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- Updated to work with 5.0 (they removed the function GetNumPartyMembers() and replaced it with GetNumSubgroupMembers (). I think).
- KNOWN ISSUES: The buttons on the control panel are invisible for some reason; I'll upload another version when I fix that.
- Reverted stack announce to show "Player gains X." instead of "Player gains X (1)." (per Yelena)
- Added "!=" operator, for kicks.
220.127.116.11: Added comparison operator support to stacks. You can now enter, for example, ">=7" in the "Stacks" field to trigger off 7 or more Stacks.
- Valid operators are: >=, <=, <>, >, <, =.
- Entering a number but no operator will default to "=".
- Entering an operator but no number is nonsensical, but will default to 0 stacks.
4.2.1: Added the ability to trigger off stacks of SPELL_AURA_APPLIED. You can now specify a value for stacks ins the "Spell/Stacks" line (see addon image). The rule will run if stacks are greater than or equal to the amount specified. The stacks value should be ignored for all other event types.
Belleboom's ThatJustHappened mod updated to work with Cataclysm.
This mod is an event tracker that will watch for a given event and pop up a warning in chat or on screen. It is similar to SCT or EavesDrop, but lets you spam customized events to the channel of your choice. If you want something to spam *you* when events happen, feel free to use one of those other mods. If you want to be able to set up warnings for any combat event and announce it pretty much anywhere, this mod's for you.
To get started, first set up some rules to monitor the events you want to watch. There are a lot of ways to choose what you want to see, including the event's source, the event's target, the watched-for spellname, the affiliation or category of events you want to watch, and the channel where the warning is sent. To see all of any of these things, just leave it blank. You can also use partial event/source/target/spell names to cast a wider net (ex: AURA), or full names to limit triggers (ex: SPELL_AURA_REMOVED). (See slash commands and examples below.) Rules are additive, so using a rule showing all "self" events with one showing all "raid" events will result in two lines per event. Rules and enable settings are saved across sessions by character (initial default is "off" but it will stay on until you turn it off).
For example, set the "affiliation" dropdown box to "target" and the output channel to "SELF" (leave the other rule options blank). Hit the "Add Rule" button; you'll see your new rule printed in the chat window. Toggle the bottom-left button from "Disabled" to "*Enabled*". Now whenever you target a player or a mob, their combat events will be output to your chat window.
Valid Source/Target Names
Player names, NPC names, and object names as seen in the in-game tooltips. Also accepts the active target or focus at that time.
Channel settings: SELF/WARN/PARTY/RAID/RAID_WARNING/RW/RS/YELL/PlayerName/ChannelName/auto/EMOTE/PLAYSOUND/*source/*target (to set output channel to SELF, RAID, whisper a named player, whisper the event source or target, or use a custom channel, etc.) SELF is the default channel. Enabling the "Auto-Select Channel" checkbox sets the rule channel to "auto"; rules with "auto" as the channel will be output to self, party, or raid chat depending on your group status. Dynamic source/target options default to SELF if no usable whisper target can be found.
Only you will be able to hear the sound files play. Add "PLAYSOUND" to the channel box and a soundfile pathname to the output box. Works for pathnames in the format of "Sound\Music\GlueScreenMusic\wow_main_theme.mp3" but not "Sound\\Music\\GlueScreenMusic\\wow_main_theme.mp3"; will play mp3 and wav files on event but cannot be stopped mid-playback, so choose wisely (see http://www.wowwiki.com/API_PlaySoundFile for sound file options)
Channel settings are on a "by rule" basis; each event is output to the specified channel. For example the first rule spams RAID when anyone takes Spout damage, the second alters a custom mage channel when a stealable buff is applied:
Custom Rule Spam
Basics: You have the option to set custom spam text for each rule, which replaces the standard combat log-type output. For example, if Savar is my main tank:
The last rule option can be used to filter out all events except those that affect either self/party/raid/friend/enemy/target/focus. So if you want to see every time a buff expires on your current focus (whatever that is), use "/tjh rule SPELL_AURA_REMOVED;;;;focus;;;" (Note: this would also trigger if your focus removed a buff from another mob.) Pets/guardians/other have been removed from the "raid" affiliation on request, but are still included in the "friendly" affiliation.
Basic Rule Structure: event;source;target;spell;affiliation;channel;spam;delay;stacks
To track all interrupts on a specific target and splash it up on your screen:
To announce all kills made by party members and output to party chat:
To alert yourself to all buff-related events on your current target:
To announce custom spam in raid chat when your target summons a Tremor Totem:
To track all events on a player done by your target, and whisper them to that player:
Announces in the custom channel "gdmages" when Greyheart Nether-Mage gains any of the three spell-stealable Destruction buffs:
Spams raid warning when Greyheart Tidecaller summons a water elemental:
Tracks all expiring buffs on your focus and alerts me via splash screen:
Announces in raid chat when anyone is hit by The Lurker Below's Spout damage:
To alert yourself when Sacred Shield expires (using spell id instead of name for greater specificity):
To Check the CombatLog for Event Names
If you want to find the name of an unknown event, turn on combat logging in game by typing:
Go out and do whatever it is you want to investigate, log out, and check the WoWCombatLog.txt file in your WoW/Logs folder. It's complex, but will look something like this:
5/15 15:05:57.383, SPELL_INTERRUPT,0x000000000040B0C7,"Belleboom",0x511,0xF1300048121297E0,"Shienor Sorcerer",0x10a48,2139,"Counterspell",0x40,26098,"Lightning Bolt",8
What you are looking for is the second block in all caps, in this case "SPELL_INTERRUPT". In this example, "Belleboom" is the source, "Shienor Sorcerer" is the target, and "Counterspell" is the spell name.
If nothing is being announced:
open the GUI using "/tjh" and click the "Add Rule" button (if nothing is specified it will watch everything);
make sure the toggle button at the bottom left reads "*Enabled*" (click on it if it says "Disabled")
do something that should trigger an event, such as spell casting, feeding your pet, or taking damage
See the TJH_ReadMe.txt file for more details.
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