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Updated: 06-25-15 08:52 PM
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Fury of Hellfire (6.2)
The Adventure Continues (6.1)
Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:06-25-15 08:52 PM
Created:02-03-11 11:34 AM
Downloads:43,511
Favorites:234
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Categories:Unit Mods, Combat Mods
6.2

KuiNameplates  Popular! (More than 5000 hits)

Version: 254-1
by: Kesava [More]

More up to date versions can often be found on Curse.
Please try using that version before reporting a bug.



Prettier nameplates with auras. Configurable through interface options (open with /knp or /kuinameplates)
.

Features:
  • Pixel perfect!
  • Auras!
  • Combo points!
  • Tank mode!
  • Pretty fading in/out of frames (disable by unchecking "Smoothly fade" in options)
  • Cast & incoming healing warnings, useful for PVP (disabled by default, check "Show cast warnings" in options)
  • Other things!
Health display patterns:
The text to display for health on different frames is determined by two simple patterns: one for friendly frames and one for neutral and hostile frames. These patterns can be changed in the options dialog (/knp). They must make use of specific conditions and results, in the following format:
condition1:result1;condition2:result2;condition3:result3;
There must be at least one condition (and one result). Any other conditions are optional.

Possible conditions are:
"=" When the unit is at maximum health...
"<" When the unit's health is less than maximum...
"=<" When the unit's health is either less than maximum or at maximum...
Possible results are:
"m" ... Display their maximum health (i.e. 123.4k).
"d" ... Display their health deficit (i.e. -46.5k).
"p" ... Display their health percentage.
"c" ... Display their current health (i.e. 76.9k).
"b" ... Display nothing.
The patterns used by default are:
Friendly units: =:m;<:d;
Which means:
When the unit is at maximum health:Display their maximum health;
When they're below maximum health:Display their health deficit;
Hostile units: <:p;
Which means:
When the unit is below maximum health:Display their health percentage;

254-1
* bump TOC
* fix auras are shown on trivial secondary targets when showing on trivial frames is disabled

Change log for previous versions available on CurseForge.
Archived Files (1)
File Name
Version
Size
Author
Date
248
281kB
Kesava
03-08-15 09:57 PM


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Unread 03-18-11, 05:13 AM  
Kesava
A Defias Bandit
 
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Forum posts: 3
File comments: 138
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It shows health for friendly units (max at full, deficit when they've taken damage) and percent for unfriendly units, only when they've taken damage - those are just the numbers I consider most important for those unit types.
There will be options for it when I get around to it.

Edit: 001.5 adds these options.
Last edited by Kesava : 03-19-11 at 04:26 PM.
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Unread 03-25-11, 11:49 AM  
Alfrunnah
A Kobold Labourer

Forum posts: 1
File comments: 57
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Able to make the glowing border green as well when in tank mode? Currently my bar changes to green, but the border stays red.
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Unread 04-05-11, 11:09 PM  
sikwidit
A Fallenroot Satyr
 
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Forum posts: 27
File comments: 83
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i just want to say that i love the eyecandy on my namplates that i added it to my ui compilations, thanks for a great addon.

http://www.wowinterface.com/download...445-SikUI.html

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Unread 04-07-11, 06:03 PM  
woowoowoo
A Kobold Labourer
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Is there a way to change the font style and size?

Love the mod
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Unread 04-07-11, 10:54 PM  
sikwidit
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Originally posted by woowoowoo
Is there a way to change the font style and size?

i changed the font which is located in the kui.lua under the kui folder. the font is handled by the .ttf file.
i found this lines:
norm = NAMEPLATE_FONT,
accid = media .. 'f\\accid.ttf',
yanone = media .. 'f\\yanone.ttf',

i changed the size of the font which is located in the main.lua under the kui_nameplates folder. changed it size 11, since 12 maybe be too big for long names.
i found this line: font = kui.m.f.yanone, size = 11, outline = "OUTLINE" }).

hope this helps.
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Unread 04-26-11, 05:46 PM  
sikwidit
A Fallenroot Satyr
 
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need update for 4.1 pleeeeeeeeeeeeeease!
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Unread 04-27-11, 07:02 AM  
KnightSaber88
A Kobold Labourer

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Any word on when we can expect an update for this mod?

Hands down this is the best nameplate mod there is, anything else is ugly in comparison.

Call it strange but my game play is thrown off without it, I can't stand looking at the crap default nameplates.
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Unread 04-27-11, 07:27 AM  
Brainh
A Deviate Faerie Dragon

Forum posts: 16
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Originally posted by KnightSaber88
Any word on when we can expect an update for this mod?

Hands down this is the best nameplate mod there is, anything else is ugly in comparison.

Call it strange but my game play is thrown off without it, I can't stand looking at the crap default nameplates.

Yeah, give update now!
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Unread 04-27-11, 07:35 AM  
Kesava
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Done.

As I say in the changelog though, it might not be perfect. They changed a lot of regions around and it's difficult to test some of them without doing a raid or something.

Thanks for the feedback.
Last edited by Kesava : 04-27-11 at 09:32 AM.
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Unread 04-27-11, 08:21 AM  
KnightSaber88
A Kobold Labourer

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Thank you for the update, its very much appreciated

(If anyone happened to read the rest of this post before I removed it regarding showing max health for enemy units I figured out how with the hpfv option.)
Last edited by KnightSaber88 : 04-27-11 at 08:23 AM.
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Unread 04-27-11, 09:26 AM  
sikwidit
A Fallenroot Satyr
 
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i looooooove you!!! /manhug
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Unread 04-27-11, 10:44 AM  
OutofStep
A Kobold Labourer

Forum posts: 0
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Default color

Do you think you could add in the ability for people to set/change the default hostile and non-hostile colors as well as the agro colors?

EDIT: Nevermind, I'll just edit the LUA file. Thanks!
Last edited by OutofStep : 04-27-11 at 11:07 AM.
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Unread 04-27-11, 11:52 AM  
Invisible85
A Kobold Labourer

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File comments: 2
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Hello. I have downloaded your addon, it is beautiful, but there is a problem. He does not show the names of the frames .. What to do?
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Unread 04-29-11, 12:46 AM  
gossipgirlxo
A Deviate Faerie Dragon

Forum posts: 10
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these nameplates are so beautiful. thank you for your work
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Unread 04-29-11, 10:38 AM  
OutofStep
A Kobold Labourer

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Skull icon?



In the default health bars there is a skull to represent raid bosses, which seems to be missing. All I see is "??b" instead of a skill icon, is that fixable?
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