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 Compatibility: Warlords of Draenor Pre-Patch (6.0.3)Warlords of Draenor Pre-Patch (6.0.2) Updated: 10-14-14 04:13 PM Created: 02-03-11 11:34 AM Downloads: 38,367 Favorites: 216 MD5: Categories: Unit Mods, Combat Mods
6.0.3

# KuiNameplates

Version: 243
by: Kesava [More]

More up to date versions can often be found on Curse.
Please try using that version before reporting a bug.

Prettier, pixel-perfect nameplates with auras. Configurable through interface options (open with /knp or /kuinameplates)
.

Class colours on hostile players can be enabled in the default interface options, under "Names" - check "Class Colors in Nameplates" at the bottom right.

If you're having issues with nameplates being in incorrect locations or being unclickable, first try unchecking the "Fix aliasing" option in configuration.

Current features:

• All of the default nameplate features
• Pixel perfect!
• Auras!
• Combo points
• Tank mode - recolour health bars when you have threat (enable by checking "Enable tank mode" in options)
• Customisable display of health for friendly or enemy units
• Pretty fading in/out of frames (disable by unchecking "Smoothly fade" in options)
• Automatic toggling of nameplates when you enter or exit combat (enable by checking "Auto toggle in combat" in options)
• Cast & incoming healing warnings, useful for PVP (disabled by default, check "Show cast warnings" in options)
• Configuration profiles
Health display patterns:
The text to display for health on different frames is determined by two simple patterns: one for friendly frames and one for neutral and hostile frames. These patterns can be changed in the options dialog (/knp). They must make use of specific conditions and results, in the following format:
condition1:result1;condition2:result2;condition3:result3;
There must be at least one condition (and one result). Any other conditions are optional.

Possible conditions are:
"=" When the unit is at maximum health...
"<" When the unit's health is less than maximum...
"=<" When the unit's health is either less than maximum or at maximum...
Possible results are:
"m" ... Display their maximum health (i.e. 123.4k).
"d" ... Display their health deficit (i.e. -46.5k).
"p" ... Display their health percentage.
"c" ... Display their current health (i.e. 76.9k).
"b" ... Display nothing.
The patterns used by default are:
Friendly units: =:m;<:d;
Which means:
When the unit is at maximum health:Display their maximum health;
When they're below maximum health:Display their health deficit;
Hostile units: <:p;
Which means:
When the unit is below maximum health:Display their health percentage;
Planned features:
• Frame blacklisting
• Stuff I can't remember

243
* fix issue where auras were not updated on mouseover frames
* fix an issue where auras and other such things would sometimes appear on the wrong frame
* add support for combo points' anticipation stacks
* change colouration of the addons' titles, so that they don't break alphabetic sorting on the addon list
* bump TOC

Change log for previous versions available on CurseForge.
Archived Files (1)
 File Name Version Size Author Date 240 278kB Kesava 07-18-14 02:07 PM

Comment Options
12-20-12, 12:37 PM
Kesava
A Defias Bandit

Forum posts: 3
 Originally Posted by Velarayne Say I added a bar texture to to the texture folder in Kui_Media; How would I go about editing the LUA to use that bar texture on my nameplates? I skimmed through the LUA a bit and wasn't sure what I would need to change. Thanks in advance! :>
Edit Kui_Nameplates/lib/kui/main.lua, line ~23 should be:
Code:
bar = media .. 't\\bar',
Change "bar" at the end to the name of the texture file you added to the Kui_Media\t folder, minus the .tga file extension. That should change everything. At the moment you'll have to edit that every time there's an update. At some point though, I think I'll move textures over to libSharedMedia to make it easier to configure.

 Originally Posted by McBloed Options sometimes dont be saved after relog in version 3.5.2 (reload works, just relog dont)
Edit: in fact, I've just pushed the update to fix this (133), so there's no need to do anything below.

