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Mists of Pandaria (5.0.4)
Updated:10-12-12 06:45 AM
Created:05-02-11 07:06 AM
Downloads:2,776
Favorites:20
MD5:
LFD: Call to Arms
Version: 1.5.4
by: Vladinator [More]
One thing that bugged me with the Call to Arms feature is that it had no indication when a specific role had CtA assigned to it. To help me know I made this addon, it would visually and via audio que notify when I could tank or heal with a bonus reward!

Since 1.5.3 you can configure the addon using the Interface/AddOns options dialog.

If you have feedback or suggestions, drop a comment!
1.5.4:
+ Added the ability to hide the CtA popups when no roles are selected (meaning you must uncheck all the checkboxes in the LFD frame). By default this is enabled and it helps keep this addon quiet when we indicate we don't care for LFD right now. If disabled in the options the popup will appear for CtA regardless if we have any roles selected.

1.5.3:
+ Added interface based options, simply visit your Escape menu, Interface, AddOns and look for LFD: Call to Arms on the list.
+ Minor changes and scan process updates, nothing special as of yet except perhaps some fixes of 1.5.2 issues with popups and such.

1.5.2:
+ Fixed issue where it constantly popped back up to remind you, even after you closed it and no role changes had occurred.

1.5.1:
+ Improved scanning and alerting mechanism, should be less annoying now and more responsive!
+ You can click the CtA role in the popup to open the LFD frame.

1.5:
+ Updated for MOP.
+ Recoded a lot of aspects and hopefully got rid of some old issues with positioning.
+ Added verbose option for sound notification.

1.4d:
+ Trying to fix a resolution issue, where the dialog did not show on some type of screens.

1.4c:
+ Should finally be fully compatible with patch 4.3!
+ Updated the code once more, hopefully increased performance by a little, less memory used, better detection.
+ Note that sometimes server shows CtA for a second, then hides it. But it appears on the popup, so it can cause confusion, but only when it's just around the "maybe we need, maybe we don't need this role for CtA" situations that this happens. I will look into fixing this annoyance if it's a big issue this patch.

1.4b:
+ Ninja update, should now properly show when CtA is detected.

1.4:
+ Fixed minor error with nil value, should no longer occur.
+ Included the new heroics to be checked, not only the old once.

1.3:
+ TOC bump to 40300.
+ Fixed error and addon will work once more.

1.2:
+ It will properly update when new roles are available, for now it will alert at role changes and not only when new roles are available. Expect in 1.3 that the alerts popup only when new roles are available, now it will alert at role changes and as long there is a CtA available to queue as.

1.1:
+ Attempting to ease on performance and make the popup show itself correctly, had some issues where it didn't show at all despite CtA roles were updated.
Optional Files (0)


Archived Files (12)
File Name
Version
Size
Author
Date
1.5.3
6kB
Vladinator
10-06-12 08:15 AM
1.5.2
4kB
Vladinator
10-04-12 02:41 PM
1.5.1
4kB
Vladinator
10-03-12 11:48 AM
1.5
4kB
Vladinator
10-02-12 06:46 AM
1.4d
4kB
Vladinator
02-17-12 07:17 AM
1.4c
4kB
Vladinator
01-03-12 04:16 AM
1.4b
4kB
Vladinator
01-02-12 06:46 PM
1.4
4kB
Vladinator
01-02-12 06:37 PM
1.3
4kB
Vladinator
12-13-11 11:11 AM
1.2
4kB
Vladinator
05-04-11 08:29 AM
1.1
4kB
Vladinator
05-02-11 06:44 PM
1.0
4kB
Vladinator
05-02-11 07:06 AM


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Unread 05-02-11, 07:12 AM  
Vlad
A Molten Giant
 
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Just to add in case someone with animation widget experience knows how to make the final state of a translation to be the final position (not make it reset), I don't mind if you post here. For now I use OnFinished to set the frame where the animation ends so it stays visible.
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Unread 05-26-11, 11:41 AM  
Arxae
A Cyclonian
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One question tough, does the window always stay there or does it slide in and out or so?
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Unread 05-26-11, 01:00 PM  
Vlad
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Originally posted by Arxae
One question tough, does the window always stay there or does it slide in and out or so?
Slides in but not out, can click the cross to hide it. I figured it would be nice to have the time to peacefully mouse over the icons and see what dungeons each role has a CtA, otherwise it would be kind of rushed if it comes up in combat. :P

Still it does not come up if already in a Battleground or LFD in progress.
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Unread 05-26-11, 01:16 PM  
Arxae
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oooh thats even better
Altho, fix so it shows up allways and i have found a nice replacement of the old addon i had for this
then again, the fix isn't exactly needed, maybe in bgs, but eeh

downloading! :>
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Unread 06-01-11, 09:36 PM  
Tabbycat54
A Kobold Labourer

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Thank you!

