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Siege of Orgrimmar (5.4)
Updated:12-15-13 10:52 AM
Created:05-19-11 10:19 PM
Downloads:8,254
Favorites:31
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Categories:Minimalistic Compilations, Suites
5.4
ColdUI  Popular! (More than 5000 hits)
Version: 5.4.2
by: Coldkil [More]
I have frozen my WoW account since no new content on the horizon. Planning to return for future patches (6.0 on the worst case if Blizz actually plans to drive SoO for another 5 months or so). Just to let you know that i don't plan to abandon the UI.

All-in-one UI pack, working for every resolution, just try it and keep it if you like it! Mess with the code, but i don't support any edit.

LATEST NEWS:
- added better styled role indicators on party/raid frames.
- redone loot plugin, now you can move it around like other frames.
- added damage meter! You don't need to setup anything, the skin is already done and ready to use.
- now actionbars can be set to appear on mouseover! just set the option in the config file.

Features:
- healer layout available: just set the option to true and /reload ui
- you can enable/disable pretty much any plugin
- extended focus frame available, with portrait and castbar
- datatext can be enabled/disabled too, and background panel can be toggled on/off
- change textures/fonts as you please
- you can setup your personal layout, and if you mess with thing, reset everything

SLASH COMMANDS:
/ch will make appear the help - everything is there
/align brings out a grid, very useful to move things around

Other options can be found in the relative addon config.lua file (or in game if it's provided).

AURORA:
i use an edited version of this addon to match all the Blizzard frames with the ones i designed. In game you should disable all options but the map reskin and the "replace normal game fonts" one.

ACTIONBARS:
just open config.lua in ColdBars addon, it's everything there. There are the same options as before plus some additional functionalities like vertical bars and the possibility to costantly hide pet/stance bar.
Button skin is embedded into the bars addon.
NOW PLUS MOUSEOVER!

About screenshots: they may show MSBT and an aura tracker addon, they aren't included in the package. Sorry, i still havent updated them, hope to do it asap.

CREDITS:
All credits go to respective addon authors.
Thanks to haste, for creating oUF.
Thanks to Caellian, since i've learned destroying you awesome layout.
Thanks to Tukz, i've taken some features from your incredible work.
Thanks to WoWInterface, MMO-Champion and WoWHead for their communities which have helped me a lot.
Bags are a stripped down and reduced to the bone version of Stuffing.
Cooldowns are a "same of above" version of OmniCC.
Runebar is a "same of above" edit if nibRunes.

HOW TO INSTALL:
- Make a backup of your Interface and WTF folders, then move/delete them from WoW directory.
- Unzip the archive.
- Put the folders in the ZIP archive into you Interface/Addons folder.
That's it!

ADDONS LIST:
- alDamageMeter
- Aurora
- oUF
- oUF_Smooth
- oUF_Coldkil
- cError
- ColdBars
- ColdPlates (a very very heavy rDiabloNameplates edit)
- ColdBags
- ColdMisc
- ColdRM
- rBuffFrameStyler
- rLib

Feedback is always appreciated!
v5.3
- updated Aurora
- managed the new name/shadow of the nameplates with text coloring.

v5.2
- added mouseover feature for actionbars
- added a damage meter styled along with the interface
- redone loot frames; now uses as much as possible the default frames for a lot less memory usage.

v5.0.1
- fixed a bug in the locked raids tooltip
- fixed text position on loot frames going out of bounds
- fixed override bar parenting/movement
- set back up hotkey rename for certain key combinations

v5.0
- updated for 5.04 patch
- monk support
- new lock/priest bars support
- new action bar support
- dedicated addon for nameplates

v4.0
- draggable frames (with slash commands)
- embedded xp bar
- new runebar and totem timers

v3.0
- made action bars; a little primitive but working good
- added micromenu, button to toggle it above minimap

v2.1.1
- fixed some bugs about bags; now sorting/purchasing should work.

