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Thunder Isle (5.2)
Updated:04-27-13 12:28 PM
Created:02-03-11 10:34 AM
Downloads:26,578
Favorites:145
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Categories:Unit Mods, Combat Mods
KuiNameplates  Popular! (More than 5000 hits)
Version: 178
by: Kesava [More]
Prettier, pixel-perfect nameplates with auras. Configurable through interface options (open with /knp or /kuinameplates).

Class colours on hostile players can be enabled in the default interface options, under "Names" - check "Class Colors in Nameplates" at the bottom right.

If you're having issues with nameplates being in incorrect locations or being unclickable, first try unchecking the "Fix aliasing" option in configuration.

Current features:
  • All of the default nameplate features
  • Pixel perfect!
  • Auras!
  • Combo points
  • Tank mode - recolour health bars when you have threat (enable by checking "Enable tank mode" in options)
  • Customisable display of health for friendly or enemy units
  • Pretty fading in/out of frames (disable by unchecking "Smoothly fade" in options)
  • Automatic toggling of nameplates when you enter or exit combat (enable by checking "Auto toggle in combat" in options)
  • Cast & incoming healing warnings, useful for PVP (disabled by default, check "Show cast warnings" in options)
  • Configuration profiles
Health display patterns:
The text to display for health on different frames is determined by two simple patterns: one for friendly frames and one for neutral and hostile frames. These patterns can be changed in the options dialog (/knp). They must make use of specific conditions and results, in the following format:
condition1:result1;condition2:result2;condition3:result3;
There must be at least one condition (and one result). Any other conditions are optional.

Possible conditions are:
"=" When the unit is at maximum health...
"<" When the unit's health is less than maximum...
"=<" When the unit's health is either less than maximum or at maximum...
Possible results are:
"m" ... Display their maximum health (i.e. 123.4k).
"d" ... Display their health deficit (i.e. -46.5k).
"p" ... Display their health percentage.
"c" ... Display their current health (i.e. 76.9k).
"b" ... Display nothing.
The patterns used by default are:
Friendly units: =:m;<:d;
Which means:
When the unit is at maximum health:Display their maximum health;
When they're below maximum health:Display their health deficit;
Hostile units: <:p;
Which means:
When the unit is below maximum health:Display their health percentage;
Planned features:
  • Frame blacklisting
  • Stuff I can't remember
178
* added target-glow.tga which i forgot about because git. i blame git. yes.
* added AOE immolate aura to whitelist for warlocks

177
* fix castbars can't be disabled
* fix auras doesn't support auras which last until canceled
* fix auras max time threshold doesn't hide auras which last until canceled
* add target glow effect
* don't floor texture sizes
* fix fixaa doesn't work correctly with viewports
* add options to disable target glow
* add option to change target glow colour
* vastly decrease impact on FPS when not using fixaa (up to around the same level as when fixaa is enabled)

167
* don't use default nameplate overlay for background
* add new combopoint media files
* fix castbar spell name overlapping with max cast time
* make combo points immediately display on the target once it has been hidden and re-shown
* reposition raid icon slightly
* update KuiSpellList; most classes altered slightly
* add glow to combopoints when player has 5
* use round combopoint icons
* make combopoints always display above frame overlay
* adjust position of text on auras
* floor auras time remaining
* fix not recognising the currently targeted nameplate when it is hidden and re-shown
* fixaa tooltip text

164
* remove rogue :Hide call triggering ADDON_ACTION_BLOCKED errors
* really, really fix issue where frames could become stuck on the screen when "Fix aliasing" is disabled

Known issues:
* spell icons incorrectly fade out when a frame is deselected
* changing profiles/most options requires a UI reload
Archived Files (3)
File Name
Version
Size
Author
Date
167
261kB
Kesava
04-11-13 02:53 PM
162
260kB
Kesava
04-07-13 10:33 AM
157
263kB
Kesava
04-05-13 12:24 PM


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Old 11-28-12, 01:10 AM  
Kesava
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I hadn't had a chance to test on 5.1. It's just not detecting nameplates properly. Now that it's active on the EU realms I'll have a fix out asap.
Last edited by Kesava : 11-28-12 at 01:10 AM.
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Old 11-28-12, 01:27 AM  
glonglon
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Originally Posted by Kesava
I hadn't had a chance to test on 5.1. It's just not detecting nameplates properly. Now that it's active on the EU realms I'll have a fix out asap.
Thanks a lot

Long life to KuiNameplates !

