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Mists of Pandaria (5.0.4)
Updated:10-27-12 11:18 AM
Created:02-10-11 11:00 PM
Downloads:13,866
Favorites:95
MD5:
ShinyBuffs  Popular! (More than 5000 hits)
Version: 1.0.3
by: Seerah [More]
Reset your saved variables please, if upgrading from version 0.1.


Features:
  • skin buffs/debuffs
  • move buffs/debuffs
  • change colors, texures, and font
  • able to use class colors (with support for !ClassColors and CUSTOM_CLASS_COLORS)
  • change size of buffs/debuffs independently
  • debuff icons are shaded by debuff type (temporary enchant icons shaded tench color, too)
  • change the number of buffs per row
  • able to switch to all white duration text
  • option to show who your buff is from (only works with valid unitIDs, not some random passerby or guildie not in your party)
See the screenshots for some examples!


Limitations:
These are just the regular, old Blizzard buffs - but prettier! As such, you CAN cancel buffs during combat! However, you cannot rearrange the buffs, filter buffs, etc. The buffs/debuffs are also not movable independently - it's the standard layout, though you can change their sizes to make debuffs more visible in addition to changing where they're all anchored.

Also, the timer bar does not currently move for temporary enchants - it stays at 1. I may figure out a way to put that in in the future, but the API for temporary enchants isn't as friendly as that for normal buffs.


Comments?
Please, post them on the comments tab here!

Bugs?
Report these at my portal - you can find the link below the Download button on the right.
v.1.0.3
- oops - made SB local again

v.1.0.2
- updated TOC for MoP
- updated libs
- removed "MONOCHROME" font flag because it crashes the client currently

v.1.0.1
- hopeful fix to third temp enchant icon overlapping with buffs

v.1.0
- pretty stable - finally bumping version up to 1.0
- added option to show who your buffs are from - only works for units with valid unitIDs (ie, a random buff from some passerby will show as "unknown")

v.0.2.4
- hopeful fix for exps nil value error

v.0.2.3
- oops - localized a generic global variable. Bad Seerah!

v.0.2.2
- updated libs
- updated TOC number
- tweaked options layout for bigger window

v. 0.2.1
- hopefully fix nil error when in a vehicle (please let me know if this has any negative side-effects)

v. 0.2
- fixed: duration text now in front of timer bar
- added: anchor is now draggable
- changed: x & y offsets now stored as number rather than string - RESET YOUR SAVED VARIABLES, OR YOU'LL GET AN ERROR
Archived Files (9)
File Name
Version
Size
Author
Date
1.0.2
116kB
Seerah
08-26-12 10:13 PM
1.0.1
114kB
Seerah
09-28-11 10:29 PM
1.0
114kB
Seerah
08-09-11 10:42 PM
0.2.4
114kB
Seerah
08-07-11 09:23 PM
0.2.3
114kB
Seerah
07-09-11 11:01 AM
0.2.2
114kB
Seerah
07-07-11 11:53 PM
0.2.1
113kB
Seerah
04-10-11 08:44 PM
0.2
113kB
Seerah
02-17-11 09:21 PM
0.1
113kB
Seerah
02-10-11 11:00 PM


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Old 11-05-11, 12:59 PM  
Seerah
Fishing Trainer
 
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Originally posted by muck6792
First of all i would like to say really nice Addon. But i have a little issue with it. No matter what i do i cant get the Timers/Stack Counts to work. They simply doesnt show up. Is there a hidden Option beside the ingame menu?

Edit: The Stacks seems to work but no Timers. Need help here.
Do you have timers turned off in the Buffs section of your Interface Options?
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Old 11-05-11, 04:48 AM  
muck6792
A Kobold Labourer

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First of all i would like to say really nice Addon. But i have a little issue with it. No matter what i do i cant get the Timers/Stack Counts to work. They simply doesnt show up. Is there a hidden Option beside the ingame menu?

Edit: The Stacks seems to work but no Timers. Need help here.
Last edited by muck6792 : 11-05-11 at 05:22 AM.
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Old 10-26-11, 01:56 PM  
Xully
A Defias Bandit

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Originally posted by Seerah
No. I only modify the player buffs/debuffs from the top right corner. Your unit frame mod can handle the target's.
i know, i just love your theme and style, i was meaning something similar to rfilter3 with your theme would be nice, reminds me of HoN , for procs and auras, and cds, also buff/debuff on player/target, but not all buffs and debuffs, just the ones i want to track by adding their spellid in a config file. i just thought to ask if you have the time for such an addon ppl would love it, didnt hurt to ask, thanks anyways.
Last edited by Xully : 10-26-11 at 01:58 PM.
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Old 10-25-11, 03:24 PM  
Seerah
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No. I only modify the player buffs/debuffs from the top right corner. Your unit frame mod can handle the target's.
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Old 10-25-11, 12:02 PM  
Xully
A Defias Bandit

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love the color, texture, and style, Do you happen to have the same addon where you manage auras/debuffs/CDs on player/target in the same manner as rFilter and iKons, etc, would be lovely.
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Old 09-13-11, 06:49 PM  
Luceo
A Kobold Labourer

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Great mod! Far too few buff mods exist that simply beautify the standard Blizzard buffs.

