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Mists of Pandaria (5.0.4)
Updated:10-27-12 11:18 AM
Created:02-11-11 12:00 AM
Downloads:15,489
Favorites:97
MD5:
ShinyBuffs  Popular! (More than 5000 hits)
Version: 1.0.3
by: Seerah [More]
Reset your saved variables please, if upgrading from version 0.1.


Features:
  • skin buffs/debuffs
  • move buffs/debuffs
  • change colors, texures, and font
  • able to use class colors (with support for !ClassColors and CUSTOM_CLASS_COLORS)
  • change size of buffs/debuffs independently
  • debuff icons are shaded by debuff type (temporary enchant icons shaded tench color, too)
  • change the number of buffs per row
  • able to switch to all white duration text
  • option to show who your buff is from (only works with valid unitIDs, not some random passerby or guildie not in your party)
See the screenshots for some examples!


Limitations:
These are just the regular, old Blizzard buffs - but prettier! As such, you CAN cancel buffs during combat! However, you cannot rearrange the buffs, filter buffs, etc. The buffs/debuffs are also not movable independently - it's the standard layout, though you can change their sizes to make debuffs more visible in addition to changing where they're all anchored.

Also, the timer bar does not currently move for temporary enchants - it stays at 1. I may figure out a way to put that in in the future, but the API for temporary enchants isn't as friendly as that for normal buffs.


Comments?
Please, post them on the comments tab here!

Bugs?
Report these at my portal - you can find the link below the Download button on the right.
v.1.0.3
- oops - made SB local again

v.1.0.2
- updated TOC for MoP
- updated libs
- removed "MONOCHROME" font flag because it crashes the client currently

v.1.0.1
- hopeful fix to third temp enchant icon overlapping with buffs

v.1.0
- pretty stable - finally bumping version up to 1.0
- added option to show who your buffs are from - only works for units with valid unitIDs (ie, a random buff from some passerby will show as "unknown")

v.0.2.4
- hopeful fix for exps nil value error

v.0.2.3
- oops - localized a generic global variable. Bad Seerah!

v.0.2.2
- updated libs
- updated TOC number
- tweaked options layout for bigger window

v. 0.2.1
- hopefully fix nil error when in a vehicle (please let me know if this has any negative side-effects)

v. 0.2
- fixed: duration text now in front of timer bar
- added: anchor is now draggable
- changed: x & y offsets now stored as number rather than string - RESET YOUR SAVED VARIABLES, OR YOU'LL GET AN ERROR
Archived Files (9)
File Name
Version
Size
Author
Date
1.0.2
116kB
Seerah
08-26-12 10:13 PM
1.0.1
114kB
Seerah
09-28-11 10:29 PM
1.0
114kB
Seerah
08-09-11 10:42 PM
0.2.4
114kB
Seerah
08-07-11 09:23 PM
0.2.3
114kB
Seerah
07-09-11 11:01 AM
0.2.2
114kB
Seerah
07-07-11 11:53 PM
0.2.1
113kB
Seerah
04-10-11 08:44 PM
0.2
113kB
Seerah
02-17-11 10:21 PM
0.1
113kB
Seerah
02-11-11 12:00 AM


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Unread 10-27-12, 12:09 AM  
Dridzt
A Pyroguard Emberseer
 
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Was looking for an addon to move (and optionally skin) my default buff/debuff frames and came across this one.

SB seems a little risky to have as a global.
If it's needed to be global maybe something a little more unique would be in order? (like ShinyBuffs)

Edit: Also question, does this work for moving the consolidated debuffs frame as well?
(would test myself but it's hard to get a group at this hour )
Last edited by Dridzt : 10-27-12 at 12:12 AM.
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Unread 09-05-12, 01:04 AM  
Oxyg3n
A Kobold Labourer
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Hey,

great add-on but it seems to interfere with Titan Panel:

[08:57] Titan: Error: Titan could not initialize!!!! Cleaning up...
[08:57] Titan: Error: --Interface\AddOns\ShinyBuffs\ShinyBuffs.lua:246: attempt to index upvalue 'db' (a nil value)

Also, the anchor/mover seems to provide wrong x/y values. If I drag it in the upper left corner, x=10 and y=-10 which is surely wrong if you anchored the buffs top right.

And is there a way to set the starting point for growing the window? I.e. if I have the buffs anchored top left, I want additional buffs to be added to the right of the existing buffs, not to the left (basically make it so the buff window can grow up/down and left/right as per settings).

Thanks!
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Unread 08-30-12, 07:50 PM  
Seerah
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Yes, you do indeed have another addon interfering. Though I'm not sure how, since I thought I had SB coded to avoid that.

