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Updated:02-03-17 09:41 AM
Created:02-03-11 11:34 AM
Downloads:60,497
Favorites:256
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Categories:Unit Mods, Combat Mods

KuiNameplates  Popular! (More than 5000 hits)

Version: 2.14.5.3
by: Kesava [More]

Prettier nameplates with auras.
Configurable through interface options (/knp or /kuinameplates).

Notable features
  • Pixel perfect!
  • Auras!
  • Combo points and other class powers!
  • Tank mode!
  • Other things!

I have a problem/question!

More up to date versions can often be found on Curse. Please try using that version before reporting a bug.

If you have any issues, feel free to PM me, post it in the comments here or on Curse, or on GitHub (but check through that list to make sure it's not already there, first).

Thanks!

Change logs available @ CurseForge.
Archived Files (5)
File Name
Version
Size
Author
Date
2-14-3
457kB
Kesava
12-10-16 09:18 PM
2-7
196kB
Kesava
07-27-16 09:48 AM
2-4
193kB
Kesava
07-21-16 01:01 PM
2-1
192kB
Kesava
07-19-16 10:32 AM
260
303kB
Kesava
02-18-16 02:04 PM


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Unread 11-21-13, 11:40 AM  
Bloomy
A Kobold Labourer

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I get this when i open Social Menu(O keybind) or /raidinfo

23x [ADDON_ACTION_FORBIDDEN] AddOn 'Kui_Nameplates' tried to call the protected function 'IsDisabledByParentalControls()'.
AddOns\!BugGrabber\BugGrabber.lua:581: in function <AddOns\!BugGrabber\BugGrabber.lua:581>
[C]: in function `IsDisabledByParentalControls'
FrameXML\MainMenuBarMicroButtons.lua:229: in function <FrameXML\MainMenuBarMicroButtons.lua:76>
[C]: in function `UpdateMicroButtons'
FrameXML\FriendsFrame.lua:258: in function <FrameXML\FriendsFrame.lua:254>
[C]: in function `Show'
FrameXML\UIParent.lua:1819: in function `SetUIPanel'
FrameXML\UIParent.lua:1663: in function `ShowUIPanel'
FrameXML\UIParent.lua:1545: in function <FrameXML\UIParent.lua:1541>
[C]: in function `SetAttribute'
FrameXML\UIParent.lua:2262: in function `ShowUIPanel'
FrameXML\FriendsFrame.lua:1166: in function `ToggleFriendsFrame'
FrameXML\UIParent.lua:616: in function `ToggleRaidFrame'
FrameXML\ChatFrame.lua:2125: in function `?'
FrameXML\ChatFrame.lua:4316: in function `ChatEdit_ParseText'
FrameXML\ChatFrame.lua:3962: in function `ChatEdit_SendText'
FrameXML\ChatFrame.lua:4008: in function `ChatEdit_OnEnterPressed'
[string "*:OnEnterPressed"]:1: in function <[string "*:OnEnterPressed"]:1>

Locals:
nil
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Unread 11-19-13, 10:10 PM  
Asrarian
A Murloc Raider

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File comments: 12
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thanks
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Unread 11-19-13, 04:58 PM  
Kesava
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Re: Health percent

Originally Posted by Asrarian
Love your addon but is there a way to remove the health percentage at the right of the name plate...like the health number 500k for example
Yes, go to /knp -> Health Display. Under "Friendly health format" enter "=<:b;". Copy that to "Hostile health format", too.

Can you add an option to change the strata of the nameplates?
Yes, I'll look at doing that.

---
Thanks.
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Unread 11-17-13, 08:15 PM  
Asrarian
A Murloc Raider

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Health percent

Love your addon but is there a way to remove the health percentage at the right of the name plate...like the health number 500k for example
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Unread 11-15-13, 04:01 AM  
Akatosh
A Black Drake
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Forum posts: 84
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Hi Kesaba, Thanks for create this addon, can you please help me to customize that?.

