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Siege of Orgrimmar (5.4)
Updated:07-18-14 02:07 PM
Created:02-03-11 10:34 AM
Downloads:35,221
Favorites:199
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Categories:Unit Mods, Combat Mods
5.4
KuiNameplates  Popular! (More than 5000 hits)
Version: 240
by: Kesava [More]
Prettier, pixel-perfect nameplates with auras. Configurable through interface options (open with /knp or /kuinameplates).

Class colours on hostile players can be enabled in the default interface options, under "Names" - check "Class Colors in Nameplates" at the bottom right.

If you're having issues with nameplates being in incorrect locations or being unclickable, first try unchecking the "Fix aliasing" option in configuration.

More up to date versions can often be found on Curse. Please try using that version before reporting a bug.

Current features:
  • All of the default nameplate features
  • Pixel perfect!
  • Auras!
  • Combo points
  • Tank mode - recolour health bars when you have threat (enable by checking "Enable tank mode" in options)
  • Customisable display of health for friendly or enemy units
  • Pretty fading in/out of frames (disable by unchecking "Smoothly fade" in options)
  • Automatic toggling of nameplates when you enter or exit combat (enable by checking "Auto toggle in combat" in options)
  • Cast & incoming healing warnings, useful for PVP (disabled by default, check "Show cast warnings" in options)
  • Configuration profiles
Health display patterns:
The text to display for health on different frames is determined by two simple patterns: one for friendly frames and one for neutral and hostile frames. These patterns can be changed in the options dialog (/knp). They must make use of specific conditions and results, in the following format:
condition1:result1;condition2:result2;condition3:result3;
There must be at least one condition (and one result). Any other conditions are optional.

Possible conditions are:
"=" When the unit is at maximum health...
"<" When the unit's health is less than maximum...
"=<" When the unit's health is either less than maximum or at maximum...
Possible results are:
"m" ... Display their maximum health (i.e. 123.4k).
"d" ... Display their health deficit (i.e. -46.5k).
"p" ... Display their health percentage.
"c" ... Display their current health (i.e. 76.9k).
"b" ... Display nothing.
The patterns used by default are:
Friendly units: =:m;<:d;
Which means:
When the unit is at maximum health:Display their maximum health;
When they're below maximum health:Display their health deficit;
Hostile units: <:p;
Which means:
When the unit is below maximum health:Display their health percentage;
Planned features:
  • Frame blacklisting
  • Stuff I can't remember
240
* fix issue where target glow would sometimes appear on all nameplates
* fix issue where castbar would sometimes fade out on newly shown frames
* fix castbar shield doesn't fade
* reduce default width and height of normal frames slightly
* add power word: solace to default whitelist

Change log for previous versions available on CurseForge.
Archived Files (1)
File Name
Version
Size
Author
Date
238
278kB
Kesava
05-18-14 07:19 PM


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Old 04-06-13, 11:36 AM  
Tonyleila
A Frostmaul Preserver
 
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spells

Ok I'm finished with my spell list but I think there are still some missing.
I'm shure I have all CCs possible by players in my raven filter addon:

CCs by player:
Code:
6770, 64044, "#20066", 33786, 2637, 6358, 3355, 51514, 853, 408, 1776, 82691, 5246, 5211, 8122, "#5782",
2094, 100, 9005, 91800, 50519, 96201, 56626, 1833, 31661, "#44572", "#58534", 30283, 45334, 108194,
105593, 710, 113792, 111397, 5484, 113724, 99, 24394, 19503, 19386, 117405, 107079, 117418, 115073,
115078, "#118905", 9005, "#22570", 105771, 20549, 132168, 118895, "#115001", 105421, "#7922", 115268,
132169, "#605", "#89766", 126246, 126355, 126423, 131556,
Silenced/Disarmed by Player/Pet
Code:
55021, 81261, 15487, 26090, 50318, 47476, 76577, "#31935", 1330, 19647, 34490, 47779, 50613, 102051, 116705, 117368, "#31117", 118093, 676, 18498, 91644,
preventing movement/rooted
Code:
54706, 4167, 50245, 96201, 33395, 114404, 339, 122, 102359, 128405, 107566, "#116706", 19975, "#96294", 63685
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Last edited by Tonyleila : 04-06-13 at 11:39 AM.
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Old 04-06-13, 10:03 AM  
Pekti
A Kobold Labourer

