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Thunder Isle (5.2)
Updated:04-27-13 12:28 PM
Created:02-03-11 10:34 AM
Downloads:26,542
Favorites:145
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Categories:Unit Mods, Combat Mods
5.2
KuiNameplates  Popular! (More than 5000 hits)
Version: 178
by: Kesava [More]
Prettier, pixel-perfect nameplates with auras. Configurable through interface options (open with /knp or /kuinameplates).

Class colours on hostile players can be enabled in the default interface options, under "Names" - check "Class Colors in Nameplates" at the bottom right.

If you're having issues with nameplates being in incorrect locations or being unclickable, first try unchecking the "Fix aliasing" option in configuration.

Current features:
  • All of the default nameplate features
  • Pixel perfect!
  • Auras!
  • Combo points
  • Tank mode - recolour health bars when you have threat (enable by checking "Enable tank mode" in options)
  • Customisable display of health for friendly or enemy units
  • Pretty fading in/out of frames (disable by unchecking "Smoothly fade" in options)
  • Automatic toggling of nameplates when you enter or exit combat (enable by checking "Auto toggle in combat" in options)
  • Cast & incoming healing warnings, useful for PVP (disabled by default, check "Show cast warnings" in options)
  • Configuration profiles
Health display patterns:
The text to display for health on different frames is determined by two simple patterns: one for friendly frames and one for neutral and hostile frames. These patterns can be changed in the options dialog (/knp). They must make use of specific conditions and results, in the following format:
condition1:result1;condition2:result2;condition3:result3;
There must be at least one condition (and one result). Any other conditions are optional.

Possible conditions are:
"=" When the unit is at maximum health...
"<" When the unit's health is less than maximum...
"=<" When the unit's health is either less than maximum or at maximum...
Possible results are:
"m" ... Display their maximum health (i.e. 123.4k).
"d" ... Display their health deficit (i.e. -46.5k).
"p" ... Display their health percentage.
"c" ... Display their current health (i.e. 76.9k).
"b" ... Display nothing.
The patterns used by default are:
Friendly units: =:m;<:d;
Which means:
When the unit is at maximum health:Display their maximum health;
When they're below maximum health:Display their health deficit;
Hostile units: <:p;
Which means:
When the unit is below maximum health:Display their health percentage;
Planned features:
  • Frame blacklisting
  • Stuff I can't remember
178
* added target-glow.tga which i forgot about because git. i blame git. yes.
* added AOE immolate aura to whitelist for warlocks

177
* fix castbars can't be disabled
* fix auras doesn't support auras which last until canceled
* fix auras max time threshold doesn't hide auras which last until canceled
* add target glow effect
* don't floor texture sizes
* fix fixaa doesn't work correctly with viewports
* add options to disable target glow
* add option to change target glow colour
* vastly decrease impact on FPS when not using fixaa (up to around the same level as when fixaa is enabled)

167
* don't use default nameplate overlay for background
* add new combopoint media files
* fix castbar spell name overlapping with max cast time
* make combo points immediately display on the target once it has been hidden and re-shown
* reposition raid icon slightly
* update KuiSpellList; most classes altered slightly
* add glow to combopoints when player has 5
* use round combopoint icons
* make combopoints always display above frame overlay
* adjust position of text on auras
* floor auras time remaining
* fix not recognising the currently targeted nameplate when it is hidden and re-shown
* fixaa tooltip text

164
* remove rogue :Hide call triggering ADDON_ACTION_BLOCKED errors
* really, really fix issue where frames could become stuck on the screen when "Fix aliasing" is disabled

Known issues:
* spell icons incorrectly fade out when a frame is deselected
* changing profiles/most options requires a UI reload
Archived Files (3)
File Name
Version
Size
Author
Date
167
261kB
Kesava
04-11-13 02:53 PM
162
260kB
Kesava
04-07-13 10:33 AM
157
263kB
Kesava
04-05-13 12:24 PM


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Old 04-13-12, 01:12 PM  
Kesava
A Defias Bandit
 
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Re: Updating the addon / saving changes

Originally Posted by Pekti
... when I update the addon, my settings are lost...
When you say you've customised it, have you actually edited the .lua files? If not, I don't see why you'd lose settings, it stores them in the same way every other add on does, so unless you're having the same problem with other add ons...
I'm leaning toward you've-modified-the-files, though. In which case you should flag the curse client to ignore the add on so that it doesn't try to replace it when you modify it. If you just copy a single file, the client would still recognise it as "modified" and try to replace it, afaik.