v2.1
- added profiles feature
- reskinned every frame with Aurora addon
- fixed a typo that made player debuffs bugged and not displayed if option was enabled

v2.0.1
- new good-looking flat textures; old ones are still usable and included
- buff/debuffs on player and target can be enabled indipendently via config
- fixed a bug for powerbar color on some mobs, double check for castbar to avoid same bug

v2.0
- new unitframes layout
- support for 4.2
- fixed various bugs (keyring disappeared)
- brand new config file

v1.2.2
- fixed some errors
- tested and repositioned boss/arena frames

v1.2
- done totem bar, eclipse bar, fixed combo points for druids.
- done boss/arena frames
- rewritten core layout code, for better editing/maintenace.

v1.1
- moved party/raid frames and minimap
- major code polishing

v1.0
- original release!
Optional Files (1)
File Name
Version
Size
Author
Date
Type
1.0
2kB
05-06-12 11:20 AM
Addon


Archived Files (5)
File Name
Version
Size
Author
Date
5.4.1
361kB
Coldkil
11-13-13 02:50 AM
5.4
1MB
Coldkil
09-10-13 02:54 PM
5.3
1MB
Coldkil
05-30-13 09:53 AM
5.2.1
1020kB
Coldkil
04-10-13 07:33 AM
5.1.1
466kB
Coldkil
01-08-13 04:03 PM


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Unread 03-21-12, 07:21 PM  
Unzipped
A Kobold Labourer

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Excellent UI, one of the best i've seen on here in a long time.

Just a quick question, how would I go about re-sizing the chat bubble font?
It seems to be a pixel size smaller than the rest of the UI. Thanks in advance.

Edit: nvm got it sorted.
Last edited by Unzipped : 03-21-12 at 07:40 PM.
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Unread 02-24-12, 03:00 PM  
Paolo242
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Cold,

good idea. Thank you.
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Unread 02-23-12, 11:38 PM  
Coldkil
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Nice additions.

I suggest you to make them a separate file, so you won't lose the edits if i put out subsequent releases (apart to adding the fline to the .toc file).

Originally Posted by Irelia
EDIT : I was configuring the UI for my resto druid, and noticed that the flight form wasn't skinned at all to fit into the stance bar. I'm assuming that it'd be the same for balance druids, too.
Can you provide a screen? I think it's a bar size thing, afaik the standard bar is for 5 different forms, i need just to change the number just in case :P

Or it's a buttonskin problem?
Last edited by Coldkil : 02-23-12 at 11:49 PM.
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Unread 02-23-12, 01:12 PM  
Paolo242
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Cold,

In an effort to spice things up a bit I have added a few slash commands to hammertime.lua

Code:
SlashCmdList.FRAME = function() print(GetMouseFocus():GetName()) end
SLASH_FRAME1 = "/gn"

SlashCmdList.GETPARENT = function() print(GetMouseFocus():GetParent():GetName()) end
SLASH_GETPARENT1 = "/gp"

SlashCmdList.DISABLE_ADDON = function(s) DisableAddOn(s) end
SLASH_DISABLE_ADDON1 = "/dis"

SlashCmdList.ENABLE_ADDON = function(s) EnableAddOn(s) end
SLASH_ENABLE_ADDON1 = "/en"

SlashCmdList.RELOADUI = ReloadUI
SLASH_RELOADUI1 = "/rl"

SlashCmdList.RCSLASH = DoReadyCheck
SLASH_RCSLASH1 = "/rc"

SlashCmdList.ROLECHECK = InitiateRolePoll
SLASH_ROLECHECK1 = "/rolecheck"
SLASH_ROLECHECK2 = "/rolepoll"

