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Thunder Isle (5.2)
Updated:04-27-13 12:28 PM
Created:02-03-11 10:34 AM
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Categories:Unit Mods, Combat Mods
KuiNameplates  Popular! (More than 5000 hits)
Version: 178
by: Kesava [More]
Prettier, pixel-perfect nameplates with auras. Configurable through interface options (open with /knp or /kuinameplates).

Class colours on hostile players can be enabled in the default interface options, under "Names" - check "Class Colors in Nameplates" at the bottom right.

If you're having issues with nameplates being in incorrect locations or being unclickable, first try unchecking the "Fix aliasing" option in configuration.

Current features:
  • All of the default nameplate features
  • Pixel perfect!
  • Auras!
  • Combo points
  • Tank mode - recolour health bars when you have threat (enable by checking "Enable tank mode" in options)
  • Customisable display of health for friendly or enemy units
  • Pretty fading in/out of frames (disable by unchecking "Smoothly fade" in options)
  • Automatic toggling of nameplates when you enter or exit combat (enable by checking "Auto toggle in combat" in options)
  • Cast & incoming healing warnings, useful for PVP (disabled by default, check "Show cast warnings" in options)
  • Configuration profiles
Health display patterns:
The text to display for health on different frames is determined by two simple patterns: one for friendly frames and one for neutral and hostile frames. These patterns can be changed in the options dialog (/knp). They must make use of specific conditions and results, in the following format:
condition1:result1;condition2:result2;condition3:result3;
There must be at least one condition (and one result). Any other conditions are optional.

Possible conditions are:
"=" When the unit is at maximum health...
"<" When the unit's health is less than maximum...
"=<" When the unit's health is either less than maximum or at maximum...
Possible results are:
"m" ... Display their maximum health (i.e. 123.4k).
"d" ... Display their health deficit (i.e. -46.5k).
"p" ... Display their health percentage.
"c" ... Display their current health (i.e. 76.9k).
"b" ... Display nothing.
The patterns used by default are:
Friendly units: =:m;<:d;
Which means:
When the unit is at maximum health:Display their maximum health;
When they're below maximum health:Display their health deficit;
Hostile units: <:p;
Which means:
When the unit is below maximum health:Display their health percentage;
Planned features:
  • Frame blacklisting
  • Stuff I can't remember
178
* added target-glow.tga which i forgot about because git. i blame git. yes.
* added AOE immolate aura to whitelist for warlocks

177
* fix castbars can't be disabled
* fix auras doesn't support auras which last until canceled
* fix auras max time threshold doesn't hide auras which last until canceled
* add target glow effect
* don't floor texture sizes
* fix fixaa doesn't work correctly with viewports
* add options to disable target glow
* add option to change target glow colour
* vastly decrease impact on FPS when not using fixaa (up to around the same level as when fixaa is enabled)

167
* don't use default nameplate overlay for background
* add new combopoint media files
* fix castbar spell name overlapping with max cast time
* make combo points immediately display on the target once it has been hidden and re-shown
* reposition raid icon slightly
* update KuiSpellList; most classes altered slightly
* add glow to combopoints when player has 5
* use round combopoint icons
* make combopoints always display above frame overlay
* adjust position of text on auras
* floor auras time remaining
* fix not recognising the currently targeted nameplate when it is hidden and re-shown
* fixaa tooltip text

164
* remove rogue :Hide call triggering ADDON_ACTION_BLOCKED errors
* really, really fix issue where frames could become stuck on the screen when "Fix aliasing" is disabled

Known issues:
* spell icons incorrectly fade out when a frame is deselected
* changing profiles/most options requires a UI reload
Archived Files (3)
File Name
Version
Size
Author
Date
167
261kB
Kesava
04-11-13 02:53 PM
162
260kB
Kesava
04-07-13 10:33 AM
157
263kB
Kesava
04-05-13 12:24 PM


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Old 05-18-13, 08:18 PM  
Kesava
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Quick note, beta version for the 5.3 PTR is up on Curse if anyone's interested in that. Should also work on 5.3 release day if I don't manage to post it on time.

