bar colors. However I can no longer find that option and I don't know how to bring it back. Enemy name plates are using default wow colors (red, yellow, gray for dummies) and I have no idea how to change it. Do you have any idea? Thanks in advance.
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Unread 08-21-13, 10:09 AM  
Kesava
A Murloc Raider
 
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Re: hi

Is possible to add the feature to enable / disable healthbars on friendly units unless you are in combat?
If you mean like the option there current is to automatically hide enemy's nameplates (but not friendlies), then yes, that's something I plan to add.

For now, if you -don't- want enemy nameplates to hide when you leave combat, you can open layout.lua and find/replace this:
Code:
nameplateShowEnemies
With:
Code:
nameplateShowFriends
And then check the "Auto toggle in combat" option. After making that change, it'll work on friendlies rather than enemies.

Thanks!

Originally Posted by Sassyxo
I was wondering if there was any way of making the black bar (as the mob is dying and the health is going down, behind it the bar is jjust black) more transparent/see-through ...
Yes, using custom.lua. Rename custom-rename-me.lua to custom.lua, open it, and add this line:
Code:
frame.bg:SetVertexColor(0,0,0,.5)
Immediately under the line:
Code:
function mod:PostCreate(msg, frame)
That will make the background 50% transparent. Change the ".5" to whatever value you want to customise that.
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Unread 08-20-13, 12:00 AM  
samvx
A Defias Bandit
 
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Hello Kesava.... let me thank you for this awesome work.

Is possible to add the feature to enable / disable healthbars on friendly units unless you are in combat?

ty in advance... or any suggestion from anyone who knows LUA I appreciate it
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Unread 08-15-13, 05:09 PM  
Sassyxo
An Aku'mai Servant

Forum posts: 31
File comments: 37
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hi

I was wondering if there was any way of making the black bar (as the mob is dying and the health is going down, behind it the bar is jjust black) more transparent/see-through ...
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Unread 08-15-13, 10:06 AM  
Kesava
A Murloc Raider
 
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Originally Posted by Duskmoon
Have one question, is there any way to make the nameplate glow if health drops below a certain percent, not a big issue, just wondering.
Not right now. I've seen a few comments about highlighting lower health units so I might look at doing that at some point, probably in an optional addon.

Thanks!
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Unread 08-11-13, 06:00 AM  
Duskmoon
A Kobold Labourer

Forum posts: 0
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Hello,

I would like to thank you for making this and keeping it updated, it's literally the best nameplate addon I've ever used, simply love it.

Have one question, is there any way to make the nameplate glow if health drops below a certain percent, not a big issue, just wondering. Best nameplates ever!
Last edited by Duskmoon : 08-11-13 at 09:20 AM.
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Unread 08-11-13, 01:58 AM  
Anja
A Fallenroot Satyr
 
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Lua Code:
  1. -- classifications
  2.     if f.level.enabled then
  3.         if f.boss:IsVisible() then
  4.             f.level:SetText('??b')
  5.             f.level:SetTextColor(1, 0, 0)
  6.             f.level:Show()
  7.         elseif f.state:IsVisible() then
  8.             if f.state:GetTexture() == "Interface\\Tooltips\\EliteNameplateIcon" then
  9.                 f.level:SetText(f.level:GetText()..'+')
  10.             else
  11.                 f.level:SetText(f.level:GetText()..'r')
  12.             end
  13.         end
  14.     else
  15.         f.level:Hide()
  16.     end

so i think its because the plates dont have this elitenameplateicon, the "silver dragon" is not there
Last edited by Anja : 08-11-13 at 01:59 AM.
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Unread 08-10-13, 06:06 PM  
Kesava
A Murloc Raider
 
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Rares should have an r after the level, that's how you're supposed to be able to tell. But I think there might be something wrong with the way I'm detecting it. I haven't looked at that code for a while. Will do asap.
Originally Posted by Anja
there is no "r" in the frame.level:GetText() so i think your strmatch is wrong
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Unread 08-10-13, 06:00 AM  
Anja
A Fallenroot Satyr
 
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there is no "r" in the frame.level:GetText() so i think your strmatch is wrong



so "lon der bulle" are rare (so you see in my tooltip) but this "rare" status is not in the plate and i dont know how to get this information from the unit (because of no hovering i think)
Last edited by Anja : 08-10-13 at 06:03 AM.
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Unread 08-07-13, 09:44 AM  
Kesava
A Murloc Raider
 
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Changing the health bar colour might not work consistently. But you could try this in PostShow:
Code:
if frame.level and strmatch(frame.level, 'r.?$') then
    frame.health:SetStatusBarColor(1,0,1)
end
Replace "frame" with "self" if you're not using custom.lua. However it won't work at all if you have level display disabled.

.. Actually, not being able to see if something is rare or elite when the level isn't displayed is something I should fix.

Originally Posted by Anja
is there a way to detect a "rare" and show it on the plate? like to show purple barcolor or something?!
the way with the guid and UnitClassification ? but i dont know to code it in the function OnFrameShow(self) ?
Last edited by Kesava : 08-07-13 at 09:45 AM.
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Unread 08-06-13, 03:27 PM  
Anja
A Fallenroot Satyr
 
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is there a way to detect a "rare" and show it on the plate? like to show purple barcolor or something?!
the way with the guid and UnitClassification ? but i dont know to code it in the function OnFrameShow(self) ?
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Unread 07-30-13, 07:52 PM  
Kesava
A Murloc Raider
 
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Originally Posted by Kkthnxbye™
Any reason why my Monochrome is not sticking? everytime I /rl it reverts back to just outline for my pixel font, and it even shows I have mono enabled.. Very weird. I am on the latest.
Yes! A very minor code problem that I totally hadn't noticed.

Thanks for letting me know!

Edit: fixed in the latest release on Curse
Last edited by Kesava : 07-31-13 at 12:55 PM.
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Unread 07-30-13, 12:08 PM  
Kkthnx
A Chromatic Dragonspawn
 
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Any reason why my Monochrome is not sticking? everytime I /rl it reverts back to just outline for my pixel font, and it even shows I have mono enabled.. Very weird. I am on the latest.
__________________
Honestly, I think the world's going to end bloody. But it doesn't mean we shouldn't fight. We do have choices. I choose to go down swingin.
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Unread 07-27-13, 01:22 PM  
Kesava
A Murloc Raider
 
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You can find a lot of the previous versions and their changes on the project page, here.
Originally Posted by UnoDe
Hi Kesava!
Is it possible to add (not replace) new versions changes in changelogs? It is a bit confusing now when trying to find the past changes..
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Unread 07-26-13, 11:02 AM  
UnoDe
A Kobold Labourer

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Hi Kesava!
Is it possible to add (not replace) new versions changes in changelogs? It is a bit confusing now when trying to find the past changes..
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