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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-22-14 09:37 PM
Created:02-11-11 12:00 AM
Downloads:16,198
Favorites:103
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ShinyBuffs  Popular! (More than 5000 hits)

Version: 1.0.4
by: Seerah [More]

Reset your saved variables please, if upgrading from version 0.1.


Features:
  • skin buffs/debuffs
  • move buffs/debuffs
  • change colors, texures, and font
  • able to use class colors (with support for !ClassColors and CUSTOM_CLASS_COLORS)
  • change size of buffs/debuffs independently
  • debuff icons are shaded by debuff type (temporary enchant icons shaded tench color, too)
  • change the number of buffs per row
  • able to switch to all white duration text
  • option to show who your buff is from (only works with valid unitIDs, not some random passerby or guildie not in your party)
See the screenshots for some examples!


Limitations:
These are just the regular, old Blizzard buffs - but prettier! As such, you CAN cancel buffs during combat! However, you cannot rearrange the buffs, filter buffs, etc. The buffs/debuffs are also not movable independently - it's the standard layout, though you can change their sizes to make debuffs more visible in addition to changing where they're all anchored.

Also, the timer bar does not currently move for temporary enchants - it stays at 1. I may figure out a way to put that in in the future, but the API for temporary enchants isn't as friendly as that for normal buffs.


Comments?
Please, post them on the comments tab here!

Bugs?
Report these at my portal - you can find the link below the Download button on the right.

v.1.0.4
- updated TOC number for WoD

v.1.0.3
- oops - made SB local again

v.1.0.2
- updated TOC for MoP
- updated libs
- removed "MONOCHROME" font flag because it crashes the client currently

v.1.0.1
- hopeful fix to third temp enchant icon overlapping with buffs

v.1.0
- pretty stable - finally bumping version up to 1.0
- added option to show who your buffs are from - only works for units with valid unitIDs (ie, a random buff from some passerby will show as "unknown")

v.0.2.4
- hopeful fix for exps nil value error

v.0.2.3
- oops - localized a generic global variable. Bad Seerah!

v.0.2.2
- updated libs
- updated TOC number
- tweaked options layout for bigger window

v. 0.2.1
- hopefully fix nil error when in a vehicle (please let me know if this has any negative side-effects)

v. 0.2
- fixed: duration text now in front of timer bar
- added: anchor is now draggable
- changed: x & y offsets now stored as number rather than string - RESET YOUR SAVED VARIABLES, OR YOU'LL GET AN ERROR
Archived Files (10)
File Name
Version
Size
Author
Date
1.0.3
116kB
Seerah
10-27-12 11:18 AM
1.0.2
116kB
Seerah
08-26-12 10:13 PM
1.0.1
114kB
Seerah
09-28-11 10:29 PM
1.0
114kB
Seerah
08-09-11 10:42 PM
0.2.4
114kB
Seerah
08-07-11 09:23 PM
0.2.3
114kB
Seerah
07-09-11 11:01 AM
0.2.2
114kB
Seerah
07-07-11 11:53 PM
0.2.1
113kB
Seerah
04-10-11 08:44 PM
0.2
113kB
Seerah
02-17-11 10:21 PM
0.1
113kB
Seerah
02-11-11 12:00 AM


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Unread 12-29-12, 11:53 AM  
Seerah
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Re: buff times

Originally Posted by trystone
im not sure whats happend but my buffs no longer show a duration in text on the icon just the little green bar any ideas were it went?
I don't remember for sure if the option is still there, but did you disable buff times in the game's Interface Options panel?
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Unread 12-28-12, 10:42 PM  
trystone
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buff times

im not sure whats happend but my buffs no longer show a duration in text on the icon just the little green bar any ideas were it went?
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Unread 11-11-12, 01:17 PM  
Seerah
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Line 53 in ShinyBuffs.lua
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Unread 11-11-12, 10:45 AM  
boombeef
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optional question

Safest way to move the "time displayed " from within icon to below icon?
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Unread 10-30-12, 03:13 PM  
Seerah
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Originally Posted by Byakko
I think I'm having some issues with the anchor. At first moving it from the default position, the buffs follow along accordingly until I get beyond a certain threshold and then they disappear. Moving the anchor back before the threshold, they pop up again.

So I moved it with experimental values on the position sliders. Toggling the anchor on and off sometimes shows it following the new position of the buffs, or staying at the original location before using values on the position slider.

I'm not running any addons that should interfere with the buff icons, maybe Stuf Unit Frames at most?
Disable all addons and then try again.
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Unread 10-30-12, 03:55 AM  
Byakko
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I think I'm having some issues with the anchor. At first moving it from the default position, the buffs follow along accordingly until I get beyond a certain threshold and then they disappear. Moving the anchor back before the threshold, they pop up again.

So I moved it with experimental values on the position sliders. Toggling the anchor on and off sometimes shows it following the new position of the buffs, or staying at the original location before using values on the position slider.

I'm not running any addons that should interfere with the buff icons, maybe Stuf Unit Frames at most?
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Unread 10-27-12, 11:20 AM  
Seerah
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Originally Posted by Dridzt
SB seems a little risky to have as a global.
If it's needed to be global maybe something a little more unique would be in order? (like ShinyBuffs)
Oops, had moved it to a new line and commented out the local for debugging in-game, then forgot to move it back. >.<

Edit: Also question, does this work for moving the consolidated debuffs frame as well?
(would test myself but it's hard to get a group at this hour )
It moves the everything: consolidated buffs, tench, and debuffs included.
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Unread 10-27-12, 12:09 AM  
Dridzt
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Was looking for an addon to move (and optionally skin) my default buff/debuff frames and came across this one.