Originally Posted by Anja
Code:
f.targetGlow:SetTexture('Interface\\AddOns\\Kui_Nameplates\\media\\target-glow')
showing green texture O.o i used

Code:
frame.targetGlow:SetTexture(nil)
in my custom.lua
I suspect that was because you didn't completely restart WoW after updating the addon - you have to restart wow when new files are added and invalid/non-existant textures show up as green boxes. So, assuming you've.. restarted wow since you posted the comment. Which I expect you have. It should work now.
Last edited by Kesava : 05-18-13 at 08:21 PM.
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Old 05-13-13, 04:28 AM  
danltiger
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Originally Posted by GeneralWurst
Originally Posted by danltiger
Originally Posted by GeneralWurst
Is it possible to add an option to show the targeted nameplate bigger than the others?
I think its called "bloat" in TidyPlates.
The highlight is nice but the blue glow is not enough for me see my target especially in pvp.
lol
I said this to make it clear to the author what i mean its not about copying code. ;-)
I was chuckling at the "bloat". Which is a fair point, I admit. (I honestly found it really funny. Gotta be able to laugh at yourself, right? ;-) Call it a cautionary tale; It's much harder to take away features than it is to say, "Sorry, that's not in the scope of this project".
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Last edited by danltiger : 05-13-13 at 04:33 AM.
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Old 05-10-13, 10:42 AM  
Anja
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Code:
f.targetGlow:SetTexture('Interface\\AddOns\\Kui_Nameplates\\media\\target-glow')
showing green texture O.o i used

Code:
frame.targetGlow:SetTexture(nil)
in my custom.lua
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Old 05-06-13, 04:20 PM  
Kesava
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Originally Posted by Tonyleila
Is this error poped up somewhere at questing can't tell you when. Is it important?
Lua Code:
  1. 1x Kui_Nameplates\castbar.lua:257: attempt to perform arithmetic on field "progress" (a nil value)
  2. Kui_Nameplates\castbar.lua:257: in function "UNIT_SPELLCAST_DELAYED"
  3. Kui_Nameplates\castbar.lua:265: in function "?"
  4. Kui_Nameplates\castbar.lua:191: in function <Kui_Nameplates\castbar.lua:171>
  5. <string>:"safecall Dispatcher[6]":4: in function <string>:"safecall Dispatcher[6]":4
  6. <in C code>
  7. <string>:"safecall Dispatcher[6]":13: in function "?"
  8. Libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:91: in function "Fire"
  9. AuctionLite-v1.8.10\Libs\AceEvent-3.0\AceEvent-3.0-3.lua:120: in function <AuctionLite\Libs\AceEvent-3.0\AceEvent-3.0.lua:119>
  10. Locals:
  11. nil
Shouldn't cause any problems. All that code's going away in the 5.3 update anyway so I'll wait until then to "fix" it.

Originally Posted by Cashtro
Hello mate

I think i got error with ur nameplate. i see blizzard and ur nameplate together

Could u please look at it?
Do you have TidyPlates installed? I believe the default theme is a nicer Blizzard lookalike, so it could be that. If not, try disabling all other addons, see if it works. Then you can re-enable them to try to track down which could be causing it.
Last edited by Kesava : 05-06-13 at 04:21 PM.
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Old 05-04-13, 02:36 PM  
Cashtro
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Hello mate

