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Siege of Orgrimmar (5.4)
Updated:01-22-14 08:43 AM
Created:03-24-11 08:20 AM
Downloads:8,421
Favorites:136
MD5:
5.4
MiniLoot  Popular! (More than 5000 hits)
Version: 1.8.5.7c
by: Vladinator [More]
Very simple addon that reduces loot spam by replacing how messages are shown with a more minimalistic fashion.

Features
  • Filters - You can hide reputation, loot, honor, experience, money and currency+archaeology messages. You can hide all junk loot, or you can specify a minimum item quality that you or your party has to loot in order to show it, meaning you can hide all items that are common or lower, that your party loots, but show all items that you loot, and vice versa.
  • Roll - You can hide roll decisions, or specifically hide roll decisions only in LFR. You can also do this with the roll summary and even force the items that are rolled for to be shown as icons or plain text.
  • Timer - You can modify and specify the delays, how long the addon waits for looting to end, after combat ends, e.g. There is more information on this in-game.
  • Extra - One button click creates a loot frame (old school, you can keep it around in case you really need to check the normal log). Mouseover links show the tooltip without having to click. Show amount of items in your bags in addition to the looted item (ideal for farming). Color names by class.

So what really is this about?
You can specify where the messages are shown, what messages are ignored and completely hidden, you can show/hide roll decisions and summary, you can hide all gray items from showing at all, and you can tweak the throttle settings. In addition all quest starting items will have a distinct red border in the chat, so it's easy to see those quest items when leveling, especially if auto-loot is on and you don't pay attention!

Is there a catch?
Yes, unfortunately chances are that other languages are not working since I only play on the English client. There has been problems with Russian locale and I had to in addition to using global variables to handle extracting data from the loot messages, I had to swap positions of item names and player names.
The key point here is that if there are errors I do advice you do post these errors and your client language so I can try to work things out with your help.

I've personally tested the addon on enUS, enGB, ruRU, deDE locales. The rest are uncertain, probably works but some features may not -in any case you are aware of this small fact.
1.8.5.7c:
- Removed duplication of traded items if trade looting is enabled.

1.8.5.7b:
- Hotfix the enUS locale. Forgot to add the new option strings - silly me!

1.8.5.7:
- Added a option to allow all crafting to halt the report until crafting ends. You can find this under the timer options.

1.8.5.6:
- TOC bump to 5.4 (50400)
- Fixed duplicity issue with mailbox item looting.

1.8.5.5:
- Fixed issue with bonus currency being ignored, as in patch 5.3 they added a new global named CURRENCY_GAINED_MULTIPLE_BONUS.

1.8.5.4:
- Pet Battle (module): Added Crit/Strong/Weak flags to Damage/Healing messages. Also fixed issue when a pet levels, the wrong message was used at the end of the combat, thus ignoring the level up event from earlier. The right message will now be used and will indicate what pet has leveled to what level.

1.8.5.3:
- Trying to fix currency icon issue.

1.8.5.2:
- TOC bumped to patch 5.2 (50200)
- Added new Archaeology fragment (currency)
- Fixed green texture issue by correctly updating the internal currency cache for archaeology when appropriate, silly me had a typo making sure the fragment data never got cached, not sure when I did it but in any case this has been fixed this version.
- Keep me posted on new issues with 5.2 - thank you!

1.8.5.1:
- Hotfixed issue with ruRU client getting "core.lua:275 attempt to index local "name" (a nil value)" error, legacy code will be removed at some point but until then at least it won't error.
- Working on fixing a tiny issue with rolls, some rolls will show "[item]: " and nothing more, this is hopefully fixed with this or the next commit.

1.8.5:
- Added missing reputation message format, one involving a bonus variable was previously not parsed.
- Improved mailbox loot messages, if you try to loot a unique item it will not fail and display a chat message as if you looted it. This happens only if you already own the unique item and you get another one in mail, with each click you would "loot" it according to the addon, so fixed this tiny bug.

1.8.4:
- Changed how chat messages are parsed, hopefully this will be a huge improvement over the past method. In case of issues, I suspect there will be some issues, simply post the error and feedback so I can correct it. This change should primarily be a huge improvement for non-English locale clients.

1.8.3:
- Patch 5.1 TOC update along with some small fixes from earlier.

1.8.2d:
- Fixed an issue with battle pet links and pet cages.
- Fixed an issue with Honor gain, it would error and break any further reporting from being possible.
- The extra "Pet Battle" feature should be locale independent, there are still some issues I have to address, and probably some bugs I haven't yet encountered, but I am releasing it for public beta testing as of this revision. Keep me posted on issues you may encounter.

1.8.2c:
- Fixed issue with archaeology and battle pet messages.

1.8.2b:
- Further optimizing the item quantity message issue that results in a silent failure and error message. This is a temporary measure until I change how messages are matched. The issue is caused by items with "x" in the name and the patterns will assume what follows is the quanity number (but it's not) and therefore this error occurs, but it shouldn't with the hack in place.