-- simple spec and equipment switching
SlashCmdList["SPEC"] = function() 
	if GetActiveTalentGroup()==1 then SetActiveTalentGroup(2) elseif GetActiveTalentGroup()==2 then SetActiveTalentGroup(1) end
--[[	
	local spec = GetActiveTalentGroup()
	local newspec, oldspec
	if spec==1 then SetActiveTalentGroup(2) newspec=2 elseif spec==2 then SetActiveTalentGroup(1) newspec=1 end
 	local sf = CreateFrame"Frame"
	sf:RegisterEvent("ACTIVE_TALENT_GROUP_CHANGED")
	sf:SetScript("OnEvent", function() 
		local mt = GetPrimaryTalentTree(false, false, newspec)
		local mt2 = GetPrimaryTalentTree(false, false, spec)
		if mt and mt2 then
			local _, newspec = GetTalentTabInfo( mt, false, false)
			local _, oldspec = GetTalentTabInfo( mt2, false, false)
			if newspec == oldspec then
				if spec==1 then UseEquipmentSet(newspec.."1") elseif spec==2 then UseEquipmentSet(newspec.."2") end
			else
				UseEquipmentSet(newspec)
			end
		end
		sf:UnregisterAllEvents()
	end) ]]
end
SLASH_SPEC1 = "/ss"
SLASH_SPEC2 = "/spec"

SlashCmdList.GROUPDISBAND = function()
		SendChatMessage("Disbanding group.", "RAID" or "PARTY")
		if UnitInRaid("player") then
			for i = 1, GetNumRaidMembers() do
				local name, _, _, _, _, _, _, online = GetRaidRosterInfo(i)
				if online and name ~= UnitName("player") then
					UninviteUnit(name)
				end
			end
		else
			for i = MAX_PARTY_MEMBERS, 1, -1 do
				if GetPartyMember(i) then
					UninviteUnit(UnitName("party"..i))
				end
			end
		end
		LeaveParty()
end
SLASH_GROUPDISBAND1 = "/rd"

SlashCmdList.TICKET = ToggleHelpFrame
SLASH_TICKET1 = "/gm"
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Unread 02-23-12, 12:08 AM  
Irelia
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Originally Posted by Coldkil

Sure, go to the rActionButtonStyler folder, there is the config.lua file where you can edit the button skin to your preference.

Here on WoWI there are also lots of skins for that addon if you like.
Thank you SO much! I fell in love with the UI, and I just had to use it ... again. :P

EDIT : I was configuring the UI for my resto druid, and noticed that the flight form wasn't skinned at all to fit into the stance bar. I'm assuming that it'd be the same for balance druids, too.
Last edited by Irelia : 02-23-12 at 12:50 PM.
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Unread 02-22-12, 11:53 PM  
Coldkil
A Wyrmkin Dreamwalker
 
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Originally Posted by Irelia
Really great UI. The only thing that's irking me is that my hotkeys are showing. Is there any way to disable them? :d
Sure, go to the rActionButtonStyler folder, there is the config.lua file where you can edit the button skin to your preference.

Here on WoWI there are also lots of skins for that addon if you like.
Last edited by Coldkil : 02-22-12 at 11:56 PM.
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Unread 02-22-12, 07:35 PM  
Irelia
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Really great UI. The only thing that's irking me is that my hotkeys are showing. Is there any way to disable them? :d
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Unread 02-22-12, 04:37 PM  
Paolo242
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Yeah, Not a big deal at all.
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Unread 02-22-12, 02:56 PM  
Coldkil
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Originally Posted by Paolo242
Cold,

Looking awesome man!

I found an error on line 683 in the layout.lua of unitframes.

It would activate when the healer layout was selected.

Here is the corrected code,

Code:
if layout.healer then
		player:SetPoint("BOTTOM", UIParent, "BOTTOM", -175, 240)
		pet:SetPoint('TOPLEFT', player, "BOTTOMLEFT", 0, -8)
		target:SetPoint("BOTTOM", UIParent, "BOTTOM", -175, 300)
		tot:SetPoint("LEFT", target, "RIGHT", 10, 2)
		focus:SetPoint('TOPLEFT', target, 'BOTTOMLEFT', 0, -18)
Thanks for pointing it out, i've also found a couple of little tweaks to do, i think i'll make a fix in few days.