1: The health number, centered in the health bar, and if can be posible..... make a gradient (the text) color by percent of health, (green full hp, yellow middle hp, red little hp).

2: Show only the remaining time to finish the cast aligned to the right.

Point 1:

Point 2:


I be very grateful if you help me to make that nameplates perfect for me.

Thanks.
Last edited by Akatosh : 11-15-13 at 04:37 AM.
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Unread 11-06-13, 05:29 AM  
Nephrenka
A Kobold Labourer
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Can you add an option to change the strata of the nameplates?
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Unread 11-02-13, 09:08 AM  
Solvexx
A Kobold Labourer
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I can't find any mention of it being a different spell ID.
Even losecontrol uses the same spell ID that you do for the warrior disarm.

So.. Not sure.
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Unread 11-02-13, 07:39 AM  
Kesava
A Murloc Raider
 
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It probably just has a different spell ID on players. I'll try to find it and add it to the whitelist for the next release.

Thanks.

Originally Posted by Solvexx
...
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Unread 11-01-13, 09:01 PM  
Solvexx
A Kobold Labourer
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Hello! Great addon!

One problem though, the disarm debuff for warriors works for PvE encounters but when I disarm other players it doesn't show up. Is there a function I've missed?

Cheers.
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Unread 10-12-13, 04:06 AM  
Shnuggle
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Would you please consider making non-targeted mobs alpha jump up 100% when they are below 20%, a lot of classes have execute abilities and spells (or at least give a simple activation for it in the GUI). I have done this manually (changed lua) but, this feature as a default would be a lot easier for people.
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Unread 09-29-13, 05:28 PM  
madmatt91
A Kobold Labourer

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Re: Re: Re: Re: couple .lua stuffs i'd like to know

Originally Posted by Kesava
Originally Posted by madmatt91
...
Ah, sorry, you'll also need to add:
Code:
local kui = LibStub('Kui-1.0')
To the top of custom.lua.
yayyyy thanks it works looks amazing now!
Last edited by madmatt91 : 09-29-13 at 06:01 PM.
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Unread 09-29-13, 02:16 PM  
Kesava
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Re: Re: Re: couple .lua stuffs i'd like to know

Originally Posted by madmatt91
...
Ah, sorry, you'll also need to add:
Code:
local kui = LibStub('Kui-1.0')
To the top of custom.lua.
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Unread 09-29-13, 12:26 PM  
madmatt91
A Kobold Labourer

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Re: Re: couple .lua stuffs i'd like to know

[/quote]
I got that code wrong, sorry! It needs to be frame.bg.fill:SetVertexColor([your colour]), and it should be under mod:PostShow rather than mod:PostCreate.

And you're correct, changing this will also change the colour of the 1 pixel border around the health bar. To overcome that, add the following code under PostCreate (definitely under PostCreate this time):
Code:
    local b = CreateFrame('Frame',nil,frame.health)
    b:SetBackdrop({ edgeFile = kui.m.t.solid, edgeSize = 1 })
    b:SetBackdropBorderColor(0,0,0,1)
    b:SetAllPoints(frame.bg.fill)
That will create an extra border frame around the health bar, which should work fine.
[/quote]

thanks for the response! ok the decimal percent health display works fine, got that one and the name to be where i want, also the health bar background now works as i want although yeah still shows the grey border, probably the border code you posted needs something like background level? dunno this is how it looks
Code:
function mod:PostCreate(msg, frame)
local b = CreateFrame('Frame',nil,frame.health)
    b:SetBackdrop({ edgeFile = kui.m.t.solid, edgeSize = 1 })
    b:SetBackdropBorderColor(0,0,0,1)
    b:SetAllPoints(frame.bg.fill)
	-- Place code to be performed after a frame is created here.
end

