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Updated: 02-09-14 01:41 AM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:02-09-14 01:41 AM
Created:03-08-11 08:01 AM
Downloads:24,092
Favorites:85
MD5:
5.4
oUF Qulight  Popular! (More than 5000 hits)
Version: 2.4
by: Qulight [More]
oUF Qulight

oUF_Qulight Discussion

/config - In-game oUF_Qulight Config.
/ui - ingame command for change all oUF_Qulight positions.
/ui reset - Set default oUF_Qulight positions.

Features:
- Unitframes for: Player, Target, ToT, Pet/Vehicle, Focus, Focus Target, Boss, Raid, Main Tank, Main Tank Target, Boss Frames;
- AltPowerBar support;
- Castbar support for player, target, focus, pet;
- Totembar, Runebar, Holypower, Chi, Combo point, Eclipse Bar and Soul Shards and etc support;
- Buff and debuffs frames for all units;
- Raidframes with aggro highlight, indicators, AuraWatch etc;
- Dispellable debuff highlight for raid frames.
- Raid debuff icons on raid frames.
- AuraWatch to show up to 4 icons representing various player buffs on raid units
- Experience, Reputation bar support;
- ClassTimer support.

Addon support:
- oUF_RaidDebuffs (embedded)
- oUF_DebuffHighligth (embedded)
- oUF_AuraWatch (embedded)
- oUF_Smooth Update (embedded)
- oUF_boring_totembar (embedded)
- oUF_Experience (embedded)
- oUF_Reputation (embedded)
- oUF_CombatFeedback
- oUF_MovableFrames

Credits:
drakull, monolit, haste
http://qulightui.org/forum/index.php?/topic/13-ouf-qulight-changelog/
Optional Files (0)


Archived Files (24)
File Name
Version
Size
Author
Date
2.3
202kB
Qulight
11-03-13 02:59 AM
2.2
205kB
Qulight
09-10-13 09:53 AM
2.1
200kB
Qulight
07-15-13 07:37 AM
2.0
193kB
Qulight
03-09-13 02:28 AM
1.6
132kB
Qulight
03-02-13 10:32 PM
1.5
130kB
Qulight
11-29-12 04:35 AM
1.4a
132kB
Qulight
09-07-12 02:14 AM
1.4
132kB
Qulight
09-06-12 06:17 AM
1.3
131kB
Qulight
09-05-12 08:37 AM
1.2
82kB
Qulight
11-29-11 08:47 AM
1.1
82kB
Qulight
08-13-11 07:53 AM
1.04
80kB
Qulight
06-29-11 09:26 AM
1.03
80kB
Qulight
06-26-11 01:54 AM
1.02
80kB
Qulight
06-04-11 03:49 AM
1.01
84kB
Qulight
05-20-11 03:34 PM
1.0
80kB
Qulight
05-15-11 05:10 AM
0.1.7
80kB
Qulight
04-30-11 05:49 AM
0.1.6
81kB
Qulight
03-31-11 06:58 AM
0.1.5
81kB
Qulight
03-19-11 08:57 AM
0.1.4
80kB
Qulight
03-18-11 10:18 AM
0.1.3b
81kB
Qulight
03-12-11 10:50 AM
0.1.2b
82kB
Qulight
03-10-11 04:51 AM
0.1.1b
81kB
Qulight
03-10-11 04:20 AM
0.1b
80kB
Qulight
03-08-11 08:01 AM


Post A Reply Comment Options
Unread 05-20-11, 04:43 PM  
mikenavi
A Kobold Labourer

Forum posts: 0
File comments: 40
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Originally posted by Witt
Any chance to include the skinned Classtimer, like the whole UI?
No chance I thik, this is only oUF layout.
But you can use this one Tukui_ClassTimer (all credits to Kryso)
Last edited by mikenavi : 05-20-11 at 04:44 PM.
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Unread 05-20-11, 04:34 PM  
mikenavi
A Kobold Labourer

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Originally posted by Lorenzo
it's moved already. see this.


threat bar is NOT be there. that box showing always on target even not combat situation.
I have no idea what can it be.