EDIT: lol it was a comma missing in the player:SetPoint :P
Last edited by Coldkil : 02-22-12 at 02:59 PM.
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Unread 02-22-12, 12:54 PM  
Paolo242
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Cold,

Looking awesome man!

I found an error on line 683 in the layout.lua of unitframes.

It would activate when the healer layout was selected.

Here is the corrected code,

Code:
if layout.healer then
		player:SetPoint("BOTTOM", UIParent, "BOTTOM", -175, 240)
		pet:SetPoint('TOPLEFT', player, "BOTTOMLEFT", 0, -8)
		target:SetPoint("BOTTOM", UIParent, "BOTTOM", -175, 300)
		tot:SetPoint("LEFT", target, "RIGHT", 10, 2)
		focus:SetPoint('TOPLEFT', target, 'BOTTOMLEFT', 0, -18)
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Unread 02-22-12, 08:14 AM  
Coldkil
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4.0 out!

new release is finally out! Enjoy it!

i left in the UI files the old layout file. If someone feels that he's capable of doing a good edit, feel free to try - old layout isn't compatible with the new draggable frames however. If you want that, you must edit the current layout file.

EDIT: i left wrongly the styler.lua in the actionbars folder - it won't load and it was a scrapped project, so you can delete it safely or leave it as it is.
Last edited by Coldkil : 02-22-12 at 11:11 AM.
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Unread 01-19-12, 05:43 AM  
Coldkil
A Wyrmkin Dreamwalker
 
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news before MoP

long time without any news, so i'm going to write a little.

I feel that the UI in its current state is pretty fine, i don't think i will make another big "rewrite it all" work. This doesn't mean that i won't try to add new useful features, or i will leave it in its actual situation.

I will continue to play and the UI will be ready for MoP, thanks to the annual pass and the beta access.

As for current content, there will be a 3.2.1 release. Most of it will be about bug fixes (pet bar for dks, using items from bags returning errors, shaman totem bar for istance).

The real thing is that i'm implementing my old square UFs layout. I don't know how it will be received from the UI users, but it's worth a try imho.

Many will ask "why the need of an additional layout?" The answer is: It's only the first step to user-defined layouts.

The biggest flaw in my UI is that it's not so much customizable. But a big flaw in other UIs (i think) is that they offer a degree of customization which is too complicated or doesn't reflect the users' will.

What i'm trying to do is to have the possibility to load different layout files and switch them on-the-fly like i have implemented the dps/healer layout.
It's something that other addons already do, but not in the way i like.

The basic around it is always oUF, but with all the things that oUF doesn't include like actionbars and such.

This way people who likes to change their UI often will have the possibility to use a new look that i and (hopefully) others have realized, otherwise they can use the skeleton i'll provide to write their own custom uf layout.

Sound complicated at a first glance, and tbh it is. It will require a minimum of lua editing, but i managed to make it only a ctrl-c/ctrl-v process.

Hope these news will make you happy, and i want to thank everyone who still follows the project i have in mind.

More than 3000 downloads may seem very few compared to other very famous addons, but it makes me proud nontheless even if it's a small audience

Thanks again everyone!

EDIT: a small preview of the square layout
Last edited by Coldkil : 01-21-12 at 02:22 AM.
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Unread 12-04-11, 03:36 AM  
Coldkil
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No problem
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Unread 12-03-11, 09:27 PM  
Machina
A Kobold Labourer

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Originally Posted by Coldkil
Originally Posted by Machina
Sooo...started from scratch with a clean install and when I hit the button to install the ui "got it, let's go" or something like that, it reloads the ui and starts over. It's bringing me back to the install dialog box over and over again.

