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Mists of Pandaria (5.0.4)
Updated:10-27-12 11:18 AM
Created:02-11-11 12:00 AM
Downloads:15,526
Favorites:97
MD5:
ShinyBuffs  Popular! (More than 5000 hits)
Version: 1.0.3
by: Seerah [More]
Reset your saved variables please, if upgrading from version 0.1.


Features:
  • skin buffs/debuffs
  • move buffs/debuffs
  • change colors, texures, and font
  • able to use class colors (with support for !ClassColors and CUSTOM_CLASS_COLORS)
  • change size of buffs/debuffs independently
  • debuff icons are shaded by debuff type (temporary enchant icons shaded tench color, too)
  • change the number of buffs per row
  • able to switch to all white duration text
  • option to show who your buff is from (only works with valid unitIDs, not some random passerby or guildie not in your party)
See the screenshots for some examples!


Limitations:
These are just the regular, old Blizzard buffs - but prettier! As such, you CAN cancel buffs during combat! However, you cannot rearrange the buffs, filter buffs, etc. The buffs/debuffs are also not movable independently - it's the standard layout, though you can change their sizes to make debuffs more visible in addition to changing where they're all anchored.

Also, the timer bar does not currently move for temporary enchants - it stays at 1. I may figure out a way to put that in in the future, but the API for temporary enchants isn't as friendly as that for normal buffs.


Comments?
Please, post them on the comments tab here!

Bugs?
Report these at my portal - you can find the link below the Download button on the right.
v.1.0.3
- oops - made SB local again

v.1.0.2
- updated TOC for MoP
- updated libs
- removed "MONOCHROME" font flag because it crashes the client currently

v.1.0.1
- hopeful fix to third temp enchant icon overlapping with buffs

v.1.0
- pretty stable - finally bumping version up to 1.0
- added option to show who your buffs are from - only works for units with valid unitIDs (ie, a random buff from some passerby will show as "unknown")

v.0.2.4
- hopeful fix for exps nil value error

v.0.2.3
- oops - localized a generic global variable. Bad Seerah!

v.0.2.2
- updated libs
- updated TOC number
- tweaked options layout for bigger window

v. 0.2.1
- hopefully fix nil error when in a vehicle (please let me know if this has any negative side-effects)

v. 0.2
- fixed: duration text now in front of timer bar
- added: anchor is now draggable
- changed: x & y offsets now stored as number rather than string - RESET YOUR SAVED VARIABLES, OR YOU'LL GET AN ERROR
Archived Files (9)
File Name
Version
Size
Author
Date
1.0.2
116kB
Seerah
08-26-12 10:13 PM
1.0.1
114kB
Seerah
09-28-11 10:29 PM
1.0
114kB
Seerah
08-09-11 10:42 PM
0.2.4
114kB
Seerah
08-07-11 09:23 PM
0.2.3
114kB
Seerah
07-09-11 11:01 AM
0.2.2
114kB
Seerah
07-07-11 11:53 PM
0.2.1
113kB
Seerah
04-10-11 08:44 PM
0.2
113kB
Seerah
02-17-11 10:21 PM
0.1
113kB
Seerah
02-11-11 12:00 AM


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Unread 08-18-13, 07:21 PM  
Seerah
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Re: Duration

Originally Posted by lzp845
Is there a way to remove the withe/yellow duration text?
Sorry I missed this last week. >< This is a default UI option.
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Unread 08-14-13, 01:19 PM  
lzp845
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Duration

Is there a way to remove the withe/yellow duration text?
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Unread 01-21-13, 11:56 AM  
Seerah
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The db variable isn't even on line 246 in ShinyBuffs.lua anymore. Update your copy first. In addition, the db variable is local to that file. That variable won't bother Titan Panel unless Titan uses a global variable by the same name. And I'm not even sure how anything ShinyBuffs does would effect whether or not Titan loads. Do you have a real error instead of whatever Titan tells you in the chat frame? (Make sure Lua errors aren't hidden in Interface Options or install BugGrabber/BugSack.)

If you drag the mover clear across the screen, the default UI code re-anchors them to that region of the screen. It actually makes sense.

Can't change the direction the buffs/debuffs grow without adding in a bunch of code for their anchoring/positioning. IMO, I may as well write custom buffs at that point instead of reusing the default. As I wrote under "Limitations"
These are just the regular, old Blizzard buffs - but prettier! As such, you CAN cancel buffs during combat! However, you cannot rearrange the buffs, filter buffs, etc. The buffs/debuffs are also not movable independently - it's the standard layout,...
Originally Posted by -phantom-
Originally Posted by Oxyg3n
Hey,

great add-on but it seems to interfere with Titan Panel:

[08:57] Titan: Error: Titan could not initialize!!!! Cleaning up...
[08:57] Titan: Error: --Interface\AddOns\ShinyBuffs\ShinyBuffs.lua:246: attempt to index upvalue 'db' (a nil value)

Also, the anchor/mover seems to provide wrong x/y values. If I drag it in the upper left corner, x=10 and y=-10 which is surely wrong if you anchored the buffs top right.

And is there a way to set the starting point for growing the window? I.e. if I have the buffs anchored top left, I want additional buffs to be added to the right of the existing buffs, not to the left (basically make it so the buff window can grow up/down and left/right as per settings).