A couple of feature requests: The temporary weapon enchants run together with the standard buffs and overlap, so could they be separated? An option to disable the time remaining bar would be nice, since I think it redundant when the timer is displayed. Also, being able to tighten the spacing up would be grand.

Thanks again, great mod.
Last edited by Luceo : 09-13-11 at 10:05 PM.
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Old 08-09-11, 01:08 PM  
Finnegan
A Kobold Labourer

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Nice addon

I love your buffbar! Looks great and is easy to configure.

One thing I'm missing though: adjust the spacing!

I deactivated the border and now there are big spaces inbetween...

Would be great if you could implement this...
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Old 08-08-11, 12:50 PM  
Seerah
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Re: Tooltip

Originally posted by Anti536
The addon look nice. I wondered if this addon can tell who applied the buff on me from the tooltips?

Thanks
Yeah, I should be able to add that as an option. Please post this as a feature request at my portal so that it is on the To-Do list.
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Old 08-08-11, 08:01 AM  
Anti536
A Kobold Labourer

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Tooltip

The addon look nice. I wondered if this addon can tell who applied the buff on me from the tooltips?

Thanks
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Old 07-09-11, 12:31 PM  
kovik
A Deviate Faerie Dragon

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Re: Re: Compatibility with TitanPanel?

Originally posted by Seerah
As mentioned in my reply to the bug report, I accidentally was using a global variable instead of a local one. But this also means that another of your addons is.
Wow, you're fast!

Anyway, I stopped using TitanPanel after I realized how large it was when looking through the code compared to the LDB alternatives. I'd been using it for so long that I hadn't considered switching. Plus, I really like the way your addon looks in the screenshots. It seems to be exactly what I'm looking for and I didn't expect such a quick response.

In any case, it's good that TitanPanel caused you to fix a bug, even if it was a minor one.
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Old 07-09-11, 11:16 AM  
Seerah
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Re: Compatibility with TitanPanel?

As mentioned in my reply to the bug report, I accidentally was using a global variable instead of a local one. But this also means that another of your addons is.
Originally posted by kovik
The addon is having an issue with TitanPanel, causing TitanPanel not to display. Any idea what could be causing this? Here's the dump:

Code:
Date: 2011-07-09 08:12:16
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\ShinyBuffs\ShinyBuffs.lua line 221:
   attempt to index global 'db' (a nil value)
Debug:
   [C]: ?
   ShinyBuffs\ShinyBuffs.lua:221: SetPoint()
   Titan\TitanMovable.lua:324: TitanMovableFrame_MoveFrames()
   Titan\TitanMovable.lua:472: TitanPanel_AdjustFrames()
   Titan\TitanPanel.lua:256:
      Titan\TitanPanel.lua:254
   Titan\TitanPanel.lua:379: TitanPanel_PlayerEnteringWorld()
   Titan\TitanPanel.lua:423: ?()
   Titan\TitanPanel.lua:251:
      Titan\TitanPanel.lua:250
Edit: I'm submitting this to the Bug Reports right now.
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Old 07-09-11, 06:14 AM  
kovik
A Deviate Faerie Dragon

Forum posts: 12
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Compatibility with TitanPanel?

The addon is having an issue with TitanPanel, causing TitanPanel not to display. Any idea what could be causing this? Here's the dump:

Code:
Date: 2011-07-09 08:12:16
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\ShinyBuffs\ShinyBuffs.lua line 221:
   attempt to index global 'db' (a nil value)
Debug:
   [C]: ?
   ShinyBuffs\ShinyBuffs.lua:221: SetPoint()
   Titan\TitanMovable.lua:324: TitanMovableFrame_MoveFrames()
   Titan\TitanMovable.lua:472: TitanPanel_AdjustFrames()
   Titan\TitanPanel.lua:256:
      Titan\TitanPanel.lua:254
   Titan\TitanPanel.lua:379: TitanPanel_PlayerEnteringWorld()
   Titan\TitanPanel.lua:423: ?()
   Titan\TitanPanel.lua:251:
      Titan\TitanPanel.lua:250
Edit: I'm submitting this to the Bug Reports right now.
Last edited by kovik : 07-09-11 at 06:15 AM.
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Old 05-29-11, 04:35 PM  
Jansus
A Fallenroot Satyr

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Great addon, haven't run into any issues yet. Simple easy to use optins and they look great, thanks.
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Old 04-23-11, 02:41 AM  
Zidomo
A Cliff Giant
 
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v0.2.1 with the vehicle fix....taints and prevents the standard Blizzard icon bars from reappearing after getting out of a (certain) vehicle.