My first guess would be SpartanUI or MoveAnything. If, after disabling those, the problem lies with another addon then you might need to disable a chunk of your adddons and try again. If the problem still persists, then re-enable those and disable a different chunk.
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Unread 08-30-12, 10:30 AM  
Beezle
A Kobold Labourer

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Originally Posted by Seerah
Beezle: Can I get more information from you?
  1. When you say "join an instance", do you mean a random dungeon with the dungeon finder?
  2. Do the buffs move back as soon as you enter the instance and finish zoning or when someone buffs you?
  3. Are you consolidating your buffs?
  4. If it's easy to test, does the same thing occur with only ShinyBuffs enabled?

I'm trying to figure out why they might be moving back... In my ShinyBuffs code, I even overwrite the regular :SetPoint function for the BuffFrame...
1) Yes, random HoT Dungeon through the Dungeon Finder
2) Let's say that I'm in Orgrimmar and the buff/debuff frame is where I want it. My random dungeon pops and I ready up. The instance loads and when it's done loading the buffs have moved to the Blizzard default location. I tried moving them back down (while in the instance) but it seems to ignore the anchor altogether while I'm in the instance. Then, I complete the instance and leave the group and I'm back in Orgrimmar with the buffs exactly where I wanted them.
3) Yes, I am consolidating my buffs.
4) I will disable every single AddOn I have except ShinyBuffs and see if it happens. Stay tuned for an answer soon.

*Update* I disabled every AddOn except ShinyBuffs and it didn't move to the default location! Does that mean I have an AddOn that is conflicting with ShinyBuffs?

*Update2* I re-enable my AddOns and tried again and it moved to the default location. I will get a list of my AddOns together and post them here so we can try to figure out the culprit.

*Update3*

All these AddOns have been updated since the release of the 5.0.4 patch (2 days ago).

Here's the list:
Ace3
Aurora
BagBrother
Bagnon
Bagnon_Config
Bagnon_GuildBank
Bagnon_VoidStorage
Bartender4
Chatter
Clique
DBM-Core (and all modules in the Core package)
Decursive
DKIDiseases (Disabled during test)
DKIRunes (Disabled during test)
GTFO
InspectEquip
MBB (Minimap Button Bag)
MikScrollingBattleText
MSBTOptions
MoveAnything
Omen
OmniCC
OmniCC_Config
Postal
Recount
ReforgedTooltip
RobBossMods
ShinyBuffs =)
SpartanUI
SpartanUI_PartyFrames
SpartanUI_PlayerFrames
TipTac
TipTacItemRef
TipTacOptions
TipTacTalents
Titan
TitanBag
TitanClock
TitanGold
TitanLocation
TitanPerformance
TitanPoints
TitanRepair
TitanSocial
TitanVolume
XLoot (For XLootGroup plugin support)
XLoot1.0
XLootGroup
Last edited by Beezle : 08-30-12 at 11:53 AM.
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Unread 08-29-12, 09:25 PM  
Seerah
Fishing Trainer
 
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Beezle: Can I get more information from you?
  1. When you say "join an instance", do you mean a random dungeon with the dungeon finder?
  2. Do the buffs move back as soon as you enter the instance and finish zoning or when someone buffs you?
  3. Are you consolidating your buffs?
  4. If it's easy to test, does the same thing occur with only ShinyBuffs enabled?

I'm trying to figure out why they might be moving back... In my ShinyBuffs code, I even overwrite the regular :SetPoint function for the BuffFrame...
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Unread 08-29-12, 06:21 PM  
Beezle
A Kobold Labourer

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Originally Posted by Seerah
I forgot to note that I had limited testing since I didn't have a chance (time, was on laptop, etc) to do instances on the beta. Things will be tested and fixed up as we go.
Thank you very much for the speedy reply and I look forward to checking out the new version!
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Unread 08-29-12, 06:04 PM  
Seerah
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I forgot to note that I had limited testing since I didn't have a chance (time, was on laptop, etc) to do instances on the beta. Things will be tested and fixed up as we go.
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Unread 08-28-12, 09:17 PM  
Beezle
A Kobold Labourer

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ShinyBuffs v1.0.2 for v5.0.3

Seerah, thank you for all your effort and hard work. I'm using ShinyBuffs v1.0.2 and I can move the buffs down slightly with the anchor but the moment I join an instance the buff window moves back to default position. Once I've completed the instance, it moves back to where I positioned it.

I would love to continue to use ShinyBuffs but only if this issue is resolved. Thank you again.

-Beezle Baelgun-US
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Unread 03-25-12, 10:57 PM  
Seerah
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Originally Posted by Siannus
Great addon and works with 4.3 for me. However, I have a feature list, or rather DEfeature list.

Features:

1-2 pixel border around buffs/debuffs (can adjust color in ula)
move buffs/debuffs
change colors and font
change size of buffs/debuffs independently
change the number of buffs per row

Also, I dont need the timers in the bottom of the icons, so they can go.

