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Updated: 02-09-14 01:41 AM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:02-09-14 01:41 AM
Created:03-08-11 08:01 AM
Downloads:24,338
Favorites:85
MD5:
oUF Qulight  Popular! (More than 5000 hits)
Version: 2.4
by: Qulight [More]
oUF Qulight

oUF_Qulight Discussion

/config - In-game oUF_Qulight Config.
/ui - ingame command for change all oUF_Qulight positions.
/ui reset - Set default oUF_Qulight positions.

Features:
- Unitframes for: Player, Target, ToT, Pet/Vehicle, Focus, Focus Target, Boss, Raid, Main Tank, Main Tank Target, Boss Frames;
- AltPowerBar support;
- Castbar support for player, target, focus, pet;
- Totembar, Runebar, Holypower, Chi, Combo point, Eclipse Bar and Soul Shards and etc support;
- Buff and debuffs frames for all units;
- Raidframes with aggro highlight, indicators, AuraWatch etc;
- Dispellable debuff highlight for raid frames.
- Raid debuff icons on raid frames.
- AuraWatch to show up to 4 icons representing various player buffs on raid units
- Experience, Reputation bar support;
- ClassTimer support.

Addon support:
- oUF_RaidDebuffs (embedded)
- oUF_DebuffHighligth (embedded)
- oUF_AuraWatch (embedded)
- oUF_Smooth Update (embedded)
- oUF_boring_totembar (embedded)
- oUF_Experience (embedded)
- oUF_Reputation (embedded)
- oUF_CombatFeedback
- oUF_MovableFrames

Credits:
drakull, monolit, haste
http://qulightui.org/forum/index.php?/topic/13-ouf-qulight-changelog/
Optional Files (0)


Archived Files (24)
File Name
Version
Size
Author
Date
2.3
202kB
Qulight
11-03-13 02:59 AM
2.2
205kB
Qulight
09-10-13 09:53 AM
2.1
200kB
Qulight
07-15-13 07:37 AM
2.0
193kB
Qulight
03-09-13 02:28 AM
1.6
132kB
Qulight
03-02-13 10:32 PM
1.5
130kB
Qulight
11-29-12 04:35 AM
1.4a
132kB
Qulight
09-07-12 02:14 AM
1.4
132kB
Qulight
09-06-12 06:17 AM
1.3
131kB
Qulight
09-05-12 08:37 AM
1.2
82kB
Qulight
11-29-11 08:47 AM
1.1
82kB
Qulight
08-13-11 07:53 AM
1.04
80kB
Qulight
06-29-11 09:26 AM
1.03
80kB
Qulight
06-26-11 01:54 AM
1.02
80kB
Qulight
06-04-11 03:49 AM
1.01
84kB
Qulight
05-20-11 03:34 PM
1.0
80kB
Qulight
05-15-11 05:10 AM
0.1.7
80kB
Qulight
04-30-11 05:49 AM
0.1.6
81kB
Qulight
03-31-11 06:58 AM
0.1.5
81kB
Qulight
03-19-11 08:57 AM
0.1.4
80kB
Qulight
03-18-11 10:18 AM
0.1.3b
81kB
Qulight
03-12-11 10:50 AM
0.1.2b
82kB
Qulight
03-10-11 04:51 AM
0.1.1b
81kB
Qulight
03-10-11 04:20 AM
0.1b
80kB
Qulight
03-08-11 08:01 AM


Post A Reply Comment Options
Unread 06-07-11, 01:43 PM  
mikenavi
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Forum posts: 0
File comments: 40
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Re: opportunity

Originally posted by lavrizone
Хотелось бы иметь возможность двигать каст бары
в lib.lua