------------------------------------------------------------------------ Show --
function mod:PostShow(msg, frame)
    frame.bg.fill:SetVertexColor(.4, .4, .4, 1)
	-- Place code to be performed after a frame is shown here.
end
adding a screenshot so you see how it looks in game and you can see the lua error i get aswell, line 21 is this one:
Code:
    b:SetBackdrop({ edgeFile = kui.m.t.solid, edgeSize = 1 })
http://img32.imageshack.us/img32/3672/6xgj.jpg
yeah basically it just needs the black pixel border and it's fine!

thanks again!
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Unread 09-29-13, 07:56 AM  
Kesava
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Re: couple .lua stuffs i'd like to know

Originally Posted by madmatt91
although it doesn't really work infact nothing changes, still got the kinda faded out black bar as background, with the .5,.5,.5,1 values instead i should have a solid grey / light grey background, how can i fix this?
I got that code wrong, sorry! It needs to be frame.bg.fill:SetVertexColor([your colour]), and it should be under mod:PostShow rather than mod:PostCreate.

And you're correct, changing this will also change the colour of the 1 pixel border around the health bar. To overcome that, add the following code under PostCreate (definitely under PostCreate this time):
Code:
    local b = CreateFrame('Frame',nil,frame.health)
    b:SetBackdrop({ edgeFile = kui.m.t.solid, edgeSize = 1 })
    b:SetBackdropBorderColor(0,0,0,1)
    b:SetAllPoints(frame.bg.fill)
That will create an extra border frame around the health bar, which should work fine.

Originally Posted by madmatt91
second thing, I'd like to have the health percentage display changed to decimal at all times
That's currently only possible by directly editing layout.lua.
Find this line:
Code:
                big = floor(curr / max * 100)
And change it to:
Code:
                big = string.format("%.1f", curr / max * 100)
You can change the "1" in that to indicate how many decimal places should be shown. Then make sure that both of your health display patterns in /knp > Health display are set to:
Code:
<=:p;
Originally Posted by madmatt91
third thing, i would like the health percentage to be on the same vertical offset as the nameplate's unit name
It should be, can you post a screenshot? Unless you worked out what was wrong.

Originally Posted by madmatt91
last thing, i would like to be able to change the vertical offset of both the name and the health percentage, the build it options only allow untill just a bit over the center of the frame, i'd like to be able to go lower
As you probably worked out, you can type lower and higher values than the slider exposes in the text box under the slider manually.

Thanks.
Last edited by Kesava : 09-29-13 at 07:58 AM.
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Unread 09-28-13, 04:03 PM  
madmatt91
A Kobold Labourer

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couple .lua stuffs i'd like to know

Hi, first of all thanks for the addon it's a beauty! couple things i'd like to change for myself, i saw you said that to change the health bar background (not the frame background just the bit that appears as the health bar goes down like someone else asked) you would have to change the custom lua, i tried and this is how it looks:
Code:
function mod:PostCreate(msg, frame)
    frame.bg:SetVertexColor(.5,.5,.5,1)
although it doesn't really work infact nothing changes, still got the kinda faded out black bar as background, with the .5,.5,.5,1 values instead i should have a solid grey / light grey background, how can i fix this?

second thing, I'd like to have the health percentage display changed to decimal at all times

third thing, i would like the health percentage to be on the same vertical offset as the nameplate's unit name

last thing, i would like to be able to change the vertical offset of both the name and the health percentage, the build it options only allow untill just a bit over the center of the frame, i'd like to be able to go lower

thanks in advance i know it's a lot of question but probably someone else is looking for this too big ups for the great addon again!

EDIT: managed to get third and last thing to be as i wanted! about the first one i managed to change that specific color the problem is that the texture that changes that part is called solid right? in the ''t'' folder, and it's the same texture that also makes the border of the health bar appear, so you can't say put the background of the health bar at (.3, .3, .3, 1) and make the border remain totally black with ( 0, 0, 0, 1), or am i wrong?
would still need the decimals for the %health display, got no clue how to do that
Last edited by madmatt91 : 09-29-13 at 04:46 AM.
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