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Siege of Orgrimmar (5.4)
Updated:12-15-13 10:52 AM
Created:05-19-11 10:19 PM
Downloads:8,326
Favorites:32
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Categories:Minimalistic Compilations, Suites
ColdUI  Popular! (More than 5000 hits)
Version: 5.4.2
by: Coldkil [More]
I have frozen my WoW account since no new content on the horizon. Planning to return for future patches (6.0 on the worst case if Blizz actually plans to drive SoO for another 5 months or so). Just to let you know that i don't plan to abandon the UI.

All-in-one UI pack, working for every resolution, just try it and keep it if you like it! Mess with the code, but i don't support any edit.

LATEST NEWS:
- added better styled role indicators on party/raid frames.
- redone loot plugin, now you can move it around like other frames.
- added damage meter! You don't need to setup anything, the skin is already done and ready to use.
- now actionbars can be set to appear on mouseover! just set the option in the config file.

Features:
- healer layout available: just set the option to true and /reload ui
- you can enable/disable pretty much any plugin
- extended focus frame available, with portrait and castbar
- datatext can be enabled/disabled too, and background panel can be toggled on/off
- change textures/fonts as you please
- you can setup your personal layout, and if you mess with thing, reset everything

SLASH COMMANDS:
/ch will make appear the help - everything is there
/align brings out a grid, very useful to move things around

Other options can be found in the relative addon config.lua file (or in game if it's provided).

AURORA:
i use an edited version of this addon to match all the Blizzard frames with the ones i designed. In game you should disable all options but the map reskin and the "replace normal game fonts" one.

ACTIONBARS:
just open config.lua in ColdBars addon, it's everything there. There are the same options as before plus some additional functionalities like vertical bars and the possibility to costantly hide pet/stance bar.
Button skin is embedded into the bars addon.
NOW PLUS MOUSEOVER!

About screenshots: they may show MSBT and an aura tracker addon, they aren't included in the package. Sorry, i still havent updated them, hope to do it asap.

CREDITS:
All credits go to respective addon authors.
Thanks to haste, for creating oUF.
Thanks to Caellian, since i've learned destroying you awesome layout.
Thanks to Tukz, i've taken some features from your incredible work.
Thanks to WoWInterface, MMO-Champion and WoWHead for their communities which have helped me a lot.
Bags are a stripped down and reduced to the bone version of Stuffing.
Cooldowns are a "same of above" version of OmniCC.
Runebar is a "same of above" edit if nibRunes.

HOW TO INSTALL:
- Make a backup of your Interface and WTF folders, then move/delete them from WoW directory.
- Unzip the archive.
- Put the folders in the ZIP archive into you Interface/Addons folder.
That's it!

ADDONS LIST:
- alDamageMeter
- Aurora
- oUF
- oUF_Smooth
- oUF_Coldkil
- cError
- ColdBars
- ColdPlates (a very very heavy rDiabloNameplates edit)
- ColdBags
- ColdMisc
- ColdRM
- rBuffFrameStyler
- rLib

Feedback is always appreciated!
v5.3
- updated Aurora
- managed the new name/shadow of the nameplates with text coloring.

v5.2
- added mouseover feature for actionbars
- added a damage meter styled along with the interface
- redone loot frames; now uses as much as possible the default frames for a lot less memory usage.

v5.0.1
- fixed a bug in the locked raids tooltip
- fixed text position on loot frames going out of bounds
- fixed override bar parenting/movement
- set back up hotkey rename for certain key combinations

v5.0
- updated for 5.04 patch
- monk support
- new lock/priest bars support
- new action bar support
- dedicated addon for nameplates

v4.0
- draggable frames (with slash commands)
- embedded xp bar
- new runebar and totem timers

v3.0
- made action bars; a little primitive but working good
- added micromenu, button to toggle it above minimap

v2.1.1
- fixed some bugs about bags; now sorting/purchasing should work.