Code:
    if f.mystyle == "player" then
	  s:SetHeight(25)
      s:SetWidth(300)
	  if cfg.HealFrames then
	  s:SetPoint("BOTTOM",UIParent,"BOTTOM",16,280) -- кастбар игрока для Heal-фреймов
	  else
	  s:SetPoint("BOTTOM",UIParent,"BOTTOM",16,150) -- кастбар игрока для обычных фреймов
	  end
    elseif f.mystyle == "target" then
	  s:SetHeight(20)
      s:SetWidth(250)
	  if cfg.HealFrames then
	    s:SetPoint("BOTTOM",UIParent,"BOTTOM",16,320)  -- кастбар цели для Heal-фреймов
	  else
	  s:SetPoint("BOTTOM",UIParent,"BOTTOM",16,210)  -- кастбар цели для обычных фреймов
	  end
возможно в будущем это будет вынесено отдельно в конфиг.
Last edited by mikenavi : 06-07-11 at 01:46 PM.
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Unread 06-07-11, 01:33 PM  
mikenavi
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Re: Re: Re: Raid Frames

Originally posted by L8M29
Благодарю. Помогло.

Вопрос: Как обновить аддон, сохранив все настройки?
никак, все изменения нужно вносить заново
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Unread 06-06-11, 10:49 AM  
L8M29
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Re: Re: Raid Frames

Originally posted by lavrizone
Двигать спецальным плагином для oUF, http://www.wowinterface.com/download...bleFrames.html

Все остальные настройки шарь по конфигам)
Благодарю. Помогло.

Вопрос: Как обновить аддон, сохранив все настройки?
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Unread 06-05-11, 03:29 AM  
lavrizone
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Thumbs up Re: Raid Frames

Originally posted by L8M29
А как двигать рейд-фреймы и убрать иконки ролей с них?
Двигать спецальным плагином для oUF, http://www.wowinterface.com/download...bleFrames.html

Все остальные настройки шарь по конфигам)
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Unread 06-05-11, 03:27 AM  
lavrizone
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Wink opportunity

Хотелось бы иметь возможность двигать каст бары
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Unread 06-04-11, 11:05 PM  
osatox
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AddOn Compiler - Click to view compilations

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File comments: 15
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First of all, great addon. This allows me to remove 4-5 other addons and save tons of UI memory/resources.


Second, I like how certain other unit frame addons have their own character's HP as their class, and their power bar their correct power color (rage being red, mana blue, energy yellow, etc.)

In addition, say I was targeting a raid boss (say...Magmaw for example). The target HP would be green (starting at 100% HP), and as we kill and get him lower on HP, the bar changes colors (green->yellow->red) based on their HP %. However if the target was a friendly or PVP enemy, it would be their class HP color as well?

How do I go about setting this up in the LUA code, in which file and such?
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Unread 06-04-11, 08:42 AM  
L8M29
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Re: Raid Frames

И еще, простите, мож замучал уже, но как сделать, чтобы свои дебафы на цели текущей были наверху, а не внизу и размера в 1.5-2 раза более?
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Unread 06-03-11, 01:25 PM  
L8M29
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Question Raid Frames

А как двигать рейд-фреймы и убрать иконки ролей с них?
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Unread 06-02-11, 04:01 PM  
mikenavi
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Re: buff and debuff

Originally posted by xjjxfpyyyf
Hey guys,

I want to ask how I can change the size and position of player's and target's buff and debuff. I think the debuff of player is too large. I want to change it.