Try new version please.
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Unread 05-20-11, 04:20 PM  
Lorenzo
A Kobold Labourer

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Originally posted by mikenavi
turn off threat bar in cfg, or move it in lib.lua (1239 string)
Code:
ThreatBar:SetPoint("TOPLEFT", UIParent, "BOTTOM", cfg.targetx, cfg.targety-45)
it's moved already. see this.


threat bar is NOT be there. that box showing always on target even not combat situation.
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Unread 05-20-11, 03:40 PM  
mikenavi
A Kobold Labourer

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Originally posted by Lorenzo
weird 1px box is on target frame. maybe threat bar's shadow or something...(because I've moved it)
do not bring any problem, but it's not so good to look.

oh and new character portrait is beautiful.
turn off threat bar in cfg, or move it in lib.lua (1239 string)
Code:
ThreatBar:SetPoint("TOPLEFT", UIParent, "BOTTOM", cfg.targetx, cfg.targety-45)
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Unread 05-19-11, 03:03 AM  
Thevolget
A Deviate Faerie Dragon

Forum posts: 11
File comments: 7
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This is a really nice layout for oUF, and they seem to work well with almost all of my characters.

I've only noticed one bug with them so far, when you're playing a class that has a weapon enchant (rogues and shamans), the weapon enchant buff icon appears in the middle of the custom buff layout. It makes removing the weapon enchant via a right click almost impossible if you have more then one row of buffs up at a time.

Also, is there a way to make the Target Frame's debuffs show up larger if it's from you?
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Unread 05-18-11, 05:39 AM  
Witt
A Kobold Labourer

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Any chance to include the skinned Classtimer, like the whole UI?
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Unread 05-15-11, 07:07 AM  
Lorenzo
A Kobold Labourer

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weird 1px box is on target frame. maybe threat bar's shadow or something...(because I've moved it)
do not bring any problem, but it's not so good to look.

oh and new character portrait is beautiful.
Last edited by Lorenzo : 05-15-11 at 06:54 PM.
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Unread 05-15-11, 03:43 AM  
pheliox
A Kobold Labourer

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Can I adjust the player(target, etc) frame size?

How can I resize the frame, I use the Qulight on a low res machine, say 1024x640, I need to make them more compact.
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Unread 05-08-11, 02:52 PM  
Kamina
A Kobold Labourer

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thx,now it work correctly ))
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Unread 05-06-11, 05:11 AM  
frohanss
An Aku'mai Servant
AddOn Author - Click to view AddOns

Forum posts: 31
File comments: 114
Uploads: 1
Re: portrait

Originally posted by Kamina
Hello!
How to enable a portrait near the player and target frame ?
Well, cfg.lua controlls that part.

Code:
cfg.showPortrait = true
By default it's set to true so kinda strange if it's not showing. Just had a quick look on last update and nothing wrong there.

I guess that all who actualy uses oUF layout's knows that all changes are done with LUA code. Only a few rare oUF layout's have ingame config.

Here is what could be changed easely from editing cfg.lua

Code:
--media
cfg.backdrop_edge_texture = "Interface\\AddOns\\oUF_Qulight\\media\\textures\\backdrop_edge"
cfg.statusbar_texture = "Interface\\AddOns\\oUF_Qulight\\media\\textures\\normTex"
cfg.powerbar_texture = "Interface\\AddOns\\oUF_Qulight\\media\\textures\\normTex"
cfg.backdrop_texture = "Interface\\AddOns\\oUF_Qulight\\media\\textures\\backdrop"
cfg.highlight_texture = "Interface\\AddOns\\oUF_Qulight\\media\\textures\\raidbg"
cfg.debuffBorder = "Interface\\AddOns\\oUF_Qulight\\media\\textures\\iconborder"

