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Updated: 02-09-14 01:41 AM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:02-09-14 01:41 AM
Created:03-08-11 08:01 AM
Downloads:24,098
Favorites:85
MD5:
5.4
oUF Qulight  Popular! (More than 5000 hits)
Version: 2.4
by: Qulight [More]
oUF Qulight

oUF_Qulight Discussion

/config - In-game oUF_Qulight Config.
/ui - ingame command for change all oUF_Qulight positions.
/ui reset - Set default oUF_Qulight positions.

Features:
- Unitframes for: Player, Target, ToT, Pet/Vehicle, Focus, Focus Target, Boss, Raid, Main Tank, Main Tank Target, Boss Frames;
- AltPowerBar support;
- Castbar support for player, target, focus, pet;
- Totembar, Runebar, Holypower, Chi, Combo point, Eclipse Bar and Soul Shards and etc support;
- Buff and debuffs frames for all units;
- Raidframes with aggro highlight, indicators, AuraWatch etc;
- Dispellable debuff highlight for raid frames.
- Raid debuff icons on raid frames.
- AuraWatch to show up to 4 icons representing various player buffs on raid units
- Experience, Reputation bar support;
- ClassTimer support.

Addon support:
- oUF_RaidDebuffs (embedded)
- oUF_DebuffHighligth (embedded)
- oUF_AuraWatch (embedded)
- oUF_Smooth Update (embedded)
- oUF_boring_totembar (embedded)
- oUF_Experience (embedded)
- oUF_Reputation (embedded)
- oUF_CombatFeedback
- oUF_MovableFrames

Credits:
drakull, monolit, haste
http://qulightui.org/forum/index.php?/topic/13-ouf-qulight-changelog/
Optional Files (0)


Archived Files (24)
File Name
Version
Size
Author
Date
2.3
202kB
Qulight
11-03-13 02:59 AM
2.2
205kB
Qulight
09-10-13 09:53 AM
2.1
200kB
Qulight
07-15-13 07:37 AM
2.0
193kB
Qulight
03-09-13 02:28 AM
1.6
132kB
Qulight
03-02-13 10:32 PM
1.5
130kB
Qulight
11-29-12 04:35 AM
1.4a
132kB
Qulight
09-07-12 02:14 AM
1.4
132kB
Qulight
09-06-12 06:17 AM
1.3
131kB
Qulight
09-05-12 08:37 AM
1.2
82kB
Qulight
11-29-11 08:47 AM
1.1
82kB
Qulight
08-13-11 07:53 AM
1.04
80kB
Qulight
06-29-11 09:26 AM
1.03
80kB
Qulight
06-26-11 01:54 AM
1.02
80kB
Qulight
06-04-11 03:49 AM
1.01
84kB
Qulight
05-20-11 03:34 PM
1.0
80kB
Qulight
05-15-11 05:10 AM
0.1.7
80kB
Qulight
04-30-11 05:49 AM
0.1.6
81kB
Qulight
03-31-11 06:58 AM
0.1.5
81kB
Qulight
03-19-11 08:57 AM
0.1.4
80kB
Qulight
03-18-11 10:18 AM
0.1.3b
81kB
Qulight
03-12-11 10:50 AM
0.1.2b
82kB
Qulight
03-10-11 04:51 AM
0.1.1b
81kB
Qulight
03-10-11 04:20 AM
0.1b
80kB
Qulight
03-08-11 08:01 AM


Post A Reply Comment Options
Unread 05-26-11, 09:22 AM  
Forage
A Murloc Raider

Forum posts: 6
File comments: 28
Uploads: 0
I've been trying to add oUF SpellRange, I've added the function.


-- oUF_SpellRange
local function SpellRange(self)

if IsAddOnLoaded("oUF_SpellRange") then
self.SpellRange = {insideAlpha = 1, outsideAlpha = 0.60}
end
end


But when I go to add it to the Target or Focus frames they error out I'm not sure what the errors were but I'll get bugsack and find out for you. In the meantime can you tell me if you know of an exact location under each frame where I can put the code w/o killing the frame?

The code sniplet to be added to the target/focus is

SpellRange(self)

I've used this on a number of other ouf styles but can't for the life of me get it working on yours
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Unread 05-26-11, 07:06 AM  
mikenavi
A Kobold Labourer

Forum posts: 0
File comments: 40
Uploads: 0
Re: Re: Re: Re: Re: How to change castbar's fontsize?

Originally posted by xjjxfpyyyf
Oh, I didn't find that.

Could you please tell me what words I should search for?
Code:
fs:SetFont(cfg.font, 11, fontStyle)
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Unread 05-26-11, 05:11 AM  
xjjxfpyyyf
A Kobold Labourer

Forum posts: 0
File comments: 15
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Re: Re: Re: Re: How to change castbar's fontsize?

