(196 Kb)
Updated: 07-27-16 09:48 AM
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File Info
 Compatibility: Legion (7.0.3) Updated: 07-27-16 09:48 AM Created: 02-03-11 11:34 AM Downloads: 55,089 Favorites: 253 MD5: Categories: Unit Mods, Combat Mods
7.0.3

# KuiNameplates

Version: 2-7
by: Kesava [More]

Prettier nameplates with auras.
Configurable through interface options (/knp or /kuinameplates).

Notable features
• Pixel perfect!
• Auras!
• Combo points and other class powers!
• Tank mode!
• Pretty fading in/out of frames (disable by unchecking "Smoothly fade" in options)
• Other things!

I have a problem/question!

More up to date versions can often be found on Curse. Please try using that version before reporting a bug.

If you have any issues, feel free to PM me, post it in the comments on Curse, or on GitHub (but check through that list to make sure it's not already there, first). I don't get any sort of notification for comments posted on WoWI, so that might not be the best option.

Change logs available @ CurseForge.
Archived Files (3)
 File Name Version Size Author Date 2-4 193kB Kesava 07-21-16 01:01 PM 2-1 192kB Kesava 07-19-16 10:32 AM 260 303kB Kesava 02-18-16 02:04 PM

Comment Options
 12-21-12, 05:28 AM Velarayne An Aku'mai Servant   Forum posts: 35 File comments: 57 Uploads: 1 Thanks for the help; that worked perfectly. :>
12-20-12, 12:37 PM
Kesava
A Murloc Raider

Forum posts: 4
 Originally Posted by Velarayne Say I added a bar texture to to the texture folder in Kui_Media; How would I go about editing the LUA to use that bar texture on my nameplates? I skimmed through the LUA a bit and wasn't sure what I would need to change. Thanks in advance! :>
Edit Kui_Nameplates/lib/kui/main.lua, line ~23 should be:
Code:
bar = media .. 't\\bar',
Change "bar" at the end to the name of the texture file you added to the Kui_Media\t folder, minus the .tga file extension. That should change everything. At the moment you'll have to edit that every time there's an update. At some point though, I think I'll move textures over to libSharedMedia to make it easier to configure.

 Originally Posted by McBloed Options sometimes dont be saved after relog in version 3.5.2 (reload works, just relog dont)
Edit: in fact, I've just pushed the update to fix this (133), so there's no need to do anything below.

That should be fixed in the next version, however it should, maybe work properly if you do this:
Code:
/run KuiNameplatesDB=nil;ReloadUI()
That'll reset your configuration, but I'll need to do that anyway. Also I guess since it's not saving settings anyway it doesn't really matter too much.
Last edited by Kesava : 12-20-12 at 01:09 PM.

 12-20-12, 09:27 AM Velarayne An Aku'mai Servant   Forum posts: 35 File comments: 57 Uploads: 1 I have another question, if you don't mind. ^^ Say I added a bar texture to to the texture folder in Kui_Media; How would I go about editing the LUA to use that bar texture on my nameplates? I skimmed through the LUA a bit and wasn't sure what I would need to change. Thanks in advance! :>
 12-17-12, 09:43 AM McBloed A Kobold Labourer Forum posts: 1 File comments: 33 Uploads: 2 Options sometimes dont be saved after relog in version 3.5.2 (reload works, just relog dont) Last edited by McBloed : 12-18-12 at 09:13 AM.
12-15-12, 10:10 PM
Velarayne
An Aku'mai Servant

Forum posts: 35
 Originally Posted by Kesava It should be possible for you to get the font to look right on trivial frames. If you rename the custom-rename-me.lua to (predictably) custom.lua, look for this line: Code: -- Place code to be performed after a frame is shown here. And put this code after it: Code:  if frame.trivial then local name,_,style = frame.name:GetFont() frame.name:SetFont(name, KuiNameplates.fontSizes.name, style) end Then completely restart wow (if you had it open), the names on both types of frames -should- be the same size. As per keeping everything pixel-perfect those frames aren't scaled in any way - it's just because the names on trivial frames use a 1 point smaller font size. But concerning -frame- sizes, as you read in the other reply I can only make them look the same. The click boxes would still be the smaller size because Blizzard doesn't let us control that without it sometimes breaking, so it'd result in really bad UI feedback. Thanks!
Thank you so much, this worked perfectly. That was driving me crazy! :>

12-15-12, 07:44 AM
Kesava
A Murloc Raider

Forum posts: 4
Re: Monochrome

 Originally Posted by Monkooli a monochrome setting
It's possible to do that in this version - you need to search for "OUTLINE" in layout.lua, castbar.lua and castwarnings.lua and replace each of them with "OUTLINE, MONOCHROME". But it should much easier to do in the version I'm working on, and I'll be able to add an option for it.

