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Updated:10-21-20 07:11 AM
Created:02-03-11 11:34 AM
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Categories:Unit Mods, Combat Mods

KuiNameplates  Popular! (More than 5000 hits)

Version: 2.26.3e
by: Kesava [More]

Prettier nameplates.
Configurable through interface options (/knp or /kuinameplates).
I have a problem/question!
The classic release, previous versions and change logs can be found on Curse: https://www.curseforge.com/wow/addons/kuinameplates/files

Also see the FAQ in the Curse description: https://www.curseforge.com/wow/addons/kuinameplates

Thanks!

** See releases on GitHub or Curse for detailed change notes. Thanks! **
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Unread 07-11-13, 08:23 AM  
Kesava
A Murloc Raider
 
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Re: Tank mode

Originally Posted by glupikreten
...
You have to manually check/uncheck the option at the moment, however I'm looking at putting in a "smart" option for tank mode which would automatically enable it when you're in a tank spec.

Thanks!
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Unread 07-11-13, 03:31 AM  
glupikreten
A Theradrim Guardian

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Tank mode

Hi,

I tried searching here for some info about tank mode with no luck so ....

I noticed there is an option you can check "Tank mode" ... but what if i'm dpsing.. does this options remains active?
I mean... is there some kind of in-built check if i'm prot, guardian, blood, whatever or every time i switch from, let's say, blood to frost i have to uncheck that option?

Notices on my hunter that if i have aggro with that option checked bars are green if i actually have aggro and red when my pet or someone else has it. So i'm guessing i would have to uncheck option for a hunter which is fine due to a fact hunter has only 3 dps specs.

Still would be awesome to implement a small piece of code that will turn on/off tank mode depending of your current specialization.

On a side note i must say.. i tried like 100 different nameplates... yours are just awesome.. easy to configure without 1 million unnecessary options and uber lightweight... thank you man
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Unread 07-08-13, 03:47 PM  
Kesava
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Originally Posted by rcdyer1984
Ishtara would LOVE it if there was an in-game option to change the bar texture
You'll be happy to hear I'll finally be putting that in the next version.
Originally Posted by ComputerNerd
...
I'm focusing on improvements to the current features/codeset at the moment, but yes, that's definitely a possibility.

Thanks!
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Unread 07-07-13, 03:02 PM  
ComputerNerd
A Deviate Faerie Dragon

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Could there be an option to indicate when health falls below a certain percentage threshold, such as for an execute ability like Shadowburn ?
I am using tidyplates at present for that, where I can colour the healthbar (or set another indicator) a different colour when at 20% health or below.
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Unread 06-29-13, 07:03 PM  
Kesava
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You mean in terms of LUA? I reduce the height of the icon's texture by 20% (10% on the top and bottom) with this:
Code:
button.icon:SetTexCoord(.1, .9, .2, .8)
Then just set the button's height to ~80% of its width.
Originally Posted by cxeq
how do you make the icons short like that?
Last edited by Kesava : 06-30-13 at 07:30 AM.
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Unread 06-29-13, 08:51 AM  
cxeq
A Kobold Labourer

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how do you make the icons short like that?
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Unread 06-29-13, 03:41 AM  
Stanzilla
An Aku'mai Servant
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You might wanna chime in on that topic http://www.wowinterface.com/forums/s...548#post280548
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Unread 06-21-13, 06:52 PM  
Kesava
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Re: Add Druid Thrash to Whitelist

Originally Posted by Hinalover
One of the primary debuffs that both Feral and Guardian try to keep up with is a Druid's Thrash. It shows up fine if you don't have the whitelist checked but it is not showing when you have whitelist checked.
It should already be there, it works on my (85) druid. It might be modified to a different spell ID by something. It's difficult to keep on top of all this sometimes.

Thanks for letting me know.
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Unread 06-19-13, 10:40 PM  
Hinalover
A Kobold Labourer

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Add Druid Thrash to Whitelist

One of the primary debuffs that both Feral and Guardian try to keep up with is a Druid's Thrash. It shows up fine if you don't have the whitelist checked but it is not showing when you have whitelist checked.
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Unread 06-15-13, 07:50 PM  
Kesava
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Re: Raid marke based coloring

Originally Posted by Calebzor
Could we have an option to color the nameplates health bar part based on the raid marker the unit has?
I'll look into it. Probably won't end up being built in but I can always post a module for it as an optional file.