cfg.font = "Interface\\AddOns\\oUF_Qulight\\media\\fonts\\font.ttf" -- main font oUF_Qulight
cfg.fontsize = 12

cfg.HealFrames = false -- Raid Frames for healers
cfg.showIndicators = true -- buffs indicators on healframes only
cfg.showAuraWatch = true -- buffs timer on raid frames(hots, shields etc)
cfg.ShowParty = true -- show party frames (shown as 5man raid)
cfg.ShowRaid = true -- show raid frames
cfg.RaidShowSolo = false -- show raid frames even when solo
cfg.RaidShowAllGroups = false -- show raid groups 6, 7 and 8 (more than 25man raid)
cfg.enableDebuffHighlight = true -- enable *dispelable* debuff highlight for raid frames
cfg.showRaidDebuffs = true -- enable important debuff icons to show on raid units
cfg.showtot = true -- show target of target frame
cfg.showpet = true -- show pet frame
cfg.showfocus = true -- show focus frame
cfg.showfocustarget = true -- show focus target frame
cfg.showBossFrames = true -- show boss frame
cfg.TotemBars = true -- show Totem Bars
cfg.MTFrames = true -- show main tank frames
cfg.ArenaFrames  = true -- show arena frame
cfg.Reputationbar = true -- show Reputation bar
cfg.Experiencebar = true -- show Experience bar
cfg.showPlayerAuras = true -- use a custom player buffs/debuffs frame instead of Blizzard's default.
cfg.ThreatBar = false  -- show Threat Bar
cfg.showRunebar = true -- show DK rune bar
cfg.showHolybar = true -- show Paladin HolyPower bar
cfg.showEclipsebar = true -- show druid Eclipse bar
cfg.showShardbar = true -- show Warlock SoulShard bar
cfg.RCheckIcon = true -- show raid check icon
cfg.Castbars = true -- use built-in castbars
cfg.showLFDIcons = true -- Show dungeon role icons in raid/party
cfg.showPortrait = true

--Frame positions

--player
cfg.playerx = -160
cfg.playery = 450

--target
cfg.targetx = 160
cfg.targety = 450

--tot
cfg.totx = 0
cfg.toty = 400

--focus
cfg.focusx = -100
cfg.focusy = -100

--pet 
cfg.petx = 0
cfg.pety = 430
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Unread 05-06-11, 03:21 AM  
Kamina
A Kobold Labourer

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portrait

Hello!
How to enable a portrait near the player and target frame ?
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Unread 05-06-11, 01:56 AM  
Raizan
A Kobold Labourer

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Originally posted by frohanss
edit 2 lines in cfg.lua to
Code:
cfg.ShowParty = false -- show party frames (shown as 5man raid)
cfg.ShowRaid = false -- show raid frames
Oh, thanks you It's work!
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Unread 05-05-11, 10:55 PM  
frohanss
An Aku'mai Servant
AddOn Author - Click to view AddOns

Forum posts: 31
File comments: 114
Uploads: 1
Originally posted by Raizan
Or if someone know - how to remove raid\party frames?
edit 2 lines in cfg.lua to
Code:
cfg.ShowParty = false -- show party frames (shown as 5man raid)
cfg.ShowRaid = false -- show raid frames
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Unread 05-05-11, 11:25 AM  
Raizan
A Kobold Labourer

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Все разобрался нужно было поставить oUF_MovableFrames и снизу атм почитать про передвигание баров
Терь другой вопрос - как можно убрать пати\рейд фрейм? просто они у меня на гриде стоят

Or if someone know - how to remove raid\party frames?
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Unread 05-02-11, 04:53 AM  
Raizan
A Kobold Labourer

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Привет, ты вроде бы по-русски понимаешь Судя по скринам.. объясни плиз, как мне подвигать все фреймы? игрок\цель\фокус\цель цели\цель фокуса и ихние каст бары? А то я в этом дуб немного
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