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Updated:03-23-12 12:49 PM
Created:02-13-11 09:23 PM
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DispelWatch  Popular! (More than 5000 hits)

Version: 2.1
by: Waky [More]

Version 2.1
Waky - Azuremyst


Description

DispelWatch is a simple but invaluable mod that displays a window listing all of the current de/buffs that you can dispel from your target/focus. So many buffs are shown on your enemies all the time, this addon makes sure you see the ones you can remove from them!



"Automatic settings"

Using the "Automatic settings" option will enable certain auras based on your class, spells, spec, and target

-Druid: Curse, Magic, Enrage
-Hunter: Magic, Enrage
-Mage: Curse, Magic
-Paladin: Disease, Poison, Magic
-Preist: Disease, Magic
-Rogue: Enrage
-Shaman: Magic, Curse
-Warlock(pets): Magic
-Warrior: Magic
-Death Knight: Nada

Not every one will be turned on if you don't have the correct spell learned, or the correct talent active.

This setting is enabled by default


Options

You can access the options by typing

/dispelw
/dsw

_v2.1
+ Added new manner of saving frame position. Frame position should still save if game crashes now

_v2.0.1
* Changed Spellsteal to only be on for enemy targets via "automatic settings"

_v2.0
+ Added automatic settings, showing only what you can dispel personally
+ Added ability to monitor focus' auras rather than your target's

_v1.1.2
* Made the anchor frame non-interactive when hidden (Derp.)

_v1.1.1
* Changed SavedVariables to SavedVariablePerCharacter (it was supposed to be this, not sure how it got changed)
* Made all frames except anchor frame non-interactive

_v1.1
* Minor bug fix that I can't even remember now...
+ Added options to show [Magic debuff][Poisons][Curses][Diseases] and to choose to show/not show on friendly and enemy targets
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Unread 02-14-11, 03:13 PM  
Staci
A Defias Bandit
AddOn Compiler - Click to view compilations

Forum posts: 2
File comments: 15
Uploads: 1
Awesome, been lookin for something like this.
Would be cool if you could add something to highlight the buffs and enrage effects on the targetframe buffbar.
Or add icons instead of the Text display style. Anyways good work.
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Unread 02-15-11, 03:58 AM  
leks0d
A Kobold Labourer
 
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1. Frame position resets after reload ui.
2. Can you make addon frame non interactive please?
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Unread 02-15-11, 08:39 AM  
Waky
A Cobalt Mageweaver
 
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Originally posted by leks0d
1. Frame position resets after reload ui.
2. Can you make addon frame non interactive please?
Can you tell me what version you have? I think version 1.0 had this problem, if not lemme know. I have made all frames but the anchor frame non-interactive in version 1.1.1.

Originally posted by Staci
Awesome, been lookin for something like this.
Would be cool if you could add something to highlight the buffs and enrage effects on the targetframe buffbar.
Or add icons instead of the Text display style. Anyways good work.
The problem with that is the fact that a lot of people have different buff frames, I personally am using bBuffs at the moment, but that'll probably change the next time it breaks due to a patch. I could look into showing icons vs text though.
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Unread 02-15-11, 11:25 AM  
leks0d
A Kobold Labourer
 
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Version 1.1.1
When i reload ui, anchor frame resets position back to center.
And make anchor frame interactive when it visible only please
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Unread 02-15-11, 12:04 PM  
Waky
A Cobalt Mageweaver
 
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Originally posted by leks0d
Version 1.1.1
When i reload ui, anchor frame resets position back to center.
And make anchor frame interactive when it visible only please
Are you getting an error when you log on? I cannot reproduce this.

One thing I might suggest is go to "C:/Program Files/World of Warcraft/WTF/Account/[Your account name]/SavedVariables" and delete "DispelWatch.lua" and "DispelWatch.lua.bak" I recently changed the saved variables to be per character rather than per account, so they may be overriding each other. Be sure not to delete anything else in there, those are your settings/data from other addons.

I have also made the anchor frame non-interactive when hidden in v1.1.2, not sure why I didn't before. Thanks!

Please let me know!
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Unread 02-15-11, 02:28 PM  
leks0d
A Kobold Labourer
 
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No errors here.
Frame still anchored to center after reload.
But i'm fine now with non interactive anchor frame ^^
My priest's DispelWatch.lua:
Code:
DWDB = {
	["enrage"] = true,
	["magicBad"] = false,
	["curses"] = false,
	["magic"] = true,
	["diseases"] = false,
	["poisons"] = false,
	["friend"] = false,
	["enemy"] = true,
}
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Unread 02-15-11, 11:14 PM  
Waky
A Cobalt Mageweaver
 
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Originally posted by leks0d
No errors here.
Frame still anchored to center after reload.
But i'm fine now with non interactive anchor frame ^^
My priest's DispelWatch.lua:
Code:
DWDB = {
	["enrage"] = true,
	["magicBad"] = false,
	["curses"] = false,
	["magic"] = true,
	["diseases"] = false,
	["poisons"] = false,
	["friend"] = false,
	["enemy"] = true,
}
I think I may have an idea why yours keeps resetting the position and that would be the fact that the anchor frame is very poorly and generically named. Its current name is "title" so I could only imagine it's getting overwritten in the layout cache. If you'd like you can go into the lua file, line 43, and change
"CreateFrame("Frame", "title", UIParent)" to "CreateFrame("Frame", "DispelWatchTitle", UIParent)" That should solve the issue. If that doesn't work I have no idea :P
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Unread 03-17-11, 11:20 AM  
Bareru
A Kobold Labourer

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Please make it work for focus target, that will make it best addon ever!
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Unread 05-09-11, 11:18 AM  
fleshgod
A Kobold Labourer

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Thanks!

Just wanted to thank you for this addon - it's incredible helpful for my priest.
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Unread 05-09-11, 04:29 PM  
Waky
A Cobalt Mageweaver
 
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Re: Thanks!

Originally posted by Bareru
Please make it work for focus target, that will make it best addon ever!
We'll see.

Originally posted by fleshgod
Just wanted to thank you for this addon - it's incredible helpful for my priest.
Glad to hear it!
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Unread 05-29-11, 05:02 PM  
thebigmunch
A Deviate Faerie Dragon

Forum posts: 15
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Dunno if you were interested in making this more automatic, so it shows things based on class. You could look at the code of oUF_DebuffHighlight to see an implementation. I was thinking of doing something like that standalone, but I've been too busy doing arenas lately.
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