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Siege of Orgrimmar (5.4)
Updated:07-18-14 02:07 PM
Created:02-03-11 10:34 AM
Downloads:35,166
Favorites:199
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Categories:Unit Mods, Combat Mods
5.4
KuiNameplates  Updated this week!  Popular! (More than 5000 hits)
Version: 240
by: Kesava [More]
Prettier, pixel-perfect nameplates with auras. Configurable through interface options (open with /knp or /kuinameplates).

Class colours on hostile players can be enabled in the default interface options, under "Names" - check "Class Colors in Nameplates" at the bottom right.

If you're having issues with nameplates being in incorrect locations or being unclickable, first try unchecking the "Fix aliasing" option in configuration.

More up to date versions can often be found on Curse. Please try using that version before reporting a bug.

Current features:
  • All of the default nameplate features
  • Pixel perfect!
  • Auras!
  • Combo points
  • Tank mode - recolour health bars when you have threat (enable by checking "Enable tank mode" in options)
  • Customisable display of health for friendly or enemy units
  • Pretty fading in/out of frames (disable by unchecking "Smoothly fade" in options)
  • Automatic toggling of nameplates when you enter or exit combat (enable by checking "Auto toggle in combat" in options)
  • Cast & incoming healing warnings, useful for PVP (disabled by default, check "Show cast warnings" in options)
  • Configuration profiles
Health display patterns:
The text to display for health on different frames is determined by two simple patterns: one for friendly frames and one for neutral and hostile frames. These patterns can be changed in the options dialog (/knp). They must make use of specific conditions and results, in the following format:
condition1:result1;condition2:result2;condition3:result3;
There must be at least one condition (and one result). Any other conditions are optional.

Possible conditions are:
"=" When the unit is at maximum health...
"<" When the unit's health is less than maximum...
"=<" When the unit's health is either less than maximum or at maximum...
Possible results are:
"m" ... Display their maximum health (i.e. 123.4k).
"d" ... Display their health deficit (i.e. -46.5k).
"p" ... Display their health percentage.
"c" ... Display their current health (i.e. 76.9k).
"b" ... Display nothing.
The patterns used by default are:
Friendly units: =:m;<:d;
Which means:
When the unit is at maximum health:Display their maximum health;
When they're below maximum health:Display their health deficit;
Hostile units: <:p;
Which means:
When the unit is below maximum health:Display their health percentage;
Planned features:
  • Frame blacklisting
  • Stuff I can't remember
240
* fix issue where target glow would sometimes appear on all nameplates
* fix issue where castbar would sometimes fade out on newly shown frames
* fix castbar shield doesn't fade
* reduce default width and height of normal frames slightly
* add power word: solace to default whitelist

Change log for previous versions available on CurseForge.
Archived Files (1)
File Name
Version
Size
Author
Date
238
278kB
Kesava
05-18-14 07:19 PM


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Old 05-06-11, 04:57 PM  
soulmoon
A Kobold Labourer
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may Kesava add an icon of class?
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Old 05-05-11, 06:11 AM  
Kesava
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Originally posted by jmcgrath
Can I suggest you add a screenshot of what the nameplates look like when you have a target selected who is casting a spell
That's a good point. I'll get one up.

Originally posted by jmcgrath
Does the cast bar shown take into account knock back additional cast time? If so, how?
I believe it does, in the same way that the default UI does. I can't remember how that is exactly but I know there's no text stating how long it's been delayed, or things like that. At the moment cast bars are just a reskin from the default plates. I'll be changing that at some point so that it supports cast bars on untargetted units, so I'll be able to improve handling of delays at the same time.
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Old 05-05-11, 01:49 AM  
jmcgrath
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Nice work with this.

Can I suggest you add a screenshot of what the nameplates look like when you have a target selected who is casting a spell - as I was very interested in that before I downloaded for example.

Question: Does the cast bar shown take into account knock back additional cast time? If so, how?

Thanks.
Last edited by jmcgrath : 05-05-11 at 01:52 AM.
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Old 05-04-11, 06:07 PM  
Kesava
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Eh, completely forgot to push the fix for that. Thanks. Localised to some situation where config is reset I believe.
Last edited by Kesava : 05-04-11 at 06:18 PM.
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Old 05-04-11, 04:27 PM  
Ross
A Theradrim Guardian
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Downloaded newest version and its not working. I get this error:

Kui_Nameplates\slash.lua:88: attempt to index upvalue 'config' (a nil value)
Kui_Nameplates\layout.lua:28: in main chunk
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Old 05-04-11, 09:19 AM  
Kesava
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Re: Skull icon?

Originally posted by OutofStep
In the default health bars there is a skull to represent raid bosses
I'll play around with adding a graphic, I tend to prefer text however. Admittedly "??b" is a bit redundant, so I'll definitely change that at least.

Originally posted by EKE
A little delay...
Will be fixed in the next release (after 001.6.1). Not sure how I didn't notice that before really..

Originally posted by Invisible85
Hello. I have downloaded your addon, it is beautiful, but there is a problem. He does not show the names of the frames .. What to do?
Can you provide a screenshot? Also make sure you're not loading any other nameplate addons at the same time. It might also be to do with your localisation, if the font isn't working correctly for it.
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Old 05-04-11, 05:12 AM  
EKE
A Defias Bandit

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A little delay for percent show on nameplates, when the target health 80% the nameplate show 81%, I compare it with my target unitframe.
Last edited by EKE : 05-04-11 at 05:29 AM.
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Old 04-29-11, 06:13 PM  
woowoowoo
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Great addon, im really enjoying the nameplates chaging color when you have aggro, great for a tank + healer.
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Old 04-29-11, 10:38 AM  
OutofStep
A Kobold Labourer

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Skull icon?



In the default health bars there is a skull to represent raid bosses, which seems to be missing. All I see is "??b" instead of a skill icon, is that fixable?
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Old 04-29-11, 12:46 AM  
gossipgirlxo
A Deviate Faerie Dragon

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these nameplates are so beautiful. thank you for your work
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Old 04-27-11, 11:52 AM  
Invisible85
A Kobold Labourer

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Hello. I have downloaded your addon, it is beautiful, but there is a problem. He does not show the names of the frames .. What to do?
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Old 04-27-11, 10:44 AM  
OutofStep
A Kobold Labourer

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Default color

Do you think you could add in the ability for people to set/change the default hostile and non-hostile colors as well as the agro colors?

EDIT: Nevermind, I'll just edit the LUA file. Thanks!
Last edited by OutofStep : 04-27-11 at 11:07 AM.
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Old 04-27-11, 09:26 AM  
sikwidit
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i looooooove you!!! /manhug
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Old 04-27-11, 08:21 AM  
KnightSaber88
A Kobold Labourer

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Thank you for the update, its very much appreciated

(If anyone happened to read the rest of this post before I removed it regarding showing max health for enemy units I figured out how with the hpfv option.)
Last edited by KnightSaber88 : 04-27-11 at 08:23 AM.
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Old 04-27-11, 07:35 AM  
Kesava
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Done.

As I say in the changelog though, it might not be perfect. They changed a lot of regions around and it's difficult to test some of them without doing a raid or something.

Thanks for the feedback.
Last edited by Kesava : 04-27-11 at 09:32 AM.
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