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Combat toggle

Anyone else having issues with the combat toggle? Mine appears to be unresponsive, both checked and unchecked. Updated the addon this morning to the latest version - and really digging the new options/config settings
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Old 04-06-13, 09:28 AM  
Tonyleila
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Yes sorry I just want to say I was impressed about you work with the auras must have took a long time
Anyway I'll go and test it with all classes I have now to give you more missing spells and add them in the post below. I'll write if I tested all classes I have
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Last edited by Tonyleila : 04-06-13 at 09:28 AM.
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Old 04-06-13, 09:18 AM  
Kesava
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Originally Posted by Tonyleila
...
Yep yep yep. Just wanted to get auras out, I've been sitting on them for too long. I'll look into all of that, particularly want to check the spell list again to make sure it's all non-passive, etc. Proper customisation for auras will be in the next (or the next-next) version. For now though, search for this line in Kui_Nameplates_Auras/auras.lua:
Code:
addon:RegisterSize('frame', 'aurasOffset', 20)
Changing that number will change the vertical position of the auras frame.

And thanks for the spells, it's difficult to make sure I've made good choices sometimes, so I can always use advice for those.
Last edited by Kesava : 04-06-13 at 09:19 AM.
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Old 04-06-13, 07:38 AM  
Tonyleila
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1.
Love the new Aura option!
But you forgot the Raid icons a good position for me (not yet tested with combo points) was this:
Code:
frame.icon:SetSize(21, 21)
frame.icon:SetPoint('BOTTOM', parent, 'TOPRIGHT', -1, -36)
2.
Also I have some corrections for the priest list:
remove "mind vision" and "dominate mind" (you will never see this buffs since its there are no nameplates when you use it ) But please add this:

Remove path of frost, horn of winter, soul reaper from DK spells

Code:
Silence/stuns for all classes (:
[50613] = true, -- Arcane Torrent
[20549] = true, -- War Stomp
[107079] = true, -- Quaking Palm

PRIEST
-- talents:
[114404] = true, -- Void Tendrils
[113792] = true, -- Psychic Terror

ROGUE
[88611] = true, -- Smoke Bomb

DK
[115001] = true, -- Remorseless Winter Stunned
[115000] = true, -- Remorseless Winter Slowed
[108194] = true, -- Asphyxiate
[50435] = true, -- Chilblains
[43265] = true, -- Death and Decay
[51399] = true, -- Death Grip
[96294] = true, -- Chains of Ice Rooted
[45524] = true, -- Chains of Ice Slowed

HUNTER
[131894] = true, -- Birds
[20736] = true, -- Distracting Shot
[135299] = true, -- Ice Trap
[25810] = true, -- Mind-numbing Poison (trap)
[34655] = true, -- Deadly Poison (trap)

WARRIOR
[115767] = true, -- Deep Wounds
[7922] = true, -- Charge Stun
[115798] = true, -- Weakened Blows

DRUID
[16914] = true, -- Hurricane
[113746] = true, -- Weakened Armor
[81261] = true, -- Solar Beam

SHAMAN
[118905] = true, -- Static Charge
[8056] = true, -- Frost Shock
[63685] = true, -- Freeze
[116947] = true, -- Earthbind
[64695] = true, -- Earthgrab

PALADIN
[31803] = true, -- Censure
[81326] = true, -- Physical Vulnerability
3.
The combo points display is not working - tested with my rogue.

