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Updated: 07-27-16 09:48 AM
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Legion (7.0.3)
Updated:07-27-16 09:48 AM
Created:02-03-11 11:34 AM
Downloads:56,260
Favorites:253
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Categories:Unit Mods, Combat Mods

KuiNameplates  Popular! (More than 5000 hits)

Version: 2-7
by: Kesava [More]

Prettier nameplates with auras.
Configurable through interface options (/knp or /kuinameplates).

Notable features
  • Pixel perfect!
  • Auras!
  • Combo points and other class powers!
  • Tank mode!
  • Pretty fading in/out of frames (disable by unchecking "Smoothly fade" in options)
  • Other things!

I have a problem/question!

More up to date versions can often be found on Curse. Please try using that version before reporting a bug.

If you have any issues, feel free to PM me, post it in the comments on Curse, or on GitHub (but check through that list to make sure it's not already there, first). I don't get any sort of notification for comments posted on WoWI, so that might not be the best option.

Change logs available @ CurseForge.
Archived Files (3)
File Name
Version
Size
Author
Date
2-4
193kB
Kesava
07-21-16 01:01 PM
2-1
192kB
Kesava
07-19-16 10:32 AM
260
303kB
Kesava
02-18-16 02:04 PM


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Unread 11-28-12, 04:25 AM  
glonglon
A Kobold Labourer

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Thanks a lot !

Now I can stop burning my eyes on bli▓▓ default nameplates
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Unread 11-28-12, 04:14 AM  
Kesava
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Just uploaded the fix (3.5), it's pending verification.

Edit: verified.
Last edited by Kesava : 11-28-12 at 04:17 AM.
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Unread 11-28-12, 02:35 AM  
Anja
A Fallenroot Satyr
 
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please tell us the lines to fix this problem

not easy to locate the problem - because of no error warnings :/

-- okay the regionorder is changed,...

Code:
--  WoW 5.1
local regionOrder = {
	[1] = "threatTexture",
	[2] = "healthBorder",
	[3] = "highlightTexture",
	[4] = "levelText",
	[5] = "skullIcon",
	[6] = "raidIcon",
	[7] = "eliteIcon",
        --[7] = "nameText",
}
Last edited by Anja : 11-28-12 at 02:45 AM.
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Unread 11-28-12, 02:27 AM  
glonglon
A Kobold Labourer

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Originally Posted by Kesava
I hadn't had a chance to test on 5.1. It's just not detecting nameplates properly. Now that it's active on the EU realms I'll have a fix out asap.
Thanks a lot

Long life to KuiNameplates !

Edit :

Btw I don't know if kui uses the Ace libnameplates but it has been updated for 5.1 a few hours ago :

http://www.wowace.com/addons/libnameplate-1-0/


Maybe it'll help.
Last edited by glonglon : 11-28-12 at 02:28 AM.
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Unread 11-28-12, 02:10 AM  
Kesava
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I hadn't had a chance to test on 5.1. It's just not detecting nameplates properly. Now that it's active on the EU realms I'll have a fix out asap.
Last edited by Kesava : 11-28-12 at 02:10 AM.
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Unread 11-28-12, 02:10 AM  
glonglon
A Kobold Labourer

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Re: Re: 5.1

Originally Posted by Paloladin
Originally Posted by Pekti
Just wanted to check to see, but is anyone else having issues with KNP since 5.1? It's loaded (/knp still brings up the GUI), but there are no changes being made to my nameplates. Everything has reverted back to default. Uncertain if it's just me or not, as I've not heard anything otherwise xD
same issue
Me too, I hope Kesava will release a fix soon
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Unread 11-27-12, 08:25 PM  
Paloladin
A Kobold Labourer
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Re: 5.1

