Minion Beta! - Help us test our new AddOn updater. Get it now!
Download
(4 Kb)
Download
Updated: 09-11-12 12:14 PM
Pictures
File Info
Compatibility:
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:09-11-12 12:14 PM
Created:03-06-11 03:42 PM
Downloads:5,647
Favorites:50
MD5:
nibRunes  Popular! (More than 5000 hits)
Version: 1.7
by: Nibelheim [More]
1.7


What is it:
nibRunes is a lightweight (20kb) and simple DK Rune display, which comes with an in-built Combat Fader.

All options can be adjusted at the top of Config.lua
After changing settings, type: /reload ui

Note: By default, the Rune display will be completely hidden when you are out of combat, have no enemy target, and all your runes are full. When changing settings, simply target a Training Dummy to bring up the Rune display.



Features:
  • Lightweight
  • A fair amount of options
  • Combat Fader
  • Cooldown display highlights your GCD



Options:
  • Position
    • X and Y offset
    • Anchor point
  • Horizontal or Vertical
  • Frame Level / Strata
  • Appearance
    • Opacity
    • Border width
  • Rune Bars
    • Size
      • Height
      • Width
      • Padding
    • Colors
  • Combat Fader
    • Enable / Disable
    • Opacity settings
      • In Combat
      • Enemy target selected
      • Runes on cooldown
      • Out of Combat



Other nib Addons:
1.7
  • MoP update

1.6
  • Added options for "Hide Blizzard Runes" and "Rune Order"
  • Make sure to update Config.lua

1.5
  • Added a Parent option under Position options.

1.4
  • TOC bump.

1.3
  • New option for making the Runes display and stack horizontally.

1.2
  • New option for making the Rune display Horizontal.

1.1
  • Runes no longer keep growing upon death.
Archived Files (1)
File Name
Version
Size
Author
Date
1.6
4kB
Nibelheim
06-28-11 03:16 AM


Post A Reply Comment Options
Unread 03-07-13, 06:14 PM  
Machina
A Kobold Labourer

Forum posts: 0
File comments: 14
Uploads: 0
Is there a way to tweak the layout to look like the layout from ddr? I try messing with it a bit but I'm a little lost. Just curious.
Machina is offline Report comment to moderator  
Reply With Quote
Unread 09-16-12, 01:43 PM  
nickstaroba
A Defias Bandit

Forum posts: 2
File comments: 9
Uploads: 0
Great! Thanks for the update
nickstaroba is offline Report comment to moderator  
Reply With Quote
Unread 09-04-12, 10:52 AM  
Ezeky
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
ya prob better cause my runes don't update anymore when they become death XD the color stays the original

gone try your fix XD
Ezeky is offline Report comment to moderator  
Reply With Quote
Unread 09-02-12, 07:39 PM  
Adrese
A Kobold Labourer

Forum posts: 0
File comments: 7
Uploads: 0
GetCompanionCooldown was removed. I replaced it with GetSpellCooldown and it's working fine. But I also don't really know what that bit of the code does. I think it was just a way for the addon to get the speed of the global cooldown when it changes between 1 and 1.5. Though since all DK's now have a 1 second cd it may not be necessary anymore.
Adrese is offline Report comment to moderator  
Reply With Quote
Unread 09-02-12, 10:51 AM  
Ezeky
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
Something seems weird with this code

Code:
local function Rune_UpdateCooldown()
	-- Update Global Cooldown
	local gcdStart, gcdDuration, gcdIsEnabled = GetCompanionCooldown("CRITTER", 1)
	gcdEnd = gcdIsEnabled and gcdDuration > 0 and gcdStart + gcdDuration or gcdEnd
end

local function Rune_PlayerEnteringWorld()
	-- Update rune colors
	nRD.UpdateRuneTextures()

	-- Update GCD info
	Rune_UpdateForm()
	Rune_UpdateCooldown()
end

local function RuneEvents(self, event, ...)
	if event == "PLAYER_ENTERING_WORLD" then
		Rune_PlayerEnteringWorld()
	elseif event == "ACTIONBAR_UPDATE_COOLDOWN" then
		Rune_UpdateCooldown()
	elseif event == "UPDATE_SHAPESHIFT_FORM" then
		Rune_UpdateForm()
	elseif event == "RUNE_TYPE_UPDATE" then
		Rune_TypeUpdate(event, ...)
	end
end
If you delete that part its not giving errors anymore.

I tested and it seems still to regen correctly, dunno what this part of the code was maybe a check or something anyway.

