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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-14-14 04:13 PM
Created:02-03-11 11:34 AM
Downloads:37,899
Favorites:213
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Categories:Unit Mods, Combat Mods

KuiNameplates  Popular! (More than 5000 hits)

Version: 243
by: Kesava [More]

Prettier, pixel-perfect nameplates with auras. Configurable through interface options (open with /knp or /kuinameplates).

Class colours on hostile players can be enabled in the default interface options, under "Names" - check "Class Colors in Nameplates" at the bottom right.

If you're having issues with nameplates being in incorrect locations or being unclickable, first try unchecking the "Fix aliasing" option in configuration.

More up to date versions can often be found on Curse. Please try using that version before reporting a bug.

Current features:

  • All of the default nameplate features
  • Pixel perfect!
  • Auras!
  • Combo points
  • Tank mode - recolour health bars when you have threat (enable by checking "Enable tank mode" in options)
  • Customisable display of health for friendly or enemy units
  • Pretty fading in/out of frames (disable by unchecking "Smoothly fade" in options)
  • Automatic toggling of nameplates when you enter or exit combat (enable by checking "Auto toggle in combat" in options)
  • Cast & incoming healing warnings, useful for PVP (disabled by default, check "Show cast warnings" in options)
  • Configuration profiles
Health display patterns:
The text to display for health on different frames is determined by two simple patterns: one for friendly frames and one for neutral and hostile frames. These patterns can be changed in the options dialog (/knp). They must make use of specific conditions and results, in the following format:
condition1:result1;condition2:result2;condition3:result3;
There must be at least one condition (and one result). Any other conditions are optional.

Possible conditions are:
"=" When the unit is at maximum health...
"<" When the unit's health is less than maximum...
"=<" When the unit's health is either less than maximum or at maximum...
Possible results are:
"m" ... Display their maximum health (i.e. 123.4k).
"d" ... Display their health deficit (i.e. -46.5k).
"p" ... Display their health percentage.
"c" ... Display their current health (i.e. 76.9k).
"b" ... Display nothing.
The patterns used by default are:
Friendly units: =:m;<:d;
Which means:
When the unit is at maximum health:Display their maximum health;
When they're below maximum health:Display their health deficit;
Hostile units: <:p;
Which means:
When the unit is below maximum health:Display their health percentage;
Planned features:
  • Frame blacklisting
  • Stuff I can't remember

243
* fix issue where auras were not updated on mouseover frames
* fix an issue where auras and other such things would sometimes appear on the wrong frame
* add support for combo points' anticipation stacks
* change colouration of the addons' titles, so that they don't break alphabetic sorting on the addon list
* bump TOC

Change log for previous versions available on CurseForge.
Archived Files (1)
File Name
Version
Size
Author
Date
240
278kB
Kesava
07-18-14 02:07 PM


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Unread 07-12-13, 04:59 AM  
Kesava
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Re: Re: Re: Re: Re: Tank mode

The bar changes colour when you have aggro, not when you lose it. And the smart option doesn't see hunters as tanks, so there'll be no change there either way unless you just set it to "enabled". In which case the bar will change colour when YOU (not your pet) have threat.

Some mobs have smaller nameplates in the default UI, they tend to have lower maximum health and not really be a problem - I call these units "trivial". The height of trivial frames can be changed with the "trivial health bar height" option in the general section of /knp config. I assume you changed that at some point; the default value is 7.
Originally Posted by glupikreten
...
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Unread 07-12-13, 01:19 AM  
glupikreten
A Murloc Raider

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Re: Re: Re: Re: Tank mode

Originally Posted by Kesava
Actually, just today I pushed the update with the smart option to Curse, here.
Originally Posted by glupikreten
...
thank you very much... testing....

Well... on my hunter if mob attacks me the bar is red and when i send my pet to taunt the bar remains red... Shouldn't it become green so i can tell i lost aggro? and if a mob is neutral it remains yellow.

And.. why some mobs have smaller but taller nameplate without lvl displayed like in screenshot?

http://i.imgur.com/dQuZTJU.jpg
Last edited by glupikreten : 07-12-13 at 01:57 AM.
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Unread 07-11-13, 10:46 PM  
Kesava
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Re: Re: Re: Tank mode

Actually, just today I pushed the update with the smart option to Curse, here.
Originally Posted by glupikreten
...
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Unread 07-11-13, 05:15 PM  
glupikreten
A Murloc Raider

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Re: Re: Tank mode

Originally Posted by Kesava
Originally Posted by glupikreten
...
You have to manually check/uncheck the option at the moment, however I'm looking at putting in a "smart" option for tank mode which would automatically enable it when you're in a tank spec.