Originally Posted by Pekti
Just wanted to check to see, but is anyone else having issues with KNP since 5.1? It's loaded (/knp still brings up the GUI), but there are no changes being made to my nameplates. Everything has reverted back to default. Uncertain if it's just me or not, as I've not heard anything otherwise xD
same issue
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Unread 11-27-12, 07:27 PM  
Pekti
A Kobold Labourer

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5.1

Just wanted to check to see, but is anyone else having issues with KNP since 5.1? It's loaded (/knp still brings up the GUI), but there are no changes being made to my nameplates. Everything has reverted back to default. Uncertain if it's just me or not, as I've not heard anything otherwise xD
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Unread 11-16-12, 05:53 PM  
Kesava
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1. I might be able to debug that if you tell me what resolution and uiscale (/dump GetCVar('uiscale')) you use, if uiscale is enabled. Keep in mind you have to reload the ui after enabling fix aliasing otherwise plates will just stop updating properly.

2. I believe they don't have nameplates in the default UI either. Nameplates were disabled for "trivial" units, and those seem to be sort-of-incorrectly flagged as trivial. I can't do anything about that, it's a Blizzard thing.
Last edited by Kesava : 11-16-12 at 05:53 PM.
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Unread 11-16-12, 06:03 AM  
vitaminc1231
A Kobold Labourer

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been using this so far without much problems.

2 issues I have faced:

1. When I turn on 'Fix aliasing', KNP is no longer appearing on top of character, it is some how move to bottom left of the character.

2. When doing Tillers farming, the mobs that 'proc' in the planting process have no nameplate at all, only name.

I have use default settings for all except removing 'fix aliasing' and having "=:m;<:c;" for both nameplates. Any idea what went wrong?
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Unread 10-30-12, 01:25 PM  
Kesava
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Originally Posted by devilArt
i want use FontA when unit is NPC and use FontB when unit is Player
That's not possible with how it's coded at the moment and it'd take a lot of explaining to add it manually. Also you'd need to modify it again after every update.

often (but not always) when I rotate the view by holding the right mouse button and moving my mouse, the nameplates switch between the default and Kui nameplates.
I've fixed this in the next version. Something in 5.0 borked its detection of a default nameplate.
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Unread 10-30-12, 09:46 AM  
Strayuss
A Kobold Labourer

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I have experienced an issue with Kui - often (but not always) when I rotate the view by holding the right mouse button and moving my mouse, the nameplates switch between the default and Kui nameplates. Here are the pictures:

http://imgur.com/teBQJ,CiWDS#1

Then I rotated the viewport back and forth (and killed an ogre in between - has nothing to do with the bug) and got this:

http://imgur.com/teBQJ,CiWDS#0

As can be seen, I use the latest LUI, with disabled LUI's nameplate module.
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Unread 10-26-12, 12:58 PM  
devilArt
An Aku'mai Servant
 
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hi kesava
i understand these code control the font of name text

Code:
	-- name text ---------------------------------------------------------------
	frame.name = kui.CreateFontString(frame.overlay, {
		font = font, size = 10, outline = 'OUTLINE' })
	frame.name:SetJustifyH('LEFT')

	frame.name:SetHeight(8)

	frame.name:SetPoint('LEFT', frame.level, 'RIGHT', -2, 0)
	frame.name:SetPoint('RIGHT', frame.health.p, 'LEFT')
but i need a little modify,
i want use FontA when unit is NPC and use FontB when unit is Player,
could you show me how to change it
i try "unit == NPC", but get error
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Unread 10-25-12, 03:59 AM  
devilArt
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thanks for help
now i can delete Tidy Plates and Threat Plates
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Unread 10-24-12, 10:18 PM  
Kesava
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devilArt: At the bottom of layout.lua, near line 1428, there should be code which looks like this:
Code:
-- frame
width  = 110,
height = 11,
It may be a little glitchy but you should be able to change the width and height by changing, obviously, either of those numbers. Addons can't reliably change the size of nameplate's click-boxes, however, so those won't be affected.
Last edited by Kesava : 10-24-12 at 10:19 PM.
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