Otherwise, -very- recently I've been working on making configuration better (i.e. providing more options, making a GUI and supporting profiles), and I imagine that'd fix this. I'm not sure when I'll release it, but there's not much work left.
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Old 04-13-12, 09:52 AM  
Pekti
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Updating the addon / saving changes

Hi! Thank you for all of your hard work on this addon. It really is a great one that I am so very happy to use

I have a question for you regarding updating the addon. I've customized the settings so that I could tweek the details and whatnot to appear as I want them to. But when I update the addon (via the curse client, etc), my settings are lost and I have to start over from scratch. So my question is this: is there a file in particular that I can save/backup and copy into the new, updated folder in order to maintain my settings? Hope that makes sense. Thanks so much!
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Old 02-11-12, 05:13 AM  
Deadlysnipez
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found
Last edited by Deadlysnipez : 02-11-12 at 05:24 AM.
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Old 12-30-11, 04:46 AM  
Monsterl
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Re: Re: Barcolour and Alpha

Originally Posted by Kesava
Fadedalpha works for me, I suspect you're not typing the second D (understandable).
lol you are right about the second D. Sorry about that.
The barcolour is working now. Thanks for the quick fix.
Last edited by Monsterl : 12-30-11 at 04:47 AM.
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Old 12-29-11, 10:47 AM  
Kesava
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Re: Barcolour and Alpha

Originally Posted by Monsterl
etc
Fadedalpha works for me, I suspect you're not typing the second D (understandable). Tank barcolour wasn't working for me either though, which is strange. I'm sure it was. But I've just uploaded a change (2.3.5) which seems to fix it.
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Old 12-29-11, 12:35 AM  
Monsterl
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Barcolour and Alpha

Hi there. Love your nameplate ui. Beautiful and Simple.

The set bar colour does not seems to work for me.
I usually tank and would like to set the HaveThreat bars to blue.
However changing the settings only change the bar as some shades of yellow.

Also the fadealpha does not seems to register.

Could you please help take a look?

Many Thanks
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Old 11-10-11, 09:02 AM  
Kesava
A Defias Bandit
 
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Working on getting this to display better with anti-aliasing disabled recently. I didn't put much thought into it before, but I keep seeing it in screenshots and it really bugs me.

(edit: haven't done this for 2.3.4)
(edit again: this is now on curse, so you can use their client to update if you so wish)
Last edited by Kesava : 12-26-11 at 10:10 AM.
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Old 10-20-11, 11:14 AM  
akgis
A Fallenroot Satyr
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Originally posted by Kesava
Works fine here. I wasn't using that and I haven't seen any other changes which would affect nameplates yet. None of the changes I gave you would've broken it either.
Might been some of my other addon messing up I will try again, sorry about that.
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Old 10-20-11, 09:21 AM  
Kesava
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Originally posted by akgis
This addon isnt working on PTR atm maybe cause of the divide by 0 change
Works fine here. I wasn't using that and I haven't seen any other changes which would affect nameplates yet. None of the changes I gave you would've broken it either.
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Old 10-20-11, 06:00 AM  
akgis
A Fallenroot Satyr
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This addon isnt working on PTR atm maybe cause of the divide by 0 change
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Old 10-18-11, 01:31 AM  
Anja
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Old 10-17-11, 08:36 AM  
akgis
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Originally posted by Anja
now, i'm ready :

http://pastebin.com/p34KGiRt

this is my layout.lua, hope someone like it ^^
i addet the old addon "killthehealer" so all the healer in bg are with the (+) sign on the top
can you add a screenshot?
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Old 10-17-11, 08:35 AM  
akgis
A Fallenroot Satyr
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Originally posted by Kesava
You can give PlateBuffs a try but it's a little wonky. I'm sure it's my fault so I've been meaning to look in to it, but if I can't get that to work right/end up not liking it I'll make my own implementation. I doubt it'll be coming soon though; I'm sort of busy until xmas.

Find this line in layout.lua:
Code:
local deficit, isHpMax = max - curr, curr == max
Replace it with this:
Code:
local deficit, isHpMax = max - curr, false

To show a % sign, find this line in layout.lua:
Code:
big = floor(curr / max * 100)
And replace it with:
Code:
big = floor(curr / max * 100)..'%'

To also show both values as one line, disable alternate health text (/knp hp showalt) and change the same line as above to this:
Code:
big = floor(curr / max * 100)..'% '..kui.num(curr)
I think that's what you wanted? The font is a bit big for that, really.
Thank you I had adjusted the font acordingly
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Old 10-15-11, 11:40 AM  
Anja
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now, i'm ready :

http://pastebin.com/p34KGiRt

this is my layout.lua, hope someone like it ^^
i addet the old addon "killthehealer" so all the healer in bg are with the (+) sign on the top
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Old 10-11-11, 03:49 AM  
Keldian
A Kobold Labourer

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I second the debuffs over nameplate suggestion. =)
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