1.8.2:
- Fixed issue with looting items containing "x" at the end of the item name, apparently I forgot to handle rolled items so this patch handles avoiding getting the built-in error in the chat from MiniLoot.
- Fixed issue that prevented you from specifying other frames than ChatFrame1 as output frame.
- Fixed an issue with class colors not being properly shown with the extra option enabled.
- Changed default party threshold to none, it is by default disabled anyway.
- Adding more escape code in case of errors, I'd appreciate if you could report such to me as soon as they occur with any other helpful information you can think of. For instance what you were doing helps me get a sense of context.

1.8.1:
- Major overhaul, new framework, new addon structure, more bugs to be fixed!
- The extra "Pet Battles" option still only works for English clients, gonna work on that for next update.

1.8.0:
- Fixed issue with trading, if the person canceled a trade while having items offered, the log would show as if the items got traded.
- Changed how tooltips are shown, it was annoying having to account for tooltip width and having to split up the paragraphs manually, the new way makes it automatically wrap text instead, this helps translating quite a lot as content is what matters and not how it appears.
- Added exception for EasyMail.

1.7.9:
+ Fixed issue with not printing the name of players that looted an item. For example this would occur when rolls finish and last name is Bob, then Bob looted the item but Bob wouldn't be printed, it would simply show an item icon and link but that's it. In any case this should now be corrected.

1.7.8:
+ Fixed a small issue with pet battles, not handling the experience and level messages. Those changed since the beta implementation. And no the system is not fully finished just yet.

1.7.7:
+ Added guild experience in addition to player experience, some people might be interested in this information.
+ Created a proper order of what comes first when printing messages: XP, GXP, REP, HONOR, MONEY, CURRENCY, ITEMS. So far this looks visually pleasing, better than it being random.

1.7.6:
+ Fixed group roll issue, it should work like before.
+ Fixed trade loot issue, items traded should properly be displayed.
* Keep me updated in case group rolls or trade loot issues persist.

1.7.5:
+ Added trade loot option under Extra, it will show you how much money and what items you receive by showing them as loot events. This is highly experimental and may not always perform properly, this is due to how the system is designed, the results are more accurate if you don't do too much at once, it may be unstable and show errors otherwise. If anything please do report issues with as much details as you can, thank you.

1.7.4.1:
+ Fixed a silly mistake, caused errors with saving and reading the settings.

1.7.4:
+ Made labels in the settings dialog wider and added underline to help guide you to their options.
+ Added mailbox loot option under Extra to show items and money received from your mailbox. This feature may be removed if Blizzard re-introduces loot messages when looting the mailbox, so far this is an experimental feature and may be a temporary one.
* I may add trading loot (like mailbox loot) if I can find someone to trade with back and forth and see what events fire at when.

1.7.3:
+ Fixed issues with parsing roll messages, the loot has new syntax that had to be updated. Russian may have broken because of this, report if there are issues.

1.7.2:
+ New localization system, using curseforge to translate. If you like to help, click here.
+ Fixed an issue with addon settings not properly resetting to default (when using the interface reset feature).
+ Added implementation of Pet Battles, it's located in the extras.

1.7.1:
+ Added tooltip support for pet abilities.
+ Changing the way updates are named, dropping the letters and adding digits instead.
+ Note that item rolling changed heavily, I suspect MiniLoot won't have to deal with rolls soon because there is a built in frame for rolls now -kind of a relief. ;)

1.7:
+ Updated for MoP, mostly TOC bump update.

1.6d:
+ Added filtering options for the Raid Finder. You can specifically hide roll decisions, and/or roll summary. The options can be found under "Rolls".
+ If there are bonus rolls, then only those in the bonus roll range will be shown (i.e. 101-200). The player is always shown no mater, so you can see how well/bad you rolled.

1.6c:
+ TOC bump to 4.3 and minor fix when it comes to parsing rolls with the new role bonus; names with roll bonuses no longer have the " + Role Bonus" as part of their name, instead it is indicated simply with a "+" at the end, like "Vladinator+" means I rolled with a role bonus.

1.6b:
+ Fixed problem with Russian client handling of loot messages, should now properly parse like it should and did back in ~1.5. I messed up some index orders but should all be corrected now.
+ Finally fixed the issue where creating a "Loot" window would also print nearby player herbing, mining, e.g. It should now be properly removed, but can always be manually added by editing the chat tab settings, under "Other".
+ Added from the new "Need Roll - %d for %s by %s + Role Bonus" string from the 4.3 PTR for testing, haven't gotten to do it myself but it should in theory work. I will have to take a look after this weekend.

1.6:
+ New milestone reached, hurray! Like always, if there are bugs, please report so I can correct them -thanks! If you have ideas, share them, I have added several features as extras because of people that have asked nicely. ;)
+ Fixed bug where some currencies would not show a tooltip or be linkable, but now you can view all currency tooltips and link them from the chat icons (open chat, shift+click the icon, like usual).
+ Fixed several minor things, nothing worth mentioning. (The truth is I don't remember other highlights, dum dum dum!)