Thanks a lot.
lib.lua

Code:
lib.createBuffs = function(f)
    b = CreateFrame("Frame", nil, f)
	b.size = 20
    b.num = 40
    b.spacing = 8
    b.onlyShowPlayer = cfg.buffsOnlyShowPlayer
    b:SetHeight((b.size+b.spacing)*4)
    b:SetWidth(f:GetWidth())
    if f.mystyle == "target" then
	    b.num = 10
		b:SetPoint("TOP", f, "TOP", 0, 51)
		b.initialAnchor = "TOPLEFT"
		b["growth-x"] = "RIGHT"
		b["growth-y"] = "UP"
    elseif f.mystyle == "player" then
	    b.size = 28
		b:SetPoint("TOPRIGHT", UIParent,  -180, -10) -- player buff position
		b.initialAnchor = "TOPRIGHT"
		b["growth-x"] = "LEFT"
		b["growth-y"] = "DOWN"
Code:
lib.createDebuffs = function(f)
    b = CreateFrame("Frame", nil, f)
    b.size = 20
	b.num = 12
	b.onlyShowPlayer = true
    b.spacing = 5
    b:SetHeight((b.size+b.spacing)*4)
    b:SetWidth(f:GetWidth())
	if f.mystyle == "target" then
		b:SetPoint("TOP", f, "TOP", 0, 25)
		b.initialAnchor = "TOPLEFT"
		b["growth-x"] = "RIGHT"
		b["growth-y"] = "UP"
	elseif f.mystyle == "player" then
	        b.size = 35 -- player debuff size
		b:SetPoint("BOTTOMLEFT", f, 0,-62)  -- player debuff position, anchor - player frame
		b.initialAnchor = "BOTTOMLEFT"
		b["growth-x"] = "RIGHT"
		b["growth-y"] = "DOWN"
	        b.spacing = 7
Last edited by mikenavi : 06-03-11 at 01:12 AM.
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Unread 06-02-11, 03:56 PM  
mikenavi
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Re: Re: Re: Re: Re: Re: Line? Oo

Originally posted by L8M29
И все же, как двигать панель бафов?
lib.lua

Code:
lib.createBuffs = function(f)
    b = CreateFrame("Frame", nil, f)
	b.size = 20
    b.num = 40
    b.spacing = 8
    b.onlyShowPlayer = cfg.buffsOnlyShowPlayer
    b:SetHeight((b.size+b.spacing)*4)
    b:SetWidth(f:GetWidth())
    if f.mystyle == "target" then
	    b.num = 10
		b:SetPoint("TOP", f, "TOP", 0, 51)
		b.initialAnchor = "TOPLEFT"
		b["growth-x"] = "RIGHT"
		b["growth-y"] = "UP"
    elseif f.mystyle == "player" then
	    b.size = 28
		b:SetPoint("TOPRIGHT", UIParent,  -180, -10)
		b.initialAnchor = "TOPRIGHT"
		b["growth-x"] = "LEFT"
		b["growth-y"] = "DOWN"
    elseif f.mystyle == "boss" then
	    b.size = 21
		b:SetPoint("TOPRIGHT", f, "TOPLEFT", -8, 0)
		b.initialAnchor = "TOPRIGHT"
		b["growth-x"] = "LEFT"
		b["growth-y"] = "DOWN"
		b.num = 5
	else
		b.num = 0
    end
    b.PostCreateIcon = postCreateIcon
    b.PostUpdateIcon = postUpdateIcon

    f.Buffs = b
end
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Unread 06-02-11, 09:30 AM  
L8M29
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Re: Re: Re: Re: Re: Line? Oo

И все же, как двигать панель бафов?
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Unread 06-02-11, 08:59 AM  
L8M29
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Re: Re: Re: Re: Line? Oo

Originally posted by mikenavi
Какой неожиданный поворот событий. Проверим, если есть конфликты - поправим, ждите обновлений.
Спасибо! Ждем Очень неприятный баг, а оба аддона хочется использовать вместе.
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Unread 06-02-11, 08:23 AM  
mikenavi
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Re: Re: Re: Line? Oo

Originally posted by L8M29
Как выяснил, проблема в аддоне qMinimap, который и вызывает эту странную полоску.
Какой неожиданный поворот событий. Проверим, если есть конфликты - поправим, ждите обновлений.
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Unread 06-02-11, 08:16 AM  
L8M29
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Re: Re: Line? Oo

Originally posted by mikenavi
Залей куда то свой ouf, модифицированный лейаут и все модули к нему что ты используешь. Одним архивом.
Как выяснил, проблема в аддоне qMinimap, который и вызывает эту странную полоску.
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Unread 06-02-11, 07:52 AM  
mikenavi
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Re: Line? Oo

Originally posted by L8M29
Откуда ни возьмись появилась какая-то полоска. Что это такое и как её убрать?

http://imageshack.us/photo/my-images/27/22670920.jpg/
Залей куда то свой ouf, модифицированный лейаут и все модули к нему что ты используешь. Одним архивом.
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