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Updated: 07-29-14 07:41 PM
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Compatibility:
Warlords of Draenor (6.0)
Siege of Orgrimmar (5.4)
Updated:07-29-14 07:41 PM
Created:03-24-11 08:20 AM
Downloads:8,546
Favorites:137
MD5:
5.4
MiniLoot  Popular! (More than 5000 hits)
Version: 6.0.0.140730
by: Vladinator [More]
Official repository can be found at GitHub.

Tired of loot spam in the chat? Wish there was a way to reduce the amount of messages generated by the game upon looting, reputation gain, experience gain, and so forth? This addon was created to counter just that!

Features
  • Filter
    Hide reputation, loot, currency, experience and gold messages. You can hide all the junk loot messages generated by the group, yourself or both. You may even set a item quality limit to what is hidden or not.
  • Timing
    You can group up several messages and generate a report of all changes that have happened in a specific time interval or after combat has ended. This helps avoid spam during fights.
  • Extra
    There are several extra features. To name a few: Pet Battle messages can be neatly summarized. Hover tooltips when you mouse over hyperlinks in the chat. Class coloring of names.

Stability
The addon has been tested with several languages, but with each major patch things may break. If you encounter issues please post them or submit a fix yourself.
6.0.0.140730
- The start of a new expansion means fresh change log.
Optional Files (0)


Archived Files (56)
File Name
Version
Size
Author
Date
6.0.0.140730
132kB
Vladinator
07-29-14 07:20 PM
6.0.0.140730
132kB
Vladinator
07-29-14 06:44 PM
1.8.5.7c
122kB
Vladinator
01-22-14 09:43 AM
1.8.5.7b
121kB
Vladinator
01-22-14 08:46 AM
1.8.5.6
121kB
Vladinator
09-15-13 05:50 AM
1.8.5.5
121kB
Vladinator
05-30-13 02:40 PM
1.8.5.4
121kB
Vladinator
05-18-13 08:24 AM
1.8.5.3
121kB
Vladinator
03-25-13 05:59 AM
1.8.5.2
121kB
Vladinator
03-12-13 03:35 PM
1.8.5.1
122kB
Vladinator
12-22-12 10:49 AM
1.8.5
121kB
Vladinator
12-20-12 08:12 AM
1.8.4
121kB
Vladinator
12-08-12 08:39 AM
1.8.2d
121kB
Vladinator
11-06-12 04:04 PM
1.8.2c
120kB
Vladinator
11-03-12 12:21 PM
1.8.2
119kB
Vladinator
11-03-12 10:03 AM
1.8.1
118kB
Vladinator
11-01-12 10:30 AM
1.8.0
32kB
Vladinator
10-09-12 10:29 AM
1.7.9
31kB
Vladinator
09-25-12 01:44 PM
1.7.7
31kB
Vladinator
09-19-12 06:53 AM
1.7.6
31kB
Vladinator
09-03-12 08:51 AM
1.7.5
31kB
Vladinator
09-02-12 06:11 PM
1.7.4.1
31kB
Vladinator
09-02-12 10:34 AM
1.7.4
31kB
Vladinator
09-02-12 07:11 AM
1.7.3
30kB
Vladinator
09-01-12 11:55 AM
1.7.2
28kB
Vladinator
08-18-12 07:27 AM
1.7.1
25kB
Vladinator
07-15-12 07:37 AM
1.7.1
24kB
Vladinator
06-30-12 08:06 AM
1.6d
24kB
Vladinator
01-13-12 07:04 AM
1.6c
24kB
Vladinator
12-10-11 02:47 PM
1.6b
24kB
Vladinator
10-07-11 03:43 AM
1.6
23kB
Vladinator
09-21-11 05:42 AM
1.5s
23kB
Vladinator
09-19-11 06:24 AM
1.5r
23kB
Vladinator
09-15-11 07:07 AM
1.5q
23kB
Vladinator
09-14-11 04:10 PM
1.5p
23kB
Vladinator
09-14-11 04:38 AM
1.5o
22kB
Vladinator
09-12-11 07:48 PM
1.5n
22kB
Vladinator
09-12-11 06:08 AM
1.5m
22kB
Vladinator
09-11-11 07:08 AM
1.5l
21kB
Vladinator
06-29-11 02:29 PM
1.5k
21kB
Vladinator
06-23-11 06:03 AM
1.5j
21kB
Vladinator
06-14-11 04:31 PM
1.5i
21kB
Vladinator
06-14-11 02:32 PM
1.5h
20kB
Vladinator
06-12-11 03:22 AM
1.5g
20kB
Vladinator
06-11-11 12:34 PM
1.5f
19kB
Vladinator
06-10-11 04:40 AM
1.5e
19kB
Vladinator
06-02-11 04:20 AM
1.5d
18kB
Vladinator
06-01-11 03:17 PM
1.5c
18kB
Vladinator
06-01-11 05:18 AM
1.5b
15kB
Vladinator
05-31-11 03:57 PM
1.5
15kB
Vladinator
05-31-11 06:05 AM
1.4d
13kB
Vladinator
05-14-11 01:56 PM
1.4c
13kB
Vladinator
04-27-11 10:06 AM
1.4
12kB
Vladinator
04-08-11 12:47 PM
1.3
12kB
Vladinator
04-04-11 09:17 AM
1.2d
11kB
Vladinator
04-02-11 11:56 AM
1.1
8kB
Vladinator
03-28-11 05:06 AM


