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Updated: 04-20-14 09:31 AM
Addon for:
Neav UI.
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:04-20-14 09:31 AM
Created:05-09-11 05:32 PM
Downloads:3,564
Favorites:21
MD5:
Categories:Plug-Ins & Patches, Data Mods, Data Broker
5.4
nData  Updated Today!
Version: 5.4.7
by: cokedrivers [More]
This is a stand alone data text bar that goes with Neav UI or Default Blizzard UI.

Any feed back would be great.

The config is in the nData.lua file at the top of the file.
Recommended editor : Notepad ++

You can use !Beautycase to get the Neav UI Border if you like.

Please visit GitHub for latest patches & fixes.

Special thanks goes to:
Neal for !Beautycase
Tukz from Tukui.org, without Tukui this addon would not exist.
And others for there code help.
v5.4.7
Added Chrome67 fix.
Complete Rewrite of Addon
Added In-Game Options

v5.4.1
Updated TOC
Fixed Role so now Stat1 and Stat2 work correctly
Fixed Player realm issue

v5.4
Not to many changes.
Removed the threatbar (was causeing lag)
Removed the flashing of the Bag text, still turns red just don't flash (was causeing lag)

v5.3
TOC Bump

v5.2.1
Fixed issue with TogglePVPFrame
Cleaned up the code.

v5.2.0
Changed the Guild and Friend datatext co that libs where not needed( made it more simple)
Updated TOC to 5.2

v5.1.1
fixed my error on rplaceing border and background for when panel is moved to top.

v5.1.0
Fixed the Neav Border to work now.
Updated TOC for 5.1
Miner fixes to other modules.

v5.0.6
Change Guild and Friends Data text to not be Lib dependant.
Minor Updates to Code

v5.0.5
Added back: System, Friends, & Guild
New are:Armor, Avoidance, & Haste

v5.0.4
Moved Battle Pet bar above nData.

v5.0.3
Added the Option for a Default Border beings Neav switch the default to his style.
Moved Battle Pet bar above nData.

v5.0.2
Added nMainbar Shortbar support.

v5.0.1
Added some click options to Call To Arms
Ready for MoP Patch 5.0.4
Archived Files (5)
File Name
Version
Size
Author
Date
5.4.1
88kB
cokedrivers
11-17-13 06:20 AM
5.4
88kB
cokedrivers
09-10-13 07:12 PM
5.3
89kB
cokedrivers
05-27-13 07:55 AM
5.2.1
89kB
cokedrivers
03-09-13 08:55 AM
5.2.0
107kB
cokedrivers
03-05-13 09:40 AM


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Old 04-13-14, 10:50 AM  
Chrome67
A Murloc Raider
 
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Forum posts: 9
File comments: 56
Uploads: 7
class colors in friends plugin

Hi Cokedrivers,

still using this addon and still loving it!

Just thought I'd let you know that the call to "GetQuestDifficultyColor(BNTable[i][16])" throws an error. It drills down into framexml/uiparent.lua passes the BNfriend level to a variable named challengeLevel. Something in BN is putting a string value into that variable and blowing the value comparison which throws the error.

Anyway, quick fix - replace all instances of:

"GetQuestDifficultyColor(BNTable[i][16])"

with

"GetQuestDifficultyColor(90)"

Not sure if I'll dig much further into this bug since I haven't really played with the BN code much to date, but that's definitely the culprit. Hope it helps
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Old 11-17-13, 06:53 AM  
cokedrivers
A Chromatic Dragonspawn
 
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Re: bags tooltip not showing (fix included)

Originally Posted by Chrome67
hi all,

the bags bar item tooltip is not showing due to an api change (thanks for doing this kinda thing each patch Blizz!). The following fix is simple and works perfectly:

Code:
replace all occurances of "GetCVar("realmName")" with "GetRealmName()"

example on line 6:  local myrealm = GetRealmName()
enjoy!
Thanks for posting this, I had it fixed just trying to figure out the issue with the Stat1 and Stat2 before I updated.

Thanks again for looking out.