Originally Posted by rcdyer1984
...
I'm guessing it wouldn't be too difficult but I keep putting it off. I'll try to get to it.

Thanks!
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Unread 06-14-13, 12:54 PM  
rcdyer1984
A Murloc Raider
 
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Ishtara would LOVE it if there was an in-game option to change the bar texture
I was hoping it wouldn't be too terribly difficult since the add-on already supports in-game font changes.

<3
Ish

ps, this is my fav nameplate addon
__________________
<3
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Unread 06-13-13, 04:26 PM  
Calebzor
A Kobold Labourer
 
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Raid marke based coloring

Could we have an option to color the nameplates health bar part based on the raid marker the unit has?
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Unread 06-12-13, 11:34 AM  
Kesava
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Put it under PostShow, not PostCreate.
Originally Posted by Rusken
...
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Unread 06-12-13, 08:50 AM  
Rusken
A Theradrim Guardian
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Originally Posted by Kesava
The text is always supposed to have been half-over and half-off the health bar, like in the default screenshot, but it depends what font you use, so I'll probably add an option for text offset at some point.
For now, the code you needed is in create.lua. However I'd suggest you use custom.lua so that you don't have to change it every time there's an update. Rename "custom-rename-me.lua" to "custom.lua" and under this line:
Code:
function mod:PostShow(msg, frame)
Paste this code, replacing the first instance of -2.5 with whatever Y offset you want:
Code:
local offset = -2.5
frame.health.p:SetPoint('BOTTOMRIGHT', frame.health, 'TOPRIGHT', -2.5, offset)

if trivial then
    frame.name:SetPoint('BOTTOM', frame.health, 'TOP', 0, offset)
elseif frame.level then
    frame.level:SetPoint('BOTTOMLEFT', frame.health, 'TOPLEFT', 2.5, offset)
else
    frame.name:SetPoint('BOTTOMLEFT', frame.health, 'TOPLEFT', 2.5, offset)
end
Originally Posted by Rusken
With the latest release the unitnames got placed inside of the bar instead of outside on the top as in the earlier version.
Is there any way to change this? I have looked in bot core, config and layout without success.
Thanks! But i must have done something wrong, i pasted the code under the "function mod:PostCreate(msg, frame)" but when i change the local offset the only text that changes position is the hp percent.
The name is still in the same position, i played around with the other offsets aswell but that didn't change anything.
This is how it looks ->

Code:
function mod:PostCreate(msg, frame)
local offset = -5
frame.health.p:SetPoint('BOTTOMRIGHT', frame.health, 'TOPRIGHT', -2.5, offset)

if trivial then
    frame.name:SetPoint('BOTTOM', frame.health, 'TOP', 0, offset)
elseif frame.level then
    frame.level:SetPoint('BOTTOMLEFT', frame.health, 'TOPLEFT', 2.5, offset)
else
    frame.name:SetPoint('BOTTOMLEFT', frame.health, 'TOPLEFT', 2.5, offset)
end	-- Place code to be performed after a frame is created here.
end
Last edited by Rusken : 06-12-13 at 08:50 AM.
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Unread 06-12-13, 08:31 AM  
Kesava
A Murloc Raider
 
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The text is always supposed to have been half-over and half-off the health bar, like in the default screenshot, but it depends what font you use, so I'll probably add an option for text offset at some point.
For now, the code you needed is in create.lua. However I'd suggest you use custom.lua so that you don't have to change it every time there's an update. Rename "custom-rename-me.lua" to "custom.lua" and under this line:
Code:
function mod:PostShow(msg, frame)
Paste this code, replacing the first instance of -2.5 with whatever Y offset you want:
Code:
local offset = -2.5
frame.health.p:SetPoint('BOTTOMRIGHT', frame.health, 'TOPRIGHT', -2.5, offset)

if trivial then
    frame.name:SetPoint('BOTTOM', frame.health, 'TOP', 0, offset)
elseif frame.level then
    frame.level:SetPoint('BOTTOMLEFT', frame.health, 'TOPLEFT', 2.5, offset)
else
    frame.name:SetPoint('BOTTOMLEFT', frame.health, 'TOPLEFT', 2.5, offset)
end
Originally Posted by Rusken
With the latest release the unitnames got placed inside of the bar instead of outside on the top as in the earlier version.
Is there any way to change this? I have looked in bot core, config and layout without success.
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