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Siege of Orgrimmar (5.4)
Updated:05-18-14 07:19 PM
Created:02-03-11 10:34 AM
Downloads:34,918
Favorites:200
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Categories:Unit Mods, Combat Mods
5.4
KuiNameplates  Popular! (More than 5000 hits)
Version: 238
by: Kesava [More]
Prettier, pixel-perfect nameplates with auras. Configurable through interface options (open with /knp or /kuinameplates).

Class colours on hostile players can be enabled in the default interface options, under "Names" - check "Class Colors in Nameplates" at the bottom right.

If you're having issues with nameplates being in incorrect locations or being unclickable, first try unchecking the "Fix aliasing" option in configuration.

More up to date versions can often be found on Curse. Please try using that version before reporting a bug.

Current features:
  • All of the default nameplate features
  • Pixel perfect!
  • Auras!
  • Combo points
  • Tank mode - recolour health bars when you have threat (enable by checking "Enable tank mode" in options)
  • Customisable display of health for friendly or enemy units
  • Pretty fading in/out of frames (disable by unchecking "Smoothly fade" in options)
  • Automatic toggling of nameplates when you enter or exit combat (enable by checking "Auto toggle in combat" in options)
  • Cast & incoming healing warnings, useful for PVP (disabled by default, check "Show cast warnings" in options)
  • Configuration profiles
Health display patterns:
The text to display for health on different frames is determined by two simple patterns: one for friendly frames and one for neutral and hostile frames. These patterns can be changed in the options dialog (/knp). They must make use of specific conditions and results, in the following format:
condition1:result1;condition2:result2;condition3:result3;
There must be at least one condition (and one result). Any other conditions are optional.

Possible conditions are:
"=" When the unit is at maximum health...
"<" When the unit's health is less than maximum...
"=<" When the unit's health is either less than maximum or at maximum...
Possible results are:
"m" ... Display their maximum health (i.e. 123.4k).
"d" ... Display their health deficit (i.e. -46.5k).
"p" ... Display their health percentage.
"c" ... Display their current health (i.e. 76.9k).
"b" ... Display nothing.
The patterns used by default are:
Friendly units: =:m;<:d;
Which means:
When the unit is at maximum health:Display their maximum health;
When they're below maximum health:Display their health deficit;
Hostile units: <:p;
Which means:
When the unit is below maximum health:Display their health percentage;
Planned features:
  • Frame blacklisting
  • Stuff I can't remember
238
* add option to change nameplate frame strata
* add options to change width of normal and trivial nameplates
* add new default status bar texture, old default is now "Kui shaded bar"
* change default health display pattern for friendly units to: <:d;
* add blackout kick dot and deep freeze to kuispelllist
* change default font to "FrancoisOne" - a completely free font that renders nicely at small sizes in WoW
* fix auras time text used a non-existant size key and as such could not be scaled
* fix name text is misaligned on trivial plates when using leftie layout
* add transitional threat colour
* fix "unknown" names sticking
* fix PostShow is fired before the name is updated, leading to problems with external modules or custom.lua modifications (again)
* fix stored GUIDs are often restored to incorrect frames
* fix health colour only updates when a frame is shown
* fix lua errors when using fading rules
* add border to castbar shield texture
* plug memory leak relating to health text

* add GlobalSelf whitelist to auras - list of spells to track regardless of class (i.e. racial stuns and silences). Can be customised using KuiSpellListConfig.

Change log for previous versions available on CurseForge.
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Old 11-28-12, 08:42 AM  
Anja
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minion works now, thanks
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Old 11-28-12, 06:06 AM  
Kesava
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Fixed in the next release. Unexpected changes to the default UI. Also, not enough testing.

Edit: uploaded 3.5.1. Waiting for verification as of writing this.
Last edited by Kesava : 11-28-12 at 08:07 AM.
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Old 11-28-12, 05:24 AM  
Anja
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minion plates have positioning problems...
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Old 11-28-12, 03:25 AM  
glonglon
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Thanks a lot !

Now I can stop burning my eyes on bli²² default nameplates
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Old 11-28-12, 03:14 AM  
Kesava
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Just uploaded the fix (3.5), it's pending verification.

Edit: verified.
Last edited by Kesava : 11-28-12 at 03:17 AM.
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Old 11-28-12, 01:35 AM  
Anja
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please tell us the lines to fix this problem

not easy to locate the problem - because of no error warnings :/

-- okay the regionorder is changed,...