1.5s:
+ Lootcount now also affects currencies (and archaeology).
+ Fixed leftover bug where "You" was used instead of the player name. I fixed the item related bug, but the money bug remained until this patch -I can finally assume German locale works now. As soon as someone agrees I will name the next version 1.6 instead of 1.5t considering all the new extra features and fixes, feels like a milestone. ;)
+ Currency icons have dark green border like the Blizzard links, can also be clicked and hovered with the hover extra enabled. Not yet implemented: linking currencies, for now it won't work if you try to link it directly from the chat icon by shift+click -this will be fixed in later version of MiniLoot, or if people raise up and demand justice...

1.5r:
+ Added class coloring to remaining missing names, that means even rolls and decisions related names.
+ List of rolls and what everyone rolled, come before the rest of the normally looted items. Before it as a bit more random what came first, so this means it's now alphabetical! (Rolls are still within sorted from greatest roll to the lowest).
+ Fixed bug where "You" was parsed like a name, it is now corrected by reorganizing the parser priority of matcher strings -that sounds professional and advanced but really, I bet it's not even called matcher strings to begin with... anyway, "You" is now fixed and properly puts your name in it's place like it did some patches earlier (pre 1.5p I reckon).

1.5q:
+ Fixed issue with Need/Greed/Pass/Disenchant not being translated on other locales.
+ Added the ability to color names by classes, option can be found under Extras. Players not in the group at the time of the report will have their names in default yellow text, like the rest of the message. This may change in the future, to always color the name, no mater if the person has left.

1.5p:
+ Added German translations by Tonyleila. Once proven to be working like it should, I will push the addon to version 1.6. We do that to celebrate the parsing fix, and our new (working) extra feature: lootcount!

1.5o:
+ Hotfixed fatal flaw with lootcount, it will now properly handle counting and displaying player inventory vs. other player loots. It will look like this screenshot when you have the feature turned on.

1.5n:
+ Under Extra you can now toggle lootcount on/off. By default it's off, but for those that want to see total number of items they own (character only) they can turn this on. Ideal when gathering an item and you know you need X of it!

1.5m:
+ Fixed minor bug that caused errors when we disenchanted items. Bug originated at patch 4.2 I believe, did not notice until now.

1.5l:
+ TOC bump to 4.2
+ Filtering threshold properly shows the rarity colors in options.
+ Currencies show proper tooltips and icons. Blizzard implemented currency tooltips but I won't use them just yet, have patience.

1.5k:
+ Weird tooltip icons are no longer shown.
+ Currencies now have a tooltip, it's work in progress -you will probably see a new update on this aspect for 4.2 at some point, I guess there will be new currencies to work with by then.

1.5j:
+ Properly added the translations by SilentWorld to Chinese simplified and traditional, thanks again and sorry for me messing up a bit earlier today when releasing 1.5i.

1.5i:
+ Added Chinese translation by SilentWorld and using global variable for font path instead of using the one we use in Europe -this way it's more international language friendly.
+ Minor code changes, nothing worth mentioning really.

1.5h:
+ Using some words like Honor, XP, Reputation, e.g. from the locale (no need to translate those anymore!)
+ Having mouseover links enabled, then using the "reset addon setting to default" button in the options, will now properly unhook the mouseover links and won't require you to toggle it manually on and off or reload the UI.
+ Added the ability to replace item links with icons for rolls. Hence if you like to see icons instead of the full item text, you can. This will work for all roll related messages (decisions and summary).
+ Minor attempts to still fix ruRU client parsing and so far it still seems promising, no confirmation but I think it will work now!

1.5g:
+ Second attempt to fix ruRU clients to handle item roll parsing.
+ Removed the cogwheel on strings from other locales that have not been translated.

1.5f:
+ Attempting to correct ruRU client issues with parsing loot strings.

1.5e:
+ Added zhTW localization by BNS.

1.5d:
+ Added the option to hide own loot, just like hiding party loot for items below the quality threshold. It's under the "Filter" category.

1.5c:
+ Added zhTW localization by BNS. This is experimental, please tell me if the text does not show up properly. This may be caused by me not using the right file encoding, it's at the moment set to UTF-8 but I may have to change that.
+ Added the option to show/hide tooltip icons, works for items, spells, glyphs (hack) and achievements.

1.5b:
+ Hotfixed issues with the interface, it should no longer cause GoblinVendorFilter to error. (Note to author, you shouldn't call the update func when the interface is shown before the addon code has fully loaded /wink-wink-nudge-nudge! ^^)
+ Added tooltip modifications and border coloring, do tell if there are visual problems with this if you use a custom tooltip addon, thanks!

1.5:
+ Like before this is again experimental and may be unstable since I've done major changes to some of the code. I've tested and have not received errors but in case you do please report them so I can fix it, thanks!
+ Updated the config UI again, it's a bit more easy to find and with the tooltips there should be enough information about each option.
+ Added a new feature that enables mouseover links, so you don't have to click them to show what item it is. This is still in the early stages so I have not properly configured it, for now it shows all sort of links on a tooltip. You can specify if you like to anchor it to the mouse or above the chat (more anchors to come I figure).
+ When roll summary is printed, if someone needs then greed/dissenchant rolls are not shown to save some space. If no one needs then both greed and dissenchant are shown.
+ Rolls are now sorted from high>low properly, so it's easy to see who won (first name right after the item link).
+ Fixed sleep timer problem where it waited too long after events/combat ends, now it's properly working like it did before!

