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Siege of Orgrimmar (5.4)
Updated:12-15-13 09:52 AM
Created:05-19-11 10:19 PM
Downloads:8,156
Favorites:31
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Categories:Minimalistic Compilations, Suites
5.4
ColdUI  Popular! (More than 5000 hits)
Version: 5.4.2
by: Coldkil [More]
I have frozen my WoW account since no new content on the horizon. Planning to return for future patches (6.0 on the worst case if Blizz actually plans to drive SoO for another 5 months or so). Just to let you know that i don't plan to abandon the UI.

All-in-one UI pack, working for every resolution, just try it and keep it if you like it! Mess with the code, but i don't support any edit.

LATEST NEWS:
- added better styled role indicators on party/raid frames.
- redone loot plugin, now you can move it around like other frames.
- added damage meter! You don't need to setup anything, the skin is already done and ready to use.
- now actionbars can be set to appear on mouseover! just set the option in the config file.

Features:
- healer layout available: just set the option to true and /reload ui
- you can enable/disable pretty much any plugin
- extended focus frame available, with portrait and castbar
- datatext can be enabled/disabled too, and background panel can be toggled on/off
- change textures/fonts as you please
- you can setup your personal layout, and if you mess with thing, reset everything

SLASH COMMANDS:
/ch will make appear the help - everything is there
/align brings out a grid, very useful to move things around

Other options can be found in the relative addon config.lua file (or in game if it's provided).

AURORA:
i use an edited version of this addon to match all the Blizzard frames with the ones i designed. In game you should disable all options but the map reskin and the "replace normal game fonts" one.

ACTIONBARS:
just open config.lua in ColdBars addon, it's everything there. There are the same options as before plus some additional functionalities like vertical bars and the possibility to costantly hide pet/stance bar.
Button skin is embedded into the bars addon.
NOW PLUS MOUSEOVER!

About screenshots: they may show MSBT and an aura tracker addon, they aren't included in the package. Sorry, i still havent updated them, hope to do it asap.

CREDITS:
All credits go to respective addon authors.
Thanks to haste, for creating oUF.
Thanks to Caellian, since i've learned destroying you awesome layout.
Thanks to Tukz, i've taken some features from your incredible work.
Thanks to WoWInterface, MMO-Champion and WoWHead for their communities which have helped me a lot.
Bags are a stripped down and reduced to the bone version of Stuffing.
Cooldowns are a "same of above" version of OmniCC.
Runebar is a "same of above" edit if nibRunes.

HOW TO INSTALL:
- Make a backup of your Interface and WTF folders, then move/delete them from WoW directory.
- Unzip the archive.
- Put the folders in the ZIP archive into you Interface/Addons folder.
That's it!

ADDONS LIST:
- alDamageMeter
- Aurora
- oUF
- oUF_Smooth
- oUF_Coldkil
- cError
- ColdBars
- ColdPlates (a very very heavy rDiabloNameplates edit)
- ColdBags
- ColdMisc
- ColdRM
- rBuffFrameStyler
- rLib

Feedback is always appreciated!
v5.3
- updated Aurora
- managed the new name/shadow of the nameplates with text coloring.

v5.2
- added mouseover feature for actionbars
- added a damage meter styled along with the interface
- redone loot frames; now uses as much as possible the default frames for a lot less memory usage.

v5.0.1
- fixed a bug in the locked raids tooltip
- fixed text position on loot frames going out of bounds
- fixed override bar parenting/movement
- set back up hotkey rename for certain key combinations

v5.0
- updated for 5.04 patch
- monk support
- new lock/priest bars support
- new action bar support
- dedicated addon for nameplates

v4.0
- draggable frames (with slash commands)
- embedded xp bar
- new runebar and totem timers

v3.0
- made action bars; a little primitive but working good
- added micromenu, button to toggle it above minimap

v2.1.1
- fixed some bugs about bags; now sorting/purchasing should work.

v2.1
- added profiles feature
- reskinned every frame with Aurora addon
- fixed a typo that made player debuffs bugged and not displayed if option was enabled

v2.0.1
- new good-looking flat textures; old ones are still usable and included
- buff/debuffs on player and target can be enabled indipendently via config
- fixed a bug for powerbar color on some mobs, double check for castbar to avoid same bug

v2.0
- new unitframes layout
- support for 4.2
- fixed various bugs (keyring disappeared)
- brand new config file

v1.2.2
- fixed some errors
- tested and repositioned boss/arena frames

v1.2
- done totem bar, eclipse bar, fixed combo points for druids.
- done boss/arena frames
- rewritten core layout code, for better editing/maintenace.

