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Updated:05-20-11 11:26 PM
Created:05-01-11 11:18 AM
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FacePaint

Version: 1.1.1
by: Aprikot [More]

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FacePaint
An AddOn that colorizes WoW's default UI


  • New in version 1.1.1:

    • Action button border coloring has been removed from FacePaint, and added to a new AddOn called BetterBlizzardButtonBorder which has been designed with FacePaint support.

    • Added support for Reputation bar.

  • User config:

    Code:
    local class = true  	-- applies player class color scheme (ignores topcolor)
    local gradient = true	-- false applies one solid color (class color if class = true, topcolor if not)
    local topcolor = {  	-- top gradient color (rgb)
    	r = 0.9,
    	g = 0.9,
    	b = 0.9,
    }
    local bottomcolor = {	-- bottom gradient color (rgb)
    	r = 0.2,
    	g = 0.2,
    	b = 0.2,
    }
    local topalpha = 1.0	-- top gradient alpha (global if gradient = false)
    local bottomalpha = 1.0	-- bottom gradient alpha (not used if gradient = false))



Thanks to SDPhantom, Xrystal, Seerah, and others for all the help on the Lua/XML forum.

(Don't forget to have fun with the alpha settings):

1.1.1 | 05.20.11
  • Remove action button border coloring.
  • Add Rep bar support.

1.1 | 05.08.11
  • Add optional color scheme based on player class color.
  • Begin adding class bar support (rune & shard bars only so far).

1.0.2 | 05.03.11
  • Minimap zoom buttons: found additional border texture that only appears on max zoom (added to object list).

1.0.1 | 05.02.11
  • Add check for gradient before coloring the gryphons (so they color properly when gradient=false).

1.0 | 05.01.11
  • Hello Azeroth!
Archived Files (2)
File Name
Version
Size
Author
Date
1.1
2kB
Aprikot
05-08-11 12:09 AM
1.0.2
2kB
Aprikot
05-03-11 10:55 PM


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Unread 05-19-11, 10:44 AM  
Aprikot
A Frostmaul Preserver
 
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Texture objects for the rep bar (add to FacePaint.lua):

Code:
ReputationWatchBarTexture0,
ReputationWatchBarTexture1,
ReputationWatchBarTexture2,
ReputationWatchBarTexture3,


I'll check out IPopBar and see what's up..
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Unread 05-19-11, 09:56 AM  
Enthusia
A Defias Bandit

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Thanks for your reply and command tip ~~

I tried a couple of areas but doesn't work though lol (i.e ReputationWatchBarOverlayFrame , MainMenuBarArtFrame)

guess there might be some more words hiding after those framenames

I'll try look more into it, if theres any news I'll let you know!

Thanks again!


Originally posted by Aprikot
I actually plan to add support for certain AddOns, but am still in the process of tracking down Blizzy textures.

In the meantime, it should just a matter of finding the frame/texture names being created and/or used by your AddOns. Do a /fstack and mouse over them and the popup window will show the frame names (which we can use to determine the texture object you would add to FacePaint.lua).
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Unread 05-19-11, 09:38 AM  
Aprikot
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I actually plan to add support for certain AddOns, but am still in the process of tracking down Blizzy textures.

In the meantime, it should just a matter of finding the frame/texture names being created and/or used by your AddOns. Do a /fstack and mouse over them and the popup window will show the frame names (which we can use to determine the texture object you would add to FacePaint.lua).

Originally posted by Enthusia
Hello again, sorry this might be abit out of topic but I've been looking inside the lua while trying to get these two section to work with facepaint



SS is abit hard to look at sorry

I used a mouse over macro to know about the frame names, here is what i got

IPopBarFrame ---- this is an addon(Ipopbar) which shows the action bar below bottom right action bar
ReputationWatchBar ---- as in reputation bar in screenshot


I tried adding MainMenuBarMaxLevelBar into the Lua too, but didnt work

I'm using AI-Art to replace my textures (but I exclude my mainmenubar cuz i like gryphons )

still a newbie to Lua files, so am I doing anything wrong? or It cant be done unless adding more code to it?

please forgive me too haha if doing this is against author right etc, thanks!
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Unread 05-19-11, 07:58 AM  
Enthusia
A Defias Bandit

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Hello again, sorry this might be abit out of topic but I've been looking inside the lua while trying to get these two section to work with facepaint



SS is abit hard to look at sorry

I used a mouse over macro to know about the frame names, here is what i got

IPopBarFrame ---- this is an addon(Ipopbar) which shows the action bar below bottom right action bar
ReputationWatchBar ---- as in reputation bar in screenshot


I tried adding MainMenuBarMaxLevelBar into the Lua too, but didnt work

I'm using AI-Art to replace my textures (but I exclude my mainmenubar cuz i like gryphons )

still a newbie to Lua files, so am I doing anything wrong? or It cant be done unless adding more code to it?

please forgive me too haha if doing this is against author right etc, thanks!
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Unread 05-18-11, 11:00 AM  
Enthusia
A Defias Bandit

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wooooooooooooondeeeeeeeerfuuuullll!!!!!

