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Updated: 07-27-16 09:48 AM
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Legion (7.0.3)
Updated:07-27-16 09:48 AM
Created:02-03-11 11:34 AM
Downloads:56,275
Favorites:253
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Categories:Unit Mods, Combat Mods

KuiNameplates  Popular! (More than 5000 hits)

Version: 2-7
by: Kesava [More]

Prettier nameplates with auras.
Configurable through interface options (/knp or /kuinameplates).

Notable features
  • Pixel perfect!
  • Auras!
  • Combo points and other class powers!
  • Tank mode!
  • Pretty fading in/out of frames (disable by unchecking "Smoothly fade" in options)
  • Other things!

I have a problem/question!

More up to date versions can often be found on Curse. Please try using that version before reporting a bug.

If you have any issues, feel free to PM me, post it in the comments on Curse, or on GitHub (but check through that list to make sure it's not already there, first). I don't get any sort of notification for comments posted on WoWI, so that might not be the best option.

Change logs available @ CurseForge.
Archived Files (3)
File Name
Version
Size
Author
Date
2-4
193kB
Kesava
07-21-16 01:01 PM
2-1
192kB
Kesava
07-19-16 10:32 AM
260
303kB
Kesava
02-18-16 02:04 PM


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Unread 06-07-13, 12:00 PM  
Kesava
A Murloc Raider
 
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I uploaded 208 here and on Curse at the same time because I'm pretty sure it's stable now. It's still pending verification here, but Curse have verfied it, so you can see the differences between 201 and 208 here.

Kui_Media is for generic things that I use in other (unreleased) addons, so bar textures or fonts. The media file in Kui_Nameplates is -just- for Kui_Nameplates.
Originally Posted by Tonyleila
Kesava I'm realy confuse about your version names
Now is there any difference between 208 and 201 @ curse? Sorry

And I have one question, why are there 2 media folders? one outside the addon folder and one inside?
Edit: actually there's a bug with 208 where enemy priests with class colour enabled will use the new tapped unit colour. Won't take much to fix though.
Last edited by Kesava : 06-07-13 at 12:39 PM.
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Unread 06-07-13, 10:21 AM  
Tonyleila
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Kesava I'm realy confuse about your version names
Now is there any difference between 208 and 201 @ curse? Sorry

And I have one question, why are there 2 media folders? one outside the addon folder and one inside?
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Last edited by Tonyleila : 06-07-13 at 10:24 AM.
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Unread 06-07-13, 10:08 AM  
Kesava
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Might be fixed in 208 which I just uploaded here and on Curse?
I'm not sure what would cause that besides another addon, and I've never seen it so it's difficult to diagnose.

Originally Posted by Ross
I am having the same issue as the person on curse who was using vialcooldowns, But I am not using that addon. Seems to happen when I zone from a scenario to old world or could just be random. The only addon I am using that is like Vialcooldown is the one that comes with ur kuinameplates that puts my aura's above the name plate.
Last edited by Kesava : 06-07-13 at 10:13 AM.
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Unread 06-05-13, 03:02 PM  
Ross
A Theradrim Guardian
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I am having the same issue as the person on curse who was using vialcooldowns, But I am not using that addon. Seems to happen when I zone from a scenario to old world or could just be random. The only addon I am using that is like Vialcooldown is the one that comes with ur kuinameplates that puts my aura's above the name plate.
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Unread 06-02-13, 09:45 AM  
Kesava
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Yeah, I noticed friendly players weren't there after I posted that. That's fixed in the next version-ish. The logic for tapped colours looks broken, too.

Thanks!
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Unread 05-31-13, 01:57 PM  
Tonyleila
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Originally Posted by Kesava
Code:
kn.r = {
    { .7, .2, .1 }, -- hated
    { 1, .8, 0 },   -- neutral
    { .2, .6, .1 }, -- friendly
    { .5, .5, .5 }, -- tapped
}
Those are all the colours which can be changed at the moment.
I see - Pet nameplates can be canged here by changing friendly color.
But can't figure out how to change color of fiendly players. Currently they have blue nameplate.
Also changing tapped color dosen't change anything.