WoW 4.0.6 live. After getting out of the "Rebel Cannon" vehicle at the end of the By Blood and Ash quest, tainting was alerted to, ended up with a 300kb+ taint.log file after exiting and importantly, the default Blizzard icon bars failed to reappear. Had to relog to get them back.

Unfortunately, as is often the case, the taint.log file entries were not particularly clear. Example for this case:
Code:
4/22 18:42:25.812  Global variable BUFF_ROW_SPACING tainted by  !FixModSounds - Interface\AddOns\ShinyBuffs\ShinyBuffs.lua:816
4/22 18:42:25.812  Execution tainted by !FixModSounds while reading  BUFF_ROW_SPACING - Interface\FrameXML\BuffFrame.lua:379  DebuffButton_UpdateAnchors()
4/22 18:42:25.812      Interface\FrameXML\BuffFrame.lua:167 AuraButton_Update()
4/22 18:42:25.812      Interface\FrameXML\BuffFrame.lua:113 BuffFrame_Update()
4/22 18:42:25.812      Interface\FrameXML\PlayerFrame.lua:354 PlayerFrame_ToPlayerArt()
4/22 18:42:25.812      Interface\FrameXML\PlayerFrame.lua:294 PlayerFrame_UpdateArt()
4/22 18:42:25.812      Interface\FrameXML\PlayerFrame.lua:285 animPostFunc()
4/22 18:42:25.812      Interface\FrameXML\AnimationSystem.lua:22 Animation_UpdateFrame()
4/22 18:42:25.812      Interface\FrameXML\AnimationSystem.lua:35
etc.

ShinyBuffs is only mentioned at the end of the first string. So why am I so sure that its actually ShinyBuffs causing the problem and not FixModSounds? Because the Furbish buff replacement mod created the identical problem a few quests earlier with more direct taint.log entries.

The earlier quest where something tainted and the Blizzard icon bars did not come back after dismounting from a vehicle: Save Krennan Aranas. The taint.log entries there:

Code:
4/22 18:25:47.109  Global variable DEBUFF_ACTUAL_DISPLAY tainted  by Furbish - Interface\FrameXML\BuffFrame.lua:111 BuffFrame_Update()
4/22 18:25:47.109      Interface\FrameXML\BuffFrame.lua:127
4/22 18:25:47.109      BuffFrame_UpdatePositions()
4/22 18:25:47.109      *:OnLoad:4 setFunc()
4/22 18:25:47.109      Interface\FrameXML\InterfaceOptionsPanels.lua:2036
4/22 18:25:47.109  Execution tainted by Furbish while reading  DEBUFF_ACTUAL_DISPLAY - Interface\FrameXML\BuffFrame.lua:114  BuffFrame_Update()
4/22 18:25:47.109      Interface\FrameXML\PlayerFrame.lua:354 PlayerFrame_ToPlayerArt()
4/22 18:25:47.109      Interface\FrameXML\PlayerFrame.lua:294 PlayerFrame_UpdateArt()
4/22 18:25:47.109      Interface\FrameXML\PlayerFrame.lua:285 animPostFunc()
4/22 18:25:47.109      Interface\FrameXML\AnimationSystem.lua:22 Animation_UpdateFrame()
4/22 18:25:47.109       Interface\FrameXML\AnimationSystem.lua:35
Both ShinyBuffs & that mod are doing essentially the same thing (modifying/replacing the default Blizzard buffs), so identical taint problems in very similar circumstances points to both mods having issues. After the problem with Furbish, I disabled it, enabled ShinyBuffs and encountered the subsequent problem.

Hope it can be fixed.

Regarding the font-overlapping-the-timer-bar problem I brought up before, it unfortunately happens with a good proportion of the fonts available via LibSharedMedia. Took a while before finally finding one that did not overlap the bar: "Collegiate".

As so many fonts have that problem (that can't be fixed by resizing, as mentioned in the original post), maybe reposition the default location of the fonts higher up the Y axis inside the buff icons?

One more font positioning issue: all the ones I've tried (including Collegiate above that is one of the few that does not overlap the timer bar) are positioned so that the "m" & "s" letters are "pushed" up against the right side of the icons. Which leaves a large blank space to the left of the numbers and is thus disproportional. It doesn't look good.

Could the fonts also be repositioned to be more centered within the icons?
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Old 04-13-11, 12:01 PM  
Seerah
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Re: Re: SUF

Originally posted by arrcus
messing with the spacing.
How? I can't fix anything if I don't know about it.
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