Code:
--  WoW 5.1
local regionOrder = {
	[1] = "threatTexture",
	[2] = "healthBorder",
	[3] = "highlightTexture",
	[4] = "levelText",
	[5] = "skullIcon",
	[6] = "raidIcon",
	[7] = "eliteIcon",
        --[7] = "nameText",
}
Last edited by Anja : 11-28-12 at 01:45 AM.
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Old 11-28-12, 01:27 AM  
glonglon
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Originally Posted by Kesava
I hadn't had a chance to test on 5.1. It's just not detecting nameplates properly. Now that it's active on the EU realms I'll have a fix out asap.
Thanks a lot

Long life to KuiNameplates !

Edit :

Btw I don't know if kui uses the Ace libnameplates but it has been updated for 5.1 a few hours ago :

http://www.wowace.com/addons/libnameplate-1-0/


Maybe it'll help.
Last edited by glonglon : 11-28-12 at 01:28 AM.
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Old 11-28-12, 01:10 AM  
Kesava
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I hadn't had a chance to test on 5.1. It's just not detecting nameplates properly. Now that it's active on the EU realms I'll have a fix out asap.
Last edited by Kesava : 11-28-12 at 01:10 AM.
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Old 11-28-12, 01:10 AM  
glonglon
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Re: Re: 5.1

Originally Posted by Paloladin
Originally Posted by Pekti
Just wanted to check to see, but is anyone else having issues with KNP since 5.1? It's loaded (/knp still brings up the GUI), but there are no changes being made to my nameplates. Everything has reverted back to default. Uncertain if it's just me or not, as I've not heard anything otherwise xD
same issue
Me too, I hope Kesava will release a fix soon
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Old 11-27-12, 07:25 PM  
Paloladin
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Re: 5.1

Originally Posted by Pekti
Just wanted to check to see, but is anyone else having issues with KNP since 5.1? It's loaded (/knp still brings up the GUI), but there are no changes being made to my nameplates. Everything has reverted back to default. Uncertain if it's just me or not, as I've not heard anything otherwise xD
same issue
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Old 11-27-12, 06:27 PM  
Pekti
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5.1

Just wanted to check to see, but is anyone else having issues with KNP since 5.1? It's loaded (/knp still brings up the GUI), but there are no changes being made to my nameplates. Everything has reverted back to default. Uncertain if it's just me or not, as I've not heard anything otherwise xD
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Old 11-16-12, 04:53 PM  
Kesava
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1. I might be able to debug that if you tell me what resolution and uiscale (/dump GetCVar('uiscale')) you use, if uiscale is enabled. Keep in mind you have to reload the ui after enabling fix aliasing otherwise plates will just stop updating properly.

2. I believe they don't have nameplates in the default UI either. Nameplates were disabled for "trivial" units, and those seem to be sort-of-incorrectly flagged as trivial. I can't do anything about that, it's a Blizzard thing.
Last edited by Kesava : 11-16-12 at 04:53 PM.
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Old 11-16-12, 05:03 AM  
vitaminc1231
A Kobold Labourer

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been using this so far without much problems.

2 issues I have faced:

1. When I turn on 'Fix aliasing', KNP is no longer appearing on top of character, it is some how move to bottom left of the character.

2. When doing Tillers farming, the mobs that 'proc' in the planting process have no nameplate at all, only name.

I have use default settings for all except removing 'fix aliasing' and having "=:m;<:c;" for both nameplates. Any idea what went wrong?
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Old 10-30-12, 01:25 PM  
Kesava
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Originally Posted by devilArt
i want use FontA when unit is NPC and use FontB when unit is Player
That's not possible with how it's coded at the moment and it'd take a lot of explaining to add it manually. Also you'd need to modify it again after every update.

often (but not always) when I rotate the view by holding the right mouse button and moving my mouse, the nameplates switch between the default and Kui nameplates.
I've fixed this in the next version. Something in 5.0 borked its detection of a default nameplate.
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Old 10-30-12, 09:46 AM  
Strayuss
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I have experienced an issue with Kui - often (but not always) when I rotate the view by holding the right mouse button and moving my mouse, the nameplates switch between the default and Kui nameplates. Here are the pictures:

http://imgur.com/teBQJ,CiWDS#1

Then I rotated the viewport back and forth (and killed an ogre in between - has nothing to do with the bug) and got this:

http://imgur.com/teBQJ,CiWDS#0

As can be seen, I use the latest LUI, with disabled LUI's nameplate module.
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