That should be fixed in the next version, however it should, maybe work properly if you do this:
Code:
/run KuiNameplatesDB=nil;ReloadUI()
That'll reset your configuration, but I'll need to do that anyway. Also I guess since it's not saving settings anyway it doesn't really matter too much.
Last edited by Kesava : 12-20-12 at 01:09 PM.

 12-20-12, 09:27 AM Velarayne An Aku'mai Servant   Forum posts: 35 File comments: 57 Uploads: 1 I have another question, if you don't mind. ^^ Say I added a bar texture to to the texture folder in Kui_Media; How would I go about editing the LUA to use that bar texture on my nameplates? I skimmed through the LUA a bit and wasn't sure what I would need to change. Thanks in advance! :>
 12-17-12, 09:43 AM McBloed A Kobold Labourer Forum posts: 1 File comments: 31 Uploads: 2 Options sometimes dont be saved after relog in version 3.5.2 (reload works, just relog dont) __________________ www.extinction-dethecus.de Last edited by McBloed : 12-18-12 at 09:13 AM.
12-15-12, 10:10 PM
Velarayne
An Aku'mai Servant

Forum posts: 35
 Originally Posted by Kesava It should be possible for you to get the font to look right on trivial frames. If you rename the custom-rename-me.lua to (predictably) custom.lua, look for this line: Code: -- Place code to be performed after a frame is shown here. And put this code after it: Code:  if frame.trivial then local name,_,style = frame.name:GetFont() frame.name:SetFont(name, KuiNameplates.fontSizes.name, style) end Then completely restart wow (if you had it open), the names on both types of frames -should- be the same size. As per keeping everything pixel-perfect those frames aren't scaled in any way - it's just because the names on trivial frames use a 1 point smaller font size. But concerning -frame- sizes, as you read in the other reply I can only make them look the same. The click boxes would still be the smaller size because Blizzard doesn't let us control that without it sometimes breaking, so it'd result in really bad UI feedback. Thanks!
Thank you so much, this worked perfectly. That was driving me crazy! :>

12-15-12, 07:44 AM
Kesava
A Defias Bandit

Forum posts: 3
Re: Monochrome

 Originally Posted by Monkooli a monochrome setting
It's possible to do that in this version - you need to search for "OUTLINE" in layout.lua, castbar.lua and castwarnings.lua and replace each of them with "OUTLINE, MONOCHROME". But it should much easier to do in the version I'm working on, and I'll be able to add an option for it.