I think i got error with ur nameplate. i see blizzard and ur nameplate together

Could u please look at it?
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Old 05-03-13, 05:44 AM  
GeneralWurst
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Originally Posted by danltiger
Originally Posted by GeneralWurst
Is it possible to add an option to show the targeted nameplate bigger than the others?
I think its called "bloat" in TidyPlates.
The highlight is nice but the blue glow is not enough for me see my target especially in pvp.
lol
I said this to make it clear to the author what i mean its not about copying code. ;-)
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Old 05-03-13, 05:16 AM  
danltiger
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Originally Posted by GeneralWurst
Is it possible to add an option to show the targeted nameplate bigger than the others?
I think its called "bloat" in TidyPlates.
The highlight is nice but the blue glow is not enough for me see my target especially in pvp.
lol
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Old 05-01-13, 11:35 AM  
Tonyleila
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Is this error poped up somewhere at questing can't tell you when. Is it important?
Lua Code:
  1. 1x Kui_Nameplates\castbar.lua:257: attempt to perform arithmetic on field "progress" (a nil value)
  2. Kui_Nameplates\castbar.lua:257: in function "UNIT_SPELLCAST_DELAYED"
  3. Kui_Nameplates\castbar.lua:265: in function "?"
  4. Kui_Nameplates\castbar.lua:191: in function <Kui_Nameplates\castbar.lua:171>
  5. <string>:"safecall Dispatcher[6]":4: in function <string>:"safecall Dispatcher[6]":4
  6. <in C code>
  7. <string>:"safecall Dispatcher[6]":13: in function "?"
  8. Libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:91: in function "Fire"
  9. AuctionLite-v1.8.10\Libs\AceEvent-3.0\AceEvent-3.0-3.lua:120: in function <AuctionLite\Libs\AceEvent-3.0\AceEvent-3.0.lua:119>
  10. Locals:
  11. nil
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Last edited by Tonyleila : 05-01-13 at 11:35 AM.
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Old 04-29-13, 12:10 PM  
Kesava
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Originally Posted by SRCarebear
...
You mean you'd like the health bar to change to those colours too? The glow around the frames should already be doing that, but that should be possible. The code handling health bar colour is a bit messy at the moment but it should be easier once I've done this rewrite (probably soon after 5.3). It'd be a pretty big change to paste here, as it is.

Is it possible to add an option to show the targeted nameplate bigger than the others?
Possibly. That might be a hidden default cvar actually (I'd still need to add support for it if it was), I know there are/were a few for threat that did that.

Please make an option to make the alpha of all text 100%
Easy.

Also the red chastbar of not brakeable casts is very hard to differ from the red nameplate
It'd be simple to make an option for that so I probably will. Also want an option for castbar height at some point.

btw do you plan to let ppl translate the options? I woud make the german one
Not particularly, because I can't reliably test anything except engb. If I did it well (i.e. used the ace localisation libraries properly) it shouldn't really cause any problems, but there's a chance it could just break entirely for one particular localisation and I'd never know.

Thanks!
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Old 04-29-13, 05:37 AM  
SRCarebear
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This is the sort of nameplate I've been looking for!

The only issue I have at the moment is the threat. Is there any way you could add in colors for High Threat and Low Threat as well as Has Threat?

I've tried messing with the code in the layout.lua but after I engage in combat the nameplate just returns to reaction colors.

tl;dr

When out of combat, reaction colors
When in combat, HasThreat = Red, HighThreat = Yellow, Low/NoThreat = Green

I'm okay with just code help, I'm not too fussed about in-game configuration.

Many thanks
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Old 04-28-13, 01:28 AM  
Massiveunit
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Originally Posted by devilArt
target highlight looks awesome, thanks for update
Agreed, very sexy!
Thxs,
Massive
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Old 04-27-13, 07:07 PM  
GeneralWurst
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Is it possible to add an option to show the targeted nameplate bigger than the others?
I think its called "bloat" in TidyPlates.
The highlight is nice but the blue glow is not enough for me see my target especially in pvp.
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Old 04-27-13, 04:24 PM  
devilArt
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target highlight looks awesome, thanks for update
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Old 04-27-13, 11:38 AM  
Tonyleila
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Love how you solved the target problem only noticed that the small nameplates have the same sitze texture so that its longer than the nameplate



Please make an option to make the alpha of all text 100% (castbar text and the bottom heath text). Also the red chastbar of not brakeable casts is very hard to differ from the red nameplate (I think the shild is enoth) - so I always lua edit the castbar to gray like the normal castbar. Last thing is the raidicon I always change size from 20 to 16 because I think right now its oversized

btw do you plan to let ppl translate the options? I woud make the german one
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Last edited by Tonyleila : 04-27-13 at 11:39 AM.
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Old 04-26-13, 04:55 PM  
Kesava
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No, it isn't. Bleh. I'll have a fix uploaded there soon. Once it's verified I'll put it up here.
Last edited by Kesava : 04-26-13 at 05:11 PM.
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