4.
Cast Time and Spell name sometimes overlaps if the spell name of cast time is to long - I know I said this before for the small nameplates (haven't tested if you hide the castbar text for them now?)
-->
You can test a very long cast time in Mogushan @ Elegon: the Energy Conduits have a 168 min castbar (shown in seconds) and that looks not realy nice

5.
is there a way to move the Auras down a little bit inside the lua file? My name texts are small and so it coud be closer to the plates (since I use stack nameplates)
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Last edited by Tonyleila : 04-06-13 at 12:26 PM.
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Old 04-05-13, 11:33 AM  
Kesava
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Not a simple way, no. I'll look into adding it, probably along with blacklisting.
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Old 04-04-13, 09:04 PM  
JStrese
A Murloc Raider

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Is there a simple way to make certain mob nameplates larger than others (based on their name)? If not, is there another addon that would work with KNP that does?
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Old 03-31-13, 02:33 PM  
Kesava
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Originally Posted by Stanzilla
...
Replied on Curse.
Last edited by Kesava : 03-31-13 at 02:34 PM.
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Old 03-31-13, 01:16 PM  
Stanzilla
A Deviate Faerie Dragon
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latest version from curse:

1x Kui_Nameplates\layout.lua:760: attempt to call method "CreateBackground" (a nil value)
Kui_Nameplates\layout.lua:760: in function "InitFrame"
Kui_Nameplates\layout.lua:861: in function <Kui_Nameplates\layout.lua:847>

Locals:
self = <unnamed> {
0 = <userdata>
OnUpdate = <func> @Kui_Nameplates\layout.lua:847
}
elapsed = 0.017000000923872
frames = 3
i = nil
f = NamePlate39 {
0 = <userdata>
glow = <unnamed> {}
parent = <unnamed> {}
UpdateFrameCritical = <func> @Kui_Nameplates\layout.lua:544
SetHealthColour = <func> @Kui_Nameplates\layout.lua:105
boss = <unnamed> {}
oldHealth = <unnamed> {}
level = <unnamed> {}
bg = <unnamed> {}
fontObjects = <table> {}
spell = <unnamed> {}
y = 22
init = true
oldHighlight = <unnamed> {}
SetNameColour = <func> @Kui_Nameplates\layout.lua:149
CreateFontString = <func> @Kui_Nameplates\layout.lua:69
oldName = <unnamed> {}
state = <unnamed> {}
x = 24
StoreGUID = <func> @Kui_Nameplates\layout.lua:170
SetGlowColour = <func> @Kui_Nameplates\layout.lua:157
carrier = <unnamed> {}
UpdateFrame = <func> @Kui_Nameplates\layout.lua:525
icon = <unnamed> {}
firstChild = <unnamed> {}
}
(for index) = 3
(for limit) = 3
(for step) = 1
i = 3
lastUpdate = 0
select = <func> =[C]:-1
WorldFrame = WorldFrame {
0 = <userdata>
}
kn = <table> {
SetDefaultModuleLibraries = <func> @Ace3\..\AceAddon-3.0.lua:383
OnInitialize = <func> @Kui_Nameplates\core.lua:68
UnregisterAllEvents = <func> @Ace3\..\CallbackHandler-1.0.lua:202
EnableModule = <func> @Ace3\..\AceAddon-3.0.lua:348
modules = <table> {}
GetModule = <func> @Ace3\..\AceAddon-3.0.lua:231
IterateEmbeds = <func> @Ace3\..\AceAddon-3.0.lua:458
SetValueSmooth = <func> @Kui_Nameplates\layout.lua:1010
defaultModuleLibraries = <table> {}
InitFrame = <func> @Kui_Nameplates\layout.lua:668
defaultSizes = <table> {}
baseName = "Kui_Nameplates"
OnEnable = <func> @Kui_Nameplates\layout.lua:991
RegisterSize = <func> @Kui_Nameplates\layout.lua:979
r = <table> {}
ScaleFontSizes = <func> @Kui_Nameplates\layout.lua:970
ConfigChanged = <func> @Kui_Nameplates\config.lua:294
SetDefaultModulePrototype = <func> @Ace3\..\AceAddon-3.0.lua:425
ProfileChanged = <func> @Kui_Nameplates\layout.lua:883
configChangedFuncs = <table> {}
font = "Kui_Media\f\yanone.ttf"
name = "KuiNameplates"
ToggleCombatEvents = <func> @Kui_Nameplates\layout.lua:872
IsEnabled = <func> @Ace3\..\AceAddon-3.0.lua:467
orderedModules = <table> {}
numFrames = 2
DisableModule = <func> @Ace3\..\AceAddon-3.0.lua:366
PLAYER_REGEN_DISABLED = <func> @Kui_Nameplates\layout.lua:836
PLAYER_REGEN_ENABLED = <func> @Kui_Nameplates\layout.lua:833
SetDefaultModuleState = <func> @Ace3\..\AceAddon-3.0.lua:403
IsNameplate = <func> @Kui_Nameplates\layout.lua:658
RegisterMessage = <func> @Ace3\..\CallbackHandler-1.0.lua:118
UnregisterMessage = <func> @Ace3\..\CallbackHandler-1.0.lua:181
ScaleFrameSizes = <func> @Kui_Nameplates\layout.lua:962
CreateConfigChangedListener = <func> @Kui_Nameplates\config.lua:292
GetNameplate = <func> @Kui_Nameplates\layout.lua:646
InitModuleOptions = <func> @Kui_Nameplates\config.
Last edited by Stanzilla : 03-31-13 at 01:36 PM.
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Old 03-30-13, 06:23 PM  
Moshne
A Kobold Labourer

