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Updated: 02-09-14 01:41 AM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:02-09-14 01:41 AM
Created:03-08-11 08:01 AM
Downloads:23,912
Favorites:84
MD5:
5.4
oUF Qulight  Popular! (More than 5000 hits)
Version: 2.4
by: Qulight [More]
oUF Qulight

oUF_Qulight Discussion

/config - In-game oUF_Qulight Config.
/ui - ingame command for change all oUF_Qulight positions.
/ui reset - Set default oUF_Qulight positions.

Features:
- Unitframes for: Player, Target, ToT, Pet/Vehicle, Focus, Focus Target, Boss, Raid, Main Tank, Main Tank Target, Boss Frames;
- AltPowerBar support;
- Castbar support for player, target, focus, pet;
- Totembar, Runebar, Holypower, Chi, Combo point, Eclipse Bar and Soul Shards and etc support;
- Buff and debuffs frames for all units;
- Raidframes with aggro highlight, indicators, AuraWatch etc;
- Dispellable debuff highlight for raid frames.
- Raid debuff icons on raid frames.
- AuraWatch to show up to 4 icons representing various player buffs on raid units
- Experience, Reputation bar support;
- ClassTimer support.

Addon support:
- oUF_RaidDebuffs (embedded)
- oUF_DebuffHighligth (embedded)
- oUF_AuraWatch (embedded)
- oUF_Smooth Update (embedded)
- oUF_boring_totembar (embedded)
- oUF_Experience (embedded)
- oUF_Reputation (embedded)
- oUF_CombatFeedback
- oUF_MovableFrames

Credits:
drakull, monolit, haste
http://qulightui.org/forum/index.php?/topic/13-ouf-qulight-changelog/
Optional Files (0)


Archived Files (24)
File Name
Version
Size
Author
Date
2.3
202kB
Qulight
11-03-13 02:59 AM
2.2
205kB
Qulight
09-10-13 09:53 AM
2.1
200kB
Qulight
07-15-13 07:37 AM
2.0
193kB
Qulight
03-09-13 02:28 AM
1.6
132kB
Qulight
03-02-13 10:32 PM
1.5
130kB
Qulight
11-29-12 04:35 AM
1.4a
132kB
Qulight
09-07-12 02:14 AM
1.4
132kB
Qulight
09-06-12 06:17 AM
1.3
131kB
Qulight
09-05-12 08:37 AM
1.2
82kB
Qulight
11-29-11 08:47 AM
1.1
82kB
Qulight
08-13-11 07:53 AM
1.04
80kB
Qulight
06-29-11 09:26 AM
1.03
80kB
Qulight
06-26-11 01:54 AM
1.02
80kB
Qulight
06-04-11 03:49 AM
1.01
84kB
Qulight
05-20-11 03:34 PM
1.0
80kB
Qulight
05-15-11 05:10 AM
0.1.7
80kB
Qulight
04-30-11 05:49 AM
0.1.6
81kB
Qulight
03-31-11 06:58 AM
0.1.5
81kB
Qulight
03-19-11 08:57 AM
0.1.4
80kB
Qulight
03-18-11 10:18 AM
0.1.3b
81kB
Qulight
03-12-11 10:50 AM
0.1.2b
82kB
Qulight
03-10-11 04:51 AM
0.1.1b
81kB
Qulight
03-10-11 04:20 AM
0.1b
80kB
Qulight
03-08-11 08:01 AM


Post A Reply Comment Options
Unread 06-29-11, 09:17 AM  
Sockz0r
A Defias Bandit
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Forum posts: 2
File comments: 647
Uploads: 5
in core.lua, look for

Code:
if cfg.ShowRaid then
(there should be 2 places)

under each one theres 2 CompactRaidFrame... lines

replace those 2 lines with this:

Code:
	CompactRaidFrameContainer:UnregisterAllEvents()
		CompactRaidFrameContainer:Hide() 
		CompactRaidFrameManager:UnregisterAllEvents()
		CompactRaidFrameManager:Hide()
		CompactRaidFrameManager:SetAlpha(0)
so you end up with:

Code:
	if cfg.ShowRaid then
		CompactRaidFrameContainer:UnregisterAllEvents()
		CompactRaidFrameContainer:Hide() 
		CompactRaidFrameManager:UnregisterAllEvents()
		CompactRaidFrameManager:Hide()
		CompactRaidFrameManager:SetAlpha(0)
etc
etc
etc
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Unread 06-29-11, 09:11 AM  
ncbadgirl
A Deviate Faerie Dragon
 
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Forum posts: 10
File comments: 62
Uploads: 1
Just updated and getting 2 raid frames?