Edit: Ok, I just had to completely remove this ui. A lot of weird bugs that I can't fix by reloading, deleting wtf, etc. I'm not sure if i can upload screens here or not but here it goes...

http://imageshack.us/photo/my-images...211193318.jpg/

This is in my OS but I also tried in my MS as well. None of the action bars are moveable. Also, there is a weird red outlined bar in upper part of the screen that showed after I installed and the presence bar (stance? totem?) can't be moved either. I remember being able to do this with the previous verison.

Edit 2: The red outlined bar I realized is from ifilger. It broke after I installed ColdUI it seems. I'll try re-installing w/o ifilger and see what happens. Is this a known conflict?
never found an issue like this tbh - it seems it cannot save the variable that says "i have already done the setup".

bars should be already displayed, and the unholy dks should have a setup similar to hunters, with stance bar on left and pet on right - totally my fault, going to fix it in a very little time.

For the rest, never found the ifilger bug, and i also used it for some time - is it updated? I'm going to do a stress test with it, but it will require some more time to find the bug and fix.

Bars cannot be moved, but the setup should activate them all and you ca use the buttons to show/hide them - movable bars require more work, something i'd like to do but not going to release soon

EDIT: if you have the will to fix the bars yourself just do these things:

- go to stancebar.lua, line 26 and paste over it this
Code:
if playerClass == "HUNTER" or playerClass == "DEATHKNIGHT" then
- go to petbar.lua, line 12 and do the same above
- save files, /reload ui and it's fine.

EDIT2: for the records, i tried a clean install of the UI too, to look if the fault is by my side - unfortunately for you, everything has gone well, so it seem the problem is related to ifilger. Gonna test with it anyway.

Ok well good to know it's something on my end. I'll keep working at it. I'll use the code you gave me as well. Thanks for the quick reply!
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Unread 12-03-11, 03:24 PM  
Coldkil
A Wyrmkin Dreamwalker
 
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Originally Posted by Machina
Sooo...started from scratch with a clean install and when I hit the button to install the ui "got it, let's go" or something like that, it reloads the ui and starts over. It's bringing me back to the install dialog box over and over again.

Edit: Ok, I just had to completely remove this ui. A lot of weird bugs that I can't fix by reloading, deleting wtf, etc. I'm not sure if i can upload screens here or not but here it goes...

http://imageshack.us/photo/my-images...211193318.jpg/

This is in my OS but I also tried in my MS as well. None of the action bars are moveable. Also, there is a weird red outlined bar in upper part of the screen that showed after I installed and the presence bar (stance? totem?) can't be moved either. I remember being able to do this with the previous verison.

Edit 2: The red outlined bar I realized is from ifilger. It broke after I installed ColdUI it seems. I'll try re-installing w/o ifilger and see what happens. Is this a known conflict?
never found an issue like this tbh - it seems it cannot save the variable that says "i have already done the setup".

bars should be already displayed, and the unholy dks should have a setup similar to hunters, with stance bar on left and pet on right - totally my fault, going to fix it in a very little time.

For the rest, never found the ifilger bug, and i also used it for some time - is it updated? I'm going to do a stress test with it, but it will require some more time to find the bug and fix.

Bars cannot be moved, but the setup should activate them all and you ca use the buttons to show/hide them - movable bars require more work, something i'd like to do but not going to release soon

EDIT: if you have the will to fix the bars yourself just do these things:

- go to stancebar.lua, line 26 and paste over it this
Code:
if playerClass == "HUNTER" or playerClass == "DEATHKNIGHT" then
- go to petbar.lua, line 12 and do the same above
- save files, /reload ui and it's fine.

EDIT2: for the records, i tried a clean install of the UI too, to look if the fault is by my side - unfortunately for you, everything has gone well, so it seem the problem is related to ifilger. Gonna test with it anyway.
Last edited by Coldkil : 12-03-11 at 03:31 PM.
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