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Originally Posted by Kesava
Originally Posted by Moshne
The nameplates are not targetable when using any sort of viewport mod. I tested using both Sunn and Leatrix and upon resize to viewport your name plates go below the target and are not interactable.
You mean when you resize the game world too? Just adding floating borders shouldn't have any effect. Resizing the world will break the positioning of the plates when you have "Fix aliasing" checked in the /knp options. Uncheck that and it should work fine. I'll look into supporting resized world frames. I didn't know that was something you could do.
I unchecked Fix Aliasing and it works now with a scaled viewport.
Last edited by Moshne : 03-30-13 at 06:28 PM.
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Old 03-30-13, 03:42 PM  
Kesava
A Defias Bandit
 
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Originally Posted by Moshne
The nameplates are not targetable when using any sort of viewport mod. I tested using both Sunn and Leatrix and upon resize to viewport your name plates go below the target and are not interactable.
You mean when you resize the game world too? Just adding floating borders shouldn't have any effect. Resizing the world will break the positioning of the plates when you have "Fix aliasing" checked in the /knp options. Uncheck that and it should work fine. I'll look into supporting resized world frames. I didn't know that was something you could do.
i wonder is there a way to hide some specific mob's nameplate in raid situation
I've been looking at adding blacklisting for a while. Haven't gotten around to it yet, mostly because blizzard usually does a good job of hiding annoying plates. I guess they didn't in that situation.
Can you please make the Deathknight bloodworm nameplates smaller or even disable them. Also shaman totems woud be cool to have special nameplates.
You can disable nameplates for bloodworms by going to interface options > names and unchecking the "Guardians" options under "Unit Nameplates". Guardians aren't really things you ever want nameplates for if you ask me, but like I said above, I'll have blacklisting in at some point. Totem nameplates would be good, I agree.
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Old 03-30-13, 03:03 PM  
Moshne
A Kobold Labourer

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The nameplates are not targetable when using any sort of viewport mod. I tested using both Sunn and Leatrix and upon resize to viewport your name plates go below the target and are not interactable.
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Old 03-27-13, 11:40 AM  
devilArt
A Fallenroot Satyr
 
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hey kesava
i wonder is there a way to hide some specific mob's nameplate in raid situation
for example, during the fight with 25heroic tortos, i'd like to hide those bat's nameplate, they can have up to hundreds of
is that possible?
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Old 03-25-13, 10:40 AM  
Tonyleila
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Only one thing I'm missing about the nameplates: Can you please make the Deathknight bloodworm nameplates smaler or even disable them. Also shaman totems woud be cool to have special nameplates.

And noticed one more problem.
The small mini nameplates shoud have NO castbar TEXT since its overlapping when trying to fit under the small nameplates.
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Old 03-24-13, 11:29 AM  
Kesava
A Defias Bandit
 
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Thanks, added that to the known issues.
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