v2.1
- added profiles feature
- reskinned every frame with Aurora addon
- fixed a typo that made player debuffs bugged and not displayed if option was enabled

v2.0.1
- new good-looking flat textures; old ones are still usable and included
- buff/debuffs on player and target can be enabled indipendently via config
- fixed a bug for powerbar color on some mobs, double check for castbar to avoid same bug

v2.0
- new unitframes layout
- support for 4.2
- fixed various bugs (keyring disappeared)
- brand new config file

v1.2.2
- fixed some errors
- tested and repositioned boss/arena frames

v1.2
- done totem bar, eclipse bar, fixed combo points for druids.
- done boss/arena frames
- rewritten core layout code, for better editing/maintenace.

v1.1
- moved party/raid frames and minimap
- major code polishing

v1.0
- original release!
Optional Files (1)
File Name
Version
Size
Author
Date
Type
1.0
2kB
05-06-12 11:20 AM
Addon


Archived Files (5)
File Name
Version
Size
Author
Date
5.4.1
361kB
Coldkil
11-13-13 02:50 AM
5.4
1MB
Coldkil
09-10-13 02:54 PM
5.3
1MB
Coldkil
05-30-13 09:53 AM
5.2.1
1020kB
Coldkil
04-10-13 07:33 AM
5.1.1
466kB
Coldkil
01-08-13 04:03 PM


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Unread 07-22-11, 08:40 AM  
Líghtsbreath
A Kobold Labourer

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Healer Layout.

I cannot for the life of me figure out how to change to the healer layout. You said "- healer layout available: just set the option to true and /reload ui" & I dont have the slightest clue what you mean by setting the option to true. Help?
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Unread 07-21-11, 12:37 AM  
Coldkil
A Wyrmkin Dreamwalker
 
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As for now, you have to go with standard in game options.

I definitely want to do something about that, but i don't know if i can write just a module for hoverbind or i need to re-write the entire actionbar part.

If it's the second case, it will take some time to do.
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Unread 07-21-11, 12:32 AM  
CrimzonBlood
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keybinding

Is there a / command to keybind the action bars? or do I have to go through the ESC menu?
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Unread 07-19-11, 04:18 AM  
Coldkil
A Wyrmkin Dreamwalker
 
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Originally posted by Brunt007
:-)

Are there any new information about the castbar (ticks on castbar)?
I'm already on it, but it's more difficult than expected. no problem on set the number of ticks (they're all constants) but displaying them correctly is being a little tricky. Probably i'm doing something wrong + during the week work cuts a lot of my time (when i post here, this means i'm "at work").

Originally posted by Nibelheim
Bah, don't be We all code our Lua files one line at a time Keep up the great work on Coldkil UI, it looks and performs superbly!
Thanks But having over 100k downloads means something
Last edited by Coldkil : 07-19-11 at 04:19 AM.
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Unread 07-19-11, 04:11 AM  
Nibelheim
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Originally posted by Coldkil
EDIT: omfg realUI author? i feel honored
Bah, don't be We all code our Lua files one line at a time Keep up the great work on Coldkil UI, it looks and performs superbly!
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Unread 07-19-11, 03:59 AM  
Brunt007
A Kobold Labourer

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:-)

Are there any new information about the castbar (ticks on castbar)?
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Unread 07-19-11, 03:48 AM  
Coldkil
A Wyrmkin Dreamwalker
 
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Yeah pretty much XD

I'm in a good mood, so a spoiler about next release:
- completing frame reskin including the Aurora mod (thanks to Haleth)
- profiles/custom set of config per character (thought it was difficult, in the end it's already done and working.

EDIT: omfg realUI author? i feel honored
Last edited by Coldkil : 07-19-11 at 03:51 AM.
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Unread 07-19-11, 03:08 AM  
Nibelheim
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Originally posted by Brunt007
that's why we're here :-). To test this ui and find errors;-)

or not?
Hey, free UI testers? That's why WE'RE here
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Unread 07-19-11, 03:05 AM  
Brunt007
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that's why we're here :-). To test this ui and find errors;-)

or not?
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Unread 07-19-11, 02:57 AM  
Coldkil
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Found it, it's a typo.

core.lua, line 796. It's written
Code:
if layout.pdebuff
it should be
Code:
if layout.pdebuffS
with no capital letter.