Post A Reply Comment Options
Unread 12-13-11, 12:11 PM  
Vlad
A Molten Giant
 
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I wasn't entirely sure so I kept the "+" in there, for example I was not sure if the role bonus would random 1-200 or random 100-200, if it's the case of 100-200 being the only possibilities, then how about if you need roll 100 with role bonus and someone else rolls need 100 without role bonus? :P Once sure I will remove the "+" too, it's unnecessary indeed.

Glad to see you still using MiniLoot mate!
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Unread 12-13-11, 12:38 PM  
doktorstick
A Defias Bandit
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I can guarantee that the role bonus winners are from 101-200 and regular are 1-100. The way it does it (conceptually) is /roll 100 and then those with the bonus add +100 to it. You'll never have overlap, nor will a non-role bonus person win over a role-bonus person.

I do like the addon. It's a-very niiice (said with a silly accent).
Last edited by doktorstick : 12-13-11 at 12:39 PM.
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Unread 01-07-12, 10:49 AM  
doktorstick
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Any word on getting the raid finder role bonus loot spammed reduced?
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Unread 01-07-12, 10:59 AM  
Vlad
A Molten Giant
 
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Originally Posted by doktorstick
Any word on getting the raid finder role bonus loot spammed reduced?
What I could do is this, make an option on/off to allow you to hide rolls lower than the bonus rolls, i.e. if 10 people roll need on an item, 4 of them get bonus rolls, the other 6 are not shown since they will cap at 100 in any case, so only need in that case see those 200-101 range.

Another thing, is the LFR decisions, need, pass, disenchant, e.g. A lot of text, maybe I should add a on/off box to hide these in LFR only, since usually you don't really care what others decide to do with items, at least I'm not interested in knowing. What do you think about this?
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Unread 01-10-12, 03:13 PM  
doktorstick
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Originally Posted by Vladinator
Originally Posted by doktorstick
Any word on getting the raid finder role bonus loot spammed reduced?
What I could do is this, make an option on/off to allow you to hide rolls lower than the bonus rolls, i.e. if 10 people roll need on an item, 4 of them get bonus rolls, the other 6 are not shown since they will cap at 100 in any case, so only need in that case see those 200-101 range.
You would need to handle the "no bonus role" case. I'm starting to see disenchants on items in LFR. Also, I (personally) like to see where I turn up in the roll list to see how close (or badly) I was beat. I would suggest the filtering, but also listing yourself. (It's a nice-to-have, not a game breaker. The spam is what's killing me.)

Another thing, is the LFR decisions, need, pass, disenchant, e.g. A lot of text, maybe I should add a on/off box to hide these in LFR only, since usually you don't really care what others decide to do with items, at least I'm not interested in knowing. What do you think about this?
I like this, but as you say, for LFR-only.
Last edited by doktorstick : 01-10-12 at 03:14 PM.
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Unread 01-10-12, 03:28 PM  
Vlad
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So in short, to sum the changes in the upcoming patch:

- I've added so you always are shown on the roll summary, just to see how you did really.