Any help will try and look over the coding just curious if the same for anyone else
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Unread 06-29-11, 03:03 AM  
manu9
A Murloc Raider

Forum posts: 6
File comments: 31
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Anyway to update without losing my config?
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Unread 06-26-11, 05:12 AM  
Rixxon
A Fallenroot Satyr
 
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1.. can i change the position of the buff / debuffs ?
something like buffs an the original position and debuffs right / left

2. can i change the size for hp without changing everything ?
original hp size = 30 to 15 pixel. (i dont know the right high so this
is only a number)
Last edited by Rixxon : 06-26-11 at 05:14 AM.
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Unread 06-26-11, 04:27 AM  
qq283946709
A Kobold Labourer

Forum posts: 0
File comments: 1
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suggestion

May be there is a mistake in core.lua that "self.scale = cfg.scale" should be "self:SetScale(cfg.scale)"

and then add the code "cfg.scale = 1.0" into cfg.lua

more importantly I wanna say that I like the old version more than the latest one.

Anyway you do great
Last edited by qq283946709 : 06-26-11 at 04:35 AM.
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Unread 06-18-11, 03:11 PM  
Muqq
A Deviate Faerie Dragon
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Forum posts: 10
File comments: 9
Uploads: 5
I've seen this asked several times, and without using another addon where is the configuration for the raid frames? I'm having trouble locating it so I can move the frames.

Great job on this btw, it works amazingly well.

EDIT: Nevermind - I found it.

Core.lua line 388
__________________
Last edited by Muqq : 06-18-11 at 03:42 PM.
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Unread 06-15-11, 04:20 PM  
ncbadgirl
A Deviate Faerie Dragon
 
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Forum posts: 10
File comments: 62
Uploads: 1
Threat Bar Movement

I looked at the code in lib and changes numbers over and over and seems to not wanna move. Just looking to get it under the target frame as it was before moving the target frame. Any help?

Last edited by ncbadgirl : 06-15-11 at 04:21 PM.
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Unread 06-13-11, 05:04 PM  
mikenavi
A Kobold Labourer

Forum posts: 0
File comments: 40
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Originally posted by dreamcatcher
How do i move and size the cast bars?
lib.lua

Code:
if f.mystyle == "player" then
   s:SetHeight(25)  -- player castbar height
   s:SetWidth(300) -- player castbar width
   if cfg.HealFrames then
      s:SetPoint("BOTTOM",UIParent,"BOTTOM",16,280) -- player castbar position (heal frames)
   else
      s:SetPoint("BOTTOM",UIParent,"BOTTOM",16,150) -- player castbar position
   end
elseif f.mystyle == "target" then
   s:SetHeight(20)  -- targrt castbar height
   s:SetWidth(250)  -- targrt castbar width
   if cfg.HealFrames then
      s:SetPoint("BOTTOM",UIParent,"BOTTOM",16,320)  -- target castbar      position (heal frames)
   else
      s:SetPoint("BOTTOM",UIParent,"BOTTOM",16,210)  -- target castbar position
   end
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Unread 06-10-11, 04:10 AM  
dreamcatcher
A Black Drake
 
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How do i move and size the cast bars?
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Unread 06-08-11, 03:42 PM  
manu9
A Murloc Raider

Forum posts: 6
File comments: 31
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Originally posted by osatox
with what you provided:
self.Health.colorClass = true
self.Power.colorPower = true
self.Power.colorClass = false

does exactly what i want it to do for player/target/focus frame.
unfortunately as you have mentioned, and if tested, say you target a Hostile / Friendly NPC, where most other unitframe addons will have it at green or something, this one for me has given me red.

if you figure out how to do the portrait in it's own box, post it :P
thanks again ^_^
Will do, also I haven't tried to target a non-player when i tried that, so I had no idea :P, but I'm sure we can find the code somewhere ^^

seems like npcs take the bar color of the last char u targeted - maybe u targeted a dk last before them ? :P
Last edited by manu9 : 06-08-11 at 05:11 PM.
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Unread 06-07-11, 09:09 PM  
osatox
A Kobold Labourer
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Originally posted by manu9
No idea about the health being green and such, probably Tidyplates if ur using it.