1.4d:
+ Added ninja-update after the 1.4d was published, was a minor thing I had to fix with the timers.
+ Fixed Archaeology currencies and they are now also shown with icons.
+ You can ignore combat and output the message even while in combat by setting the "wait after combat ends" to -1. Setting the "loot events delay" to 0 will make the addon act like the default Blizzard messages, show instantly (1 line = 1 message) but using the MiniLoot formatting.

1.4c:
+ Will now stack items based on the item id (not the item link), this means all items with the same item id will be shown with one icon and the number counter will count up how many items were looted. Keep in mind that this means if you loot two items that are "of the X" and are the same item it will show it stacked as 2 and not as two unique items (even if one is "of the Boar" and other is "of the Soldier").
+ Less playername duplication than before, this should reduce the message length by a bit in larger groups.
+ Minor code optimization, not much you need to know.

1.4(a-b):
+ NB: 1.3 is stable, using 1.4 means you are aware that there may be issues and hopefully you can/will report them in the comment section. Thanks! ;)
+ Removed slash commands and the old config dialog.
+ Added new config UI located under ESC -> Interface -> AddOns -> MiniLoot
+ Added localization support. (Noticed that a Chinese site had copied and translated the old version so figured I could make it a tad easier translating as well!)
+ Better variable detection to avoid errors -also a bunch of structure changes that don't really have to be mentioned in the change log.

1.3:
+ Fixed minor typos.
+ Added the ability to hide party loot and show only specific items above a certain quality. GUI options added for this new setting, use "/miniloot cfg" to check it out.

1.2(b-d):
+ Fixed the configuration GUI issues and problems occurring when installing the new version, the addon will now upgrade to the new saved variables structure without errors.
+ Fixed bool() true/false issues with 0/1 values, no longer a problem and will act properly.
+ Fixed bug where if you do not wish to see roll decisions the addon bugged and printed each decision as a loot message -it was pure chaos!

1.2:
+ Created a configuration GUI, use "/miniloot cfg" to show it.
+ Quest starting items are colored with a red border, easy to spot.
+ Quest items are now colored with the golden heirloom color (instead of item quality).
+ You can hide vendor junk (gray items), yay!

1.1:
+ Added slash command "/miniloot" for configuring the addon
+ Added the ability to create a "Loot" chat window, for those that wish to have the ability to read the combat events in detail, check the slash command for details.
+ Crafted items should properly be registered. (This should fix Namtab's bug.)
+ You can specify where to output loot messages.
+ You can specify font size that the icons will use, setting this to 0 will use the built in function that picks what it thinks suits the chat.
Optional Files (0)


Archived Files (53)
File Name
Version
Size
Author
Date
1.8.5.7b
121kB
Vladinator
01-22-14 07:46 AM
1.8.5.6
121kB
Vladinator
09-15-13 05:50 AM
1.8.5.5
121kB
Vladinator
05-30-13 02:40 PM
1.8.5.4
121kB
Vladinator
05-18-13 08:24 AM
1.8.5.3
121kB
Vladinator
03-25-13 05:59 AM
1.8.5.2
121kB
Vladinator
03-12-13 03:35 PM
1.8.5.1
122kB
Vladinator
12-22-12 09:49 AM
1.8.5
121kB
Vladinator
12-20-12 07:12 AM
1.8.4
121kB
Vladinator
12-08-12 07:39 AM
1.8.2d
121kB
Vladinator
11-06-12 03:04 PM
1.8.2c
120kB
Vladinator
11-03-12 12:21 PM
1.8.2
119kB
Vladinator
11-03-12 10:03 AM
1.8.1
118kB
Vladinator
11-01-12 10:30 AM
1.8.0
32kB
Vladinator
10-09-12 10:29 AM
1.7.9
31kB
Vladinator
09-25-12 01:44 PM
1.7.7
31kB
Vladinator
09-19-12 06:53 AM
1.7.6
31kB
Vladinator
09-03-12 08:51 AM
1.7.5
31kB
Vladinator
09-02-12 06:11 PM
1.7.4.1
31kB
Vladinator
09-02-12 10:34 AM
1.7.4
31kB
Vladinator
09-02-12 07:11 AM
1.7.3
30kB
Vladinator
09-01-12 11:55 AM
1.7.2
28kB
Vladinator
08-18-12 07:27 AM
1.7.1
25kB
Vladinator
07-15-12 07:37 AM
1.7.1
24kB
Vladinator
06-30-12 08:06 AM
1.6d
24kB
Vladinator
01-13-12 06:04 AM
1.6c
24kB
Vladinator
12-10-11 01:47 PM
1.6b
24kB
Vladinator
10-07-11 03:43 AM
1.6
23kB
Vladinator
09-21-11 05:42 AM
1.5s
23kB
Vladinator
09-19-11 06:24 AM
1.5r
23kB
Vladinator
09-15-11 07:07 AM
1.5q
23kB
Vladinator
09-14-11 04:10 PM
1.5p
23kB
Vladinator
09-14-11 04:38 AM
1.5o
22kB
Vladinator
09-12-11 07:48 PM
1.5n
22kB
Vladinator
09-12-11 06:08 AM
1.5m
22kB
Vladinator
09-11-11 07:08 AM
1.5l
21kB
Vladinator
06-29-11 02:29 PM
1.5k
21kB
Vladinator
06-23-11 06:03 AM
1.5j
21kB
Vladinator
06-14-11 04:31 PM
1.5i
21kB
Vladinator
06-14-11 02:32 PM
1.5h
20kB
Vladinator
06-12-11 03:22 AM
1.5g
20kB
Vladinator
06-11-11 12:34 PM
1.5f
19kB
Vladinator
06-10-11 04:40 AM
1.5e
19kB
Vladinator
06-02-11 04:20 AM
1.5d
18kB
Vladinator
06-01-11 03:17 PM
1.5c
18kB
Vladinator
06-01-11 05:18 AM
1.5b
15kB
Vladinator
05-31-11 03:57 PM
1.5
15kB
Vladinator
05-31-11 06:05 AM
1.4d
13kB
Vladinator
05-14-11 01:56 PM
1.4c
13kB
Vladinator
04-27-11 10:06 AM
1.4
12kB
Vladinator
04-08-11 12:47 PM
1.3
12kB
Vladinator
04-04-11 09:17 AM
1.2d
11kB
Vladinator
04-02-11 11:56 AM
1.1
8kB
Vladinator
03-28-11 05:06 AM