- In addition, if a bonus roll (101-200) was found, then only those that also rolled with a bonus (i.e. over 100) are shown, and of course you no mater how bad you rolled (due to above reason) :P

- You can toggle the decision making and roll summaries in LFR, meaning you can forcefully hide these two events from being shown if you don't really care, I know it can be annoying with too much spam in there so I too like this option.

The roll options for LFR are on the roll pages:


Does it look okay? Any sudden in the last moment changes you wish me to do? :P
Last edited by Vlad : 01-10-12 at 03:32 PM.
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Unread 01-13-12, 03:56 AM  
Xuerian
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Originally Posted by Vladinator
So in short, to sum the changes in the upcoming patch:

- I've added so you always are shown on the roll summary, just to see how you did really.

- In addition, if a bonus roll (101-200) was found, then only those that also rolled with a bonus (i.e. over 100) are shown, and of course you no mater how bad you rolled (due to above reason) :P

- You can toggle the decision making and roll summaries in LFR, meaning you can forcefully hide these two events from being shown if you don't really care, I know it can be annoying with too much spam in there so I too like this option.

The roll options for LFR are on the roll pages:


Does it look okay? Any sudden in the last moment changes you wish me to do? :P
Nicely done.

I would suggest you don't use "Show" "hide" "show" "hide" and instead simply show/show/show/show.

Less confusing for users, generally =)
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Unread 01-13-12, 07:59 AM  
Tonyleila
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very nice thanks - sorry for the late reply wow interface was bugged so i wasend able to login here to post the German locale:
It only has a small problem L["Hide roll decisions in LFR"] and L["Hide roll summary in LFR"] is to long in german i tryed to make it as short as possible but the last 6 letters are still missing, but I think thats OK because its described in the tooltip and the same option is above without LFR

Code:
  L["Hide roll decisions in LFR"] = "LFR:Verstecke Wurf Entscheidungen"
  L["Hide roll summary in LFR"] = "LFR:Verstecke Wurf Zusammenfassung"
  L["Color names by class"] = "Namen in Klassenfarbe"
  L["Color player names by their class."] = "Färbt die namen der Spieler in Klassenfarbe."
  L["Overrides above option and hides roll decisions in the Raid Finder."] = "Überschreibt im Raid Finder die anderen optionen und versteckt dadurch die wurf Entscheidungen."
  L["Overrides above option and hides the roll results in the Raid Finder."] = "Überschreibt im Raid Finder die anderen optionen und versteckt dadurch die wurf Ergebnisse."
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Last edited by Tonyleila : 01-13-12 at 08:01 AM.
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Unread 01-13-12, 09:08 AM  
Vlad
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Thanks, I'll add the translation and upload it soon(tm).
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Unread 01-15-12, 03:01 AM  
Dridzt
A Pyroguard Emberseer
 
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This has been a godsend when running LFR with the alts.

Any chance for profiles?

I have a dedicated chatframe for loot/trades, problem is that's not the same on all characters.

For now I just edited the .toc to make MiniLoot use percharacter SV and that's fine (as long as I remember to edit it again before logging in with an update).

I realize most people just leave the defaults in place (Chatframe1) or would be annoyed at having to configure the addon separately for each character.

In any case thanks for the addon, really useful.
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Unread 01-15-12, 02:02 PM  
Vlad
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Originally Posted by Dridzt
Any chance for profiles?
I understand you, hmm... I could easily make each character have their own settings, and a default fallback. This way you can tailor each version to suit your alts perfectly, but for people that use an UI or have the exact same setup on all their characters, it would be a con and not a pro.

Need to think how to easily add profiles, I'd like to avoid external libraries if I can, hmm, I have to think up a way...

I am happy that you like the addon, I hope you enjoy its features more than just the LFR filtering, that's just one of the minor features. :P
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Unread 01-15-12, 04:49 PM  
Dridzt
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Originally Posted by Vladinator
Originally Posted by Dridzt
Any chance for profiles?
I am happy that you like the addon, I hope you enjoy its features more than just the LFR filtering, that's just one of the minor features. :P
Oh I'm using most of it, it's just loot spam is only a problem in LFR for me.
Looting in guild raids is much more organized for us, there's no confusion over who did what.
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Unread 06-12-12, 01:50 PM  
SirQuester
A Deviate Faerie Dragon
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An error upon login making MiniLoot not function at all:

61x MiniLoot-1.6d\opts.lua:427: <unnamed>:SetText(): Font not set
<in C code>
MiniLoot-1.6d\opts.lua:427: in function <MiniLoot\opts.lua:408>
MiniLoot-1.6d\opts.lua:639: in function "loadCfgUI"
MiniLoot-1.6d\core.lua:676: in function "init"
MiniLoot-1.6d\core.lua:710: in function "?"
MiniLoot-1.6d\core.lua:714: in function <MiniLoot\core.lua:713>

Locals:
child = <table> {
key = "sub0"
name = "MiniLoot"
default = <func> @MiniLoot\opts.lua:601
refresh = <func> @MiniLoot\opts.lua:606
title = "MiniLoot settings"
desc = "Set custom font-size if you wish, or change what chat frame the loot is written to."
}
panel = MiniLootsub0 {
0 = <userdata>
default = <func> @MiniLoot\opts.lua:601
refresh = <func> @MiniLoot\opts.lua:606
name = "MiniLoot"
}
title = <unnamed> {
0 = <userdata>
}
addon = <table> {
grayColorTag = "|cff9d9d9d"
name2 = "MiniLoot"
print = <func> @MiniLoot\opts.lua:43
name3 = "ML"
itemQualityColorNames = <table> {}
loadCfgUI = <func> @MiniLoot\opts.lua:591
getItemQualityName = <func> @MiniLoot\opts.lua:149
itemQualityColorTags = <table> {}
hoverTip = MiniLootHoveringTooltip {}
init = <func> @MiniLoot\core.lua:662
queue = <table> {}
ClassColor = <func> @MiniLoot\opts.lua:128
version = "1.6d"
lootwintypes = <table> {}
tipScan = MiniLootTooltipScanner {}
locale = "enUS"
currencies = <table> {}
lootwin = "Loot"
GetItemCount = <func> @MiniLoot\opts.lua:107
cfgrefresh = <func> @MiniLoot\opts.lua:593
itemQualityListWithNames = "0 = |cff9d9d9dPoor|r
1 = |cffffffffCommon|r
2 = |cff1eff00Uncommon|r
3 = |cff0070ddRare|r
4 = |cffa335eeEpic|r
5 = |cffff8000Legendary|r
6 = |cffe6cc80Artifact|r
7 = |cffe6cc80Heirloom|r
8 = |cffFFFF00Hide all|r"
variablecheck = <func> @MiniLoot\opts.lua:65
isItemQuestStarter = <func> @MiniLoot\opts.lua:160
LootWindowCreate = <func> @MiniLoot\core.lua:182
matches = <table> {}
_print = <func> @MiniLoot\opts.lua:54
GetCurrencyCount = <func> @MiniLoot\opts.lua:115
defaults = <table> {}
mouseoverLinks = <func> @MiniLoot\opts.lua:397
GetIconWithLink = <func> @MiniLoot\core.lua:267
isItemClassQuest = <func> @MiniLoot\opts.lua:159
events = <table> {}
L = <table> {}
build = "16"
bool = <func> @MiniLoot\opts.lua:98
getColorRankByTag = <func> @MiniLoot\opts.lua:141
name = "MiniLoot"
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Unread 07-15-12, 08:14 AM  
Vlad
A Molten Giant
 
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Originally Posted by SirQuester
An error upon login making MiniLoot not function at all:

61x MiniLoot-1.6d\opts.lua:427: <unnamed>:SetText(): Font not set
<in C code>
The reason for said error is because the global variable "STANDARD_TEXT_FONT" was overridden by another addon, set to nil or an invalid font location, creating this error.

*Edit*

For MoP working on adding a extra feature for pet battles, currently I suspect the battles will be spammy like a combat log, so to counter this I try to sum up the health changes and such and save space in the chat log. Here is a demo of how it looks right now compared to the original log:


Still working on the issue about same name pets. For now pets are printed before enemies. Red health means you lost health, green means you healed up. It prints the hp change (dmg lost + health gained) each round instead of splitting up the numbers and such. Feedback is always welcome.
Last edited by Vlad : 07-16-12 at 04:01 PM.
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Unread 08-17-12, 10:52 AM  
Vlad
A Molten Giant
 
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Upon the release of 1.7.2 and later, I will use curse as a localization system:
http://wow.curseforge.com/addons/miniloot/localization/
If you wish to translate simply head over there and start doing so.
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