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Updated:02-03-17 09:41 AM
Created:02-03-11 11:34 AM
Downloads:58,144
Favorites:257
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Categories:Unit Mods, Combat Mods
7.1.5

KuiNameplates  Popular! (More than 5000 hits)

Version: 2.14.5.3
by: Kesava [More]

Prettier nameplates with auras.
Configurable through interface options (/knp or /kuinameplates).

Notable features
  • Pixel perfect!
  • Auras!
  • Combo points and other class powers!
  • Tank mode!
  • Other things!

I have a problem/question!

More up to date versions can often be found on Curse. Please try using that version before reporting a bug.

If you have any issues, feel free to PM me, post it in the comments here or on Curse, or on GitHub (but check through that list to make sure it's not already there, first).

Thanks!

Change logs available @ CurseForge.
Archived Files (5)
File Name
Version
Size
Author
Date
2-14-3
457kB
Kesava
12-10-16 09:18 PM
2-7
196kB
Kesava
07-27-16 09:48 AM
2-4
193kB
Kesava
07-21-16 01:01 PM
2-1
192kB
Kesava
07-19-16 10:32 AM
260
303kB
Kesava
02-18-16 02:04 PM


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Unread 10-10-11, 01:00 PM  
Kesava
A Murloc Raider
 
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Forum posts: 4
File comments: 142
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Originally posted by maltese
Any possibility of getting important debuffs tracked on the nameplates like tidyplates does?
You can give PlateBuffs a try but it's a little wonky. I'm sure it's my fault so I've been meaning to look in to it, but if I can't get that to work right/end up not liking it I'll make my own implementation. I doubt it'll be coming soon though; I'm sort of busy until xmas.

Originally posted by akgis
How can I have HP % and remaining hp show even if the mob is 100%?
Find this line in layout.lua:
Code:
local deficit, isHpMax = max - curr, curr == max
Replace it with this:
Code:
local deficit, isHpMax = max - curr, false

To show a % sign, find this line in layout.lua:
Code:
big = floor(curr / max * 100)
And replace it with:
Code:
big = floor(curr / max * 100)..'%'

To also show both values as one line, disable alternate health text (/knp hp showalt) and change the same line as above to this:
Code:
big = floor(curr / max * 100)..'% '..kui.num(curr)
I think that's what you wanted? The font is a bit big for that, really.
Last edited by Kesava : 10-10-11 at 01:11 PM.
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Unread 10-09-11, 11:30 AM  
maltese
A Wyrmkin Dreamwalker
 
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Any possibility of getting important debuffs tracked on the nameplates like tidyplates does?
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Unread 10-08-11, 04:58 PM  
akgis
A Fallenroot Satyr
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How can I have HP % and remaining hp show even if the mob is 100%?

also how I change so the health % can be in xx% not just xx actualy I would like to make it as a single string ex: 11%(<remianing hp>)
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Last edited by akgis : 10-08-11 at 05:28 PM.
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Unread 09-28-11, 07:59 AM  
Kesava
A Murloc Raider
 
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Originally posted by Dasco
Is it possible to have an option to show/hide some units such as totems and/or pets ?
I'll look into it. I think so for totems, but I'm not sure about pets.
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Unread 09-26-11, 02:29 PM  
Dasco
A Kobold Labourer

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Hello,

Is it possible to have an option to show/hide some units such as totems and/or pets ?

btw, great addon
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Unread 08-19-11, 04:10 PM  
Kesava
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Re: Some modification questions

First, how would I remove the outline for the nameplate text?
In layout.lua, change this line:
Code:
self:SetFont(kui.m.f.yanone, size, 'OUTLINE')
to
Code:
self:SetFont(kui.m.f.yanone, size)
And remove instances of
Code:
, outline = 'OUTLINE'
(including the comma).

Second, what would I change to move the text on the nameplate up the Y axis a little, so the text rests on top of the health bar and does not overlap it?
Find the following lines:
Code:
frame.health.p:SetPoint('BOTTOMRIGHT', frame.health, 'TOPRIGHT', -2, -3)
Code:
frame.level:SetPoint('BOTTOMLEFT', frame.health, 'TOPLEFT', 2, -3)
And change the second number (-3) to something higher - probably 1 or 2. I can't test at the moment.

Lastly, how would I remove the shadow behind the bar?
Removing the shadow is more difficult, it's embedded into the texture and I'd need to do some testing to make sure positions/sizes stayed correct if I made a shadow-free version, or to change the coordinates. I'll keep that in mind for when I'm able, though.

Thanks for the feedback.
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Unread 08-19-11, 02:30 PM  
Tessah
A Kobold Labourer

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Some modification questions

Hey! Awesome addon; best nameplate addon I've seen yet. I have a couple minor modification questions if you wouldn't mind giving me a hand.

First, how would I remove the outline for the nameplate text?

Second, what would I change to move the text on the nameplate up the Y axis a little, so the text rests on top of the health bar and does not overlap it?

Lastly, how would I remove the shadow behind the bar?

Thanks so much!
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Unread 08-05-11, 08:08 PM  
TheGeek
A Firelord
 
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Originally posted by Kesava
There's an option for class colours on PVP enemies somewhere in interface options, I forget where exactly, probably combat. Can't be done (well) for friendlies or non-PVP enemies.
I'll give that a shot!
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Unread 08-05-11, 06:41 AM  
Kesava
A Murloc Raider
 
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There's an option for class colours on PVP enemies somewhere in interface options, I forget where exactly, probably combat. Can't be done (well) for friendlies or non-PVP enemies.
Last edited by Kesava : 08-05-11 at 06:42 AM.
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Unread 08-04-11, 08:35 PM  
TheGeek
A Firelord
 
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Any way we can set it to show class colors in PVP for health bar?

Kinda confusing when I'm trying to pick my target out.
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Unread 07-11-11, 10:52 PM  
Vranx
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Still getting this in my taint log:
7/12 00:24:29.152 An action was blocked in combat because of taint from Kui_Nameplates - NamePlate25:Show()
7/12 00:24:29.152 Interface\FrameXML\UIParent.lua:2405 UIFrameFade()
7/12 00:24:29.152 Interface\AddOns\Kui_Nameplates\layout.lua:408
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Unread 07-07-11, 10:40 PM  
slybootz
A Kobold Labourer

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Originally posted by Kesava
Right, good point. Fix in next version etc.

As for scale, I'll be making options for frame/font sizes. How well it works depends on what the API feels like letting me do.
Awesome work on these beautiful nameplates! Can't wait for some resizing options
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Unread 07-06-11, 04:26 PM  
Kesava
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Yep, noted in a comment below.
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Unread 07-06-11, 01:30 PM  
Vranx
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KuiNameplates is causing this message - "Interface action failed because of an AddOn".
I turned on my taint log and it says:
7/6 15:26:37.067 An action was blocked in combat because of taint from Kui_Nameplates - NamePlate6:Show()
7/6 15:26:37.067 Interface\FrameXML\UIParent.lua:2405 UIFrameFade()
7/6 15:26:37.067 Interface\AddOns\Kui_Nameplates\layout.lua:408
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Unread 07-02-11, 02:35 PM  
Kesava
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Right, good point. Fix in next version etc.

As for scale, I'll be making options for frame/font sizes. How well it works depends on what the API feels like letting me do.
Last edited by Kesava : 07-02-11 at 02:37 PM.
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