EDIT: I ok for friendly player its this one:
Code:
			-- friendly player
			self.friend = true
			self.player = true
			r, g, b = 3, .3, .6
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Last edited by Tonyleila : 05-31-13 at 02:20 PM.
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Unread 05-30-13, 02:33 PM  
Kesava
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Originally Posted by Tonyleila
Where in the lua file can I change fiendly and pet nameplate color?
Friendly pets aren't differentiated from other friendly NPCs in any way as far as I'm aware so I can't reliably detect that. But near the top of layout.lua is this table:
Code:
kn.r = {
    { .7, .2, .1 }, -- hated
    { 1, .8, 0 },   -- neutral
    { .2, .6, .1 }, -- friendly
    { .5, .5, .5 }, -- tapped
}
Those are all the colours which can be changed at the moment.
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Unread 05-30-13, 01:45 PM  
Tonyleila
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Where in the lua file can I change fiendly and pet nameplate color?
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Unread 05-29-13, 02:40 PM  
ravagernl
Proceritate Corporis
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Originally Posted by Kesava
The same would happen with my implementation if I added something similar. The problem is we (addon authors) can't reliably work out which event in the combat log belongs to which nameplate in the physical world -unless- you've moused over or targeted it.
Or unless it has a raid target icon
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Unread 05-28-13, 10:45 AM  
Kesava
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The same would happen with my implementation if I added something similar. The problem is we (addon authors) can't reliably work out which event in the combat log belongs to which nameplate in the physical world -unless- you've moused over or targeted it. Until then we have to rely on the names.
Now that we have castbars being displayed on all units, something might've changed behind the scenes to allow us to work it out more reliably, but I haven't looked into that yet. For example, we could match up cast events and cast bars being displayed, but that still requires units to be casting.

Originally Posted by Anja
what you think, is there a way to show the dmg on top of the plates? i think the problem is, to check who get the dmg (from the combatlog) - i have tested sctd to attach the dmg on the plates, but the main problem is, when many creatures with the same name are in the zone, then the addon puts all dmg numbers on the nearest plate
Last edited by Kesava : 05-28-13 at 10:48 AM.
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Unread 05-28-13, 03:42 AM  
Anja
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what you think, is there a way to show the dmg on top of the plates? i think the problem is, to check who get the dmg (from the combatlog) - i have tested sctd to attach the dmg on the plates, but the main problem is, when many creatures with the same name are in the zone, then the addon puts all dmg numbers on the nearest plate
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Unread 05-26-13, 07:43 PM  
Kesava
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Nope, just a TOC version bump because I forgot to do that with 187.
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Unread 05-26-13, 04:18 PM  
Tonyleila
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Were there any changes between 187 from curse and 189 from her?
Thanks for adding trivial nameplates glow and colour of uninterruptible cast bar!
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Unread 05-18-13, 08:18 PM  
Kesava
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Quick note, beta version for the 5.3 PTR is up on Curse if anyone's interested in that. Should also work on 5.3 release day if I don't manage to post it on time.

Originally Posted by Anja
Code:
f.targetGlow:SetTexture('Interface\\AddOns\\Kui_Nameplates\\media\\target-glow')
showing green texture O.o i used

Code:
frame.targetGlow:SetTexture(nil)
in my custom.lua
I suspect that was because you didn't completely restart WoW after updating the addon - you have to restart wow when new files are added and invalid/non-existant textures show up as green boxes. So, assuming you've.. restarted wow since you posted the comment. Which I expect you have. It should work now.
Last edited by Kesava : 05-18-13 at 08:21 PM.
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Unread 05-13-13, 04:28 AM  
danltiger
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Originally Posted by GeneralWurst
Originally Posted by danltiger
Originally Posted by GeneralWurst
Is it possible to add an option to show the targeted nameplate bigger than the others?
I think its called "bloat" in TidyPlates.
The highlight is nice but the blue glow is not enough for me see my target especially in pvp.
lol
I said this to make it clear to the author what i mean its not about copying code. ;-)
I was chuckling at the "bloat". Which is a fair point, I admit. (I honestly found it really funny. Gotta be able to laugh at yourself, right? ;-) Call it a cautionary tale; It's much harder to take away features than it is to say, "Sorry, that's not in the scope of this project".
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Last edited by danltiger : 05-13-13 at 04:33 AM.
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