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Old 09-11-11, 08:22 PM  
Vlad
A Molten Giant
 
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Forum posts: 748
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Re: Cirk's Lootcounter

Originally posted by Tonyleila
Hey i realy love this addon and woud like to use it! But i use Cirk's Lootcounter (+Prat 3.0) and it won't work together with your addon ;( I don't realy need all funktions of lootcounter (only the counter i don't need search funktion or something...) So maybe you can also implement a lootcounter into this addon since Cirk isen't supporting his addons any more
Adding the number of total items in the bag isn't hard to do, I could perhaps add it as a extra feature, on/off showing total items of that kind in your bags. I'll see what I can do...
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Old 09-12-11, 09:20 AM  
Tonyleila
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Re: Re: Cirk's Lootcounter

Originally posted by Vladinator
Adding the number of total items in the bag isn't hard to do, I could perhaps add it as a extra feature, on/off showing total items of that kind in your bags. I'll see what I can do...
Thanks for implementing this but it dosen't show how many items i get now . Also it shows items as zero lootet if other ppl loot something:
Playername: [Itemicon]x0

Can you make this without hiding the number of items looted? I use this especially if someone trades me enchanting materials and i have the same sort of things in my bags - so the lootcounter says e.g.:

Playername: [Arcane Dust Icon]x12 (43)

so i know i had 31 Arcane Dust in my bags
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Last edited by Tonyleila : 09-12-11 at 01:04 PM.
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Old 09-12-11, 07:46 PM  
Vlad
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Re: Re: Re: Cirk's Lootcounter

Silly me, updated the file once more and fixed this issue. Very weird I did not notice it in the first place!

It will look like this having the lootcounter feature turned on:


It adds the "(#)" part on the end, telling you how many items of that item you currently got, including bank bags.

(Yes, top 3 lines on the screenshot was before I turned it on, hehe.)
Last edited by Vlad : 09-12-11 at 07:48 PM.
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Old 09-12-11, 08:25 PM  
Tonyleila
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Re: Re: Re: Re: Cirk's Lootcounter

Love you Screenshot looks nice! only tooltip still says "Instead of number of items looted..."

EDIT: sorry but its not working for me...
EDIT2: Ok i found out its working sometimes but for some reason its not showing for some loot like Cloth...
here is a screen it won't show the amount of items i got only the (20)
i also tryed to reset my saved vabs

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Last edited by Tonyleila : 09-12-11 at 09:23 PM.
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Old 09-13-11, 05:13 AM  
Vlad
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Re: Re: Re: Re: Re: Cirk's Lootcounter

I will fix the cosmetic tooltip too.

Hmm, fist, does the addon works if you use it without the lootcounter turned on? Does items like cloth and such get registered properly?

If not, it may have to do with locale, I have to add German support to it.
In English you have for example "You loot [item]x5." while in another language it could be reversed, like "[item]x5 was looted by you." or something, my addon expected {who, item, count} while this language had {item, count, who} so it just thought it was something else and ignored it.
This was just an example, with ruRU clients this was the case for rolling detecting so I had to add some exceptions. Maybe I have to do the same with German, so I will take a look now and make sure parsing works properly.

Also one thing, the sleep timers are default values or? It may be that the game API that counts items didn't manage to count the added item and only the one that you had in your bags from earlier, maybe that was the reason for the "(#)" text not counting right...