Coke
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Old 11-04-13, 04:03 PM  
Chrome67
A Murloc Raider
 
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File comments: 56
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bags tooltip not showing (fix included)

hi all,

the bags bar item tooltip is not showing due to an api change (thanks for doing this kinda thing each patch Blizz!). The following fix is simple and works perfectly:

Code:
replace all occurances of "GetCVar("realmName")" with "GetRealmName()"

example on line 6:  local myrealm = GetRealmName()
enjoy!
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Old 07-28-13, 08:23 AM  
cokedrivers
A Chromatic Dragonspawn
 
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File comments: 186
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Originally Posted by Xully
hiya great addon, I use neav ui and this addon really helps, one request if possible though, on the DPS part it says "Recount not loaded" While I understand most people are using recount, I prefer to use another addon called tinyDPS, which also count dps in the same exact way recount does, so for example if you dps a boss and your dps is 100k, my tinyDPS will read it as 100k also, I don't know how these addons work, but recount is pretty heavy to me and I don't care for much anything except for DPS & Healing, and TinyDPS gives you these two informations only, so if you could add TinyDPS would be great! Check it out.
I will look into it to see what I can do.

Also if all you are looking for is your own DPS and own Healing not a groups or raids these are all ready in nData.

dps_text and hps_text are what you need to show.
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Old 07-22-13, 10:44 PM  
Xully
A Murloc Raider

Forum posts: 7
File comments: 98
Uploads: 0
hiya great addon, I use neav ui and this addon really helps, one request if possible though, on the DPS part it says "Recount not loaded" While I understand most people are using recount, I prefer to use another addon called tinyDPS, which also count dps in the same exact way recount does, so for example if you dps a boss and your dps is 100k, my tinyDPS will read it as 100k also, I don't know how these addons work, but recount is pretty heavy to me and I don't care for much anything except for DPS & Healing, and TinyDPS gives you these two informations only, so if you could add TinyDPS would be great! Check it out.
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Old 03-09-13, 07:40 AM  
agneswww
A Kobold Labourer
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thank you

thank a lot
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Old 03-09-13, 07:33 AM  
cokedrivers
A Chromatic Dragonspawn
 
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Re: ver 5.2.0

Originally Posted by agneswww
628x [ADDON_ACTION_BLOCKED] 插件 "nData" 嘗試調用保護功能 "Boss1TargetFrame:SetPoint()"。
!BugGrabber-r191-release\BugGrabber.lua:587: in function <!BugGrabber\BugGrabber.lua:587>
<in C code>
FrameXML\UIParent.lua:2153: in function "UIParentManageFramePositions"
FrameXML\UIParent.lua:1525: in function <FrameXML\UIParent.lua:1512>
<in C code>
FrameXML\UIParent.lua:2205: in function "UIParent_ManageFramePositions"
FrameXML\BuffFrame.lua:399: in function "BuffFrame_UpdateAllBuffAnchors"
FrameXML\BuffFrame.lua:112: in function "BuffFrame_Update"
FrameXML\BuffFrame.lua:52: in function <FrameXML\BuffFrame.lua:48>

Locals:
nil
-------------------------------------------------------------

3x nData-5.1.1\Modules\Calltoarms.lua:131: attempt to call global "TogglePVPFrame" (a nil value)
nData-5.1.1\Modules\Calltoarms.lua:131: in function <nData\Modules\Calltoarms.lua:127>

Locals:
I will be fixing this today, if you can't wait here is what needs fixed.

1) Open Calltoarms.lua
2) Go to line 131
3) Change TogglePVPFrame to TogglePVPUI
4) Save file
5) Reload WoW

In patch 5.2 they change this API function.

Cokedrivers
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Old 03-08-13, 10:12 AM  
agneswww
A Kobold Labourer
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ver 5.2.0

628x [ADDON_ACTION_BLOCKED] 插件 "nData" 嘗試調用保護功能 "Boss1TargetFrame:SetPoint()"。
!BugGrabber-r191-release\BugGrabber.lua:587: in function <!BugGrabber\BugGrabber.lua:587>
<in C code>
FrameXML\UIParent.lua:2153: in function "UIParentManageFramePositions"
FrameXML\UIParent.lua:1525: in function <FrameXML\UIParent.lua:1512>
<in C code>
FrameXML\UIParent.lua:2205: in function "UIParent_ManageFramePositions"
FrameXML\BuffFrame.lua:399: in function "BuffFrame_UpdateAllBuffAnchors"
FrameXML\BuffFrame.lua:112: in function "BuffFrame_Update"
FrameXML\BuffFrame.lua:52: in function <FrameXML\BuffFrame.lua:48>

Locals:
nil
-------------------------------------------------------------

3x nData-5.1.1\Modules\Calltoarms.lua:131: attempt to call global "TogglePVPFrame" (a nil value)
nData-5.1.1\Modules\Calltoarms.lua:131: in function <nData\Modules\Calltoarms.lua:127>

Locals:
Last edited by agneswww : 03-08-13 at 10:18 AM.
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Old 12-04-12, 04:54 PM  
cokedrivers
A Chromatic Dragonspawn
 
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Re: Data Panel

Originally Posted by Blazingstorm
Ok this may be taking a step or two backwards. But instead of having just the one center bar for data, is it possible to have two or three? Such as one under the left and right chat frames that adjust automatically to the width of the chat frames and of coarse a center one that can be adjusted by the user and possibly turned off/on as needed.