Originally posted by mikenavi
201 string
Oh, I didn't find that.

Could you please tell me what words I should search for?
Last edited by xjjxfpyyyf : 05-26-11 at 05:13 AM.
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Unread 05-26-11, 03:27 AM  
mikenavi
A Kobold Labourer

Forum posts: 0
File comments: 40
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Originally posted by Lorenzo
well I tried to disable combo point bar(add some "--" to all cpbar lines), then whole target frame was missing. so I can't testing with cpbar.
btw that bug is not from alt power bar, threat bar, totem bar, rune bar, eclipse bar. is this "only me" kind problem?
yes, you are
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Unread 05-25-11, 05:12 PM  
Lorenzo
A Kobold Labourer

Forum posts: 0
File comments: 17
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Originally posted by mikenavi
You have to test internal layout modules: switch off powerbar funcion for example, and find buggy frame that making this effect.
well I tried to disable combo point bar(add some "--" to all cpbar lines), then whole target frame was missing. so I can't testing with cpbar.
btw that bug is not from alt power bar, threat bar, totem bar, rune bar, eclipse bar. is this "only me" kind problem?
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Unread 05-25-11, 03:54 AM  
mikenavi
A Kobold Labourer

Forum posts: 0
File comments: 40
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Originally posted by lumenatra
I'm a little bit lost as to how I move the cast bar frames... I have oUF and can move every other frame I want just fine but I can't seem to find cast bars anyway. Am I missing an addon?
There are no option to move it with oUF_MovableFrames.
To move player castbar you have to edit lib.lua in 502 and 504 string

Code:
s:SetPoint("BOTTOM",UIParent,"BOTTOM",16,280)
else
s:SetPoint("BOTTOM",UIParent,"BOTTOM",16,150)
510 & 512 string - target castbar position
Last edited by mikenavi : 05-25-11 at 03:54 AM.
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Unread 05-25-11, 02:03 AM  
lumenatra
A Kobold Labourer

Forum posts: 0
File comments: 6
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I'm a little bit lost as to how I move the cast bar frames... I have oUF and can move every other frame I want just fine but I can't seem to find cast bars anyway. Am I missing an addon?
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Unread 05-24-11, 12:06 PM  
mikenavi
A Kobold Labourer

Forum posts: 0
File comments: 40
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Re: Re: Re: How to change castbar's fontsize?

Originally posted by xjjxfpyyyf
How about the fontsize of threatbar?
201 string
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Unread 05-24-11, 11:48 AM  
xjjxfpyyyf
A Kobold Labourer

Forum posts: 0
File comments: 15
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Smile Re: Re: How to change castbar's fontsize?

Originally posted by mikenavi
you can find castbar fontsize in lib.lua - 541 and 544 string
How about the fontsize of threatbar?
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Unread 05-24-11, 07:33 AM  
mikenavi
A Kobold Labourer

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File comments: 40
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Originally posted by Lorenzo
okay here's my suspects. mostly works with frames.

1) align - not really sure
2) aurora
3) moveanything

I'll tell you after some test.

---

they're not related.
You have to test internal layout modules: switch off powerbar funcion for example, and find buggy frame that making this effect.
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Unread 05-24-11, 07:30 AM  
mikenavi
A Kobold Labourer

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File comments: 40
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Re: How to change castbar's fontsize?

Originally posted by xjjxfpyyyf
Hey guys.

I tried to add some codes to make the pet target frame just now. Surprisingly, I did it. It works.

And I want to ask where I can change the castbar's fontsize?

In addition, can the threat bar show all the time? Not only show in combat, but also show in normal times. Can it do that?
you can find castbar fontsize in lib.lua - 541 and 544 string
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Unread 05-23-11, 05:17 PM  
Lorenzo
A Kobold Labourer

Forum posts: 0
File comments: 17
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Originally posted by mikenavi
For some reasons I can't do tests on any Asian client. Maybe I can solve the problem if you find buggy module or function by yourself.
okay here's my suspects. mostly works with frames.

1) align - not really sure
2) aurora
3) moveanything

I'll tell you after some test.

---

they're not related.
Last edited by Lorenzo : 05-23-11 at 07:16 PM.
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Unread 05-23-11, 08:50 AM  
xjjxfpyyyf
A Kobold Labourer

Forum posts: 0
File comments: 15
Uploads: 0
How to change castbar's fontsize?

Hey guys.

I tried to add some codes to make the pet target frame just now. Surprisingly, I did it. It works.

And I want to ask where I can change the castbar's fontsize?

