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Siege of Orgrimmar (5.4)
Updated:12-15-13 10:52 AM
Created:05-19-11 10:19 PM
Downloads:8,205
Favorites:31
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Categories:Minimalistic Compilations, Suites
5.4
ColdUI  Popular! (More than 5000 hits)
Version: 5.4.2
by: Coldkil [More]
I have frozen my WoW account since no new content on the horizon. Planning to return for future patches (6.0 on the worst case if Blizz actually plans to drive SoO for another 5 months or so). Just to let you know that i don't plan to abandon the UI.

All-in-one UI pack, working for every resolution, just try it and keep it if you like it! Mess with the code, but i don't support any edit.

LATEST NEWS:
- added better styled role indicators on party/raid frames.
- redone loot plugin, now you can move it around like other frames.
- added damage meter! You don't need to setup anything, the skin is already done and ready to use.
- now actionbars can be set to appear on mouseover! just set the option in the config file.

Features:
- healer layout available: just set the option to true and /reload ui
- you can enable/disable pretty much any plugin
- extended focus frame available, with portrait and castbar
- datatext can be enabled/disabled too, and background panel can be toggled on/off
- change textures/fonts as you please
- you can setup your personal layout, and if you mess with thing, reset everything

SLASH COMMANDS:
/ch will make appear the help - everything is there
/align brings out a grid, very useful to move things around

Other options can be found in the relative addon config.lua file (or in game if it's provided).

AURORA:
i use an edited version of this addon to match all the Blizzard frames with the ones i designed. In game you should disable all options but the map reskin and the "replace normal game fonts" one.

ACTIONBARS:
just open config.lua in ColdBars addon, it's everything there. There are the same options as before plus some additional functionalities like vertical bars and the possibility to costantly hide pet/stance bar.
Button skin is embedded into the bars addon.
NOW PLUS MOUSEOVER!

About screenshots: they may show MSBT and an aura tracker addon, they aren't included in the package. Sorry, i still havent updated them, hope to do it asap.

CREDITS:
All credits go to respective addon authors.
Thanks to haste, for creating oUF.
Thanks to Caellian, since i've learned destroying you awesome layout.
Thanks to Tukz, i've taken some features from your incredible work.
Thanks to WoWInterface, MMO-Champion and WoWHead for their communities which have helped me a lot.
Bags are a stripped down and reduced to the bone version of Stuffing.
Cooldowns are a "same of above" version of OmniCC.
Runebar is a "same of above" edit if nibRunes.

HOW TO INSTALL:
- Make a backup of your Interface and WTF folders, then move/delete them from WoW directory.
- Unzip the archive.
- Put the folders in the ZIP archive into you Interface/Addons folder.
That's it!

ADDONS LIST:
- alDamageMeter
- Aurora
- oUF
- oUF_Smooth
- oUF_Coldkil
- cError
- ColdBars
- ColdPlates (a very very heavy rDiabloNameplates edit)
- ColdBags
- ColdMisc
- ColdRM
- rBuffFrameStyler
- rLib

Feedback is always appreciated!
v5.3
- updated Aurora
- managed the new name/shadow of the nameplates with text coloring.

v5.2
- added mouseover feature for actionbars
- added a damage meter styled along with the interface
- redone loot frames; now uses as much as possible the default frames for a lot less memory usage.

v5.0.1
- fixed a bug in the locked raids tooltip
- fixed text position on loot frames going out of bounds
- fixed override bar parenting/movement
- set back up hotkey rename for certain key combinations

v5.0
- updated for 5.04 patch
- monk support
- new lock/priest bars support
- new action bar support
- dedicated addon for nameplates

v4.0
- draggable frames (with slash commands)
- embedded xp bar
- new runebar and totem timers

v3.0
- made action bars; a little primitive but working good
- added micromenu, button to toggle it above minimap

v2.1.1
- fixed some bugs about bags; now sorting/purchasing should work.

v2.1
- added profiles feature
- reskinned every frame with Aurora addon
- fixed a typo that made player debuffs bugged and not displayed if option was enabled

v2.0.1
- new good-looking flat textures; old ones are still usable and included
- buff/debuffs on player and target can be enabled indipendently via config
- fixed a bug for powerbar color on some mobs, double check for castbar to avoid same bug

v2.0
- new unitframes layout
- support for 4.2
- fixed various bugs (keyring disappeared)
- brand new config file

v1.2.2
- fixed some errors
- tested and repositioned boss/arena frames

v1.2
- done totem bar, eclipse bar, fixed combo points for druids.
- done boss/arena frames
- rewritten core layout code, for better editing/maintenace.