Oh and before I forget, is there a way to set the size of the chat frames, without having to use the Blizzard re-size method? It is so inaccurate when you want both frames to be the same exact size.

Thanks, and keep up the great work.
Thank for the input, this addon's sole purpose it to create a data panel for information.

What your exlaining seems to be more along the lines of a Tukui complete UI addon.

Yes this addon was a spawn of Tukui but as far as adjustable chat windows and scaleing datapanels that is way to much for this little addon ( and what i mean by little is what its made to do).

But again thank you for the feed back but i think the self adjusting chat windows and panels to match is to much for this addon.

Coke
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Old 12-04-12, 12:46 AM  
Blazingstorm
A Deviate Faerie Dragon
 
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Data Panel

Ok this may be taking a step or two backwards. But instead of having just the one center bar for data, is it possible to have two or three? Such as one under the left and right chat frames that adjust automatically to the width of the chat frames and of coarse a center one that can be adjusted by the user and possibly turned off/on as needed.

Oh and before I forget, is there a way to set the size of the chat frames, without having to use the Blizzard re-size method? It is so inaccurate when you want both frames to be the same exact size.

Thanks, and keep up the great work.
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Old 11-29-12, 08:00 PM  
Chrome67
A Murloc Raider
 
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Re: Re: Top panel background and border not showing

Originally Posted by cokedrivers
Thanks can always count on you to find the things i forgot to switch back
I must be the only one who likes it at the top of the screen
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Old 11-29-12, 05:38 PM  
cokedrivers
A Chromatic Dragonspawn
 
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Re: Top panel background and border not showing

Originally Posted by Chrome67
...when config'ed for "top" no border or background. Otherwise, looks good so far...

Chrome67

edit:

was missing the following in the \Modules\Datapanel.lua file...@line #24
Code:
	DataPanel:SetBackdrop({
		bgFile = config.background,
		edgeFile = config.border,
		edgeSize = 25,
		insets = {left = 5, right = 5, top = 5, bottom = 5}
	})
	DataPanel:SetBackdropColor(0, 0, 0, 1)
Thanks can always count on you to find the things i forgot to switch back
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Old 11-29-12, 03:15 PM  
Chrome67
A Murloc Raider
 
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Top panel background and border not showing

...when config'ed for "top" no border or background. Otherwise, looks good so far...

Chrome67

edit:

was missing the following in the \Modules\Datapanel.lua file...@line #24
Code:
	DataPanel:SetBackdrop({
		bgFile = config.background,
		edgeFile = config.border,
		edgeSize = 25,
		insets = {left = 5, right = 5, top = 5, bottom = 5}
	})
	DataPanel:SetBackdropColor(0, 0, 0, 1)
Last edited by Chrome67 : 11-29-12 at 03:23 PM.
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Old 10-23-12, 07:49 PM  
cokedrivers
A Chromatic Dragonspawn
 
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Re:

Originally Posted by Chrome67
Me again amigo...

when I put the nData bar to "top" I lose the actionbars on the bottom of the screen. I can't find a line in any of the code that seems to clear the points for the main action bar, nor move them, so I'm a bit at a loss as to where to begin in troubleshooting the problem. Just thought you should know...

tested as the only addon installed...
You can either change it yourself or download the update.

To change it yourself in the Datapanel.lua in the Modules folder look for the line that looks like this:
Code:
if config.top == true then
Change it to this:
Code:
if config.panel == "top" then
This will put the MainMenuBar back on the bottom.

Sorry for not having caught this.

Coke
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Old 10-22-12, 10:53 PM  
Chrome67
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"Top" bar kills main menu bar

Me again amigo...

when I put the nData bar to "top" I lose the actionbars on the bottom of the screen. I can't find a line in any of the code that seems to clear the points for the main action bar, nor move them, so I'm a bit at a loss as to where to begin in troubleshooting the problem. Just thought you should know...

tested as the only addon installed...
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