I'll fix this, with your help. Downloading 1.2GB German language so I can look at the globalstring.lua, as I read your post.
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Old 09-13-11, 06:28 AM  
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Re: Re: Re: Re: Re: Re: Cirk's Lootcounter

Originally posted by Vladinator
I will fix the cosmetic tooltip too.
Hmm, fist, does the addon works if you use it without the lootcounter turned on? Does items like cloth and such get registered properly?
If not, it may have to do with locale, I have to add German support to it.
ok i just tryed it out its not working with lootcount disabled i use the standard setup right now and its not counting some things.

Originally posted by Vladinator
Also one thing, the sleep timers are default values or? It may be that the game API that counts items didn't manage to count the added item and only the one that you had in your bags from earlier, maybe that was the reason for the "(#)" text not counting right...
i had the timer after combat set up to -1 and between events to 1 but it also won't work with 2 / 2
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Old 09-13-11, 06:31 AM  
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Re: Re: Re: Re: Re: Re: Re: Cirk's Lootcounter

It must be grammar related then, still downloading the 1.2GB deDE patch, going kind of slow... 30kb/s (usually goes quicker, weird). In any case, I'll get back to you very soon!

I did also tweak a little how it shows information, if you had 1 runecloth in your bag and you loot 39, it would show "[runecloth]x39(40)". If you had no runecloth in your bag and you loot 39 runecloth it would show "[runecloth]x39" -it only shows the total count if you had the item in your bag from before.

Also, I am not sure how well this lootcount feature will work with no sleep time between events. The print function needs a moment so the game properly registers the item in your inventory, or you get "0" counts. I'd say it's good to at least have 0.5 second sleep between events to make sure the counter works properly, this may vary tough and depends on latency... By default the 2 seconds should suffice by a lot, 1 second will do as well I reckon.

Still, I recognize a flaw in the addon and that it currently does not work well enough with the German client, so I am working on it.

If you like to help me speed this up, 1.2GB takes ages... if you can, do this:
1. Make a shortcut to WoW.exe
2. Edit the shortcut properties, add at the end of the executable path:
Code:
 -console
3. You may have to change the regional settings, set your keyboard to US keyboard layout (to do this, assuming you use W7, go to control panel, region and language, keyboards and languages, change keyboards, add the US keyboard, use the language bar to set it as current language)
4. Start the game using the shortcut, you can now use the key left of "1" to show the console, type this command:
Code:
ExportInterfaceFiles code
5. You can exit the game, remove the shortcut you made, remove the US keyboard and such, job done!
6. In the game folder you now have a new folder called "ExportInterfaceFiles code", if you like you can zip that up and send it to me, for example using http://filebeam.com/ to upload then link me the link on a PM (linking it here directly is not allowed on this site).
I'd not have to DL 1.2GB and I can get working on the fix quicker!
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Old 09-13-11, 07:50 AM  
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console

Counting works fine for Mails and if i traid items.

LOL ok i just tryed it again with key left to 1 thats ^ for me and its working! WoW wonder why not even a GM or the blizzard forum knows this...

OLD:
Code:
I woud realy love to export this for you but this is not working in german clients i already chatted about this with a GM and posted it on german forums (http://eu.battle.net/wow/de/forum/topic/2313886193) but no one can help me. I wanted to use this comment to export the interface art for my addon because the one on ( http://us.media.blizzard.com/wow/int...erface_art.zip ) is not up to date any more ;( the problem is that the console comment is '  and this dosen't seam to work also if i set windows up to US layout.
I also tryed out everything of this:
http://www.wowpedia.org/Viewing_Bliz...interface_code
http://www.wowpedia.org/Console
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Old 09-13-11, 08:43 AM  
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Re: console

Hmm, I have looked on the German client strings and it should work, do me a favor will you.

Disable all addons, except MiniLoot. Run with MiniLoot default settings, and play a little, see if this bug where not all items are properly shown is still present. Do not use the lootcount at first, then later if you see no problems turn it on and see if there are any differences.

It's important to check if it may be caused a bug by some other addon. My language pack is incredibly slow, jeez... can't test for myself!
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Old 09-13-11, 09:00 AM  
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Re: Re: console

Ok I Disable all addons, except MiniLoot, Runed with MiniLoot default settings... counter not working

blizz shows:
Ihre erhaltene Beute: [Seidenstoff]x2.

addon shows
Leilameda: [Seidenstoff icon]
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Old 09-13-11, 09:41 AM  
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Re: Re: Re: console

Code:
LOOT_ITEM_SELF = "Ihr erhaltet Beute: %s.";
LOOT_ITEM_SELF_MULTIPLE = "Ihr erhaltet Beute: %sx%d.";
These are what the game files contain, meaning self looted items (single or multiple) are written like that. I assume you had a typo in your post, I hope. :P

Confirm by typing in-game:
Code:
/dump LOOT_ITEM_SELF == "Ihr erhaltet Beute: %s." and LOOT_ITEM_SELF_MULTIPLE == "Ihr erhaltet Beute: %sx%d." and 1 or 0
It should say "1" in the chat, meaning what I am reading is what the game actually uses.

Next step for me is working with the matcher, obviously there is a problem counting items, it's weird. Bah, I need the client files, and Blizzard servers are way too slow today!