Thanks!
Bummer

Would something like this maybe work in your layout.lua

local currentSpec = GetSpecialization()
local currentSpecName = currentSpec and select(2, GetSpecializationInfo(currentSpec)) or "None"
tankSpecs = {Blood, Protection, Guardian, Brewmaster}
isTank = tContains(tankSpecs,currentSpecName)

--if not self.friend and addon.db.profile.tank.enabled then
if not self.friend and isTank then ...

?
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Unread 07-11-13, 08:23 AM  
Kesava
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Re: Tank mode

Originally Posted by glupikreten
...
You have to manually check/uncheck the option at the moment, however I'm looking at putting in a "smart" option for tank mode which would automatically enable it when you're in a tank spec.

Thanks!
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Unread 07-11-13, 03:31 AM  
glupikreten
A Murloc Raider

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Tank mode

Hi,

I tried searching here for some info about tank mode with no luck so ....

I noticed there is an option you can check "Tank mode" ... but what if i'm dpsing.. does this options remains active?
I mean... is there some kind of in-built check if i'm prot, guardian, blood, whatever or every time i switch from, let's say, blood to frost i have to uncheck that option?

Notices on my hunter that if i have aggro with that option checked bars are green if i actually have aggro and red when my pet or someone else has it. So i'm guessing i would have to uncheck option for a hunter which is fine due to a fact hunter has only 3 dps specs.

Still would be awesome to implement a small piece of code that will turn on/off tank mode depending of your current specialization.

On a side note i must say.. i tried like 100 different nameplates... yours are just awesome.. easy to configure without 1 million unnecessary options and uber lightweight... thank you man
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Unread 07-08-13, 03:47 PM  
Kesava
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Originally Posted by rcdyer1984
Ishtara would LOVE it if there was an in-game option to change the bar texture
You'll be happy to hear I'll finally be putting that in the next version.
Originally Posted by ComputerNerd
...
I'm focusing on improvements to the current features/codeset at the moment, but yes, that's definitely a possibility.

Thanks!
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Unread 07-07-13, 03:02 PM  
ComputerNerd
A Deviate Faerie Dragon

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Could there be an option to indicate when health falls below a certain percentage threshold, such as for an execute ability like Shadowburn ?
I am using tidyplates at present for that, where I can colour the healthbar (or set another indicator) a different colour when at 20% health or below.
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Unread 06-29-13, 07:03 PM  
Kesava
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You mean in terms of LUA? I reduce the height of the icon's texture by 20% (10% on the top and bottom) with this:
Code:
button.icon:SetTexCoord(.1, .9, .2, .8)
Then just set the button's height to ~80% of its width.
Originally Posted by cxeq
how do you make the icons short like that?
Last edited by Kesava : 06-30-13 at 07:30 AM.
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Unread 06-29-13, 08:51 AM  
cxeq
A Kobold Labourer

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how do you make the icons short like that?
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Unread 06-29-13, 03:41 AM  
Stanzilla
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You might wanna chime in on that topic http://www.wowinterface.com/forums/s...548#post280548
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Unread 06-21-13, 06:52 PM  
Kesava
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Re: Add Druid Thrash to Whitelist

Originally Posted by Hinalover
One of the primary debuffs that both Feral and Guardian try to keep up with is a Druid's Thrash. It shows up fine if you don't have the whitelist checked but it is not showing when you have whitelist checked.
It should already be there, it works on my (85) druid. It might be modified to a different spell ID by something. It's difficult to keep on top of all this sometimes.

Thanks for letting me know.
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Unread 06-19-13, 10:40 PM  
Hinalover
A Kobold Labourer

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Add Druid Thrash to Whitelist

One of the primary debuffs that both Feral and Guardian try to keep up with is a Druid's Thrash. It shows up fine if you don't have the whitelist checked but it is not showing when you have whitelist checked.
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Unread 06-15-13, 07:50 PM  
Kesava
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Re: Raid marke based coloring

Originally Posted by Calebzor
Could we have an option to color the nameplates health bar part based on the raid marker the unit has?
I'll look into it. Probably won't end up being built in but I can always post a module for it as an optional file.

Originally Posted by rcdyer1984
...
I'm guessing it wouldn't be too difficult but I keep putting it off. I'll try to get to it.

Thanks!
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Unread 06-14-13, 12:54 PM  
rcdyer1984
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Ishtara would LOVE it if there was an in-game option to change the bar texture
I was hoping it wouldn't be too terribly difficult since the add-on already supports in-game font changes.

<3
Ish

ps, this is my fav nameplate addon
__________________
<3
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