F*** me. It's a simple fix. Also, reading again the code, line 802 should be "LEFT" instead of "RIGHT". I've not tested them enough. Thanks for the info.
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Unread 07-19-11, 02:31 AM  
Brunt007
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my config. lua

--get the addon namespace
local addon, ns = ...

--generate a holder for the config data
local cfg = CreateFrame("Frame")

-----------------------------
-- CONFIG
-----------------------------
cfg.plugins = {
chat = true, -- enable/disable chat plugin
minimap = true, -- enable/disable minimap plugin
tooltip = true, -- enable/disable tooltip plugin
nameplates = true, -- enable/disable nameplates plugin
bags = true, -- enable/disable bags plugin
lootframe = true, -- enable/disable lootframe plugin
rollframe = true, -- enable/disable rollframe plugin
}
cfg.focus = {
extended = true, -- new focus frame, with portrait and castbar (set it to false to have the minimal one)
}

cfg.layout = {
healer = false, -- activate healer layout
pbuffs = false, -- player buffs on frame
pdebuffs = true, -- player debuffs on frame

tbuffs = true, -- target buffs on frame
tdebuffs = true, -- target debuffs on frame
}
cfg.datatext = {
enable = true, -- oh yeah
showpanel = true, -- show/hide backgroung panel
}

-- fonts and textures
cfg.font = "Interface\\AddOns\\oUF_Coldkil\\fonts\\visitor.ttf"
cfg.bigfont = "Interface\\AddOns\\oUF_Coldkil\\fonts\\04b03.ttf"

cfg.tex = "Interface\\AddOns\\oUF_Coldkil\\textures\\flat2"
cfg.texflat = "Interface\\AddOns\\oUF_Coldkil\\textures\\flat2"
cfg.texcast = "Interface\\AddOns\\oUF_Coldkil\\textures\\flat2"
cfg.texblank = "Interface\\Buttons\\WHITE8x8"




it don't work to show the debuff on playerframe

do i have to change pbuffs to true? to get it work
Last edited by Brunt007 : 07-19-11 at 03:01 AM.
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Unread 07-19-11, 02:05 AM  
Coldkil
A Wyrmkin Dreamwalker
 
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Originally posted by Brunt007
I found out that the problem must somehow lie at the handover of "pdebuffs" from the config.lua in the core.lua. I've changed the core.lua:

"layout.pdebuff = true" my change

if then layout.pdebuff
if not then layout.healer
.
.
.
Now it works.
lol. That's totally wanted, you need to set manually both buffs and debuffs to true to show them. It's not a problem.
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Unread 07-18-11, 10:25 PM  
Brunt007
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I found out that the problem must somehow lie at the handover of "pdebuffs" from the config.lua in the core.lua. I've changed the core.lua:

"layout.pdebuff = true" my change

if then layout.pdebuff
if not then layout.healer
.
.
.
Now it works.
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Unread 07-18-11, 04:38 AM  
Brunt007
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I have no idea what could be the problem. The Buffs are displayed correctly on the player frame
Last edited by Brunt007 : 07-18-11 at 04:38 AM.
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Unread 07-18-11, 04:26 AM  
Coldkil
A Wyrmkin Dreamwalker
 
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Originally posted by Brunt007
I think if the buff / debuffs on the player frame appears to be, then you do not need it in the top corner. A dual display is not really good. I prefer the setting of the buffs in the upper right corner and debuffs on the player frame.
That shouldn't be a problem, since they are already handled separately. A simple hide() command should do the trick.

Still checking the debuff thing. From code it seems all correct, don't have a WoW client available right now.
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