Sorry but I can't do much until I can run the German game myself to debug the addon. But I am glad you are helping me out narrowing down the issue, thanks!

On a side note, I know that for example Namica is also using a German client but had it working, if you like you could check back some major versions ago, see if some of those perhaps work... like 1.4d comes to mind, or perhaps even further back to 1.3. If some of those work it would help narrowing down the issue too, I could check the differences between those versions and pinpoint what could have gone wrong and where.
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Old 09-13-11, 10:16 AM  
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Re: Re: Re: Re: console

These are what the game files contain, meaning self looted items (single or multiple) are written like that. I assume you had a typo in your post, I hope. :P
jep sorry it says:

Ihr erhaltet Beute: [Leinenstoff]x3.

It should say "1" in the chat, meaning what I am reading is what the game actually uses.
it says [1]=1

On a side note, I know that for example Namica is also using a German client but had it working, if you like you could check back some major versions ago, see if some of those perhaps work... like 1.4d comes to mind, or perhaps even further back to 1.3. If some of those work it would help narrowing down the issue too, I could check the differences between those versions and pinpoint what could have gone wrong and where.
hmm i tryed out v 1.3 now and its stoll showing
Leilameda: [Leinenstoff icon]
but blizz says
Ihr erhaltet Beute: [Leinenstoff]x3.
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Old 09-13-11, 06:17 PM  
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MiniLoot German

i translated most of the German phrases... tested ingame works fine.
Please remove your "use this if you want to translate" part because its without all the "L" and with "," in the end - also it has some dubble phrases and some missing phrases...

Code:
if locale == "deDE" then -- German by Leilameda
  L["The chat window \"%s\" already exists.\nAre you sure you wish to overwrite it?\n\nBy overwriting it will reset the messages it shows to default. (Messages like experience, honor, money, reputation, and many others.)"] = "Das Chat fenster \"%s\" existiert bereits.\nBist du dir sicher das du es überschreiben willst?\n\nDadurch werden die gezeigten Meldungen wie erfahrung, Ehre usw zum Standart zurückgesetzt.)"
  L["Disenchant"] = "Entzaubern"
  L["Greed"] = "Gier"
  L["Need"] = "Bedarf"
  L["Pass"] = "Passen"
  L["no loot"] = "keine Beute"
  L["Roll"] = "Wurf"
  L["N"] = "B"
  L["G"] = "G"
  L["D"] = "E"
  L["P"] = "P"
  L["Note that %s had to reset %d setting(s) due to various reasons. This may happen when you update the addon, in that case please check the addon configurations as some may have been reset to default value."] = "Note that %s had to reset %d setting(s) due to various reasons. This may happen when you update the addon, in that case please check the addon configurations as some may have been reset to default value."
  L["Hide all"] = "Alle verstecken"
  L[" settings"] = " einstellungen"
  L["Set custom font-size if you wish, or change what chat frame the loot is written to."] = "Eigene Schriftgröße festlegen und einstellen in welchem Chatfenster der Loot angezeigt wird."
  L["Font size"] = "Schriftgröße"
  L["Enter \"0\" to let the game decide."] = "Gebe \"0\" ein um das Spiel entscheiden zu lassen"
  L["did the new size fit?"] = "passt die neue Schritfgröße?" 
  L["Output chat"] = "Ausgabe Chat"
  L["This message should have been shown in %s."] = "Diese Meldung sollte in %s dargestellt worden sein."
  L["Filter"] = "Filter"
  L["Filter settings"] = "Filter Einstellungen"
  L["Decide what you see and what is hidden and ignored."] = "Entscheide was du sehen willst und was versteckt und Ignoriert wird"
  L["Hide these events"] = "Verstecke diese Abläufe"
  L["Hide all junk loot"] = "Verstecke Graue Beute"
  L["All items of poor quality will not be shown."] = "Alle Items mit Schlechter Qualität werden nicht gezeigt."
  L["Hide own loot"] = "Verstecke eigegene Beute"
  L["Hide items below specific quality."] = "Verstecke Items unter einer bestimmten Qualität"
  L["Quality threshold"] = "Qualitäts Grenze"
  L["Hide party loot"] = "Verstecke Beute der Gruppe"
  L["Roll settings"] = "Wüfeleinstellungen"
  L["Change the roll handling behavior."] = "Verändere das Wurf Handhabungs Verhalten"
  L["Show roll decisions"] = "Wurf Entscheidungen"
  L["The need/greed decisions are instantly shown."] = "Die Bedarf/Gier entscheidungen werden sofort gezeigt."
  L["Show roll summary"] = "Wurf Zusammenfassung"
  L["Prints the roll results in one line together\nwith the rest of the report."] = "Zeige Würfelergebnisse in einer Zeile zusammen\n mit dem rest des Berichtes."
  L["Show rolls as icons"] = "Zeige Würfe als Icon"
  L["Instead of item links, will show icons at roll related events."] = "Instead of item links, will show icons at roll related events."
  L["Timer"] = "Timer"
  L["Timer settings"] = "Timer einstellungen"
  L["Change how quickly the summary is shown and interval that data is gathered."] = "Verändere wie schnell die zusammenfassung gezeigt wurd und den Interwall in dem die Daten gesammelt werden."
  L["Sleep after combat"] = "Warten nach Kampf"
  L["Sleep between events"] = "Warte zwischen Ereignissen"
  L["Extra"] = "Extra"
  L["Extra features"] = "Extra Funktionen"
  L["Not perhaps a major aspect of the addon, but may be helpful."] = "Not perhaps a major aspect of the addon, but may be helpful."
  L["Original loot chat"] = "Originaler Beute Chat"
  L["This will create an additional chat frame,\ndo not be afraid it will overwrite anything\nbecause it wont."] = "Erstellt einen neuen Chattab, überschreibt nichts!"
  L["Create this window!"] = "Fenster Erstellen!"
  L["Show mouseover links"] = "Zeige mouseover links"
  L["For example when you mouseover an item\nthe tooltip is shown without clicking it."] = "For example when you mouseover an item\nthe tooltip is shown without clicking it."
  L["Anchor to the chat"] = "Am Chat verankern"
  L["Anchor the mouseover tooltip to the top\nof the chat frame."] = "Den mouseover tooltip oben am Chat verankern."
  L["Show tooltip icon"] = "Zeige Icon am Tooltip"
  L["Shows an icon on the side of the tooltip."] = "Shows an icon on the side of the tooltip."
  L["Show lootcount"] = "Zeige Beutezähler"
    L[([=[
The reports will be printed in this chat.
If what you enter is not valid the value will
reset to default.
"ChatFrame2" would print in the Combat log,
"ChatFrame3" would print in a custom chat
you made that is next to the Combat log,
and so forth. Use "/fstack" to find the
name of the frame you wish to use.
]=])] = ([=[
The reports will be printed in this chat.
If what you enter is not valid the value will
reset to default.
"ChatFrame2" would print in the Combat log,
"ChatFrame3" would print in a custom chat
you made that is next to the Combat log,
and so forth. Use "/fstack" to find the
name of the frame you wish to use.
]=])   
  L[([=[
For example "1.5" would make the addon wait
1.5 seconds before printing the report in the
chat. This gives you time to finish looting
after the combat, it would merge the combat-
looters and the loot after combat ended.
Use "-1" to skip combat checking and only
use between events sleep timer. Using "0"
will only instantly display after combat,
not during.
]=])] = ([=[
For example "1.5" would make the addon wait
1.5 seconds before printing the report in the
chat. This gives you time to finish looting
after the combat, it would merge the combat-
looters and the loot after combat ended.
Use "-1" to skip combat checking and only
use between events sleep timer. Using "0"
will only instantly display after combat,
not during.
]=])
  L[([=[
Each time there is an event like item loot,
experience gain, honor gain and such, the addon
waits for a moment to make sure no more events
will come, then when it's "safe" it will report
the findings and await new information.
This timer will decide how long it waits between
an event and until the next one, if no next event
then it reports and continues as normal.
]=])] = ([=[
Each time there is an event like item loot,
experience gain, honor gain and such, the addon
waits for a moment to make sure no more events
will come, then when it's "safe" it will report
the findings and await new information.
This timer will decide how long it waits between
an event and until the next one, if no next event
then it reports and continues as normal.
]=])
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Old 09-13-11, 07:58 PM  
Vlad
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Re: Re: Re: Re: Re: console