In addition, can the threat bar show all the time? Not only show in combat, but also show in normal times. Can it do that?
Last edited by xjjxfpyyyf : 05-23-11 at 08:51 AM.
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Unread 05-23-11, 07:09 AM  
mikenavi
A Kobold Labourer

Forum posts: 0
File comments: 40
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Originally posted by Lorenzo
I tested in another pc(mine is KoKR client, another too), installed nothing but ouf and this mod, all default configure, and same ploblem has been as before. I know it's troublesome but would you testing asian client?
in using it's not a big deal, mod works just fine and it looks good.
I wonder know why this happen just about me and how to solve it.
For some reasons I can't do tests on any Asian client. Maybe I can solve the problem if you find buggy module or function by yourself.
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Unread 05-23-11, 02:37 AM  
Solarin
A Murloc Raider

Forum posts: 9
File comments: 14
Uploads: 0
I was wondering if anyone knew why my auras aren't growing upward on the target frame like I think I've set them. For now I have buffs and debuffs set to show on top for the target frame, and when they need to jump to another line it moves downward on top of the frame.

Ideally, I want to just show debuffs on top of the target frame, and move buffs to show on the right of the frame. Any suggestions? Playing with the variables for anything but the lib.auras doesn't produce results.

Code:
lib.createAuras = function(f)
	Auras = CreateFrame("Frame", nil, f)
	Auras.size = 20		
	Auras:SetHeight(41)
	Auras:SetWidth(f:GetWidth())
	Auras.spacing = 8
	if f.mystyle == "target" then
		Auras:SetPoint("TOPLEFT", f, 0, 50)
		Auras.num3s = 20
		Auras.numDebuffs = 15
		Auras.size = 21	
		Auras.spacing = 7
	end
	if f.mystyle == "tot" then
		Auras:SetPoint("LEFT", f, "LEFT", 0, 42)
		Auras.numBuffs = 0
		Auras.numDebuffs = 5
		Auras.spacing = 10
		Auras.size = 16			
	end
	if f.mystyle == "focus" then
	Auras:SetPoint("TOPLEFT", f, "BOTTOMLEFT", 0, 9)
		Auras.numBuffs = 0
		Auras.numDebuffs = 7
		Auras.spacing = 10
	end
	Auras.gap = true
	Auras.initialAnchor = "BOTTOMLEFT"
	Auras["growth-x"] = "RIGHT"		
	Auras["growth-y"] = "DOWN"
	Auras.PostCreateIcon = postCreateIcon
	Auras.PostUpdateIcon = postUpdateIcon
	f.Auras = Auras
end
lib.createBuffs = function(f)
    b = CreateFrame("Frame", nil, f)
	b.size = 20
    b.num = 40
    b.spacing = 8
    b.onlyShowPlayer = cfg.buffsOnlyShowPlayer
    b:SetHeight((b.size+b.spacing)*4)
    b:SetWidth(f:GetWidth())
    if f.mystyle == "target" then
	    b.num = 10
		b:SetPoint("TOP", f, "TOP", 0, 51)
		b.initialAnchor = "TOPLEFT"
		b["growth-x"] = "RIGHT"
		b["growth-y"] = "UP"
    elseif f.mystyle == "player" then
	    b.size = 28
		b:SetPoint("TOPRIGHT", UIParent,  -180, -10)
		b.initialAnchor = "TOPRIGHT"
		b["growth-x"] = "LEFT"
		b["growth-y"] = "UP"
    elseif f.mystyle == "boss" then
	    b.size = 21
		b:SetPoint("TOPRIGHT", f, "TOPLEFT", -8, 0)
		b.initialAnchor = "TOPRIGHT"
		b["growth-x"] = "LEFT"
		b["growth-y"] = "UP"
		b.num = 5
	else
		b.num = 0
    end
    b.PostCreateIcon = postCreateIcon
    b.PostUpdateIcon = postUpdateIcon

    f.Buffs = b
end
lib.createDebuffs = function(f)
    b = CreateFrame("Frame", nil, f)
    b.size = 20
	b.num = 12
	b.onlyShowPlayer = cfg.debuffsOnlyShowPlayer
    b.spacing = 5
    b:SetHeight((b.size+b.spacing)*4)
    b:SetWidth(f:GetWidth())
	if f.mystyle == "target" then
		b:SetPoint("TOP", f, "TOP", 0, 25)
		b.initialAnchor = "TOPLEFT"
		b["growth-x"] = "RIGHT"
		b["growth-y"] = "UP"
	elseif f.mystyle == "player" then
	    b.size = 20
		b:SetPoint("TOPLEFT", f, 0, 10)
		b.initialAnchor = "BOTTOMLEFT"
		b["growth-x"] = "RIGHT"
		b["growth-y"] = "UP"
		b.spacing = 7
	else
		b.num = 0
	end
    b.PostCreateIcon = postCreateIcon
    b.PostUpdateIcon = postUpdateIcon

    f.Debuffs = b
end
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