Thanks!
same problem
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Unread 01-21-13, 06:39 AM  
-phantom-
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Originally Posted by Oxyg3n
Hey,

great add-on but it seems to interfere with Titan Panel:

[08:57] Titan: Error: Titan could not initialize!!!! Cleaning up...
[08:57] Titan: Error: --Interface\AddOns\ShinyBuffs\ShinyBuffs.lua:246: attempt to index upvalue 'db' (a nil value)

Also, the anchor/mover seems to provide wrong x/y values. If I drag it in the upper left corner, x=10 and y=-10 which is surely wrong if you anchored the buffs top right.

And is there a way to set the starting point for growing the window? I.e. if I have the buffs anchored top left, I want additional buffs to be added to the right of the existing buffs, not to the left (basically make it so the buff window can grow up/down and left/right as per settings).

Thanks!
same problem
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Unread 12-29-12, 11:24 PM  
trystone
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Re: Re: Re: buff times

TY for this fix
i'll look out for the update with it in :P

ty
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Unread 12-29-12, 07:15 PM  
Seerah
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Re: Re: buff times

Originally Posted by Vitaropago
Originally Posted by trystone
im not sure whats happend but my buffs no longer show a duration in text on the icon just the little green bar any ideas were it went?
I have this too with my WoW install but it is not a problem with this addon.

Are the following two things true for you as well?
- When you disable this particular addon, the standard WoW UI also does not show duration text?
- The following command makes the duration text re-appear:

Code:
/script SHOW_BUFF_DURATIONS="1"
I've made a macro with the above script that I click every time I need to see the time. Haven't found an overall fix though. This is a problem with the generic WoW UI, not with a particular addon I believe.
Thanks for this. Since the option no longer exists in the UI, I might put it in ShinyBuffs itself.
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Unread 12-29-12, 04:10 PM  
Vitaropago
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Re: buff times

Originally Posted by trystone
im not sure whats happend but my buffs no longer show a duration in text on the icon just the little green bar any ideas were it went?
I have this too with my WoW install but it is not a problem with this addon.

Are the following two things true for you as well?
- When you disable this particular addon, the standard WoW UI also does not show duration text?
- The following command makes the duration text re-appear:

Code:
/script SHOW_BUFF_DURATIONS="1"
I've made a macro with the above script that I click every time I need to see the time. Haven't found an overall fix though. This is a problem with the generic WoW UI, not with a particular addon I believe.
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Unread 12-29-12, 02:19 PM  
trystone
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Re: Re: buff times

Originally Posted by Seerah
Originally Posted by trystone
im not sure whats happend but my buffs no longer show a duration in text on the icon just the little green bar any ideas were it went?
I don't remember for sure if the option is still there, but did you disable buff times in the game's Interface Options panel?
hmm i looked for that option and it doesnt appear to be there any other ideas?
ty
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Unread 12-29-12, 11:53 AM  
Seerah
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Re: buff times

Originally Posted by trystone
im not sure whats happend but my buffs no longer show a duration in text on the icon just the little green bar any ideas were it went?
I don't remember for sure if the option is still there, but did you disable buff times in the game's Interface Options panel?
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Unread 12-28-12, 10:42 PM  
trystone
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buff times

im not sure whats happend but my buffs no longer show a duration in text on the icon just the little green bar any ideas were it went?
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Unread 11-11-12, 01:17 PM  
Seerah
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Line 53 in ShinyBuffs.lua
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Unread 11-11-12, 10:45 AM  
boombeef
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optional question

Safest way to move the "time displayed " from within icon to below icon?
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Unread 10-30-12, 03:13 PM  
Seerah
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Originally Posted by Byakko
I think I'm having some issues with the anchor. At first moving it from the default position, the buffs follow along accordingly until I get beyond a certain threshold and then they disappear. Moving the anchor back before the threshold, they pop up again.

So I moved it with experimental values on the position sliders. Toggling the anchor on and off sometimes shows it following the new position of the buffs, or staying at the original location before using values on the position slider.

I'm not running any addons that should interfere with the buff icons, maybe Stuf Unit Frames at most?
Disable all addons and then try again.
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Unread 10-30-12, 03:55 AM  
Byakko
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I think I'm having some issues with the anchor. At first moving it from the default position, the buffs follow along accordingly until I get beyond a certain threshold and then they disappear. Moving the anchor back before the threshold, they pop up again.

So I moved it with experimental values on the position sliders. Toggling the anchor on and off sometimes shows it following the new position of the buffs, or staying at the original location before using values on the position slider.

I'm not running any addons that should interfere with the buff icons, maybe Stuf Unit Frames at most?
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Unread 10-27-12, 11:20 AM  
Seerah
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Originally Posted by Dridzt
SB seems a little risky to have as a global.
If it's needed to be global maybe something a little more unique would be in order? (like ShinyBuffs)
Oops, had moved it to a new line and commented out the local for debugging in-game, then forgot to move it back. >.<

Edit: Also question, does this work for moving the consolidated debuffs frame as well?
(would test myself but it's hard to get a group at this hour )
It moves the everything: consolidated buffs, tench, and debuffs included.
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