See ya Ezeky
Ezeky is offline Report comment to moderator  
Reply With Quote
Unread 09-02-12, 10:39 AM  
Ezeky
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
Nah I don't like Vex runes they have a weird way to show the regen of the runes. Nibelheim would be really nice if you could update this addon that would be nice. =D

getting same errors as Tonyleila
Last edited by Ezeky : 09-02-12 at 10:39 AM.
Ezeky is offline Report comment to moderator  
Reply With Quote
Unread 08-31-12, 06:06 AM  
Abject
A Kobold Labourer
AddOn Compiler - Click to view compilations

Forum posts: 0
File comments: 36
Uploads: 3
I'd recommend to use Vex runes instead, you can make it look exactly like NibRunes by using only the ingame configuration, i found it really appealing to my needs!
Abject is offline Report comment to moderator  
Reply With Quote
Unread 08-30-12, 06:59 PM  
Machina
A Kobold Labourer

Forum posts: 0
File comments: 14
Uploads: 0
I'd looooove to see an update for this. It seems quite a few of these good rune addons are not being updated for 5.0 going to MoP
Last edited by Machina : 08-30-12 at 06:59 PM.
Machina is offline Report comment to moderator  
Reply With Quote
Unread 08-30-12, 03:43 PM  
Tonyleila
An Onyxian Warder
 
Tonyleila's Avatar
AddOn Author - Click to view AddOns

Forum posts: 368
File comments: 1367
Uploads: 33
update?

Hey Nibelheim whill this nice addon get an update for 5.0.4? I get errors when using spells on my DK
e.g.

Code:
11:17 nibRunes-1.6\Core.lua:201: attempt to call global 'GetCompanionCooldown' (a nil value)
nibRunes-1.6\Core.lua:218: in function <Interface\AddOns\nibRunes\Core.lua:214>
<in C code>: ?
<in C code>: in function `UseAction'
Interface\FrameXML\SecureTemplates.lua:275: in function `handler':
Interface\FrameXML\SecureTemplates.lua:560: in function `SecureActionButton_OnClick':
Interface\FrameXML\ActionButton.lua:39: in function `ActionButtonDown':
<string>:"ACTIONBUTTON9":2: in function <[string "ACTIONBUTTON9"]:1>
Code:
11:17 nibRunes-1.6\Core.lua:201: attempt to call global 'GetCompanionCooldown' (a nil value)
nibRunes-1.6\Core.lua:218: in function <Interface\AddOns\nibRunes\Core.lua:214>
<in C code>: ?
<in C code>: in function `UseAction'
Interface\FrameXML\SecureTemplates.lua:275: in function `handler':
Interface\FrameXML\SecureTemplates.lua:560: in function `SecureActionButton_OnClick':
Interface\FrameXML\ActionButton.lua:39: in function `ActionButtonDown':
<string>:"ACTIONBUTTON9":2: in function <[string "ACTIONBUTTON9"]:1>
__________________
Author of: LeilaUI and Aurora: Missing Textures
__________________
Tonyleila is online now Report comment to moderator  
Reply With Quote
Unread 11-21-11, 07:39 PM  
Tonyleila
An Onyxian Warder
 
Tonyleila's Avatar
AddOn Author - Click to view AddOns

Forum posts: 368
File comments: 1367
Uploads: 33
Thanks!

An other addon of awesomeness by Nibelheim
__________________
Author of: LeilaUI and Aurora: Missing Textures
__________________
Tonyleila is online now Report comment to moderator  
Reply With Quote
Unread 11-12-11, 02:39 PM  
seraph-
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Hi there,

I really love your addons, but I have a little problem. I'm using kg panels for almost every single element in my UI. But it seems impossible to get the names of the nibRunes frames. How do I get them or can you just tell me their names? Would be awesome, thanks


Best regards,
Seraph-
seraph- is offline Report comment to moderator  
Reply With Quote
Unread 06-30-11, 12:12 PM  
Rono79
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Nibelheim,

Is there a way to add a custom texture to the bars? I am using Jasje edit of Tukui and would love to be able to have all of the textures match.

I do have some lua knowledge just enough to break stuff and not enough to be useful

Thank you.
Last edited by Rono79 : 06-30-11 at 12:30 PM.
Rono79 is offline Report comment to moderator  
Reply With Quote
Unread 06-23-11, 02:22 PM  
EscaFoXX
A Deviate Faerie Dragon
 
EscaFoXX's Avatar

Forum posts: 13
File comments: 41
Uploads: 0
Have tried that, the buggers then stack ontop of each other

EDIT
Scratch that, just swapped the H x W values, ta dude
Last edited by EscaFoXX : 06-23-11 at 02:24 PM.
EscaFoXX is offline Report comment to moderator  
Reply With Quote
Unread 06-23-11, 02:21 PM  
Nibelheim
local roygbi-
 
Nibelheim's Avatar
Featured Addon Author

Forum posts: 1543
File comments: 2310
Uploads: 50
Originally posted by EscaFoXX
I've got the runes stacked side by side, but how do I get them to fill from left to right?
Currently they flow from bottom to top
Set horizontalrunes and horizontalstacked to true.
Nibelheim is offline Report comment to moderator  
Reply With Quote
Unread 06-23-11, 01:27 PM  
EscaFoXX
A Deviate Faerie Dragon
 
EscaFoXX's Avatar

Forum posts: 13
File comments: 41
Uploads: 0
I've got the runes stacked side by side, but how do I get them to fill from left to right?
Currently they flow from bottom to top
EscaFoXX is offline Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: