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Updated: 05-30-13 09:22 AM
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Compatibility:
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:05-30-13 09:22 AM
Created:03-06-11 02:50 PM
Downloads:3,358
Favorites:63
MD5:
Categories:Character Advancement, Graphic UI Mods
nibWatchFrameAdv
Version: 2.3
by: Nibelheim [More]
An AddOn from RealUI


What is it
nibWatchFrameAdv is a lightweight (10kb) Quest Tracker modification addon.

All options can be adjusted at the top of Config.lua
After changing settings, type: /reload



Features

  • Lightweight
  • A fair amount of options
  • Adjust Position and Width
  • Change Font / Size / Outline / Shadow
  • Adjust Text Colors
  • Replace the Dashes with cool Squares
  • Skin Item buttons
  • Get Wowhead links to Quests and Achievements (right-click a quest)
  • Auto Hide / Collapse the Quest Tracker
  • Hide / Show and Skin the collapse button



Options
  • Position
    • Enable / Disable manual positioning
    • X and Y offset
    • Anchor point
    • Height
  • Font
    • Font Path
    • Size
    • Outline
    • Shadow
  • Hide / Show the collapse button
  • Skin the collapse button
  • Colors
    • Enable / Disable Text Color modification
    • Replace Dashes with Squares
    • Use Class Colors
    • Watch Frame Title
    • Quest Headers
    • Quest Objectives
    • Different colors for Normal and Highlight (mouse-over)
  • Auto Hide / Collapse
    • Enable / Disable
    • Collapse (collapse the Quest Tracker)
      • Battleground
      • Arena
      • Dungeon
      • Raid
    • Hide (hide the Quest Tracker completely)
      • Battleground
      • Arena
      • Dungeon
      • Raid
2.3

Width option added to Position category.


2.2

Class Color option added (on by default)


2.1

Item buttons skinned
Wowhead link added to the right-click menu for Quests and Achievements


2.0

TOC bump
Font can now be changed
Font Shadow can be toggled on/off
The Dashes can be replaced with Squares
Post A Reply Comment Options
Old 12-24-13, 05:20 PM  
MoonWitch
A Rage Talon Dragon Guard
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Forum posts: 342
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Originally Posted by p3lim
Used this as a base for my own lil' thang, I removed all the options and set it to my preference, removed the POI buttons and integrated the functionality into the lines and squares themselves and some other stuff..

Feel free to take a look https://github.com/p3lim/Mythology


Red square = "supertracked" (POI basically)
Blue square = hovered by mouse
Yellow square = everything else (normal/idle color)
Just saying, I used p3lim's base -- thus yours too I guess. I'll add you to the credits even though the plan isn't to release it
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Old 09-19-13, 10:48 AM  
Freakeh
A Fallenroot Satyr

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For some reason this doesn't appear in my addon list :S?
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Old 05-30-13, 10:30 AM  
ibxdmxxdl
A Kobold Labourer

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Originally Posted by Nibelheim

I've added a Width option. See if it helps
Oh wow, I didn't want to trouble you that much! But that did the trick, it looks great now, thank you!
Last edited by ibxdmxxdl : 05-30-13 at 10:31 AM.
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Old 05-30-13, 09:23 AM  
Nibelheim
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Originally Posted by ibxdmxxdl
Is there an option to add some vertical space between the Quest Name and the Quest Objectives? Or to make the entire frame wider?
I've added a Width option. See if it helps
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Old 05-29-13, 11:51 PM  
ibxdmxxdl
A Kobold Labourer

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Is there an option to add some vertical space between the Quest Name and the Quest Objectives? Or to make the entire frame wider?

My preferred font is a bit chunkier than the default and I'm getting a little overlap when the Quest Names wrap over 2 lines.

I apologize if this is a stupid question but I'm a LUA novice to put it mildly.
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Old 05-11-13, 03:16 AM  
Kendian
A Molten Giant
 
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Works perfectly. Thanks again, Nibelheim~
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Old 05-10-13, 06:14 PM  
Nibelheim
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Originally Posted by p3lim
Used this as a base for my own lil' thang, I removed all the options and set it to my preference, removed the POI buttons and integrated the functionality into the lines and squares themselves and some other stuff..

Feel free to take a look https://github.com/p3lim/Mythology


Red square = "supertracked" (POI basically)
Blue square = hovered by mouse
Yellow square = everything else (normal/idle color)
Sexy
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Old 05-10-13, 04:45 PM  
p3lim
Mmmrrrggglll
 
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Used this as a base for my own lil' thang, I removed all the options and set it to my preference, removed the POI buttons and integrated the functionality into the lines and squares themselves and some other stuff..

Feel free to take a look https://github.com/p3lim/Mythology


Red square = "supertracked" (POI basically)
Blue square = hovered by mouse
Yellow square = everything else (normal/idle color)
Last edited by p3lim : 05-10-13 at 04:53 PM.
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Old 05-06-13, 09:23 PM  
Kendian
A Molten Giant
 
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Originally Posted by Nibelheim
Originally Posted by Kendian
Is there by chance, any way to make it color by class? I'll use it regardless, it's an awesome add on, but thought I's ask. I've tried to put in a class color table in cfg, but can't seem to work it out, lol. My thanks, for a great add on~
I'll look into adding such an option.
You're the best. Thanks very much~
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Old 05-06-13, 05:33 PM  
Nibelheim
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Originally Posted by Kendian
Is there by chance, any way to make it color by class? I'll use it regardless, it's an awesome add on, but thought I's ask. I've tried to put in a class color table in cfg, but can't seem to work it out, lol. My thanks, for a great add on~
I'll look into adding such an option.
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Old 05-06-13, 05:16 PM  
Kendian
A Molten Giant
 
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Is there by chance, any way to make it color by class? I'll use it regardless, it's an awesome add on, but thought I's ask. I've tried to put in a class color table in cfg, but can't seem to work it out, lol. My thanks, for a great add on~
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Old 04-24-13, 03:47 PM  
Tonyleila
A Frostmaul Preserver
 
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Originally Posted by Nibelheim
Originally Posted by Tonyleila
I wonder how it will look inside a szenario?
What happens in a scenario?
Just tested for you - Nothing happens it just skins the button
Heres a screenshot but with texture replacments

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Old 04-24-13, 01:28 PM  
Nibelheim
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Originally Posted by Tonyleila
I wonder how it will look inside a szenario?
What happens in a scenario?
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Old 04-24-13, 12:33 PM  
Tonyleila
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I wonder how it will look inside a szenario?
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Old 04-23-13, 04:54 PM  
Kkthnx
A Flamescale Wyrmkin
 
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Originally Posted by Nibelheim
Originally Posted by Kkthnxbye™
As you know I use this on my ElvUI edit. But the dash to Square does not apply at all. Any idea why this would be?
Is both colors.enabled and colors.dashToSquare set to true? Squares use the color functions so if colors are disabled, squares won't apply.
Makes more sense. Thank you.
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