 12-15-12, 05:56 AM Monkooli A Kobold Labourer Forum posts: 0 File comments: 8 Uploads: 0 Monochrome Hello, I really like this addon but one thing that I would need for it to fit in my UI is a monochrome setting. I can't really find the option for it in the LUA files so can you lend me a hand?
 12-14-12, 07:15 PM Kesava A Murloc Raider   Forum posts: 4 File comments: 141 Uploads: 3 It should be possible for you to get the font to look right on trivial frames. If you rename the custom-rename-me.lua to (predictably) custom.lua, look for this line: Code: -- Place code to be performed after a frame is shown here. And put this code after it: Code:  if frame.trivial then local name,_,style = frame.name:GetFont() frame.name:SetFont(name, KuiNameplates.fontSizes.name, style) end Then completely restart wow (if you had it open), the names on both types of frames -should- be the same size. As per keeping everything pixel-perfect those frames aren't scaled in any way - it's just because the names on trivial frames use a 1 point smaller font size. But concerning -frame- sizes, as you read in the other reply I can only make them look the same. The click boxes would still be the smaller size because Blizzard doesn't let us control that without it sometimes breaking, so it'd result in really bad UI feedback. Thanks! Last edited by Kesava : 12-14-12 at 07:18 PM.
 12-14-12, 09:33 AM Velarayne An Aku'mai Servant   Forum posts: 35 File comments: 57 Uploads: 1 Hiya, I have a quick question if you don't mind. :> I noticed in 5.1, Blizzard redesigned the nameplates so that low health-type mobs (like little mobs that have way less health than normal mobs of the same level) have really small nameplates compared to everything else. As you can see in my screenshot, I'm using a pixel font on my nameplates, so this new feature distorts the font size and it doesn't look very good. So I was wondering, is there anything I may have missed in the options (or even the LUA) that would allow me to disable this and have all my nameplates be the same size? If there isn't currently an option, is it something that would be easy to fix? Also, thanks for making an awesome addon. I was using dNameplates prior to 5.1, but 5.1 broke them and the author wasn't updating. Eventually stumbled across KuiNameplates and now I have no intention of switching to anything else. :> Edit: Gah sorry, I totally didn't realize someone asked the exact same thing already. ;_; Last edited by Velarayne : 12-14-12 at 09:35 AM.
 12-05-12, 12:06 PM Kesava A Murloc Raider   Forum posts: 4 File comments: 141 Uploads: 3 There's an option for that in the update I just uploaded (3.5.2). Should be up an hour or so from this posting. Thanks! Last edited by Kesava : 12-05-12 at 12:07 PM.
 12-03-12, 11:16 PM devilArt An Aku'mai Servant   Forum posts: 37 File comments: 151 Uploads: 1 hi kesava is there a easy way to remove level and health, i try use hide() to "frame.level" and "frame.health.p", but level still display maybe add a option to hide them would be a nice choice anyway, thanks for this awesome addon
 12-01-12, 05:05 AM redworm A Defias Bandit Forum posts: 2 File comments: 64 Uploads: 0 missing the option to remove levels...
11-30-12, 12:49 PM
Kesava
A Murloc Raider

Forum posts: 4
 Originally Posted by Anja i can only "change" variables and code - not code my own addons - i dont know how i can make an addon like kui_theme that change all the variables in your addon O_o
You only need to make a folder, a .toc and a .lua file to "make" an addon. Either way I can describe how it works to you in a PM when that update actually comes out.

 Originally Posted by Anja the healthbar starts at 0% and goes fast to 100%
I'll look into improving that.
Last edited by Kesava : 11-30-12 at 03:36 PM.

11-29-12, 12:42 PM
Anja
A Fallenroot Satyr

Forum posts: 27
i can only "change" variables and code - not code my own addons - i dont know how i can make an addon like kui_theme that change all the variables in your addon O_o

 Originally Posted by Kesava Not unless Blizzard implement that in the default options. I could make it -look- the same, but they'd stack over each other, and the click-box would still be smaller, which is the problem you're having.
yes, sad... okay - i must look what i can do, this "minions thing" is dumb shitty xD

other things i found out, when a plate is releasing, the healthbar starts at 0% and goes fast to 100%, that looks not good, can you change that? to always 100% first?
Last edited by Anja : 11-29-12 at 02:25 PM.

11-29-12, 12:08 PM
Kesava
A Murloc Raider

Forum posts: 4
 Originally Posted by Anja wow / interface / addons / kui_nameplates / files wow / interface / addons / kui_themes / theme_x / files
I won't enforce that, you could put the code wherever you like (as long as it's included by an addon). You could make an addon called Kui_Themes and put it there if you like.

 Originally Posted by Anja Kesava, can i give minions the same plate as the normal targets
Not unless Blizzard implement that in the default options. I could make it -look- the same, but they'd stack over each other, and the click-box would still be smaller, which is the problem you're having. Addons can't change the size of interactive things in combat, so it would sometimes work, and sometimes not, which isn't great.

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