Now then, I know this would be a stripped down version of what you have up for download, but honestly, Im into simple and minimal. So no offense, this is really to bloated for my needs hence my feature list.

Anyway you can scale the size down and release a stripped version? Or tell me what I need to remove to get it that way.
No, I'm not going to do that. And you'd be removing so much that it would be in your best interests to just use something else.

Like this, maybe?
http://www.wowinterface.com/download...ameStyler.html
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Unread 03-25-12, 10:07 PM  
Siannus
A Defias Bandit
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Great addon and works with 4.3 for me. However, I have a feature list, or rather DEfeature list.

Features:

1-2 pixel border around buffs/debuffs (can adjust color in ula)
move buffs/debuffs
change colors and font
change size of buffs/debuffs independently
change the number of buffs per row

Also, I dont need the timers in the bottom of the icons, so they can go.

Now then, I know this would be a stripped down version of what you have up for download, but honestly, Im into simple and minimal. So no offense, this is really to bloated for my needs hence my feature list.

Anyway you can scale the size down and release a stripped version? Or tell me what I need to remove to get it that way.
Last edited by Siannus : 03-25-12 at 10:10 PM.
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Unread 01-15-12, 12:29 AM  
Seerah
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Originally Posted by Jansus
Love this addon, it works fine with all my characters cept my rogue. The third buff from the right overlaps the forth. here's a screenshot http://imageshack.us/f/403/wowscrnshot011412011706.jpg/
I guess it's because of the weapons buff, but this doesn't happen with my enhancement shaman.

Any idea how I could fix this? Thanks
Are you certain you're using the latest version? I fixed this already and it does not happen with my husband's rogue.
Code:
v.1.0.1
- hopeful fix to third temp enchant icon overlapping with buffs
---------------

Originally Posted by Trajick
Yes, with all the addons off, it doesn't shift. It appears as though Spartan UI is the addon that it's conflicting with.
So it only occurs if Spartan UI is enabled with ShinyBuffs? It's fine if only ShinyBuffs is on?
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Last edited by Seerah : 01-15-12 at 12:29 AM.
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Unread 01-14-12, 10:01 PM  
Jansus
A Fallenroot Satyr

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Love this addon, it works fine with all my characters cept my rogue. The third buff from the right overlaps the forth. here's a screenshot http://imageshack.us/f/403/wowscrnshot011412011706.jpg/
I guess it's because of the weapons buff, but this doesn't happen with my enhancement shaman.

Any idea how I could fix this? Thanks
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Unread 01-14-12, 08:37 PM  
Trajick
A Kobold Labourer

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Re: Re: Weapon Buffs force a shift

Yes, with all the addons off, it doesn't shift. It appears as though Spartan UI is the addon that it's conflicting with.
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Unread 01-14-12, 12:41 PM  
Seerah
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Re: Weapon Buffs force a shift

Originally Posted by Trajick
I was just wondering if this happens to anyone else. First of all i have other add ons and one of them has moved the map from the upper right corner to another location. When i use Shiny Buffs i move the anchor to the upper rigth corner of the screen and my buffs being to align right were i want them. However, on my rogue or shaman as it pertains to buffing my weapons, or any other toon where i buff the fishing pole with a lure, my buffs shift over about 3 inches to the left and start expanding from there instead of the upper rigth corner where i have the anchor. This shift only occurs when a weapon buffs is active, if their timer elapses, they buffs automatically move back to where they should be according to where i've placed the anchor.

Is there any way to fix this so they do not shift whenever a weapon buff is used?
The last time I had a weapon buff it was still working fine. But hubby just confirmed this issue. (Though, like you I presume, he didn't try with all other addons disabled.) I'll look into it.

Can you please post this at the proper location for bug reports?


/edit: Actually, he just double-checked for me to see the issue and it's not doing it. He made it sound like he had noticed it before but never mentioned it, and when we go to look for it, everything's fine. Does this happen all of the time for you? Can you double-check with all of your addons turned off maybe?
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Last edited by Seerah : 01-14-12 at 12:42 PM.
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Unread 01-14-12, 04:54 AM  
Trajick
A Kobold Labourer

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Weapon Buffs force a shift

I was just wondering if this happens to anyone else. First of all i have other add ons and one of them has moved the map from the upper right corner to another location. When i use Shiny Buffs i move the anchor to the upper rigth corner of the screen and my buffs being to align right were i want them. However, on my rogue or shaman as it pertains to buffing my weapons, or any other toon where i buff the fishing pole with a lure, my buffs shift over about 3 inches to the left and start expanding from there instead of the upper rigth corner where i have the anchor. This shift only occurs when a weapon buffs is active, if their timer elapses, they buffs automatically move back to where they should be according to where i've placed the anchor.

Is there any way to fix this so they do not shift whenever a weapon buff is used?
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