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Updated: 07-27-16 09:48 AM
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Legion Pre-Patch (7.0.3)
Updated:07-27-16 09:48 AM
Created:02-03-11 11:34 AM
Downloads:53,303
Favorites:249
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Categories:Unit Mods, Combat Mods
7.0.3

KuiNameplates  Popular! (More than 5000 hits)

Version: 2-7
by: Kesava [More]

Prettier nameplates with auras.
Configurable through interface options (/knp or /kuinameplates).

Notable features
  • Pixel perfect!
  • Auras!
  • Combo points and other class powers!
  • Tank mode!
  • Pretty fading in/out of frames (disable by unchecking "Smoothly fade" in options)
  • Other things!

I have a problem/question!

More up to date versions can often be found on Curse. Please try using that version before reporting a bug.

If you have any issues, feel free to PM me, post it in the comments on Curse, or on GitHub (but check through that list to make sure it's not already there, first). I don't get any sort of notification for comments posted on WoWI, so that might not be the best option.

Change logs available @ CurseForge.
Archived Files (3)
File Name
Version
Size
Author
Date
2-4
193kB
Kesava
07-21-16 01:01 PM
2-1
192kB
Kesava
07-19-16 10:32 AM
260
303kB
Kesava
02-18-16 02:04 PM


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Unread 03-25-13, 10:40 AM  
Tonyleila
A Molten Giant
 
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Only one thing I'm missing about the nameplates: Can you please make the Deathknight bloodworm nameplates smaler or even disable them. Also shaman totems woud be cool to have special nameplates.

And noticed one more problem.
The small mini nameplates shoud have NO castbar TEXT since its overlapping when trying to fit under the small nameplates.
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Unread 03-24-13, 11:29 AM  
Kesava
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Thanks, added that to the known issues.
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Unread 03-23-13, 01:12 PM  
Tonyleila
A Molten Giant
 
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Thanks for your help Kesava! Realy like how they look now


Only have noticed a smal bug if you target an other mob while the mob you are targeting is casting the icon gets lost and it only shows a black square instread of the icon on the not targetet mob.
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Last edited by Tonyleila : 03-23-13 at 01:16 PM.
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Unread 03-22-13, 02:38 PM  
Kesava
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Originally Posted by Rusken
Hey mate, is there any way to change the the border?
I would love a 1px black border without the shadow.
Thanks!
Yup, find (as in, CTRL+F) this line in layout.lua:
Code:
frame.bg:SetTexture('Interface\\AddOns\\Kui_Nameplates\\FrameGlow')
And change it to:
Code:
frame.bg:SetTexture(nil)
Originally Posted by Tonyleila
[Health patterns]
Those patterns don't work because the patterns only apply to the top health value, not the one underneath. The smaller value is just contextual - that's why it's called contextual in the configuration - as in, it automatically chooses something to display which compliments whatever is currently displayed for the main health value.
I want to change health text configuration so that it doesn't use patterns. It's not really complex enough for that, but it was an easy and quick way to implement it at the time. So when I do that, I'll have a seperate configuration for the "contextual" health display rather than making it automatic, and probably an option to keep it automatic.

Originally Posted by Tonyleila
[Raid icons]
I keep forgetting about those. I'll try to have something for it in the next version. For now, find this line in layout.lua:
Code:
frame.icon:SetPoint('BOTTOM', parent, 'TOP', 0, -5)
And change the two numbers. Obviously.

Originally Posted by Tonyleila
[Changing the castbar text]
I may be looking at the wrong version. If you don't have a castbar.lua file then this won't help, but I think you should. So find these lines in castbar.lua:
Code:
frame.castbar.curr = kui.CreateFontString(frame.castbar, {
     font = kn.font, size = kn.fontSizes.small, outline = "OUTLINE" })
frame.castbar.curr:SetAlpha(.5)
frame.castbar.curr:SetPoint('TOPRIGHT', frame.castbar.max, 'TOPLEFT', -1, -1)
And change them to:
Code:
frame.castbar.curr = kui.CreateFontString(frame.castbar, {
     font = kn.font, size = kn.fontSizes.name, outline = "OUTLINE" })
frame.castbar.curr:SetPoint('TOPRIGHT', frame.castbar.max, 'TOPLEFT', -1, -1)
I should probably mention that I've made font configuration a lot better in the next version.

Also I just noticed that text is the wrong way round, the current time should be large and the total cast time should be small. Um. Whoops. I'll get that fixed.

Thanks!
Last edited by Kesava : 03-22-13 at 02:46 PM.
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Unread 03-22-13, 12:10 AM  
Tonyleila
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Very nice addon but...

Code:
=:m;<:c;<:p;
and
Code:
=<:c;<:p;
and
Code:
=<:c;=<:p;
won't work for some reason.
But
Code:
=:m;<:p;<:c;
and
Code:
=<:p;=<:c;
works

This shoud show:
When unit is maximum health show their maximum health only
When the unit's health is less than maximum show current health at the top
When the unit's health is less than maximum show current % health at the bottom
but only works if % is at top and k is at bottom
-----------------------------------------

1. Woud love to see an option to move/resize the raid markers (even if its only in lua file)
Its overlapping when using together with Plate buffs

2. Also woud be cool if you coud tell me how to remove the alpha/size from castbar text its realy hard to see and I want the 1.5 the same size as the 1.4
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Last edited by Tonyleila : 03-22-13 at 12:37 AM.
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Unread 02-28-13, 11:39 AM  
Rusken
A Theradrim Guardian
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Hey mate, is there any way to change the the border?
I would love a 1px black border without the shadow.
Thanks!
Last edited by Rusken : 03-03-13 at 06:56 PM.
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Unread 02-24-13, 10:29 PM  
zel1491
A Kobold Labourer

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Re: Re: Placement issue

Originally Posted by Kesava
Have you tried unchecking "Fix aliasing" in the /knp options frame, then reloading the UI? I think that -should- fix it.
Just doing that seems to have fixed the problem. I guess I really need to stop setting up my UI right after I get off of work. Thanks so much, love your addon.
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Unread 02-23-13, 07:18 AM  
Kesava
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Re: Placement issue

Have you tried unchecking "Fix aliasing" in the /knp options frame, then reloading the UI? I think that -should- fix it.

--
Last edited by Kesava : 02-28-13 at 12:53 PM.
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Unread 02-22-13, 03:57 PM  
zel1491
A Kobold Labourer

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Question Placement issue

I just downloaded the KUINameplates after using DocsNameplates for a long time and then attempting to try TidyPlates (Which I hated). I think KUI is exactly what I'm looking for, unfortunately I am having an issue with the placement of the nameplates - which I am assuming is just a problem completely of my own as I have seen nothing of it anywhere else. Instead of the standard placement of the plate being above the target on the UI, it instead is placing it quite a bit underneath all units. I'm not sure why this is happening and after about an hour or so of trying to rectify the problem it seems to persist. I'm not exactly computer savy and was just hoping someone could help me out at fixing the problem.
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Unread 01-30-13, 02:05 PM  
Kesava
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Well there are problems with PlateBuffs, particularly since the original author seems to have disappeared. So, I am also working on separating code better, for the next update (unless I need to fix stuff for 5.2). Aura support will probably end up being a separate addon included in the download, so you could disable it in such a way that it doesn't use any extra resources, and it doesn't make layout.lua even more.. unwieldy. It's already a lot better.
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Unread 01-30-13, 10:41 AM  
Anja
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i think you dont have to build the platebuffs, because it work very good with the platebuffs addon.... so why to build the wheel new? ^^ (hope it was the right translation *g*)

so if there is space for better minimalistic code, you have to improve your addon with that, but make it more bigger is the wrong way i think
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Unread 01-29-13, 09:03 AM  
Kesava
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Certainly would! Working on it.
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Unread 01-29-13, 05:29 AM  
LiNK2088
A Deviate Faerie Dragon
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This would be unbelievably awesome if it had aura support.
cba using platebuffs
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Unread 01-12-13, 01:07 PM  
Kesava
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Noted, thanks for letting me know.
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Unread 01-10-13, 04:49 PM  
devilArt
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Strange situation, sometimes level number still show, i disable it in the config







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