v1.1
- moved party/raid frames and minimap
- major code polishing

v1.0
- original release!
Optional Files (1)
File Name
Version
Size
Author
Date
Type
1.0
2kB
05-06-12 11:20 AM
Addon


Archived Files (5)
File Name
Version
Size
Author
Date
5.4.1
361kB
Coldkil
11-13-13 02:50 AM
5.4
1MB
Coldkil
09-10-13 02:54 PM
5.3
1MB
Coldkil
05-30-13 09:53 AM
5.2.1
1020kB
Coldkil
04-10-13 07:33 AM
5.1.1
466kB
Coldkil
01-08-13 04:03 PM


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Unread 12-18-12, 01:21 AM  
Quua
A Kobold Labourer

Forum posts: 0
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Thumbs up RL > WoW always :)

Hope your RL issues have been resolved.

A 5.1 version of ColdUI would be awesome!
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Unread 12-10-12, 01:31 AM  
Coldkil
A Wyrmkin Dreamwalker
 
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Sorry, i had some serious issues IRL and i disappeared for a while. Also i had to stop WoW, so i need to get on par now.

I can give it a try, i need to check what's broken and whatnot :P if someone is already trying to use the UI without any uopdate and could provide me some errors, i would be faster in fixing things
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Unread 11-28-12, 09:55 PM  
Jstn
A Kobold Labourer

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Any plans to update for 5.1?
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Unread 10-24-12, 09:54 AM  
Coldkil
A Wyrmkin Dreamwalker
 
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5.0.5.2

Updated the UI with the drag commands and a nice help frame, call it with /ch.

Enjoy!
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Unread 10-24-12, 03:52 AM  
Coldkil
A Wyrmkin Dreamwalker
 
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Originally Posted by Ozzey

Personaly i like the /fr but ive setup ui's for so many people that the /heal and /dps is the better way to go.
it allows easier switching when your called to off heal etc.. so my vote is the /heal /dps way

and its far easier for the mass to use.
thats my input

Thanks again for the awesome ui :-)
That's the same thing i thought. But since you have in any case to change the config.lua, in the end it's better to condensate the two things in only 1 command - it does the same thing.
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Unread 10-24-12, 02:37 AM  
Ozzey
A Murloc Raider

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Originally Posted by Coldkil
Just asking: what would you prefer between these two methods?

a) a unique slash command (e.g: /fr) that resets the unitframes position depending on what layout you've activated. Pro: only one command, if you change layout just /fr and everything goes to place; Cons: you have to setup the layout in the cfg file

b) two commands (e.g: /heal and /dps) that sets the default positions for the corresponding layout. Pro: switching frame position on-fly is really useful; Cons: still need to set up the cfg variable for everything else.

Atm i'm working with the first solution to check that everything works, but making the second one is easy and takes no time. So i decided to ask you what would be preferrable.
Personaly i like the /fr but ive setup ui's for so many people that the /heal and /dps is the better way to go.
it allows easier switching when your called to off heal etc.. so my vote is the /heal /dps way

and its far easier for the mass to use.
thats my input

Thanks again for the awesome ui :-)
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Unread 10-24-12, 02:23 AM  
Coldkil
A Wyrmkin Dreamwalker
 
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Just asking: what would you prefer between these two methods?

a) a unique slash command (e.g: /fr) that resets the unitframes position depending on what layout you've activated. Pro: only one command, if you change layout just /fr and everything goes to place; Cons: you have to setup the layout in the cfg file

b) two commands (e.g: /heal and /dps) that sets the default positions for the corresponding layout. Pro: switching frame position on-fly is really useful; Cons: still need to set up the cfg variable for everything else.

Atm i'm working with the first solution to check that everything works, but making the second one is easy and takes no time. So i decided to ask you what would be preferrable.

EDIT: going to upload the UI with the first solution. As i said, changing it won't be that hard (but imho it's the best one).
Last edited by Coldkil : 10-24-12 at 03:24 AM.
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Unread 10-23-12, 08:51 AM  
Ozzey
A Murloc Raider

Forum posts: 9
File comments: 39
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Originally Posted by Coldkil
Originally Posted by Ozzey
hey cold,
got 1 thing thats really anoying me.
Shadow Priests, orbs and rogues etc. all have the square box's as markers, for combo points, shadow orbs etc..
but the locks still have the not so cool S1, S2, S3 etc..
how can i change this to the cool new squares?
Thanks for pointing that out - since lock bars are a script i made myself when i made the new indicators (included with oUF) i simply forgot to change warlock shards in the same way.

