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Updated: 05-13-11 09:47 AM
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Updated:05-13-11 09:47 AM
Created:04-22-11 02:57 AM
Downloads:4,325
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PredatorArchy

Version: 1.6
by: Mischback [More]

PredatorArchy

PredatorArchy is a small addon to support your digging through Azeroth. This means, the addon will enhance your archaeology!

IMPORTANT:
I had to alter the structure of the Saved Variables, if you encounter any strange behaviour, please perform a reset (/pa reset or via the ingame-config). Should fix it.



..::Features::..

  • shows currently active artifacts with progress bar
  • shows tooltip with keystones for that race
  • shows tooltip of the artifact in progress
  • checks, if an aritfact can be solved, clicking the aritfact icon will solve it
  • keystones are automatically used, but you will be prompted
  • shows a list of current dig sites on the continent (only zone name, clicking will open map to that zone)
  • shows dig sites in TaxiWindow
  • ingame config and slash commands
  • four different display-modes: all, artifacts (shows all active artifacts), fragments (shows artifacts for races on your current continent) and custom (you may choose, which races show up)
  • PredatorArchy remembers its last state, so if you get disconnected while PredatorArchy is hidden or sleeping, it will still be sleeping on login and must be activated with /pa show
  • prints statistics of your digging (artifacts per race, how many rares, stuff)


..::Configuration::..
  • frames can be dragged by holding down ALT
  • clicking the skill bar will bring up mini menu
  • ingame configuration can be found in the game menu -> AddOns
  • Minimap button can be dragged by holding down ALT
  • Minimap button toggles (LeftMouseButton) or shows a menu (RightMouseButton)
  • /predatorarchy hide to hide the windows
  • /predatorarchy show to show the windows
  • /predatorarchy sleep to (temporarily) deactivate the addon (/pa show to activate again)
  • /predatorarchy reset will reset the settings to default
  • /predatorarchy toggle will toggle between sleeping and showing
  • /predatorarchy may be replaced by /pa


..::Known Issues::..
  • sometimes PredatorArchy is not able to detect the right index of archaeology and it may display your fishing or cooking-skill. A reload of the UI will fix this, working on a solution, but since I can't reproduce this on a regular base, you'll have to deal with it.

1.6
* added toggle-command ( /pa toggle )
* added Minimap-button (can be deactivated in the options)
* added textures to the mini menu buttons

1.5
* fixed bug with the initialisation of SavedVars on very first use
* added mini menu
* added statistics function

1.4a:
* You don't need my Git-folder

1.4:
* ToC-bump
* rewrite of addon loading process, uses ADDON_LOADED now
* some minor tweaks
* fixed DigSiteFrame, clicking now opens the map of the zone
* included reset-command
* included "state"-variable, remembers the last active state, should provide some comfort, if you get disconnected while the addon is hidden/sleeping

1.3:
* ToC-bump
* added ingame-config (see Options -> Addons)
* added option for "Custom"-filtering

1.2:
* skipped 1.1 to match my own version history
* added Slash-Commands to hide/show the windows
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Unread 04-30-11, 11:55 PM  
Maxen
A Fallenroot Satyr

Forum posts: 23
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I swear i did delete it will try again hehe

edit: worked with that /script.. thanks !
Last edited by Maxen : 05-01-11 at 08:24 AM.
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Unread 04-30-11, 03:56 PM  
Mischback
A Cobalt Mageweaver
 
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Originally posted by Maxen
[b]Hey thanks for the update! I'm getting this error now :
You have not resetted your SavedVars-File!

Two options:
- reset it (means: delete it!)
- type the following in your chat: /script PredatorArchyOptions.customMode = {}
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Unread 04-30-11, 02:38 PM  
Maxen
A Fallenroot Satyr

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Hey thanks for the update! I'm getting this error now :

1x PredatorArchy-1.0\core.lua:994: attempt to index field 'customMode' (a nil value)
<in C code>: ?
<in C code>: in function `Show'
Interface\FrameXML\UIParent.lua:1494: in function `SetUIPanel':
Interface\FrameXML\UIParent.lua:1299: in function `ShowUIPanel':
Interface\FrameXML\UIParent.lua:1225: in function <Interface\FrameXML\UIParent.lua:1221>:
<in C code>: in function `SetAttribute'
Interface\FrameXML\UIParent.lua:1929: in function `ShowUIPanel':
<string>:"*:OnClick":2: in function <[string "*:OnClick"]:1>
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Unread 04-30-11, 01:05 PM  
Mischback
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Originally posted by friiar
the zip file being posted for download is version 1.0 not version 1.2
Not a bug, but I pushed 1.3 just now, so grab that as soon as it is approved, ToC is bumped and version is updated, too.

Thank you for pointing this out!
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Unread 04-30-11, 01:03 PM  
Mischback
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Re: tomtom support?

Originally posted by MiniStew
Can we get tomtom support?
I don't use TomTom and have absolutely no need for it. So no, there will be no TomTom-support.
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Unread 04-30-11, 10:27 AM  
friiar
A Defias Bandit

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the zip file being posted for download is version 1.0 not version 1.2
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Unread 04-30-11, 07:38 AM  
MiniStew
A Cyclonian

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tomtom support?

Can we get tomtom support?
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Unread 04-23-11, 07:39 AM  
Maxen
A Fallenroot Satyr

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Cool. Yes I saw the config up there but wasn't sure what it was doing

I have also removed the confirm dialog since I always want to use my keystone and changed bar texture

Oh and well done so far, I love to be able to see digsite on the taxi window since I'm usually doing something else while digging, I'm using taxis a lot!
Last edited by Maxen : 04-23-11 at 07:47 AM.
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Unread 04-22-11, 10:32 PM  
Mischback
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Originally posted by Maxen
Nice! Will give this a go

OK here is some suggestions :

- Option to show/hide windows
- Option to show/hide races
- Clicking the dig sites list show the dig site on the big map

Thanks !
Thank you for your comment!

Yeah, button/slashcmd to show/hide the window will definetly come. An option to show/hide certain races will most likely not be included, but take a look into core.lua. At the top, there is a very small config section, where you can choose different modes. They are very very beta, but seems to work for me (show artifacts for races of a certain continent i.e.).
Clicking a dig site to open the world map IS actually implemented, it is just not working and I haven't found out, why not...
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Unread 04-22-11, 01:06 PM  
Maxen
A Fallenroot Satyr

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File comments: 235
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Nice! Will give this a go

OK here is some suggestions :

- Option to show/hide windows
- Option to show/hide races
- Clicking the dig sites list show the dig site on the big map

Thanks !
Last edited by Maxen : 04-22-11 at 01:25 PM.
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