about the other thing
what u can do is add
self.Health.colorClass = true

after each local function Create - ** - Style(self, unit, isSingle)
** = target or focus or player and so on in the core.lua, but it wont look pretty, unless we remove the portrait and add it on the side, which i wanna know how ( trying to atm)


and then for the power bar im trying to figure it out. only just started on lua so might take sometime :P. we need to sort each powers color i think though. will edit with any updates i find

Add

self.Power.colorPower = true

there too and change

self.Power.colorClass to false

now that does the trick, with one little mishap, the colors albeit right, are not 100% accurate (need to figure out how to alter them). you will have to edit every part if u want it for Raid frames etc ofc, dont forget that :P
with what you provided:
self.Health.colorClass = true
self.Power.colorPower = true
self.Power.colorClass = false

does exactly what i want it to do for player/target/focus frame.
unfortunately as you have mentioned, and if tested, say you target a Hostile / Friendly NPC, where most other unitframe addons will have it at green or something, this one for me has given me red.

if you figure out how to do the portrait in it's own box, post it :P
thanks again ^_^
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Unread 06-07-11, 06:22 PM  
manu9
A Murloc Raider

Forum posts: 6
File comments: 31
Uploads: 0
Originally posted by osatox
First of all, great addon. This allows me to remove 4-5 other addons and save tons of UI memory/resources.


Second, I like how certain other unit frame addons have their own character's HP as their class, and their power bar their correct power color (rage being red, mana blue, energy yellow, etc.)

In addition, say I was targeting a raid boss (say...Magmaw for example). The target HP would be green (starting at 100% HP), and as we kill and get him lower on HP, the bar changes colors (green->yellow->red) based on their HP %. However if the target was a friendly or PVP enemy, it would be their class HP color as well?

How do I go about setting this up in the LUA code, in which file and such?

No idea about the health being green and such, probably Tidyplates if ur using it.

about the other thing
what u can do is add
self.Health.colorClass = true

after each local function Create - ** - Style(self, unit, isSingle)
** = target or focus or player and so on in the core.lua, but it wont look pretty, unless we remove the portrait and add it on the side, which i wanna know how ( trying to atm)


and then for the power bar im trying to figure it out. only just started on lua so might take sometime :P. we need to sort each powers color i think though. will edit with any updates i find

Add

self.Power.colorPower = true

there too and change

self.Power.colorClass to false

now that does the trick, with one little mishap, the colors albeit right, are not 100% accurate (need to figure out how to alter them). you will have to edit every part if u want it for Raid frames etc ofc, dont forget that :P
Last edited by manu9 : 06-07-11 at 08:03 PM.
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Unread 06-07-11, 06:03 PM  
manu9
A Murloc Raider

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Anyone knows how can i make party frames with their debuffs? and not have them as a 5man raid?


Thanks :>
Last edited by manu9 : 06-07-11 at 06:15 PM.
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Unread 06-07-11, 04:34 PM  
ncbadgirl
A Deviate Faerie Dragon
 
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Originally posted by LutziBF
Hi,

is there a way to display the raid / party horizontal instead of vertikal (in columns)?

So that the ancor is bottomleft and they grow right until 5 (full group) and than up and right again.

Found some settings for the raid / party frames in the core.lua but don't know how to change them.

Any ideas?
Would love to know how to do this as well =/ looking at the coding in the core as well and still learning. Thanks
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Unread 06-07-11, 01:43 PM  
mikenavi
A Kobold Labourer

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Re: opportunity

Originally posted by lavrizone
Хотелось бы иметь возможность двигать каст бары
в lib.lua

Code:
    if f.mystyle == "player" then
	  s:SetHeight(25)
      s:SetWidth(300)
	  if cfg.HealFrames then
	  s:SetPoint("BOTTOM",UIParent,"BOTTOM",16,280) -- кастбар игрока для Heal-фреймов
	  else
	  s:SetPoint("BOTTOM",UIParent,"BOTTOM",16,150) -- кастбар игрока для обычных фреймов
	  end
    elseif f.mystyle == "target" then
	  s:SetHeight(20)
      s:SetWidth(250)
	  if cfg.HealFrames then
	    s:SetPoint("BOTTOM",UIParent,"BOTTOM",16,320)  -- кастбар цели для Heal-фреймов
	  else
	  s:SetPoint("BOTTOM",UIParent,"BOTTOM",16,210)  -- кастбар цели для обычных фреймов
	  end
возможно в будущем это будет вынесено отдельно в конфиг.
Last edited by mikenavi : 06-07-11 at 01:46 PM.
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