Thank you for the translation, Tonyleila! And yes, it was some old text I had forgotten to remove, it was before there was any translations added.

Good news is tomorrow (14.09.) I can look at the German game and fix the addon.

*Edit*

As I figured, the problem was the matching of strings did not happen in the right order, it has never, but this time I had to fix it.

I believe this will fix other locale too, not only German, I wouldn't be surprised if French, Spanish, e.g. too was bugged like this. In any case, uploaded 1.5p so tell me if it works for you too!

The problem was this (for those interested at all):
LOOT_ITEM_SELF was read and accepted, before LOOT_ITEM_SELF_MULTIPLE, meaning that when the addon read {player, item, count} it stored it as {player, "[Silk cloth]x2", 1} and later the x2 got ignored, while it should have been stored as {player, "[Silk cloth]", 2} -like it does now, I double checked.
Last edited by Vlad : 09-14-11 at 04:50 AM.
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Old 09-14-11, 02:00 PM  
Tonyleila
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Re: Re: Re: Re: Re: Re: console

ok counting wirks fine now!
For some reason the translation of Need, Greed and maybe some others dosen't work - it works for "roll" (says "wurf" in german) but also shows:
Code:
09:54 [icon] Mopedisator: Need
09:54 [icon] Xtrip: Greed
09:54 [icon] Trixbunneh: Greed
EDIT:
Maybe its because is wrong for the other languages too?
lang.lua says:
Code:
L["Disenchant"] = "分解"
  L["Greed"] = "贪婪"
  L["Need"] = "需求"
  L["Pass"] = "放弃"
also i was wondering why the names are not class coloured in chat? i enabled blizzards option but miniloots names of ppls rolls are just yellow
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