Do not let the name fool you! All it does is simply let you access the game professions without actually having to know them, also it shows all the available recipes that profession can learn (cross faction too).
It's very helpful if you plan to make something and wish to see if you got all the mats in your bags!
+ Made the dropdown a bit more pleasing to look at.
+ Fixed taint issues with dropdown menu by implementing my own code.
+ Changed button to appear as an icon in the top-right corner of the frame, instead the bottom.
+ Updated for MoP, mostly TOC bump update.
+ Temporarily disabled bank/guild bank caching system, it had heavy performance implications and I need to figure out a better way to do this. :(
+ Added slash commands /pdb and /profd to show the menu on the screen.
1.1 (ninja update):
+ Fully implemented reagent caching and the craft count shows on the crafts properly. Added information tooltips and I consider it done until now, next version will support "Have materials" and "Has skill up" filters in combination with (guild) bank once. :)
+ Semi-implemented reagent caching, simply put you can under "Filters" enable including bank and guild bank reagents. Why semi-implemented? Because the "Skill [Crafts]" text is missing but in reagents view everything is properly shown. There is an performance issue at hand and it somewhat works but I need to work more on how the craft counts are calculated to avoid fps drops and even freezing the game.
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