Edit :

Btw I don't know if kui uses the Ace libnameplates but it has been updated for 5.1 a few hours ago :

http://www.wowace.com/addons/libnameplate-1-0/


Maybe it'll help.
Last edited by glonglon : 11-28-12 at 01:28 AM.
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Old 11-28-12, 01:35 AM  
Anja
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please tell us the lines to fix this problem

not easy to locate the problem - because of no error warnings :/

-- okay the regionorder is changed,...

Code:
--  WoW 5.1
local regionOrder = {
	[1] = "threatTexture",
	[2] = "healthBorder",
	[3] = "highlightTexture",
	[4] = "levelText",
	[5] = "skullIcon",
	[6] = "raidIcon",
	[7] = "eliteIcon",
        --[7] = "nameText",
}
Last edited by Anja : 11-28-12 at 01:45 AM.
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Old 11-28-12, 03:14 AM  
Kesava
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Just uploaded the fix (3.5), it's pending verification.

Edit: verified.
Last edited by Kesava : 11-28-12 at 03:17 AM.
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Old 11-28-12, 03:25 AM  
glonglon
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Thanks a lot !

Now I can stop burning my eyes on bli˛˛ default nameplates
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Old 11-28-12, 05:24 AM  
Anja
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minion plates have positioning problems...
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Old 11-28-12, 06:06 AM  
Kesava
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Fixed in the next release. Unexpected changes to the default UI. Also, not enough testing.

Edit: uploaded 3.5.1. Waiting for verification as of writing this.
Last edited by Kesava : 11-28-12 at 08:07 AM.
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Old 11-28-12, 08:42 AM  
Anja
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minion works now, thanks
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Old 11-28-12, 09:17 AM  
akgis
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Tweaked your layout abit to my tasting changed in red this on line 972.


frame.name:SetPoint('LEFT', frame.level, 'RIGHT', -2, 10)

it all works fine until I go near a mob with "minions" and then go back and go near a normal mob the name text goes back to the "default" location and not the one I specified on that line
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Old 11-28-12, 05:58 PM  
Pekti
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It's funny how you don't realize how much you love an addon until you have to go without it, even for only a few hours. I actually logged off last night and opted to watch TV instead of play online because I'm -that- *eyeroll* when it comes to the default Blizzard nameplates :P

Thank you for all of your hard work, Kesava
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Old 11-29-12, 02:09 AM  
glonglon
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Originally Posted by Pekti
It's funny how you don't realize how much you love an addon until you have to go without it, even for only a few hours. I actually logged off last night and opted to watch TV instead of play online because I'm -that- *eyeroll* when it comes to the default Blizzard nameplates :P

Thank you for all of your hard work, Kesava
So true^^
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Old 11-29-12, 04:08 AM  
Kesava
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Originally Posted by akgis
Tweaked your layout abit to my tasting changed in red this on line 972.
Since this update was a bit rushed that line's repeated around line 412. You'll have to change it there as well. As you noticed, it's because the positions have to be changed around in order to display for trivial mobs properly.


Thanks!
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Old 11-29-12, 06:27 AM  
akgis
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Originally Posted by Kesava
Originally Posted by akgis
Tweaked your layout abit to my tasting changed in red this on line 972.
Since this update was a bit rushed that line's repeated around line 412. You'll have to change it there as well. As you noticed, it's because the positions have to be changed around in order to display for trivial mobs properly.


Thanks!
ok thanks alot
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Old 11-29-12, 07:23 AM  
akgis
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Just a sugestion: Wouldnt be better to have the layout config in a simple separate file that could be kept unchanged during diferent versions unless something major changed, because bverytime there is a new version its alot of work

Iam glad for the addon but would be better for those of us that change the layout alot.
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Old 11-29-12, 08:00 AM  
Anja
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yes but kui nameplates theme is from the kui layout so why he need to implement theme support? he doesnt need... sadly

my nameplates looks very diffrent, but i love my own style



but my problem now, the small minion plates are have a smaller carrier frame, so they stacked all too much inside, more and more problems coming to this blizz update, i hate those updates want the minions plate the same look like the normal plates

here the minions stacking problem:


another "problem" is the chatbubble of prat

the positioning with kui nameplate (hope the problem is in the original file also) is not good
Last edited by Anja : 11-29-12 at 08:42 AM.
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