v1.1
- moved party/raid frames and minimap
- major code polishing

v1.0
- original release!
Optional Files (1)
File Name
Version
Size
Author
Date
Type
1.0
2kB
05-06-12 11:20 AM
Addon


Archived Files (5)
File Name
Version
Size
Author
Date
5.4.1
361kB
Coldkil
11-13-13 01:50 AM
5.4
1MB
Coldkil
09-10-13 02:54 PM
5.3
1MB
Coldkil
05-30-13 09:53 AM
5.2.1
1020kB
Coldkil
04-10-13 07:33 AM
5.1.1
466kB
Coldkil
01-08-13 03:03 PM


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Old 07-08-11, 01:22 AM  
Dirkaah
A Kobold Labourer

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There's nothing I'm specifically watching for as a healer other than my buffs so I can renew them when needed and not have to guess at when i'm renewing it.
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Old 07-08-11, 12:17 AM  
Brunt007
A Kobold Labourer

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That sound nice :-)


Will the debuff modification also be included?
Last edited by Brunt007 : 07-08-11 at 01:29 AM.
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Old 07-07-11, 06:45 AM  
Coldkil
A Wyrmkin Dreamwalker
 
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That isn't a problem Hope for the new update this weekend.
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Old 07-07-11, 04:43 AM  
Brunt007
A Kobold Labourer

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I use power auras, too. I just need the debuffs on the player frame. Because they are very important in the boss battle and therefore should always be in view. Buffs could stay in the place where they are
Last edited by Brunt007 : 07-07-11 at 04:51 AM.
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Old 07-07-11, 04:28 AM  
Coldkil
A Wyrmkin Dreamwalker
 
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I can read them perfectly. Tbh, i made them even smaller for the next update (less text in them).

If it's a font problem, just change and resize it. I made this UI for pixelfont, and they look good only for their default size. Anyway i need to make a better support for non-pixel fonts, a thing that i'm already on.

I don't support UI edits, but i will give you the methods to edit it in a simple way.

As for buffs/debuffs on playerframe: if requested, i'll do it. I'll make also an option to enable/disable them. But if you need to track something specific, i suggest you to use a better addon like powerauras or such.

My Ui can be good for ssome aspects, but it can't be perfect for everything
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Old 07-07-11, 01:02 AM  
Brunt007
A Kobold Labourer

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Is it possible that debuffs on the player are displayed above the player frame. Not at the upper right corner of the screen. I have those things much better in the middle where I have them always in sight (for example: Special Bossdebuffs, like Feeding Frenzy - Rage Face's successful melee attacks increase his physical damage dealt by 5% for 20 sec This effect stacks - Shannox in fire lands). .

Another thing is that the tooltips (play 1600:1050 resolution) are very very small and are hardly to be read. This is not good, especially if you also want to compare items and you can not read the stats correctly. I'm thinking, you should do something. I'm currently "local NORMAL =" Interface \ \ AddOns \ \ oUF_Coldkil \ \ fonts \ \ visitor.ttf "" taken out and the size changed slightly, now the tooltips are at least readable.
Last edited by Brunt007 : 07-07-11 at 01:10 AM.
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Old 07-07-11, 12:36 AM  
Dirkaah
A Kobold Labourer

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It would be very helpful to show only mine as I know all of the raid buffs that are out already since I have those on me too.

I play a shaman for healing(Leveling a priest for later atm) but the only buffs I would be seeing are my totem buffs, Earth shield and Riptide when its up on my target, so 6 is a perfect amount for me, it may although be nice to have an extra 1 or 2 just in case but its not really needed, so if you don't want the extra work you don't have to do it

Also! Thank you for the quick response.
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Old 07-07-11, 12:01 AM  
Coldkil
A Wyrmkin Dreamwalker
 
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I know, it's a little bug i've already found. I'm fixing it right now.

A question: as a healer (which i don't play much) would be useful to filter target buffs to display only yours? I can do that if it's requested.

Another detail: buffs on target are limited to 6, need to increase the number?

Your help will be very useful for everyone
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Old 07-06-11, 12:41 AM  
Dirkaah
A Kobold Labourer

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In healer layout is there a way to see which buffs are on the target im healing I would like to know when my earth shield drops off but I honestly see nothing for buffs on the target. Any help would be greatly appreciated.
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Old 07-05-11, 05:23 AM  
Brunt007
A Kobold Labourer

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yes the idea is really very simple.