 12-15-12, 05:56 AM Monkooli A Kobold Labourer Forum posts: 0 File comments: 8 Uploads: 0 Monochrome Hello, I really like this addon but one thing that I would need for it to fit in my UI is a monochrome setting. I can't really find the option for it in the LUA files so can you lend me a hand?
 12-14-12, 07:15 PM Kesava A Defias Bandit   Forum posts: 3 File comments: 172 Uploads: 3 It should be possible for you to get the font to look right on trivial frames. If you rename the custom-rename-me.lua to (predictably) custom.lua, look for this line: Code: -- Place code to be performed after a frame is shown here. And put this code after it: Code:  if frame.trivial then local name,_,style = frame.name:GetFont() frame.name:SetFont(name, KuiNameplates.fontSizes.name, style) end Then completely restart wow (if you had it open), the names on both types of frames -should- be the same size. As per keeping everything pixel-perfect those frames aren't scaled in any way - it's just because the names on trivial frames use a 1 point smaller font size. But concerning -frame- sizes, as you read in the other reply I can only make them look the same. The click boxes would still be the smaller size because Blizzard doesn't let us control that without it sometimes breaking, so it'd result in really bad UI feedback. Thanks! Last edited by Kesava : 12-14-12 at 07:18 PM.
 12-14-12, 09:33 AM Velarayne An Aku'mai Servant   Forum posts: 35 File comments: 57 Uploads: 1 Hiya, I have a quick question if you don't mind. :> I noticed in 5.1, Blizzard redesigned the nameplates so that low health-type mobs (like little mobs that have way less health than normal mobs of the same level) have really small nameplates compared to everything else. As you can see in my screenshot, I'm using a pixel font on my nameplates, so this new feature distorts the font size and it doesn't look very good. So I was wondering, is there anything I may have missed in the options (or even the LUA) that would allow me to disable this and have all my nameplates be the same size? If there isn't currently an option, is it something that would be easy to fix? Also, thanks for making an awesome addon. I was using dNameplates prior to 5.1, but 5.1 broke them and the author wasn't updating. Eventually stumbled across KuiNameplates and now I have no intention of switching to anything else. :> Edit: Gah sorry, I totally didn't realize someone asked the exact same thing already. ;_; Last edited by Velarayne : 12-14-12 at 09:35 AM.
 12-05-12, 12:06 PM Kesava A Defias Bandit   Forum posts: 3 File comments: 172 Uploads: 3 There's an option for that in the update I just uploaded (3.5.2). Should be up an hour or so from this posting. Thanks! Last edited by Kesava : 12-05-12 at 12:07 PM.
 12-03-12, 11:16 PM devilArt An Aku'mai Servant   Forum posts: 32 File comments: 121 Uploads: 1 hi kesava is there a easy way to remove level and health, i try use hide() to "frame.level" and "frame.health.p", but level still display maybe add a option to hide them would be a nice choice anyway, thanks for this awesome addon
 12-01-12, 05:05 AM redworm A Defias Bandit Forum posts: 2 File comments: 64 Uploads: 0 missing the option to remove levels...
11-30-12, 12:49 PM
Kesava
A Defias Bandit

Forum posts: 3
 Originally Posted by Anja i can only "change" variables and code - not code my own addons - i dont know how i can make an addon like kui_theme that change all the variables in your addon O_o
You only need to make a folder, a .toc and a .lua file to "make" an addon. Either way I can describe how it works to you in a PM when that update actually comes out.

 Originally Posted by Anja the healthbar starts at 0% and goes fast to 100%
I'll look into improving that.
Last edited by Kesava : 11-30-12 at 03:36 PM.

11-29-12, 12:42 PM
Anja
A Fallenroot Satyr

Forum posts: 27
i can only "change" variables and code - not code my own addons - i dont know how i can make an addon like kui_theme that change all the variables in your addon O_o

 Originally Posted by Kesava Not unless Blizzard implement that in the default options. I could make it -look- the same, but they'd stack over each other, and the click-box would still be smaller, which is the problem you're having.
yes, sad... okay - i must look what i can do, this "minions thing" is dumb shitty xD

other things i found out, when a plate is releasing, the healthbar starts at 0% and goes fast to 100%, that looks not good, can you change that? to always 100% first?
Last edited by Anja : 11-29-12 at 02:25 PM.

11-29-12, 12:08 PM
Kesava
A Defias Bandit

Forum posts: 3
 Originally Posted by Anja wow / interface / addons / kui_nameplates / files wow / interface / addons / kui_themes / theme_x / files
I won't enforce that, you could put the code wherever you like (as long as it's included by an addon). You could make an addon called Kui_Themes and put it there if you like.

 Originally Posted by Anja Kesava, can i give minions the same plate as the normal targets
Not unless Blizzard implement that in the default options. I could make it -look- the same, but they'd stack over each other, and the click-box would still be smaller, which is the problem you're having. Addons can't change the size of interactive things in combat, so it would sometimes work, and sometimes not, which isn't great.

 11-29-12, 12:02 PM Anja A Fallenroot Satyr   Forum posts: 27 File comments: 37 Uploads: 3 Kesava, can i give minions the same plate as the normal targets? because of this stacking problem, the "carrier" frame is alot smaller and i think, this is the main problem of this... to outsource the theme data in another file is a dream for me, than i can update your nice addon without lose my theme... but please make it like this structure: wow / interface / addons / kui_nameplates / files wow / interface / addons / kui_themes / theme_x / files

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