SB seems a little risky to have as a global.
If it's needed to be global maybe something a little more unique would be in order? (like ShinyBuffs)

Edit: Also question, does this work for moving the consolidated debuffs frame as well?
(would test myself but it's hard to get a group at this hour )
Last edited by Dridzt : 10-27-12 at 12:12 AM.
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Unread 09-05-12, 01:04 AM  
Oxyg3n
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Hey,

great add-on but it seems to interfere with Titan Panel:

[08:57] Titan: Error: Titan could not initialize!!!! Cleaning up...
[08:57] Titan: Error: --Interface\AddOns\ShinyBuffs\ShinyBuffs.lua:246: attempt to index upvalue 'db' (a nil value)

Also, the anchor/mover seems to provide wrong x/y values. If I drag it in the upper left corner, x=10 and y=-10 which is surely wrong if you anchored the buffs top right.

And is there a way to set the starting point for growing the window? I.e. if I have the buffs anchored top left, I want additional buffs to be added to the right of the existing buffs, not to the left (basically make it so the buff window can grow up/down and left/right as per settings).

Thanks!
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Unread 08-30-12, 07:50 PM  
Seerah
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Yes, you do indeed have another addon interfering. Though I'm not sure how, since I thought I had SB coded to avoid that.

My first guess would be SpartanUI or MoveAnything. If, after disabling those, the problem lies with another addon then you might need to disable a chunk of your adddons and try again. If the problem still persists, then re-enable those and disable a different chunk.
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Unread 08-30-12, 10:30 AM  
Beezle
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Originally Posted by Seerah
Beezle: Can I get more information from you?
  1. When you say "join an instance", do you mean a random dungeon with the dungeon finder?
  2. Do the buffs move back as soon as you enter the instance and finish zoning or when someone buffs you?
  3. Are you consolidating your buffs?
  4. If it's easy to test, does the same thing occur with only ShinyBuffs enabled?

I'm trying to figure out why they might be moving back... In my ShinyBuffs code, I even overwrite the regular :SetPoint function for the BuffFrame...
1) Yes, random HoT Dungeon through the Dungeon Finder
2) Let's say that I'm in Orgrimmar and the buff/debuff frame is where I want it. My random dungeon pops and I ready up. The instance loads and when it's done loading the buffs have moved to the Blizzard default location. I tried moving them back down (while in the instance) but it seems to ignore the anchor altogether while I'm in the instance. Then, I complete the instance and leave the group and I'm back in Orgrimmar with the buffs exactly where I wanted them.
3) Yes, I am consolidating my buffs.
4) I will disable every single AddOn I have except ShinyBuffs and see if it happens. Stay tuned for an answer soon.

*Update* I disabled every AddOn except ShinyBuffs and it didn't move to the default location! Does that mean I have an AddOn that is conflicting with ShinyBuffs?

*Update2* I re-enable my AddOns and tried again and it moved to the default location. I will get a list of my AddOns together and post them here so we can try to figure out the culprit.

*Update3*

All these AddOns have been updated since the release of the 5.0.4 patch (2 days ago).

Here's the list:
Ace3
Aurora
BagBrother
Bagnon
Bagnon_Config
Bagnon_GuildBank
Bagnon_VoidStorage
Bartender4
Chatter
Clique
DBM-Core (and all modules in the Core package)
Decursive
DKIDiseases (Disabled during test)
DKIRunes (Disabled during test)
GTFO
InspectEquip
MBB (Minimap Button Bag)
MikScrollingBattleText
MSBTOptions
MoveAnything
Omen
OmniCC
OmniCC_Config
Postal
Recount
ReforgedTooltip
RobBossMods
ShinyBuffs =)
SpartanUI
SpartanUI_PartyFrames
SpartanUI_PlayerFrames
TipTac
TipTacItemRef
TipTacOptions
TipTacTalents
Titan
TitanBag
TitanClock
TitanGold
TitanLocation
TitanPerformance
TitanPoints
TitanRepair
TitanSocial
TitanVolume
XLoot (For XLootGroup plugin support)
XLoot1.0
XLootGroup
Last edited by Beezle : 08-30-12 at 11:53 AM.
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Unread 08-29-12, 09:25 PM  
Seerah
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Beezle: Can I get more information from you?
  1. When you say "join an instance", do you mean a random dungeon with the dungeon finder?
  2. Do the buffs move back as soon as you enter the instance and finish zoning or when someone buffs you?
  3. Are you consolidating your buffs?
  4. If it's easy to test, does the same thing occur with only ShinyBuffs enabled?

I'm trying to figure out why they might be moving back... In my ShinyBuffs code, I even overwrite the regular :SetPoint function for the BuffFrame...
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Unread 08-29-12, 06:21 PM  
Beezle
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Originally Posted by Seerah
I forgot to note that I had limited testing since I didn't have a chance (time, was on laptop, etc) to do instances on the beta. Things will be tested and fixed up as we go.
Thank you very much for the speedy reply and I look forward to checking out the new version!
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Unread 08-29-12, 06:04 PM  
Seerah
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I forgot to note that I had limited testing since I didn't have a chance (time, was on laptop, etc) to do instances on the beta. Things will be tested and fixed up as we go.
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Unread 08-28-12, 09:17 PM  
Beezle
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ShinyBuffs v1.0.2 for v5.0.3

Seerah, thank you for all your effort and hard work. I'm using ShinyBuffs v1.0.2 and I can move the buffs down slightly with the anchor but the moment I join an instance the buff window moves back to default position. Once I've completed the instance, it moves back to where I positioned it.

I would love to continue to use ShinyBuffs but only if this issue is resolved. Thank you again.

-Beezle Baelgun-US
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