Do you think there is much work to get it running?
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Old 07-05-11, 12:01 AM  
Coldkil
A Wyrmkin Dreamwalker
 
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To remove rested bubble: core.lua, from line 612. Just comment the lines with Experience.Rested (just put -- at the beginning of the line).

As for the tooltip: the idea was to set an option to have it on mouseover or in current place, just i didn't make it in time (but i have prepared things for when all the frames can be dragged around).

EDIT: @burn: that was fast lol. I didn't thought about that. It was so simple

A batter explanation: he just stores the individual spell ticks (which are constants) then when he register the spell cast, he checks if the spell is in the list and if yes, displays ticks.

I can give it a try for sure. Just it will take some time.
Last edited by Coldkil : 07-05-11 at 04:52 AM.
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Old 07-04-11, 11:10 PM  
Brunt007
A Kobold Labourer

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I know it's very complicated. I think I've seen such a kind of castbar. If I remember correctly, Damia was the ui. You'll find it here in the forum. He also uses "ouf" and I believe he had such a castbar. Maybe this will help further to find a solution.
Here is a part of the source code


-- FUNCTIONS
-----------------------------
-- special thanks to Allez for coming up with this solution
local channelingTicks = {
-- warlock
[GetSpellInfo(1120)] = 5, -- drain soul
[GetSpellInfo(689)] = 5, -- drain life
[GetSpellInfo(5740)] = 4, -- rain of fire
-- druid
[GetSpellInfo(740)] = 4, -- Tranquility
[GetSpellInfo(16914)] = 10, -- Hurricane
-- priest
[GetSpellInfo(15407)] = 3, -- mind flay
[GetSpellInfo(48045)] = 5, -- mind sear
[GetSpellInfo(47540)] = 2, -- penance
-- mage
[GetSpellInfo(5143)] = 5, -- arcane missiles
[GetSpellInfo(10)] = 5, -- blizzard
[GetSpellInfo(12051)] = 4, -- evocation
}
local ticks = {}
cast.setBarTicks = function(castBar, ticknum)
if ticknum and ticknum > 0 then
local delta = castBar:GetWidth() / ticknum
for k = 1, ticknum do
if not ticks[k] then
ticks[k] = castBar:CreateTexture(nil, 'OVERLAY')
ticks[k]:SetTexture(cfg.statusbar_texture)
ticks[k]:SetVertexColor(0, 0, 0)
ticks[k]:SetWidth(1)
ticks[k]:SetHeight(castBar:GetHeight())
end
ticks[k]:ClearAllPoints()
ticks[k]:SetPoint("CENTER", castBar, "LEFT", delta * k, 0 )
ticks[k]:Show()
end
else
for k, v in pairs(ticks) do
v:Hide()
end
end
end
Last edited by Brunt007 : 07-05-11 at 12:32 AM.
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Old 07-04-11, 08:24 PM  
JackOnTheMap
A Murloc Raider

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One thing I'd like to get rid of but having an issue.

I want to get rid of the little "zzz" bubble on the EXP bar when resting. Don't need it and it kinda looks out of place in the UI.
Maybe I'm removing the wrong code. I get rid of the bubble but I also screw up the bar and break it.

Can you point me in the right direction. I just want to remove the bubble.

Trying to make a version of the oUF that is stand-alone.

Changed the font of the tooltip also. Not very readable when I want to see it fast.
How would I go about anchoring it to the cursor? Using Anchor_Cursor doesn't do it.
Last edited by JackOnTheMap : 07-04-11 at 08:56 PM.
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Old 07-04-11, 11:51 AM  
Coldkil
A Wyrmkin Dreamwalker
 
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I think it could be possible. Anyway it's a complicated thing.

Bad side is that i need to write a method that registers the channel duration then divides it into ticks, so i can put sparks/lines for each tick on castbar. Also it should be working with haste scaling.

Good side is that it could work for every channel and it would be a super-advanced feature that should bring me lots of download :P

I can try and give it a shot, but don't expect it soon, or better don't expect it at all. Thanks for the good idea anyway
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Old 07-04-11, 09:22 AM  
Brunt007
A Kobold Labourer

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Nice work coldkil

one question on the castbar, is it possible to show drainsoulticks on it.
and if yes, how can i do that.
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