Installed and spent many hours having fun with it!
thank you! love it alot!!!!
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Unread 05-14-11, 03:47 PM  
Seraph787
A Deviate Faerie Dragon

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hehe cool, I look forward to it!
Originally posted by Aprikot
Ok, so I lied...shapeshift buttons will need some dev luv. There don't *appear* to be any border textures to color, just the icons themselves. I'm gonna try to "skin" them using the normal action bar border texture (Interface\BUTTONS\UI-Quickslot2):

Incidentally, I've fantasized for awhile about skinning player auras in this same fashion...we shall see.

Oh, and coloring the dressing room purple is actually well within the scope of this AddOn...that was a poor example.
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Unread 05-12-11, 12:56 PM  
Aprikot
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Ok, so I lied...shapeshift buttons will need some dev luv. There don't *appear* to be any border textures to color, just the icons themselves. I'm gonna try to "skin" them using the normal action bar border texture (Interface\BUTTONS\UI-Quickslot2):

Incidentally, I've fantasized for awhile about skinning player auras in this same fashion...we shall see.

Oh, and coloring the dressing room purple is actually well within the scope of this AddOn...that was a poor example.
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Unread 05-11-11, 07:03 PM  
Aprikot
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Originally posted by Seraph787
This mod is pretty cool. I've got it set to make everything a bit darker.

Is there a way for it to affect the Druid Shapeshift buttons, bags, and menus (i.e. Character pane, reputations, currency)?
Yep, those items are definitely on the list. It won't require additional development per se, it's just a research project to identify the names of the texture objects we want to color.

If anyone has texture object names ready to go I'd be happy to add them on-demand (or close to it ), provided they're things that actually look "good" recolored (nothing crazy like painting the dressing room purple or what have you ).
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Unread 05-11-11, 06:12 PM  
Seraph787
A Deviate Faerie Dragon

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This mod is pretty cool. I've got it set to make everything a bit darker.

Is there a way for it to affect the Druid Shapeshift buttons, bags, and menus (i.e. Character pane, reputations, currency)?
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Unread 05-05-11, 03:45 PM  
Aprikot
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I intended to release an update by now but haven't had much time, and the shard bar is being a GIANT pain in the a$$. For now, here's the relevant rune bar code:

Code:
RuneButtonIndividual1:GetRegions(),
RuneButtonIndividual1Border:GetRegions(),	
RuneButtonIndividual2:GetRegions(),
RuneButtonIndividual2Border:GetRegions(),
RuneButtonIndividual3:GetRegions(),
RuneButtonIndividual3Border:GetRegions(),
RuneButtonIndividual4:GetRegions(),
RuneButtonIndividual4Border:GetRegions(),
RuneButtonIndividual5:GetRegions(),
RuneButtonIndividual5Border:GetRegions(),
RuneButtonIndividual6:GetRegions(),
RuneButtonIndividual6Border:GetRegions(),
Edit: still having issues with the ShardBar (thread), and also having issues with the TotemFrame (thread). If anyone has any ideas let me know. Thanks!
Last edited by Aprikot : 05-08-11 at 11:05 AM.
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Unread 05-04-11, 08:44 AM  
Aprikot
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Originally posted by Rufio
nice addon! how do i recolor the runeframe?
I totally overlooked it (and all class bars)! I'll add them in an update later today. In the meantime, any texture names you know of can go into the objects list (between lines 18 and 112) in FacePaint.lua. Thanks for pointing this out!
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Unread 05-04-11, 05:46 AM  
Rufio
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nice addon! how do i recolor the runeframe?
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Unread 05-03-11, 07:16 AM  
Aprikot
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Originally posted by sloppie_00
is it possible to make color it black :P
Yes, pure black would look like this in the config (change first color to zeros, and gradient to false):
Code:
--	Config
	------
	local r1, g1, b1, a1 = 0.0, 0.0, 0.0, 1.0 -- first (top) color
	local r2, g2, b2, a2 = 0.1, 0.1, 0.1, 1.0 -- second (bottom) color
	local gradient = false -- false will apply first color (no gradient)
Pure opaque black looks a little weird as it obscures all of the artwork detail. A dark but still "textured" look would use a dark gray like 0.3, 0.3, 0.3.

For anyone unfamiliar with this type of color notation, you can get there by dividing a normal 0-255 RGB value by 255. The Rogue class color for example is red 255, green 245, blue 105 -- dividing each by 255 gets you 1.00, 0.96, 0.41.
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Unread 05-03-11, 01:55 AM  
sloppie_00
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is it possible to make color it black :P
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Unread 05-03-11, 12:29 AM  
Aprikot
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Originally posted by Wildbreath
never mind, i too recoloured default textures in my interface same as you, i wasn't seen this method in other addons before

and yes, that's why i should steal some code from you - nice addon
i apologize for my english - not my native language
Ah, cool. This AddOn started for me as an adventure into the Blizzard XML & Lua files. I haven't made anything near as fancy as SuperClassic, and I certainly don't claim credit for the recoloring idea. Thanks for the feedback!
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