Since i'm updating the UI for restoring the draggable unitframes in addition to actionbars, i'm going to fix it too.
Anytime still my Favourite ui on WoW I, its really well made, and you deserve at the very least a thank you,
although you also deserve a slap for making me make a rogue just cus the screenshots had one :P
on a side note tho thank you this trully is a fantastic piece of work, minimal, uses absoultley no system resources at all. and works like a charm.

note to all that download this ui. Also download DMB and click on other files. so you get the awesome dbm layouts
Congratulations on making in my opinion is one of the finest ui creations ive ever had the privilege of using. (and ive used alot all the way back to Discord back in vanilla)
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Unread 10-23-12, 08:43 AM  
Coldkil
A Wyrmkin Dreamwalker
 
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Originally Posted by Ozzey
hey cold,
got 1 thing thats really anoying me.
Shadow Priests, orbs and rogues etc. all have the square box's as markers, for combo points, shadow orbs etc..
but the locks still have the not so cool S1, S2, S3 etc..
how can i change this to the cool new squares?
Thanks for pointing that out - since lock bars are a script i made myself when i made the new indicators (included with oUF) i simply forgot to change warlock shards in the same way.

Since i'm updating the UI for restoring the draggable unitframes in addition to actionbars, i'm going to fix it too.
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Unread 10-22-12, 01:19 PM  
Ozzey
A Murloc Raider

Forum posts: 9
File comments: 39
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hey cold,
got 1 thing thats really anoying me.
Shadow Priests, orbs and rogues etc. all have the square box's as markers, for combo points, shadow orbs etc..
but the locks still have the not so cool S1, S2, S3 etc..
how can i change this to the cool new squares?
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Unread 10-22-12, 02:22 AM  
Coldkil
A Wyrmkin Dreamwalker
 
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Originally Posted by Ozzey
Cold,
Been following your work on MMO-Champion and i must admit, this is an amazing ui.
i have but one question. could you please upload your MSBT settings for me, as they look cool
Tbh, i use standard options, just added the UI font to MSBT. Other notable things:
- took out sticky crits, made manually every text crit and puta simple "!" after the damage
- animation speed 60 and little scroll area over the unitframes.

Beware that there is a nasty bug running with MSBT and OUTLINE MONOCHROME making the game crash or freeze and lose a lot of fps.

Until the bug isn't fixed (and it's by Blizzard side as Mik has said) i would suggest to use other fonts and no MONOCHROME.
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Unread 10-20-12, 10:19 AM  
Ozzey
A Murloc Raider

Forum posts: 9
File comments: 39
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Cold,
Been following your work on MMO-Champion and i must admit, this is an amazing ui.
i have but one question. could you please upload your MSBT settings for me, as they look cool
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Unread 09-27-12, 04:06 AM  
Coldkil
A Wyrmkin Dreamwalker
 
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for everyone using the UI:

i'm experiencing some kind of bugs with the actionbars - i fixed the visibility issues but sometimes it still doesn't display correctly the extrabutton and the override bar. Please wite here the problems you're experiencing.

I'm at the point the oUF_Coldkil is starting to become too big and a memory hog for some aspects - the idea is to make things like actionbars, bags, loot frames standalone addons, so i will manage bettter everything. I'm not planning to reduce the features, on the contrary it would be easier for me to add new ones and find problems faster.

Also this way people can easily switch between addons if they prefer other (and more famous) options.

In addition, i decided to work on an Aurora edit for ColdUI - the work is nearly done, i just need to fix some fonts because pixel fonts are cool for nearly anything, but sometimes is better a standard sans serif.

I hope to release a new and better version soon, it all depends on how much time it takes to fix the nasty actionbar bugs.
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Unread 09-09-12, 10:04 AM  
Coldkil
A Wyrmkin Dreamwalker
 
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5000+ hits

Thanks everyone for breaking this!

One of my objectives wasn't to make a popular UI, but it seem i was wrong
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Unread 09-02-12, 02:49 PM  
Coldkil
A Wyrmkin Dreamwalker
 
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Override bar was pretty messed up - made a typo into the hide code so the default textures and such were showed instead of a correct styled bar.

I should have fixed it now, going to upload the update asap.

EDIT 5.0.1 uploaded. should be more enjoyable now
Last edited by Coldkil : 09-02-12 at 03:51 PM.
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