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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-14-14 04:13 PM
Created:02-03-11 11:34 AM
Downloads:37,150
Favorites:207
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Categories:Unit Mods, Combat Mods
6.0.2
KuiNameplates  Popular! (More than 5000 hits)
Version: 243
by: Kesava [More]
Prettier, pixel-perfect nameplates with auras. Configurable through interface options (open with /knp or /kuinameplates).

Class colours on hostile players can be enabled in the default interface options, under "Names" - check "Class Colors in Nameplates" at the bottom right.

If you're having issues with nameplates being in incorrect locations or being unclickable, first try unchecking the "Fix aliasing" option in configuration.

More up to date versions can often be found on Curse. Please try using that version before reporting a bug.

Current features:
  • All of the default nameplate features
  • Pixel perfect!
  • Auras!
  • Combo points
  • Tank mode - recolour health bars when you have threat (enable by checking "Enable tank mode" in options)
  • Customisable display of health for friendly or enemy units
  • Pretty fading in/out of frames (disable by unchecking "Smoothly fade" in options)
  • Automatic toggling of nameplates when you enter or exit combat (enable by checking "Auto toggle in combat" in options)
  • Cast & incoming healing warnings, useful for PVP (disabled by default, check "Show cast warnings" in options)
  • Configuration profiles
Health display patterns:
The text to display for health on different frames is determined by two simple patterns: one for friendly frames and one for neutral and hostile frames. These patterns can be changed in the options dialog (/knp). They must make use of specific conditions and results, in the following format:
condition1:result1;condition2:result2;condition3:result3;
There must be at least one condition (and one result). Any other conditions are optional.

Possible conditions are:
"=" When the unit is at maximum health...
"<" When the unit's health is less than maximum...
"=<" When the unit's health is either less than maximum or at maximum...
Possible results are:
"m" ... Display their maximum health (i.e. 123.4k).
"d" ... Display their health deficit (i.e. -46.5k).
"p" ... Display their health percentage.
"c" ... Display their current health (i.e. 76.9k).
"b" ... Display nothing.
The patterns used by default are:
Friendly units: =:m;<:d;
Which means:
When the unit is at maximum health:Display their maximum health;
When they're below maximum health:Display their health deficit;
Hostile units: <:p;
Which means:
When the unit is below maximum health:Display their health percentage;
Planned features:
  • Frame blacklisting
  • Stuff I can't remember
243
* fix issue where auras were not updated on mouseover frames
* fix an issue where auras and other such things would sometimes appear on the wrong frame
* add support for combo points' anticipation stacks
* change colouration of the addons' titles, so that they don't break alphabetic sorting on the addon list
* bump TOC

Change log for previous versions available on CurseForge.
Archived Files (1)
File Name
Version
Size
Author
Date
240
278kB
Kesava
07-18-14 02:07 PM


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Unread 11-29-12, 07:27 AM  
akgis
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Originally Posted by Kesava
Originally Posted by akgis
Tweaked your layout abit to my tasting changed in red this on line 972.
Since this update was a bit rushed that line's repeated around line 412. You'll have to change it there as well. As you noticed, it's because the positions have to be changed around in order to display for trivial mobs properly.


Thanks!
ok thanks alot
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Unread 11-29-12, 05:08 AM  
Kesava
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Originally Posted by akgis
Tweaked your layout abit to my tasting changed in red this on line 972.
Since this update was a bit rushed that line's repeated around line 412. You'll have to change it there as well. As you noticed, it's because the positions have to be changed around in order to display for trivial mobs properly.


Thanks!
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Unread 11-29-12, 03:09 AM  
glonglon
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Originally Posted by Pekti
It's funny how you don't realize how much you love an addon until you have to go without it, even for only a few hours. I actually logged off last night and opted to watch TV instead of play online because I'm -that- *eyeroll* when it comes to the default Blizzard nameplates :P

Thank you for all of your hard work, Kesava
So true^^
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Unread 11-28-12, 06:58 PM  
Pekti
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It's funny how you don't realize how much you love an addon until you have to go without it, even for only a few hours. I actually logged off last night and opted to watch TV instead of play online because I'm -that- *eyeroll* when it comes to the default Blizzard nameplates :P

Thank you for all of your hard work, Kesava
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Unread 11-28-12, 10:17 AM  
akgis
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Tweaked your layout abit to my tasting changed in red this on line 972.


frame.name:SetPoint('LEFT', frame.level, 'RIGHT', -2, 10)

it all works fine until I go near a mob with "minions" and then go back and go near a normal mob the name text goes back to the "default" location and not the one I specified on that line
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Unread 11-28-12, 09:42 AM  
Anja
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minion works now, thanks
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Unread 11-28-12, 07:06 AM  
Kesava
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Fixed in the next release. Unexpected changes to the default UI. Also, not enough testing.

Edit: uploaded 3.5.1. Waiting for verification as of writing this.
Last edited by Kesava : 11-28-12 at 09:07 AM.
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Unread 11-28-12, 06:24 AM  
Anja
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minion plates have positioning problems...
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Unread 11-28-12, 04:25 AM  
glonglon
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Thanks a lot !

Now I can stop burning my eyes on bli▓▓ default nameplates
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Unread 11-28-12, 04:14 AM  
Kesava
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Just uploaded the fix (3.5), it's pending verification.

Edit: verified.
Last edited by Kesava : 11-28-12 at 04:17 AM.
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Unread 11-28-12, 02:35 AM  
Anja
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please tell us the lines to fix this problem

not easy to locate the problem - because of no error warnings :/

-- okay the regionorder is changed,...

Code:
--  WoW 5.1
local regionOrder = {
	[1] = "threatTexture",
	[2] = "healthBorder",
	[3] = "highlightTexture",
	[4] = "levelText",
	[5] = "skullIcon",
	[6] = "raidIcon",
	[7] = "eliteIcon",
        --[7] = "nameText",
}
Last edited by Anja : 11-28-12 at 02:45 AM.
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Unread 11-28-12, 02:27 AM  
glonglon
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Originally Posted by Kesava
I hadn't had a chance to test on 5.1. It's just not detecting nameplates properly. Now that it's active on the EU realms I'll have a fix out asap.
Thanks a lot

Long life to KuiNameplates !

Edit :

Btw I don't know if kui uses the Ace libnameplates but it has been updated for 5.1 a few hours ago :

http://www.wowace.com/addons/libnameplate-1-0/


Maybe it'll help.
Last edited by glonglon : 11-28-12 at 02:28 AM.
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Unread 11-28-12, 02:10 AM  
Kesava
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I hadn't had a chance to test on 5.1. It's just not detecting nameplates properly. Now that it's active on the EU realms I'll have a fix out asap.
Last edited by Kesava : 11-28-12 at 02:10 AM.
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Unread 11-28-12, 02:10 AM  
glonglon
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Re: Re: 5.1

Originally Posted by Paloladin
Originally Posted by Pekti
Just wanted to check to see, but is anyone else having issues with KNP since 5.1? It's loaded (/knp still brings up the GUI), but there are no changes being made to my nameplates. Everything has reverted back to default. Uncertain if it's just me or not, as I've not heard anything otherwise xD
same issue
Me too, I hope Kesava will release a fix soon
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Unread 11-27-12, 08:25 PM  
Paloladin
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Re: 5.1

Originally Posted by Pekti
Just wanted to check to see, but is anyone else having issues with KNP since 5.1? It's loaded (/knp still brings up the GUI), but there are no changes being made to my nameplates. Everything has reverted back to default. Uncertain if it's just me or not, as I've not heard anything otherwise xD
same issue
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