I'm a healer on my realm and I often will forget to click it to see if there is a CtA up or not. Thank you so much for this
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Unread 12-13-11, 11:03 AM  
harl
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With 4.3 I got a plethora of these (every 6 seconds when it was supposed to check for an update):
3891x LFDCallToArms-1.2\core.lua:169: "for" limit must be a number
LFDCallToArms-1.2\core.lua:169: in function <LFDCallToArms\core.lua:163>
LFDCallToArms-1.2\core.lua:259: in function <LFDCallToArms\core.lua:254>

Locals:
addon = LFDCallToArms {
Show = <func> @LFDCallToArms\core.lua:128
elapsed = 0
name = "LFDCallToArms"
disloc = 84.000001180849
Toggle = <func> @LFDCallToArms\core.lua:153
0 = <userdata>
IsPlaying = <func> @LFDCallToArms\core.lua:124
Hide = <func> @LFDCallToArms\core.lua:142
}
elapsed = 0.010000000707805
cfg = <table> {
sweepSpeed = 6
playSound = true
showAllRoles = true
showAllDungeons = true
}
BusyWithSomething = <func> @LFDCallToArms\core.lua:163
ScanCtA = <func> @LFDCallToArms\core.lua:197
Googling for MAX_BATTLEFIELD_QUEUES revealed that it seems it had to be replaced with GetMaxBattlefieldID() - did that and it works again.
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Unread 12-13-11, 11:10 AM  
Vlad
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That is correct, I've updated the addon and TOC so this shouldn't be a problem anymore. Thanks for the bug report, harl!
Last edited by Vlad : 12-13-11 at 11:11 AM.
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Unread 01-02-12, 05:34 PM  
Thortok2000
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Date: 2012-01-02 18:32:59
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\LFDCallToArms\core.lua line 189:
attempt to compare number with nil
Debug:
[C]: ?
LFDCallToArms\core.lua:189:
LFDCallToArms\core.lua:177
LFDCallToArms\core.lua:198:
LFDCallToArms\core.lua:197
LFDCallToArms\core.lua:260:
LFDCallToArms\core.lua:254
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Unread 01-02-12, 06:38 PM  
Vlad
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I updated it, please tell me if any other error/bug occurs mate, thanks!

*Edit*
Try the latest 1.4c as it seems to be working properly now. They changed a bit on some fields so I had to update more code than I thought I would have to yesterday.
Last edited by Vlad : 01-03-12 at 04:17 AM.
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Unread 02-16-12, 03:00 AM  
shinchih2001
A Defias Bandit

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need LDB display addon??
i can't see LFD window on my screen
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Unread 02-16-12, 05:30 AM  
Vlad
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Originally Posted by shinchih2001
need LDB display addon??
i can't see LFD window on my screen
It should popup on it's own when CtA is available.

Also this addon does not edit the LFD window at all, just makes a popup come up on the top of the screen and plays a sound.
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Unread 02-16-12, 05:54 AM  
shinchih2001
A Defias Bandit

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Originally Posted by Vladinator
Originally Posted by shinchih2001
need LDB display addon??
i can't see LFD window on my screen
It should popup on it's own when CtA is available.

Also this addon does not edit the LFD window at all, just makes a popup come up on the top of the screen and plays a sound.
got it , but can't see popup on screen
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Unread 02-16-12, 06:04 AM  
Vlad
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If you login with only the addon enabled, does it still not show up?
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Unread 02-16-12, 08:36 AM  
shinchih2001
A Defias Bandit

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Originally Posted by Vladinator
If you login with only the addon enabled, does it still not show up?
yes,i play with zhTW client
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Unread 02-17-12, 07:18 AM  
Vlad
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This is very strange.

I made 1.4d and removed a variable with height calculations, it was not really needed. Maybe this fixes it, please keep me updated.
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